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The Official Halo 3 Thread

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Hey Achronos, great to have you here at GAF. :)

So you use ASP .NET for BNet (assumption based on the aspx file extension)? Do you all use C#? And what database system do you use? Just interested to hear what tech the big boys use. ;)
 
Achronos said:
Thanks. Now the trick is keeping things online. We're already up quite a bit higher from our peak, and not many people even have the game yet. Code seems to be handling it though, aside from a few bumps that nobody but us noticed (although they would have come Tuesday).

I've been here since 7am this morning. We're already on our second hotfix build. Agile programming indeed. Better than being on the phone with operations during the midnight launch like I was during Halo 2, though. :)
I'd imagine it is probably good a few people got the game early as far as testing the site goes.
 
SpudBud said:
It's time for the people who have Halo 3 to start uploading screen shots! I want some sierra 117 shots, please! :)

No, at this point I'm surprised you folks don't go on media blackout. I'm only looking at MP pics until I get to experience the campaign for myself.
 
Buttonbasher said:
Really?

You aren't sleeping Sunday to Monday? I was saying reviews are one sleep. Xmas is 2 sleeps.

Or is this some crazy time zone bonanza.

I should have said Halo 3 reviews. Or I could just stay up and read every single media article on Halo 3 until Monday.
 
So the big question is: Is Legendary easier than in Halo 2?

Legendary in Halo 1 was the perfect difficulty. In Halo 2, I couldn't even make it past the first level.

I hope they toned it down a little for Halo 3.
 
Man, Bungie.net's insane stats info is is really out of this world - and look how many enemies were killed with just 1272 players - imagine on launch day!

I was careful not to get spoiled by clicking anyone's profiles and such, but the stat ticker showed an enemy type that was expected to be seen in Halo 3, but still something I didn't want to stumble on, so I left the site - :lol

I'll be back after I beat the game though!

giga said:
2.jpg


558454664_f62e744702_o.jpg

Already mentioned it in the Ninja Gaiden thread from Tieno's post in there, but that looks so badass, and will be mine as a hardcore Ninja Gaiden fan... Bungie/Team Ninja collabo once again, this time on Bungie's turf - so cool...
 
This thread moves way too fast. I'm not even going to bother catching up. Looks like I missed, let's see, the Hayabusa perm. full unveil, screenshot uploads starting, and some embargo breaking reviews. (How can they have an embargo on it if consumers have it in their hands and are capable of reviewing it themselves? Are the consumers not allowed to talk about it or give it a personal rating? :lol )
 
Ah I can't wait too much longer.

I've seen nothing of SP, skillfully avoided spoilers on the web, and don't really know anything about MP besides what I played in the beta and a few extra maps that were shown on IGN. Hell I haven't even been to B.net to check out what half of you are talking about.

Just the way I like it:D

BTW, those w/ H3 already about how long is the game?

And how the hell can I get that Ninja Gaiden armor???!
 
armubaba said:
I CAME. I LOVE YOU BUNGIE. I LOVE YOU.



Just finished it. Awesome review. Man, this wait is unbearable, and I'd assume come the 23rd, it'll be even worse.

SO i got on halo yesteday when the servers were up and played GT SKE7CH and he had this bad ass look it was so cool!
 
HallwayGiant said:
Am I the only one who notices the oddly placed rocket launcher...I mean.... first the Brute member, now this? :rolleyes
I don't think anyone could miss that, really. It doesn't bother me in the slightest though. :P

It probably happens because when they detach the weapons (and grenades, equipment etc.) from the biped at the point of death, the weapons would be intersecting the biped somewhat. In some physics systems, once two objects are intersecting they won't be influenced by each other until they have first stopped intersecting. This means if the player is flying in the same general direction as the gun at the point of death, the gun and the player could remain intersecting for a few frames before coming apart and having the physics act properly. Alternatively it may not be a consequence of the physics system, they may have just decided to not let dropped weapons/etc. interact with the player they dropped from, to avoid some rather odd collision reactions. Maybe one of the Bungies could shed some light?
 
