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The Official Halo 3 Thread

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Voltron64 said:
Wow. Then I blame it on the AR starts.

As I said earlier, it goes deeper than it not having enough CTF. The CTF it did have was TERRIBLE, the flag took 20 years to return. Then you have stuff like one bomb on Valhalla which is horrible for 4v4.

The list could have been 100% CTF, but if all of the games were 1 flag on Construct who is gonna play it? The actual rule sets have to be fun as well, and a lot of them were full of fail. Perhaps a lot of this has to do with removing stuff that worked in Halo 2 from 3, such as touch return (where you know, you actually had to TOUCH the flag and not be in it's vicinity). I still can't find any logical reason as to why CTF on Assembly, a map the size of Midship give or take has like 10+ second flag return times.

You can't possibly try to tell me that all measures were taken to try and make the playlist better. One hit kills with the flag/bomb/oddball is also stupid, and one of the main things that always popped up for me in TO was Oddball on Snowbound, which boiled down to shield door camping with the ball.

I know I'm rambling, but ugh, there's just so much that could be made better, or at least try to be fixed and nothing was done.
 
EazyB said:
Anyways, had a blast playing customs here's a quick clip of one of the matches.

I laughed so hard because right as they round the corner they I heard, "oh no."

Video
We were getting spawn raped for like 3 minutes. When that mongoose spawned I told Ghaleon to hop on and we could escape that hellhole. And then you happened. Damn you.

As far as Juices list goes, I agree with everything but the button glitches. The glitches from Halo 2 are just stupid. I really want the old ranking system to happen. The one in Halo 3 makes it way to easy to get a 50. In Halo 2, you never saw any legit players over 40.
 
Stormtrooper30 said:
As far as Juices list goes, I agree with everything but the button glitches. The glitches from Halo 2 are just stupid. I really want the old ranking system to happen. The one in Halo 3 makes it way to easy to get a 50. In Halo 2, you never saw any legit players over 40.

This I can agree with too. I felt a hellova lot more pride in my level 34 in Halo 2 than I did when I reached 50 in Halo 3. Maybe they could ease it up a little so a good player can reach 40 and the best of the best have a chance at getting to 45-50 territory.
 
Ah, fun customs last night as always. Just wanted to share a little something I thought was funny.

volf09.jpg

So, here I am duking it out on Ghaleon's creation: Elevation.

f06veb.jpg

A well thrown grenade by Ghaleon forces me to retreat.

2reo3y9.jpg

Ghal closes in for the kill.

2dh79mr.jpg

:D
 
The games on Elevation 2.0 seemed to go pretty well last night. (Which is a good thing: I'm at both budget limit - $2 left - AND object limit.) So it's in my share now.

*yanks link pending block fix*

A Penguin said:
Ah, fun customs last night as always. Just wanted to share a little something I thought was funny.

:D
Whoops. Looks like I left a block to spawn in later while I was merging stuff. WILL FIX. :lol

Fixed. New version: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=79448332&fset=67741

Sorry'bout that.
 
Halo 2's leveling was easy too after they patched it towards the end...

I remember being pumped about hitting 16 when the game first came out. :lol Cheaters made leveling up harder than it should have been probably.
 
BladedExpert said:
This I can agree with too. I felt a hellova lot more pride in my level 34 in Halo 2 than I did when I reached 50 in Halo 3. Maybe they could ease it up a little so a good player can reach 40 and the best of the best have a chance at getting to 45-50 territory.
For sure. In Halo 3, ranks tend to mean nothing. Look at me. I'm a 45 and I absolutely shit on Generals all the time (not to be cocky or anything, but it's the truth). Rank seems to have lost all meaning in H3.
 
xxjuicesxx said:
Ive pretty much been playing H2, I give H3 so many chances and after 10 or so games I just cant play it anymore and have to shut it off. Its just so bad. I can't wait for MW2 so I can play a current gen populated FPS, instead of waiting ten minutes for an H2 game.

