Zeouterlimits
Member
Striker said:No games on Valhalla, please.
I would knock over some magazine racks.
Striker said:No games on Valhalla, please.
Trust me I try! The last game, I was betrayed 3 fucking times by the same guy, so I retaliated, first time I killed him I was booted! :/ It's fucking ridiculous!Willeth said:You'll only get booted if you betray people excessively. This is persistent across all gametypes and playlists IIRC - so even if you're playing with a bunch of friends in matchmaking and are betraying to have fun because it doesn't matter, that meter is swinging further and further out of your favour, to the point where an accidental betrayal in something unrelated could well prompt your team-mate to boot.
The short answer is just not to be a dick.
Shake Appeal said:1. Your experience of Xbox Connect is vastly, vastly different to mine. I won't call you a liar, but I never, ever played a game via XBC that wasn't effectively unplayable by today's standards.
2. Halo 1 is a simpler game than 3, sending considerably less information between players (especially physics information). Fewer packets means less chance of one getting held up or even going astray entirely, and thus a smoother experience.
3. BR spread! Hey, that's something that you can legitimately blame on Bungie!
4. Most important of all, the games you play in, the players you face, and then general conditions of networking, are constantly changing, and are not easily comparable.
Dax01 said:I finally got a birdy.
Highest skill 44? Do you still have it? I guess I could risk my 45 if it means helping you. I'm online now.A Penguin said:*looks at own rank, cries silently*
so who wants to carry me in TS?
Thanks. Yeah, if I really try, my skill level is at least somewhat respectable.GhaleonEB said:Dax is actually quite good. Don't be such a dick, juices. (hmmm)
Congrats, Dax.
Yeah 99.9% of games, I never hear any bitching about host.Louis Wu said:About host:
This is all well and good, except...
Okay, so 95% of the games I play, nobody mentions host or who has it. (98%. Whatever.)
The remainder always has AT LEAST TWO GUYS BITCHING ABOUT SOMEONE HAVING HOST - BUT THEY'RE ALWAYS BITCHING ABOUT DIFFERENT PEOPLE.
I'm pretty sure that whether 'you can kinda tell', or whether the shots hitting the players changes or not, MOST PLAYERS HAVE NO CLUE WHAT THE FUCK THEY'RE TALKING ABOUT.
(At least at MY crappy level of play. :lol :lol :lol )
I'm not talking about latency or minor instances of lag. I'm talking slideshow. Funny how user error (I don't know how to lead targets!) applies in this instance, but not in Halo 3, where it is Bungie's "netcode" that "fails". I'm glad you have such a good experience, but I could not stomach five minutes of XBC. It was like playing Q2 CTF on a 28.8 modem all over again. As someone who has been playing online shooters since then, let me tell you that Halo 3, for all its flaws, has been one of the smoother experiences I've had from an online FPS, with or without dedicated servers.KevinRo said:1. You probably didn't know how to lead in Halo1 and therefore probably sucked off-host on XBC.
Sigh. Yes, packet sizes have been reduced and so games demand less bandwidth. But bandwidth becomes less relevant when you still have to negotiate 20+ hops to another country, accumulating latency (RTT) all the way. It doesn't just matter how big your pipe is, or what size the packets are, it matters how long they are taking to travel. And compared to its predecessors, Halo 3 has more objects (bullets, grenades, bubble shields, warthogs, cones...) performing more calculations, and that means more data to synchronise between users. You are arguing that when these do not occur at close to light speed across continents that Bungie's coding is to blame. I don't know what I can say to that, I really don't.KevinRo said:2. There has been tests done that prove that "the client packet rate has been reduced, packet sizes have no longer a single fixed value per game and the mean packet size has decreased (so Halo 2 requires less bandwidth)".
I have explained why this happens, and why it is not Bungie's fault: latency. Latency. Until someone evolves or invents an alternative to the very fundamentals of how the Internet works, there is nothing that can be done about latency across countries and continents, especially in peer to peer games. Like I said before, it's not your airline's fault that the countries you want to travel to are far away. It's not their fault when you experience turbulence. They are not masters of space, time, geography, and the weather, and it is asinine to expect them to be.KevinRo said:3. I'm talking about watching your bullets hit your opponents shield in theater mode all the while lighting up their shield meter only to show that their shield did not go down.
You're sadly mistaken if you actually believe this.Willeth said:Christ, I play on a sub-par connection in the UK and even I don't have the gall to blame a poor performance on the connection. If you lose it's because you didn't play as well as the other guys. Holy hell.
Yeah, connection has so much of an impact. Making all your decisions on information that is even a fifth of a second out of date makes for lots and lots of frustration when other plays can walk over your grenades, shoot you around corners, and generally evade death. All I'm saying is Bungie's netcode isn't even close to being the main factor in this.backflip10019 said:You're sadly mistaken if you actually believe this.