ASP.NET 2/C#, lots of AJAX stuff. We're actually an MSDN case study on how awesome ASP.NET is, because apparently we're both "cool" and "geeky". Or something like that.

Oh, and SQL Server 2005 runs database duty. We have... large databases. The two stat database clusters are big. All our servers are 64-bit, too, although the blamdotnet application is still compiled for 32bit as we haven't had time to alter our build and dev environments. But 64 bit IIS is so much better than 32 bit IIS - I like not having to worry about running out of address space anymore.

PaulRTC said:
Hey Achronos, great to have you here at GAF. :)

So you use ASP .NET for BNet (assumption based on the aspx file extension)? Do you all use C#? And what database system do you use? Just interested to hear what tech the big boys use. ;)
 
Skilotonn said:
I think Luke said that all servers would be up sometime today, but I think Rumble Pit and Slayer was working for a handful of players for a few days now...

We're bringing matchmaking up closer to release, my bad. We don't want the ranking system to penalize players for colliding too frequently with the same folks in a low-population environment.
 
Do you guys really think that since reviewers praised Bioshock with 10s, etc, that Halo 3 will be reviewed more harshly? I mean gamespot gave h2 a 9.4, seems only logical that Halo 3 will rate higher than that, given that its almost unanimously expected to be a huge step up, in nearly every aspect.
 
LukeSmith said:
We're bringing matchmaking up closer to release, my bad. We don't want the ranking system to penalize players for colliding too frequently with the same folks in a low-population environment.
Luke, the jerk store called and they're all out of you. Also, poor you... Also, I'll shine your boots. You follow?
 
Alcander said:
Do you guys really think that since reviewers praised Bioshock with 10s, etc, that Halo 3 will be reviewed more harshly? I mean gamespot gave h2 a 9.4, seems only logical that Halo 3 will rate higher than that, given that its almost unanimously expected to be a huge step up, in nearly every aspect.
Hm, didn't think of that. If it is lower that 9.4 than I shall laugh at GS.
 
Achronos said:
ASP.NET 2/C#, lots of AJAX stuff. We're actually an MSDN case study on how awesome ASP.NET is, because apparently we're both "cool" and "geeky". Or something like that.
Haha excellent - so will there be/are there articles about BNet on MSDN somewhere?

Edit:
Ah, yes there is, cool. :)

Achronos said:
Oh, and SQL Server 2005 runs database duty. We have... large databases. The two stat database clusters are big. All our servers are 64-bit, too, although the blamdotnet application is still compiled for 32bit as we haven't had time to alter our build and dev environments. But 64 bit IIS is so much better than 32 bit IIS - I like not having to worry about running out of address space anymore.
Thanks very much for the insight!
 
So, I know I'm not helping you guys by posting this, but I just had to share.

So, as you probably know by now, we got our copies of the game on Thursday. I played all that night, and even left work a little early on Friday (shhhh, don't tell anyone) to come home and play last night.

This morning, my eyes popped open at 6:30 AM, and I was as giddy as a school boy to keep playing. I crept out of bed, turned on the 360, slipped on my headphones, and continued playing until my wife woke up 2 hours later.

Seriously, it was like Christmas morning. I couldn't sleep, and all I could think about was playing more Halo 3. :)

I can't wait for you all to play it for yourselves.
 
Decent single player so far, nothing great. Graphics are a little bit of a let down but I love the surround sound. I mainly got the game for MP anyways so I wasn't expecting much from SP.
 
MirageDwarf said:
In between my each visit to this thread, post counter is increased by more than 200-300 posts. What the hell? :lol

Take a break, would you kindly?
I see what you did there! A man chooses! ;)
 
How does collecting skulls work in co-op? Can it be done? Does just one person need to pick it up (like COG tags i Gears of War) or does everyone need to pick it up?
 
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