H4 needs:
-Gritty faster gameplay, like somwhere around 118% of what H3 as a default for the gametypes.
-Smaller spartan models compared to map. What I mean is look at H2 spartans lean and tall, and H3 went GoW route with what I imagine as more muscular spartans? Its a friggen power suit you don't need to be strong, its about agility not power, after all you're shooting guns not brawling.
-Tutorials teaching the doubleshot*, quadshot, BXR, BXB, YY, YYY, Grenade Reload. Add back the skills and embrace the "glitches". Put the individual skill into the game again, so neccesary considering theres actually FFA playlists where you don't have teams.
*barring some way to program it so the use of a modded controller wouldn't work.
-Weapon balance, every weapon shouldn't be on level of each other weapon, the rockets should kill very quickly the sniper should be able to pop shot after shot out the pistol should suck dick.
-Moderate location selection spawn system based on where your team is and available spawns where grenades are and where the enemies are facing around that with a give and take of a few seconds from the respawn time (5 second respawn, +2 second to choose or it chooses for you)
-Actual playlist management, based not on a person who is going to edit it but polls taken and given in-game and at bungie.net. Allow the players to choose what they want and feel like they have an actual connection with what happens to the game.
-If they are to continue the leading of shots from the BR, add an updating meter of distance from the enemy when an enemy is in the crosshairs that allows you to understand how far to lead in defineable #'s. Have a tutorial for this too.
-Custom games listing.
--The ability to start with ANY weapon as a custom option, why can't we start with Carbines again?
-The old H2 ranking system, no rank locking.

button glitches? really? joke post

[i actually agree with pretty much everything but that]

another thing, I actually really like being able to choose where I spawn in BF1942. Of course, none of the H3 maps really match the scale of 1942 at all, but it's kinda cool.

Bungie needs to take more map ideas from TF2 :D
 
backflip10019 said:
For sure. In Halo 3, ranks tend to mean nothing. Look at me. I'm a 45 and I absolutely shit on Generals all the time (not to be cocky or anything, but it's the truth). Rank seems to have lost all meaning in H3.

The problem seems to be the idea behind true skill, it assumes you can't get any better if you don't show positive progress after a number of matches.

This isn't how it should work though. In real life you can play the game for a week and get no where, but suddenly everything clicks into place one night and you become a much better player, by that point trueskill will have locked you into a level and you can't progress anymore.

Sai-kun said:
another thing, I actually really like being able to choose where I spawn in BF1942. Of course, none of the H3 maps really match the scale of 1942 at all, but it's kinda cool.

Maybe in BTB, but I don't think that would work in small matches. There has to be a way of fixing the spawning system without having to resort to users controlling the spawn. Besides, that just opens up avenues for players to spawn right into enemy territory. Nah, it wouldn't work.
 
GhaleonEB said:
Elevation 2.0
Dude, I have to admit...out of everyone here, I would have thought you least likely to be this heavily involved or this talented at making multiplayer maps with Forge, particularly considering conversations we've had pre-Halo 3 about your interest in multiplayer. That said, dude, you've got some really remarkable work here. I hope you're submitting these to Bungie.

This isn't a slight at everyone else's work here either. I think GAF's got some tremendous homegrown variants, I'm just a bit shocked at Ghaleon's interest and implementation.
 
Mr Vociferous said:
Dude, I have to admit...out of everyone here, I would have thought you least likely to be this heavily involved or this talented at making multiplayer maps with Forge, particularly considering conversations we've had pre-Halo 3 about your interest in multiplayer. That said, dude, you've got some really remarkable work here. I hope you're submitting these to Bungie.

This isn't a slight at everyone else's work here either. I think GAF's got some tremendous homegrown variants, I'm just a bit shocked at Ghaleon's interest and implementation.
I know, seriously. Ghaleon keeps pumping out good maps. I get too frustrated thinking of concepts and trying to perfect them. Bravo =)
 
I gotta say, I have run a few different maps from GAF past Eurogamer customs night, and the best response -- by far -- has been to Ghaleon's Entrenched. Eurogamers really like that one.

Also fans of Sanctum and Ber Ber Creek (in smaller numbers).
 
Ramirez said:
I know I'm rambling, but ugh, there's just so much that could be made better, or at least try to be fixed and nothing was done.
Nah, it was a good post. I am often staggered by the rulesets Bungie think are fun, and that's coming from someone who has a long-time history of supporting them and not throwing my toys out the pram at the slightest opportunity.

I have a VIP variant (and an Isolation variant to go with it, called Violation) that I made myself in less than an hour that people actually enjoy playing (mainly because the VIP isn't neutered: seriously, look at the settings for default VIP and you will weep). And I don't even invest myself in the content creation side of things, so I'm sure people could tinker with it further and do better.

