DancingJesus
Banned
In the new episode of Co-Op they have a segment on the new multiplayer maps from ODST.
http://revision3.com/coop/jasonshow
http://revision3.com/coop/jasonshow
HEYYYY, hope to see you on the interwebz sometime soon!Dani said:Urgh, no net and no Halo makes me one sad puppy.
I've been trying to recreate Valhalla with the Far Cry 2 editor with the only result being bitter tears of failure. =(
I've verbally slugged it out with Microsoft again, and no thanks to UPS, my console should be hopping along to get repaired.
At the very least, I should see the drop of ODST and the final Halo 3 maps.
How've y'all been? =)
Dude, you've been gone for quite a while. I was starting to get worried!Dani said:Urgh, no net and no Halo makes me one sad puppy.
I've been trying to recreate Valhalla with the Far Cry 2 editor with the only result being bitter tears of failure. =(
I've verbally slugged it out with Microsoft again, and no thanks to UPS, my console should be hopping along to get repaired.
At the very least, I should see the drop of ODST and the final Halo 3 maps.
How've y'all been? =)
Dani said:Urgh, no net and no Halo makes me one sad puppy.
I've been trying to recreate Valhalla with the Far Cry 2 editor with the only result being bitter tears of failure. =(
I've verbally slugged it out with Microsoft again, and no thanks to UPS, my console should be hopping along to get repaired.
At the very least, I should see the drop of ODST and the final Halo 3 maps.
How've y'all been? =)
Dani said:I've been trying to recreate Valhalla with the Far Cry 2 editor with the only result being bitter tears of failure. =(
I recreated Valhalla in Far Cry's editor a while back and didn't find it that hard. I mean it wasn't easy, but it probably took me half as long to create that as it's taken to recreate Beaver Creek in forge. Here's a link to the video of my Far Cry map.Dani said:I've been trying to recreate Valhalla with the Far Cry 2 editor with the only result being bitter tears of failure. =(
May pop in to troll Cocop if I remember.DualX2 said:Just incase you didn't already know...Ascendant Justice will be on the running riot podcast tonight and we would love to have some GAFers join us if possible.
Link.
kylej said:Hey, it could be worse. You could be using forge.
GhaleonEB said:An incident from last night's BTB romp.
Major Hayes and I are stealing flags. It's what we do. We drive in, snag the flag, and drive on out, airplane-style.
http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J1.jpg[/IMG
We cap them the same way.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J2.jpg[/IMG
I figure, by now we've got a routine going. So I head up to the man canon a second time and see right away that something is different: there be red x's ahead.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J3.jpg[/IMG
Luckily, I has a rocket launcher. I bail out and take aim at the defenders. What could go wrong?
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J4.jpg[/IMG
There's three of'em.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J5.jpg[/IMG
This is my rocket, straight and true, roaring toward its target.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J6.jpg[/IMG
This is Major Hayes in a Warthog, landing directly in front of my rocket.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J7.jpg[/IM
This is me murdering Major Hayes, while a slightly perplexed trio of defenders stand by and watch.
[IMG]http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/J8.jpg[/IM
I'd like to note that I had zero kill, zero assists and zero deaths in that game. But one betrayal. [URL="http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1307038120&player=GhaleonEB"]And I was the MVP[/URL].[/QUOTE]
Zero kills, zero deaths, zero assists and one betrayal - hardest way to MVP? I think so. Way to go.:lol
Go back into Far Cry 2 and remake Beaver Creek, Terminal, and Relic, plz.EazyB said:I recreated Valhalla in Far Cry's editor a while back and didn't find it that hard. I mean it wasn't easy, but it probably took me half as long to create that as it's taken to recreate Beaver Creek in forge. Here's a link to the video of my Far Cry map.
Of course it "shits all over Forge." Forge was never meant to be a full-blown map editor. It was initially meant to change weapon placements and alter gametypes on maps. Bungie just took it to the farthest it can go with Sandbox and Foundry.Striker said:Go back into Far Cry 2 and remake Beaver Creek, Terminal, and Relic, plz.
God damnit that editor shits all over Forge. Hope we get something similar for Reach.
Dax01 said:Of course it "shits all over Forge." Forge was never meant to be a full-blown map editor. It was initially meant to change weapon placements and alter gametypes on maps. Bungie just took it to the farthest it can go with Sandbox and Foundry.
