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The Official Halo 3 Thread

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zam said:
Stinkles, quick question: is the AV calibration tool only for HDTVs or does it work for SDTVs? Will it help optimize my Halo 3 experience on my SDTV or should I just not bother?


It will help all TVs, but HDTVs with sharpness and tint controls will see the most benefit. And again, although we're using "objective" standards, Tv calibration is a subjective thing. Use it as a baseline for what's "correct" and then adjust to suit your preferences and room situation.
 
InfectedZero said:
I know it balances it in SMG vs BR dispute, and now that the noob combo is pretty much out in 3 I better not go into MLG games and it only being rifles. Like, Im not trying to say they will ruin halo 3 completely since there is SO MUCH SHIT now, IE equipment, much MUCH more balancing, billion new weapons....etc

What are you talking about? Nobody is forcing you to play by MLG rules. If you don't like the way they set up their Halo 3 gametypes, big deal. Don't play them.

MLG can't "ruin" Halo 3, they can only modify it to their liking because Bungie allows them to do so.
 
I recently got a chance to play through the game so I'll write my comments. Note there are some minor spoilers in my comments.

First of all, the 3 things I really loved in Halo 3 (and something I wish every other game will have):
1: Saved films are awesome. It's definitely a "wow" moment the first time you watch a saved film, freeze the timer and just have a look around the scene. It's a lot of fun just watching memorable moments and try to take fancy screenshots of them. My only complaints about the feature is that it lacks a functon to "bookmark" specific moments or being able to skip to certain parts of the video (playing through a video which is one hour long to try to get to one specific scene is a chore).

The saved film feature just makes me feel I'm suddenly pushed 10 years back into the past. Remember the early FPS games? Doom? Duke 3D? Quake? It was pretty much taken for granted replays was a feature you could expect in FPS games (and a few other genres) back then. So it's nice to again have a game which supports replays (and makes it much more awesome by being able to freely move the camera and easily change the replay speed).

2: Scoring in singleplayer. If replays takes me back 10 years, I suppose scoring takes me back 15 years. Scoring is a really simple feature but it's surprisingly fun. With a score in the bottomright corner of the screen you suddenly feel compelled to do better and it's fun to compare scores with other players. My only complaint about the scoring system is that I couldn't actually find a highscore list within the menus (my other complaint is that I incorrectly assumed scoring was only available after you completed the game... although that was purely my fault. To anyone else, just remember to start a campaign via the "Campaign" on the main menu and not "Start New Solo Game", the former button lets you activate scoring.

3: 4-player coop. I actually haven't been able to try 4-player coop yet, but the very idea of it is pure awesomeness.

All those 3 features are something I'm really hoping will become common features in other games. And it's definitely those things I'll remember when thinking back to Halo 3.

Now as I've talked about the good stuff, time to talk about the bad...

The singleplayer campaign is too darn similar to Halo 1 and 2. I suppose hardcore fans of Halo will eat it all up. But compared to other modern shooters, it's really nothing special. The game feels like it's repeating itself a lot, and after playing recent games like MoH:A and Bioshock it definitely feels like a step backwards to deal with linear level design where you're limited how you approach a situation.

One thing annoys me is that it mindlessly duplicates some of the quirks of earlier Halo games. The starting levels (and a few later levels) are crawling with snipers who can kill you instantly (on Heroic or Legendary). It's really frustrating to slowly clear a zone of enemies and then suddenly getting insta-killed by a sniper who's near impossible to see. And then you need to spend a half hour doing that part of the level over again.

Another returning annoyance is the Flood. The level where they're introduced isn't bad. It's a refreshing variety based on the previous levels... but well, that one level would have been far more than enough.

And there's a new problem in Halo 3 I didn't have in Halo 1 and 2. You'll rarely find new ammo for your current weapon so you'll have to keep picking up different weapons from enemies. This alone isn't so bad. It's actually rather fun constantly using new weapons. But with certain checkpoints this becomes a really frustrating element. There's a few checkpoints where you have to walk for quite a bit to the next encounter which happens to be dreadfully difficult and if you happen to have poor weapons/little ammo then you're screwed. It can be compared to quicksaving while you're low on health right next to an enemy shooting at you (of course, not possible in this game, but can happen in many other shooters but it feels equally frustrating as re-starting a difficult checkpoint with bad weapons).