It's mostly things at the micro level that fuck the playlists, like flag return times, or laser respawn times on heavies, or spawns on standoff snipers (lol).

I have the utmost respect for the job Shishka does, and the abuse he receives unsettles and upsets me, but it does seem strange to me that one person is handed the bulk of the responsibility for maintaining how a game plays post-release.
 
Ramirez said:
As I said earlier, it goes deeper than it not having enough CTF. The CTF it did have was TERRIBLE, the flag took 20 years to return. Then you have stuff like one bomb on Valhalla which is horrible for 4v4.

The list could have been 100% CTF, but if all of the games were 1 flag on Construct who is gonna play it? The actual rule sets have to be fun as well, and a lot of them were full of fail. Perhaps a lot of this has to do with removing stuff that worked in Halo 2 from 3, such as touch return (where you know, you actually had to TOUCH the flag and not be in it's vicinity). I still can't find any logical reason as to why CTF on Assembly, a map the size of Midship give or take has like 10+ second flag return times.

You can't possibly try to tell me that all measures were taken to try and make the playlist better. One hit kills with the flag/bomb/oddball is also stupid, and one of the main things that always popped up for me in TO was Oddball on Snowbound, which boiled down to shield door camping with the ball.

I know I'm rambling, but ugh, there's just so much that could be made better, or at least try to be fixed and nothing was done.
I absolutely agree. It's been hammered countless times on here that flag respawn times should not be the same for maps like Narrows and Valhalla. Of course, this means he'll have to adjust the variant itself. Reverse back to the glory days of Halo 2 Skirmish, and remember the 1-CTF and 1-Bomb variants of "Fast". Ivory Tower was specialized for this. CTF Classic was also grand for small, symmetrical maps, and would work worldly in Assembly, MLG playlist maps, Sandbox variants like Mage and my map, Access. Instead of changing up things, such as this, let's retire the only ranked Skirmish playlist because of a low population, which is faulted more on the inability to adjust than anything else.

We should hope Shishka or Bungie decide to re-vamp a new RANKED Skirmish playlist that boilds down to changes being made to help each map variant and game variants. Based on past history, however, spells that this isn't exactly favorable. :\
 
I think it was Ram who said earlier that Squad Battle should be 5v5. I definitely agree. The playlist is essentially all Slayer and CTF (very little to no Bomb) with BR starts all the time and since it usually has a higher population than Team Objective ever did, it might turn out great.

But if that happens, then Social Team DLC or Social Slayer needs to be 4v4.
 
Thats the thing though they aren't button glitches now because they are by design. Like how people pull off moves in a SF4. Dexterity has always been a common useage of skill in all games. In fact in most of the GAF threads called "what genre of games requires the most skill?" Fighters are often at the top of the list. Why different for the FPS genre? As long as it can be protected from modded controllers adding buttons to pull them off I don't see why not invite them into a FPS. You could even have this as an option to turn on and off for the competitive playlists so all you fun-btb-happy-go-lucky-ar-ts-kids can have your Halo3-classic gametypes.

But yea whatever thats just MY ideal game so I'm not gunna argue past that.

Another thing about the H2 ranking system was that since no legit players ever reached 50 because of all the standbying and modding and pro teams being at the top you stopped attempting to REACH 50, but only used the number to feel good about how high you can get it and to get more equal games. Whereas in H3 the whole point is to reach 50 and after you do theres nothing really to keep players going, theres no magic carrot.
 
Domino Theory said:
I think it was Ram who said earlier that Squad Battle should be 5v5. I definitely agree. The playlist is essentially all Slayer and CTF (very little to no Bomb) with BR starts all the time and since it usually has a higher population than Team Objective ever did, it might turn out great.

But if that happens, then Social Team DLC or Social Slayer needs to be 4v4.
Make Squad Battle 5-7 players, which is combined Slayer and Skirmish.

Another ranked playlist should be primarily Skirmishes and allow it 3-4. No Valhalla. No Rat's Nest. No Multi-CTF on Ghost Town. Make it for Sandbox variants and alike. Adjust it so more CTF Classic gametypes are showing up, and that'll suit the maps more.
 
Striker said:
Make Squad Battle 5-7 players, which is combined Slayer and Skirmish.

Another ranked playlist should be primarily Skirmishes and allow it 3-4. No Valhalla. No Rat's Nest. No Multi-CTF on Ghost Town. Make it for Sandbox variants and alike. Adjust it so more CTF Classic gametypes are showing up, and that'll suit the maps more.