If you even remember the pre-release hype, it was destined to do more, but with only two maps that are designed entirely to base around, it's fallen short of expectations. Little map alternates have been made to maps such as The Pit, High Ground, Guardian, etc. You do not see a Team Doubles map specifically altered for the playlist, you do not see maps altered for FFA, etc. Most of them seem built for 4v4/5v5 Slayer/CTF battles. The only true changes altered by Forge that have been accomplished in MM is the MLG variants. Spare with mentioning Team Snipers, SWAT, and Heavy variants.Dax01 said:Of course it "shits all over Forge." Forge was never meant to be a full-blown map editor. It was initially meant to change weapon placements and alter gametypes on maps. Bungie just took it to the farthest it can go with Sandbox and Foundry.
Striker said:If you even remember the pre-release hype, it was destined to do more, but with only two maps that are designed entirely to base around, it's fallen short of expectations. Little map alternates have been made to maps such as The Pit, High Ground, Guardian, etc. You do not see a Team Doubles map specifically altered for the playlist, you do not see maps altered for FFA, etc. Most of them seem built for 4v4/5v5 Slayer/CTF battles. The only true changes altered by Forge that have been accomplished in MM is the MLG variants. Spare with mentioning Team Snipers, SWAT, and Heavy variants.
Also, it took a month for a fusion coil to be removed from Valhalla in Forge. Not that is has any matter to Forge itself, just food for thought.
That's unfair. That was certainly not Forge's fault, but that of a certain playlist manager.Striker said:Also, it took a month for a fusion coil to be removed from Valhalla in Forge. Not that is has any matter to Forge itself, just food for thought.
What pre-release hype? Before the game hit, what I got from the videos I saw that featured Forge and people from Bungie explaining it was that it was meant to alter weapon placement and alter gametypes for the MM maps. It was never meant to be anything more than that, but due to what you could do with it, Bungie took it to its limit with Foundry and Sandbox.Striker said:If you even remember the pre-release hype, it was destined to do more, but with only two maps that are designed entirely to base around, it's fallen short of expectations.
Did you ever get films and submit your Standoff variant to ATLAS? I have a version of Standoff with Ghosts (could be changed to Choppers, so those two, in my view, are often gone underused in Halo 3 MM) and removal of the Spartan Laser, and besides the weapon replacements and alternatives, I changed the spawn locations.GhaleonEB said:That's the shortcoming of the implantation of Forge, not Forge itself. You can do all those things with the tool - Bungie has chosen not to.
On a related note, it absolutely boggles my mind that Standoff Heavies still exists. Two snipers, lasers and rocket launchers per team? And no adjustment to the spawns (which were set when the map was designed without any snipers on it)? It's hands-down the worst gametype I've play in matchmaking.
I didn't knock Forge for that, necessarily.backflip10019 said:That's unfair. That was certainly not Forge's fault, but that of a certain playlist manager.
Dax01 said:What pre-release hype? Before the game hit, what I got from the videos I saw that featured Forge and people from Bungie explaining it was that it was meant to alter weapon placement and alter gametypes for the MM maps. It was never meant to be anything more than that, but due to what you could do with it, Bungie took it to its limit with Foundry and Sandbox.
The rest of your post deals with actual implementation into matchmaking of what can be done with Forge rather than Forge itself.
The only reason why I said anything was because I've seen some comments in this thread (and in other Halo threads that appear) that imply that Forge was set out to be a full-blown map editor when it clearly wasn't. I wasn't trying to be "Captain Obvious."
DualX2 said:Just incase you didn't already know...Ascendant Justice will be on the running riot podcast tonight and we would love to have some GAFers join us if possible.
Link.
Ill be up for some games in a bit.kylej said:need some good gaf people to play social slayer right now and dong on kids let me know send jelyk a message thanks in advance.
kylej said:need some good gaf people to play social slayer right now and dong on kids let me know send jelyk a message thanks in advance.
I'm down - hopping on in 5. gt = t4ng0Nutter said:Ill be up for some games in a bit.
Though I want to play ranked for some reason.
The program itself isn't a big problem. They talked about a variety of things that can be put into customs, MM, whichever. But the problem has been it has not been implemented as so. As I said to Backflip, it's not a knock on Forge itself, but the management.DancingJesus said:I'm going with Dax on this one. They never ever hyped forge up to be something it wasn't pre-release. I remember it actually being a late addition and we didn't even know about it till the end of development.
