BladedExpert said:
Guardian is crap. Too segmented. Some good sight lines and thats it. Don't like the map. I'd rather play Isolation any day of the week.
I cant even think of a top three....I'm too jaded on them all. Bring on Midship
I'll agree with you, but sadly it's better than any other map that Bungie has made. Narrows can be fun sometimes when it doesn't turn into a grenade-spam-off or snipe-off.
Construct is sometimes fun as well although it sucks in everything but MLG and perhaps SWAT because of radar.
Amplified is trash unless you have host or are playing on a good host.
Avalanche (which I've noticed is a in a lot of peoples' top threes) is just too damn big. An overload of vehicles destroys it. Should have made other ways to take down Hornets -- one Laser doesn't cut it.
Valhalla is a solid map, but is wildly unbalanced. Once a team gains control of the top middle of the map, the game is essentially over, especially considering that the Laser can take out anything that the other team might try to use to get back in the game.
High Ground is just plain terrible. The spawns are the worst I've ever seen.
Snowbound is horrific. Too much of a dichotomy between the top and bottom of the map = not enough cover up top and a frag fest down low. Not a fan.
Isolation is actually not as bad as people make it out to be minus the regens. Lord knows why Bungie has one on each side set to respawn every 30 seconds. Had this not been the case, the map would have been pretty good.
Blackout is fine yet doesn't compare to Lockout. Also, there are only, what, 2 BRs on it? On a map that's created to utilize line of sight? Yeah, that's stupid. Also, the initial spawns are trash and spawning in the bottom during a game is a real bummer as it's difficult to get anywhere without being picked off from above.
Original Foundry is bad. It just doesn't play well.
Standoff is bad. Again, if one team controls the laser and one or both of the warthogs then thy'll easily be able to spawn kill given the crap outside spawns and pull off to an early lead.
Ghost Town is slightly better balanced. It's segmented pretty well, although the top center structure gives itself a little too much to camping.
Rat's Nest is solid for BTB/SQB but it's way too big for 4v4 which it appears in pretty often (Snipers, SWAT, etc).
Sandtrap is just too fucking big for anything. Too many vehicles. All handheld weapons are essentially useless unless you're right up next to the enemy. The idea of mobile flags on elephants is kind of stupid, especially since if your elephant is moved, you never seem to spawn with it.
Assembly is surprisingly solid although the red team seems to have an advantage over the blue team as they tend to blend in to the background more efficiently. The map is great with BRs but I can imagine it sucking hugely with ARs starts.
Cold Storage .... where do I begin? Let's throw every single power weapon and powerup into a small map and add teleporters to every room. Yeah, it worked in Halo: CE. Doesn't work as well in H3. Sure, eventually the powerups and weapons somewhat cancel each other out in terms of taking the other team out, but the match devolves into a battle of camping with rockets and shotgun. Not a fan.
Epitaph. Fucking. Sucks. Why does it show up every other game in Doubles?
Default Sandbox is surprisingly fun. The chopper adds a great element to gameplay. I only wish that there was a little more cover on the more open sections of the map and maybe a little less towards the center of the map.
Last Resort is too damn big for 4v4 yet it shows up all the time. Often turns into a match of snipers which I like in Team Snipers, but not so much when you spawn out in the open with an AR.
Orbital is terrible. Limit/get rid of starting frag grenades and then we'll talk.
The Pit is heaven. Great balance of power weapons/powerups (although Camo in middle green is a bit much -- I wildly prefer MLG The Pit) and cover and hiding spots and everything.
So, yeah, BRING ON MIDSHIP!