Makes too much sense.

Sandtrap is more likely to show up in Doubles than any sound suggestions we say of happening. :(
 
xxjuicesxx said:
Thats the thing though they aren't button glitches now because they are by design. Like how people pull off moves in a SF4. Dexterity has always been a common useage of skill in all games. In fact in most of the GAF threads called "what genre of games requires the most skill?" Fighters are often at the top of the list. Why different for the FPS genre? As long as it can be protected from modded controllers adding buttons to pull them off I don't see why not invite them into a FPS. You could even have this as an option to turn on and off for the competitive playlists so all you fun-btb-happy-go-lucky-ar-ts-kids can have your Halo3-classic gametypes.

I feel like the glitches in Halo 2, in the grand scheme of things killed the designed balance in the game. Sure, when you're playing MLG and everyone starts with a BR it doesn't matter. However, in an SMG start game, when you got a BR, you shat on everyone. The glitches ruined the balance by allowing the BR to be an enormously effective close range weapon. With the off host shotty being so weak, the beatdowns not being guaranteed to hit on a consistent basis, you could have the drop on a guy with dual SMG and he could come around a corner and BXR you. You could camp with a BR as if it were a shotgun and BXR unsuspecting people.

The "skill" in games that you speak of, is not finger dexterity. True skill (pun intended?? lawlz) is all mental. You could beat a guy in SF4 with just jabs and no specials if you play it correctly. You could beat a guy in Halo with just assassinations if you played it correctly, mentally. Making the right decisions, knowing when to attack, and when to escape. Does pressing B in Halo require finger dexterity and practice?

Anyone can BXR, doubleshot, and 4 shot people with practice. It's the mental game that separates the average players from the great ones. I'm not gonna sit here and say that those Halo 2 glitches didn't effect some matches though. They definitely allowed for clutch plays. No shields running around a corner, BXR someone. Down a shot or 2 in a BR battle, double shot his ass. But I will say that the lack of glitches in Halo 3 doesn't mean the game requires less skill.

The art of escaping is often over looked but is highly important. It requires expert knowledge of the map. Escape, stay alive, get your shields and give it another go.
 
xxjuicesxx said:
Thats the thing though they aren't button glitches now because they are by design. Like how people pull off moves in a SF4. Dexterity has always been a common useage of skill in all games. In fact in most of the GAF threads called "what genre of games requires the most skill?" Fighters are often at the top of the list. Why different for the FPS genre? As long as it can be protected from modded controllers adding buttons to pull them off I don't see why not invite them into a FPS. You could even have this as an option to turn on and off for the competitive playlists so all you fun-btb-happy-go-lucky-ar-ts-kids can have your Halo3-classic gametypes.

http://www.xbox.com/en-US/legal/LiveTOU.htm

5.  How You May Not Use the Service.

In using the Service, you may not: exploit a bug, or make an unauthorized modification, to any software or data to gain unfair advantage in a game , contest, or promotion.

http://dictionary.reference.com/browse/bug

Bug

4. Informal. a defect or imperfection, as in a mechanical device, computer program, or plan; glitch: The test flight discovered the bugs in the new plane.

By the way, Halo 2 button glitches are glitches (not this design bullshit) that the developers never intended to be in the game.

In fighting games, button combos are there because the designer put them there. It's a design.
 
Domino Theory said:
Makes too much sense.
From a kid in the ATLAS group:

Perhaps now Shishka will wait until he has built up a suitable array of custom maps, do some rebalancing to some gametypes, and then unleash a super TO to the MM masses...
 
Striker said:
From a kid in the ATLAS group:

Perhaps now Shishka will wait until he has built up a suitable array of custom maps, do some rebalancing to some gametypes, and then unleash a super TO to the MM masses...

Wow. That's the kid Nazim Hikmet wrote Optimistic Man about

as a child he never plucked the wings off flies
he didn't tie tin cans to cats' tails
or lock beetles in matchboxes
or stomp anthills
he grew up
and all those things were done to him
I was at his bedside when he died
he said read me a poem
about the sun and the sea
about nuclear reactors and satellites
about the greatness of humanity
 
Fighting games do require a ridiculous amount of time investment but some of it just boils down to having to memorize a move list. Sure players that spend more time gazing over the move list will have an advantage, but it's tough for me to sign that off as skill.

