• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
Dax01 said:
More like nice avatar Eazy, Ghal and Tashi.

At least it isn't a bunch of green frogs...

Edit: lmao

One Hundred And Fifteen Dollars an hour to play with T2? Is this some kind of practical joke?

Sorry if I offend anyone with my comment, but seriously... 115$ is a bit steep.
 
Devin Olsen said:
Edit: lmao

One Hundred And Fifteen Dollars an hour to play with T2? Is this some kind of practical joke?

Sorry if I offend anyone with my comment, but seriously... 115$ is a bit steep.
If it was $117/hr I'd be more inclined, but just because you're a great player doesn't mean you can teach worth a damn.
 
Pros don't take lessons, noob - they give them. I'm currently offering lessons actually, and I'll cut T2's price in half just to be nice.

Sign up asap.
 
t4ng0 said:
Pros don't take lessons, noob - they give them. I'm currently offering lessons actually, and I'll cut T2's price in half just to be nice.

Sign up asap.

Only the less fortunate steep to such measures.

I on the other hand offer lessons at $250/hr. The high price tag obviously means I'm in high demand and of the caliber of impossible.
 
xxjuicesxx said:
Pshh I'd easily pay double that if you could teach me how to do this: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=90860308
OhShitFlash.gif

burn :lol
 
Devin Olsen said:
lmao

One Hundred And Fifteen Dollars an hour to play with T2? Is this some kind of practical joke?

Sorry if I offend anyone with my comment, but seriously... 115$ is a bit steep.
Wait... are we starting this again?

(That thread is four years old, fergoshsakes.)
 
Louis Wu said:
Wait... are we starting this again?

(That thread is four years old, fergoshsakes.)
oh wow... I completely missed that when it was first posted.

I didn't mean to beat to death an (apparently) old topic... I just saw the pricing for gaming lessons while I was checking out their site.

that thread though... lol :lol

edit:
vhfive said:
:lol swing and a miss from KevinRo

Also, your second link didn't work for me.
 
Yeah, I can't remember what he used to charge, but there was pretty much the same response: "omg he wants WHAT to teach me Halo?"

Clearly, the price wouldn't be rising if the service weren't in demand.

And just as clearly, the service isn't for everybody. :)

(It IS a pretty funny thread; I wish it were easier to read in sequence. I'd forgotten that the archives don't have a 'next' button on each post.)
 
kylej said:
I want to buy Halo 3 multiplayer lessons from Shishka.
what about Forge lessons? I tried to delete a fusion core the other day, took me damn near a month to get rid of the thing.
/j

Louis Wu said:
Yeah, I can't remember what he used to charge, but there was pretty much the same response: "omg he wants WHAT to teach me Halo?"

Clearly, the price wouldn't be rising if the service weren't in demand.

And just as clearly, the service isn't for everybody. :)

(It IS a pretty funny thread; I wish it were easier to read in sequence. I'd forgotten that the archives don't have a 'next' button on each post.)
Can you teach me how to be a pro hot dog eater?
 
So last night I played this game -- GAME -- a loss...to 4 Generals and another guy.

I was the only one on my team to go positive...the odd thing is I went up a level after the game.

I have never seen this before but I was a 36 and after I was a 37...how?
 
MirageDwarf said:
Nice offer for those who are gonna buy Halo: ODST from Amazon for sure. You can get $15 credit for next game purchase.
Ah shit I already preordered my copy from amazon. I don't suppose there's still a way to use the promo code?
 
ShinAmano said:
So last night I played this game -- GAME -- a loss...to 4 Generals and another guy.

I was the only one on my team to go positive...the odd thing is I went up a level after the game.

I have never seen this before but I was a 36 and after I was a 37...how?
The Bungie Gods deemed you worthy.
 
You're a lucky one, Shin. I won a game and went down. Storm will confirm.
Damn you, Bungle! DAMN YOU!

Edit: We were in hysterics and we'll still laugh about it to this day but it is still epicly unfair.
 
Q. What role does weapon layout, equipment, and power-ups play on Citadel?

LB. Like all symmetrical maps, weapon layout is the same on each side. There are a couple of Overshields that are usually grabbed in the first few seconds of play. The equipment comes back pretty quickly in the default setup, which makes for a lot of equipment usage. Some players will find this refreshing, while others may opt to take it out.
riker-facepalm.jpg
 
SquallASF said:
I tried the link for funsies and for a split second I thought it would work...and then...blocked :(
Try this on for size.

"Last week we unleashed a media blitz focused on the exclusive Halo 3 multiplayer maps included with Halo 3: ODST. Today we’re lifting the lid on Citadel with a little guided tour with designer Lars Bakken, artist Blake Low, and art director Justin Hayward pointing out the areas of interest. If you already had a good, long look but still want to know more, you’ve come to the right place.

Q. What aspects of Citadel did you work on?

Lars Bakken - I was the Designer on Citadel.

Justin Hayward - I provided art direction when needed.

Blake Low - After many painstaking hours of architecting work being done over and over by the very talented (and slightly disturbed) Paul Russel, I took over ownership of the final game play space and worked alongside of Lars to bring it home!

The Citadel that exists now went through more iteration than most small maps ever should. Paul and Lars did the leg work to trim the fat. Then I jumped in and hit it with my spice weasel. Bam!

Q. The fictional setting is obviously Forerunner. Any other clues or hints as to its whereabouts or purpose?

LB. Justin or Blake can speak more to this, but it does happen in a Forerunner structure sitting high above a desert. It's very remote.

BL. I think this was a Forerunner day care. The Forerunner would bring their young here and drop them off while they went off to work to Forerunner it up. The little baby Forerunners would spend most of their infant life here in this facility playing in the sunlight or sleeping in the shade. And now it’s a battleground. War has made monsters of us all.