The one thing which makes the gameplay feel different from Halo 1 and 2 is the equipment. Unfortunately, I don't think Bungie implemented it that well. The AI is able to use them but they seem to activate them at completely random times (a few times they even activated equipment where it would benefit me instead of them). Some of the effects by the equipment are nice, but the equipment themselves are just too rare. You can only carry one at a time, and you'll rarely find new ones. I think equipment might actually work really well in multiplayer, but in singleplayer I found them to be a trivial addition.

The presentation of the game feels rather bland as well. It takes ages before the storyline actually progresses, and the constant one-liners randomly uttered by Cortana really becomes tiresome. It seems the storyline depend too much on the player having a massive erection for Master Chief and Cortana, and if you don't you really don't care about the story at all. (just imagine Star Wars, only with 90% of the plot removed and Darth Vader is played by Vin Diesel and Padme is played by Britney Spears... that's how the Halo 3 story feels like)

The music would have been great if it weren't for the fact I already heard it in Halo 1 and 2. There's too much music which is mere remixes of older tunes. I actually can't remember hearing any new tunes.

The graphics are good, but certainly not a major step up compared to Halo 2. It reminds me of how the graphics from Dead or Alive 3 improved in Dead or Alive 4. I get the impression they focussed on keeping the "Halo style" so it doesn't look vastly different. Although there are a few cutscenes with spectacular lighting where the game looks really amazing.

I haven't tried multiplayer yet, but I was definitely impressed by all the multiplayer options this game presents. It feels like a mini-mod function with how you can change so many variables for a gamemode.

So, my overall opinion about Halo 3 is that replays and coop are awesome, the rest is poop. And that Bungie should make a new Myth game. Please.
 
GalacticAE said:
Indeed. :D I guess I'll see you there. I'll be giving out the wristbands. Try to get there early to get yours.

I preordered mine last year at Gamestop so I'll have to pick up my copy on Tuesday morning. :(
I will be there around 8 or 9 probably. You guys got enough Legendary editions for all pre-orders right? I would hate to have to kill someone:D
 
Hopefully to my prayers the BR has been toned down, ALOT. I only used it a handful of times in the beta and cant quite remember its POWER. I mainly used the AR since I fucking love that gun.
 
armubaba said:
So yeah, I got an Elite today. Lot 729. I open it up, plug everything in, and I get the RRoD! I'm in shock. I then take the HDD out, it works. I put it back in, and it works again.

So, I'm thinking that the HDD just wasn't put in correctly or was loose and that's the reason for the RRoD. Is my 360 safe? Should I return it?

Same thing happened to my friend when he bought his Halo 3 360 last weekend. He freaked out, but once he got the HDD on right it was perfectly fine.

InfectedZero said:
Hopefully to my prayers the BR has been toned down, ALOT. I only used it a handful of times in the beta and cant quite remember its POWER. I mainly used the AR since I fucking love that gun.

The BR has been beefed up since the Beta. Go cry about it.
 
darkressurection said:
I will be there around 8 or 9 probably. You guys got enough Legendary editions for all pre-orders right? I would hate to have to kill someone:D

Yea, my manager told me that we had enough for our pre-orders only. So you should be set.

I've seen the boxes in the back and they're pretty towering. We expect at least half of the pre-orders to show up monday night.
 
InfectedZero said:
I know it balances it in SMG vs BR dispute, and now that the noob combo is pretty much out in 3 I better not go into MLG games and it only being rifles. Like, Im not trying to say they will ruin halo 3 completely since there is SO MUCH SHIT now, IE equipment, much MUCH more balancing, billion new weapons....etc

EDIT - but with forge, like, no one will know till MLG starts tinkering and what not. Whatever, I just want my fucking AR.


Don't worry, I think they are taking aim-assist off and the pistol is actually a good weapon this time around (Duel-wielding pistols kill faster than BR).
 
Eric WK said:
What are you talking about? Nobody is forcing you to play by MLG rules. If you don't like the way they set up their Halo 3 gametypes, big deal. Don't play them.

MLG can't "ruin" Halo 3, they can only modify it to their liking because Bungie allows them to do so.
Im saying friend wise man, I get on and join there game and they are magically playing MLG with BRs only. If I want to go to tourneys and whatnot its ALWAYS going to be pure MLG so I have to like it. Learn to atleast. Thats why I was waiting for Halo 3 since the AR is thrown in there to balance things up.
 