The vast majority of players are playing under the exact same conditions you are. The fact that one of them might have a slight advantage pales in comparison to superior teamwork and play. I'm not saying that Bungie's code is perfect, of course, but it's in no way the biggest factor.backflip10019 said:You're sadly mistaken if you actually believe this.
backflip10019 said:You're sadly mistaken if you actually believe this.
:lol Yeah I know. Gears is waaaaaaaay worse but Halo is still pretty bad at some points.Domino Theory said:Play one match of Gears. Just one.
lol
A Penguin said:*looks at own rank, cries silently*
so who wants to carry me in TS?
I was thinking about that earlier. If anybody should be able to get their 45s it's you and Penguin. You guys play at a much higher level than a 43 and 44 respectively. Too bad Mr. Bungle Wanking System(TM) thinks otherwise.Merguson said:May I cry with you?
backflip10019 said:And Willeth, when you're playing against people who can 4 shot every time, the extra milliseconds actually make a huge difference as it decides who gets first shot and ultimately who can win the battle.
Where do you live? What sort of results do you get from a site like speedtest.net?Domino Theory said:Hm, haven't noticed that much, if at all, when it's regular Slayer. Only in SWAT do I notice things like a millisecond earlier hit making a difference.
Are you not a Brig? I remember you joined some Eurogamer customs a while back when I'd been playing nothing but L4D for months and you beat the shit out of us in a few of the games. I mean, I've never been great at Halo, but I used to play a decent enough standard about 12-16 months after launch. You made me feel bad about myself.Merguson said:May I cry with you?
Shake Appeal said:Where do you live? What sort of results do you get from a site like speedtest.net?
Shake Appeal said:Where do you live? What sort of results do you get from a site like speedtest.net?
That upload is beastly. That's a really, really good connection. Couple that with your location (west coast USA), and you are probably hosting games the majority of the time. And even on the occasions when you aren't host, you will have experience no problems with any solid games in the US: your ping is probably 50ms at most in the vast majority of your games, making the effects of latency close to negligible.Domino Theory said:From the closest server to me:
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From my place to London:
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Yeah, it's extremely frustrating alternating between 43 and 44. So damn close. Thanks for playing with me, though. My goal is to at least hit 45 by the end of the summer.Dax01 said:Penguins, I guess we'll try later. Tomorrow, maybe? We were getting close. We just need to get past that "gain level, lose one game, lose level" stage and we should be good.
I'll boost you in TS sometime soon. We should be able to get it no problem.A Penguin said:Yeah, it's extremely frustrating alternating between 43 and 44. So damn close. Thanks for playing with me, though. My goal is to at least hit 45 by the end of the summer.
You will never, ever host a matchmade game of Halo 3.Willeth said:To the server closest to me:
Shake Appeal said:That upload is beastly. That's a really, really good connection. Couple that with your location (west coast USA), and you are probably hosting games the majority of the time. And even on the occasions when you aren't host, you will have experience no problems with any solid games in the US: your ping is probably 50ms at most in the vast majority of your games, making the effects of latency close to negligible.
I'm on right now if you want me to throw you an invite.Tashi0106 said:What's the deal with GAF customs tonight? Are they on? If not, I kind of feel like some non competitive matchmaking games for some fun. I think I'll be streaming as well.
Thanks, man. If all else fails, I can also give doubles a shot. I actually played with a booster who got me up to a 33 for free, so I still have a backup plan.backflip10019 said:I'll boost you in TS sometime soon. We should be able to get it no problem.
That's surprising, but then I really have no idea what the 'average' connection is like in the US these days, and I imagine a lot of Halo players, especially in the upper reaches of ranking, know and care more than the average customer about getting good service. It's possible there are plenty of dudes swaggering around with fat 8Mbit and upwards uploads, stealin ur action.Domino Theory said:Hm, from my hosting experience in Halo, I never host BTB games, very small amounts of 5v5 games
A Penguin said:Yeah, Fremont![]()
Shake Appeal said:I can't really complain about my connection, though, as my 3-4Mbit upload is definitely above average around here. But I'll only get host once in a blue moon in Halo, and I'll only notice because every American on the team is swearing blue murder about the game being "a laggy piece of shit". I've been playing PC games for the first time in a while this past week, and I've been getting pings in the 10-30 range when connecting to European dedicated servers. I'm guessing that's what you experience most of the time even in peer to peer Halo games, for which you should be thankful.
Nice! Sucks that you're moving though. Usually my school holds LANs as fundraisers throughout the school year, would've been cool if we could do work in the doubles tourny, lol.Domino Theory said:Cool beans. I'm in Cupertino right now. Although I'm moving to LA this Fall.
We should meet up for the lolz sometime.