[Editor’s Note: Not sure that’s canon, Blake. –Urk]

JH. It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.

[Editor’s Note: Ah, that's the legit stuff. –Urk]

Q. Word on the streets is that Citadel was once a radically different space. What changed from conception to completion and what remained the same?

LB. Originally, it was much closer to the campaign space it's based around. Well, sort of. It was a much bigger level, with two elevators (one for each team) and really was designed for 2-sided objective games. We basically scrapped most of that design and it became a much smaller symmetrical space. The only thing remaining is the setting.

BL. To be honest the Citadel that exists today is in almost no way the same space as it was once intended. The short version of the story is that the map was too large, complicated, confusing, and easy to get lost in. I think the only major element that still remains is the idea of having a large open center room with a platform to jump to and from. However, even the size and shape of that room changed. The new design works much better in focusing the combat and objectives.

JH. It started life big and sprawling, but we wanted small and tight. And so it came to be.

Q. What was the most difficult element for you to get just right?

BL. Player orientation on the map. Being a symmetrical map, it sometimes is really hard to tell what side of the map you have ended up on or how to relate to teammates where you are or where the action is. We decided to open up some windows, so to speak.

LB. Probably the sight lines. We wanted it to be a small space but feel like you could defend certain areas, and hide as someone who was trying to get away from combat.

Q. What role is Citadel intended to play in the Halo 3 multiplayer space and what game types work the best?

LB. It's very much the small symmetrical map that fans have been asking for. It works very well for small Team Slayer, but it's really great for Multi Flag and Assault as well.

BL. This is meant to give people that hot, dirty, 4v4 action. Everything unfolds at a pretty fast pace and involves some quick thinking and an even quicker trigger finger. You are never far from the action.

Q. Being symmetrical and a bit on the small side, seems players could get turned around easily. What kind of steps do you take to make sure people stay oriented?

BL. Originally there was only a color change from one side of the map to the other, but we wanted something a lot more apparent and in your face. What better to be in your face than the blinding sunlight right? We populated one half of the map with large windows which allowed for some very nice warm light contrast. I think the result was pretty successful.

JH. It's subtle, but effective.

LB. The great thing about Citadel is that the outer loop will always take you to one of the two "bases." Basically, you can pick a direction and just go. You're guaranteed to run into a skirmish or find a good weapon. It doesn't take long at all to get oriented, because you can just pick a route and start running.

Q. What role does weapon layout, equipment, and power-ups play on Citadel?

LB. Like all symmetrical maps, weapon layout is the same on each side. There are a couple of Overshields that are usually grabbed in the first few seconds of play. The equipment comes back pretty quickly in the default setup, which makes for a lot of equipment usage. Some players will find this refreshing, while others may opt to take it out.

BL. The big weapon of the map is the Rocket Launcher that’s placed right out in the middle of the map. Everyone gravitates toward it pretty quickly, so it ends up being more of a prize for the remaining survivors of a firefight. However I think the energy drain comes in far more handy on this map than those of the past. You can cut off paths and force flag carriers to take a longer alternate route giving your team more time or throw one down a hall and weaken a cluster of enemies. I can’t wait to see the variety of tactics people use when they don’t veto it. :)

Q. What’s something you think players would be surprised to learn about Citadel (either the map or the process of making it)?

LB. That it was a completely different map for the first couple months of its lifespan. Other than the way the two maps looked, they don't share much.

BL. No matter what your opinion of Citadel ends up being, 6.7 people out of 7.3 agree that it’s far more awesome than you think."
 
Devin Olsen said:
Try this on for size.

Thank you sir, you are a gentleman. Will start reading.....NOW.


Sounds like the energy drainer could be annoying in such tight space. Perhaps many will veto as he implied hahaha Well, I'm always excited to try out a new map so I'll look forward to it and reserve final judgement until I play it. Kinda neat that it's a portion of another map, albeit a map no one likes :lol
 
The equipment comes back pretty quickly in the default setup, which makes for a lot of equipment usage.
Works for me.

Of course, I won't be playing it much after it the temp playlist goes away. For customs they can be tweaked, and equipment isn't even in MLG. Do we even know what equipment is on the map yet?
 
GhaleonEB said:
Works for me.

Of course, I won't be playing it much after it the temp playlist goes away. For customs they can be tweaked, and equipment isn't even in MLG. Do we even know what equipment is on the map yet?
You'll be playing a lot of Longshore, though.:D
 
GhaleonEB said:
Works for me.

Of course, I won't be playing it much after it the temp playlist goes away. For customs they can be tweaked, and equipment isn't even in MLG. Do we even know what equipment is on the map yet?
At least power drainers and bubbles. I can only think of one map, the Piece of Shit, that has both bubbles and regens so I doubt there's anything else on there.

Citadel will be a bad ass AR map.
 
DiabolicalBagel said:
You're a lucky one, Shin. I won a game and went down. Storm will confirm.
Damn you, Bungle! DAMN YOU!

Edit: We were in hysterics and we'll still laugh about it to this day but it is still epicly unfair.
That was some funny shit. I have never laughed so hard in Halo 3 before. I gained a level and you dropped down. XD


And for equipment on Citadel...
256veqd.jpg


Why the hell does it spawn quickly? Is this Isolation all over again?
 
t4ng0 said:

Only 2 new screens? Lame. ;)
But in serious terms, that map looks awesome. Can't wait to take a hog around that loop and poop on some Covenant (please tell me there's a warthog on it).


They tease us with a ViDoc but don't deliver? What a bad strip tease.
 
Rally Point looks like an awesome FireFight map, but Crater Night still holds as my favorite soon-to-play FireFight map. :P

And another ODST trailer ViDoc coming? Noice.
 
Status
Not open for further replies.
Top Bottom