I don't think there would be any point. If the spawns or balance on those maps were to be adjusted, they would be by now without any prompting like that. Bungie has the tools to make the adjustments, and I know they have heard the criticism and requests from the community to make changes. They have their reasons for not doing so. (Though, I don't know what they are.)Striker said:Did you ever get films and submit your Standoff variant to ATLAS? I have a version of Standoff with Ghosts (could be changed to Choppers, so those two, in my view, are often gone underused in Halo 3 MM) and removal of the Spartan Laser, and besides the weapon replacements and alternatives, I changed the spawn locations.
Would submit this to ATLAS myself if I got films. I'm sure the spawns themselves are much better since they're not ravaged and out in the wide open area.
Like my Team Snipers revision, all spawns are either inside the base, behind a hill, or behind a barrier.
Devin Olsen said:
Devin Olsen said:oh shit
http://i11.photobucket.com/albums/a159/DevinOlsen/halodstd.png[/IM
It doesn't download though...[/QUOTE]
"Trannys, Shemales - Tranny Surprise" :lol
I saw that edit, Devin - you can't escape me! But that's interesting. It's not up on the Marketplace if you access it through the 360.
Striker said:If you even remember the pre-release hype, it was destined to do more, but with only two maps that are designed entirely to base around, it's fallen short of expectations. Little map alternates have been made to maps such as The Pit, High Ground, Guardian, etc. You do not see a Team Doubles map specifically altered for the playlist, you do not see maps altered for FFA, etc. Most of them seem built for 4v4/5v5 Slayer/CTF battles. The only true changes altered by Forge that have been accomplished in MM is the MLG variants. Spare with mentioning Team Snipers, SWAT, and Heavy variants.
Also, it took a month for a fusion coil to be removed from Valhalla in Forge. Not that is has any matter to Forge itself, just food for thought.
You both make good points. Matchmaking could be so much more. Someone hire an assistant for Shishka or a second playlist manager. Halo 3 support should be more robust as far as the actual game is concerned; all the added Bungie.net features have been great (redesigns, file sets, etc.) but the actual game's matchmaking playlists have received little favorable attention.GhaleonEB said:That's the shortcoming of the implementation of Forge, not Forge itself. You can do all those things with the tool - Bungie has chosen not to.
On a related note, it absolutely boggles my mind that Standoff Heavies still exists. Two snipers, two lasers and two rocket launchers per team? And no adjustment to the spawns (which were set when the map was designed without any snipers on it)? It's hands-down the worst gametype I've play in matchmaking.
I really, really wish the default gametypes would be tweaked more, if not just to fix known issues but for some variety. And while I'm complaining - is there a reason two-bomb Assault is not in BTB? There's a little Neutral and One-Bomb, but no Multi-bomb.
EazyB said:Avatar awards in ODST? Seems so.
Very GAF
Devin Olsen said:oh shit
http://i11.photobucket.com/albums/a159/DevinOlsen/halodstd.png[IMG]
It doesn't download though...[/QUOTE]
i can has [U]free[/U] clothing plz
[spoiler]i see you're fitting into gaf quite nicely[/spoiler]
[QUOTE=enzo_gt]They showed off ODST armour for avatars, yet it didn't show up on the marketplace..
HYPE. Damn I need to get in on GAF customs sometime (after I fix my connection). When does it usually go down?[/QUOTE]
sat nights
Dax01 said:"Trannys, Shemales - Tranny Surprise" :lol
I saw that edit, Devin - you can't escape me! But that's interesting. It's not up on the Marketplace if you access it through the 360.
Yeah, I know. Looks like something for an Avatar, anyway.OuterWorldVoice said:There's no ODST beta.
You're a corporate tool now, though. Can't believe a word you say, I suspect this is an elaborate cover up for an accidental leak.OuterWorldVoice said:There's no ODST beta.
Numbers said:You're a corporate tool now, though. Can't believe a word you say, I suspect this is an elaborate cover up for an accidental leak.
Tashi0106 said:Fuck I'm playing so wildly inconsistent...FUUUUUCK
I guess I'll just play the ODST beta :/
I think photobucket is scaling back on their bandwidth; I've seen a bunch of avatars that are the "bandwidth exceeded" crapola (plus Ghaleon's stuff in the OP). I had to start another account because I have no idea when it's supposed to reset.Devin Olsen said:nice avatar Tashi.
Saw this on HBO, pretty good looking actually
http://nikon.bungie.org/images/HaloMags1.jpg
Devin Olsen said:nice avatar Tashi.
Those magnets are awesome.