InfectedZero said:
Honestly, not to spur up a fire, but MLG is stupid. OK, take out all the weapons and put only BRs. Datz FUN. I swear MLG better not ruin this game. I have a feeling BR start is going to come back, and I hate that fucking gun. Glad the AR is back.

i don't think you can criticize mlg for taking out many weapons in the game and replacing them with brs. first of all, mlg was forced to take out alot of guns to fix imbalances; for example, they switched to no duals because the combo allowed a team to completely set up on maps like lockout and midship. if they had the option, they would have left dual wieldable weapons on the map. in halo 3, this isn't an issue with the addition of forge. second of all, in a tourney match which the gametypes are created for not many players are going to use the guns that were taken out anyways; you can't compete with dualsagainst a br at that level of play. i don't think that will be happen in halo 3 either, as from the beta i think that there is a time and a place for dual wielding which wasn't there in h2.

and it might not be fun to you, but it is to alot of people. that's your opinion.
 
GalacticAE said:
Yea, my manager told me that we had enough for our pre-orders only. So you should be set.

I've seen the boxes in the back and they're pretty towering. We expect at least half of the pre-orders to show up monday night.
Wow, sounds like it will be an epic line for sure. Also, I like the store SOOO much better now that the registers are in the back!
 
darkressurection said:
Wow, sounds like it will be an epic line for sure. Also, I like the store SOOO much better now that the registers are in the back!

Yea, it's a nice change.

I heard the Gamestop on Coors was going to have a jumping baloon and some other crazy stuff for their launch party. :lol
 
darkressurection said:
I will be there around 8 or 9 probably. You guys got enough Legendary editions for all pre-orders right? I would hate to have to kill someone:D

8 OR 9?????!!!!!!!
man WTF??? you would think this was a console launch or something????
I figured I would get there around 11:45pm(paid off) pick up and go home...but now it sounds like a massive line and I need to be there hours early?!!!
 
EMBee99 said:
I knew once MLG was brought up, you'd reply quick. :lol

What's gonna happen when people can't BXR anymore?

what happened before BXR was discovered? like the whole year and a half before BXB, BXR, and double shots? what happened then? nothing, they played the game as it was.

Striker said:
I won't say anything other than some maps did need BR starts, but not all of them. Is it "balanced" to capture a flag and walk out of the base maybe three steps to only die almost instantly because of four quick BR shots (sometimes it may be less due to grenades or button glitchers)?

For Halo 3, it appears no maps need a BR start.

i dont really get the arguement. not being able to run a flag because your getting out BRd doesnt relate to balance at all.
 
InfectedZero said:
Hopefully to my prayers the BR has been toned down, ALOT. I only used it a handful of times in the beta and cant quite remember its POWER. I mainly used the AR since I fucking love that gun.


Why? The AR was downright useless in any dificulty higher than Normal in the first Halo. The BR was supposed to be the Halo II's pistol, but I don't like it too much. Also, the AR in Multi from the beta will take a person all the way to near-death (you have to either reload or switch to a new weapon to get the kill).


The BR has been beefed up since the Beta. Go cry about it.

Yeah really. It takes less bullets to die from almost all the guns than it did from the last games (since you get bubble shields) also, the Shotgun only gets six shots, but is actually a good weapon at distances more than 2 feet away.
 
sixthsubset said:
i don't think you can criticize mlg for taking out many weapons in the game and replacing them with brs. first of all, mlg was forced to take out alot of guns to fix imbalances; for example, they switched to no duals because the combo allowed a team to completely set up on maps like lockout and midship. if they had the option, they would have left dual wieldable weapons on the map. in halo 3, this isn't an issue with the addition of forge. second of all, in a tourney match which the gametypes are created for not many players are going to use the guns that were taken out anyways; you can't compete with dualsagainst a br at that level of play. i don't think that will be happen in halo 3 either, as from the beta i think that there is a time and a place for dual wielding which wasn't there in h2.

and it might not be fun to you, but it is to alot of people. that's your opinion.
You make some good points man. Forge is going to open it up big time, guess I shouldnt shoot MLG out that soon. Anyways, well see when halo the third is out.

EDIT - Holystar, I used the AR and got plenty of kills in the beta. But that was the beta.
 
HolyStar said:
Why? The AR was downright useless in any dificulty higher than Normal in the first Halo. The BR was supposed to be the Halo II's pistol, but I don't like it too much. Also, the AR in Multi from the beta will take a person all the way to near-death (you have to either reload or switch to a new weapon to get the kill).

whatdog.gif
 
I like the BR but I find that online someone can kill you in 3 bursts to the head, normally by glitching and doublt shot crap, but not always.

I think the gun is pretty much fine apart from its a bit too main, half the matches online you spawn with the gun and imo makes for a shitty match, so glad the assault rifle is back to stop those spawning headshots.
 
HolyStar said:
Why? The AR was downright useless in any dificulty higher than Normal in the first Halo. The BR was supposed to be the Halo II's pistol, but I don't like it too much. Also, the AR in Multi from the beta will take a person all the way to near-death (you have to either reload or switch to a new weapon to get the kill).
Halo II? That just looks odd.
 
Son of Godzilla said:
I think he's just saying it's useless compared to the pistol. Which you pretty much should be using the second you put CE into the disc tray.


Exactly, Exactly. What I am saying usually (when I played Beta) when you were shooting a guy, the 32 bullets will run out when their shields are down and are almost dead. That way, you have to melee or switch to pistol to get the kill. I think that in this game they are making all the weapons more powerful.
 
Striker said:
I won't say anything other than some maps did need BR starts, but not all of them. Is it "balanced" to capture a flag and walk out of the base maybe three steps to only die almost instantly because of four quick BR shots (sometimes it may be less due to grenades or button glitchers)?

For Halo 3, it appears no maps need a BR start.

mlg gametypes are made for tourneys. they don't really work the way the average player plays. it comes together and balances itself when a) the players at the game are at a VERY high level of skill and b) the players are formed into designated teams that play together all the time and practice. it's hard to explain, but unless it's played like that, it's broken.

you're right, at a normal level of play, you don't need br start. but with mlg, you'll have players that can do things with the br that aren't natural. they simply don't miss. and once that player gets a br, anyone still running around with an assault rifle is doomed.
 
sixthsubset said:
mlg gametypes are made for tourneys. they don't really work the way the average player plays. it comes together and balances itself when a) the players at the game are at a VERY high level of skill and b) the players are formed into designated teams that play together all the time and practice. it's hard to explain, but unless it's played like that, it's broken.

you're right, at a normal level of play, you don't need br start. but with mlg, you'll have players that can do things with the br that aren't natural. they simply don't miss. and once that player gets a br, anyone still running around with an assault rifle is doomed.
...

MLG had players running around with an assault rifle?
 
darkressurection said:
They are probably waiting until the 25th to allow people to view them.

You've been able to view them on Xbox.com for months. That's how they were initially found (outside of the similar ones from the Beta code).
 
Son of Godzilla said:
I think he's just saying it's useless compared to the pistol. Which you pretty much should be using the second you put CE into the disc tray.

It was more of his statement hat the beta AR couldn't kill someone with one clip. :lol
 
Buttonbasher said:
I should be on in 30 minutes. I have 4 games left that I need to play between now and Monday.

We need to get an epic ending GAF game together.


Yeah, any one going to trade in Halo 2? I am keeping Halo because it is a classic, but I dont' see the need for Halo 2 when 3 comes out.

Why? You'll get like $2 for it.

Because you get 30% more credit when it is going to Halo 3. So you will get like $5-6 dollars, which is good for a game that I will not play anytime soon, or ever (Campaign isn't fun for multiple playthrus)


It was more of his statement hat the beta AR couldn't kill someone with one clip.

That to.
 
Nutter said:
Anyone want to play some H2?
In about 10 hours I can, seems everyone always asks this when its gone 2am in the uk :(

Ramirez said:
It was more of his statement hat the beta AR couldn't kill someone with one clip. :lol
I don't quite understand whats going on, but you could kill someone before the clip ran out if you aim at the head a lot up close.
 
Son of Godzilla said:
...

MLG had players running around with an assault rifle?

i was talking about what would happen if mlg had assault rifle as the starting weapon in halo 3. my posts probably are pretty confusing though
 
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