Halo enjoys a minimal input system but still requires near limitless amount of skill. Besides simply aiming well, there are advanced jumping techniques and grenade placements. Coupled with the countless strategic elements and you have enough there that skilled people will always differentiate themselves from less skilled players. Yeah they won't obliterate a not quite equally skilled opponent every single time but that's the nature of shooters nor should it be.

I'm not beyond the idea of having a sort of "active reload", ala Gears, system in Halo but even that I'm hesitant would result in any more fun.
 
Merguson said:
http://www.xbox.com/en-US/legal/LiveTOU.htm

5.  How You May Not Use the Service.

In using the Service, you may not: exploit a bug, or make an unauthorized modification, to any software or data to gain unfair advantage in a game , contest, or promotion.

http://dictionary.reference.com/browse/bug

Bug

4. Informal. a defect or imperfection, as in a mechanical device, computer program, or plan; glitch: The test flight discovered the bugs in the new plane.

By the way, Halo 2 button glitches are glitches (not this design bullshit) that the developers never intended to be in the game.

In fighting games, button combos are there because the designer put them there. It's a design.

Yea, thats why I'm saying add it by design in H4? I'm already aware of everything you said.
 
Dax01 said:
Splockets on Wastelands has my approval.:D
Could you go into your recent games and save Wastelands and put it in your fileshare for a bit. That's the only Sandbox variant I haven't been able to find for the GAF map list. Thanks
 
EazyB said:
Could you go into your recent games and save Wastelands and put it in your fileshare for a bit. That's the only Sandbox variant I haven't been able to find for the GAF map list. Thanks
It's basically a remix of the default variant. Pretty good. And Splockets - which I generally don't like - was a freaking hoot on it.
 
You know. I'd really like to submit Entreched to Atlas. It's all ready to go. But GAF nights have trickled down to eight or so people, and I need 16. I don't know where to go to gather the final set of films up. Could the AJ or HBO crews, or some other bunch, help out? Anyone got ideas?
 
Were there any rumors or hints that ODST would have something like Forge for single player? After replaying Halo 3 over and over recently, I think option to customize enemies (type, health, weapons) and levels (weapons, barrels, crates, vehicles) will probably make it's way to Halo 4, but can I have hope for anything like that in ODST? I'll probably have my answer at E3, but I don't want to get my hopes up.
 
Shake Appeal said:
I gotta say, I have run a few different maps from GAF past Eurogamer customs night, and the best response -- by far -- has been to Ghaleon's Entrenched. Eurogamers really like that one.

Also fans of Sanctum and Ber Ber Creek (in smaller numbers).

Yeah, Entrenched is very good, as is Vessel (that's not from GAF though, is it?). I like most of Sanctum, it's just a shame that there isn't really enough space to flesh out the central part properly. It seems very crammed in.
 
backflip10019 said:
For sure. In Halo 3, ranks tend to mean nothing. Look at me. I'm a 45 and I absolutely shit on Generals all the time (not to be cocky or anything, but it's the truth). Rank seems to have lost all meaning in H3.
rofl - really? All meaning?

Because your rank is at 90% of max, and you can beat people who are at 100% of max, you think that there's no meaning to rank?

How often are you beaten by 30s? (Well, by 30s on their first account?)

(I can say with certainty that my chances of beating a bunch of 30-35 players is WAAAAY better than my chances of beating a bunch of 40-50 players. I don't really consider a 43 and a 50 to be in vastly different categories, skill-wise... but I DO consider a 30 and a 40 to be miles apart.)
 
BiasedGamer said:
Were there any rumors or hints that ODST would have something like Forge for single player? After replaying Halo 3 over and over recently, I think option to customize enemies (type, health, weapons) and levels (weapons, barrels, crates, vehicles) will probably make it's way to Halo 4, but can I have hope for anything like that in ODST? I'll probably have my answer at E3, but I don't want to get my hopes up.
Halo 3's AI is superb but I'm not sure it's set in such a way that would allow for it to adjust dynamically to a limitless variety of environments. IIRC the AI scripting of individual characters are uniquely mapped for each encounter.

If you're really interested in how Bungie does AI, you should check out there publications on the subject. Here's a link. I can understand if you're not that interested though :lol

So yeah, I'd love to see a campaign forge in ODST but given that the game is really working within the framework set by Halo 3, I think it may be out of the realm of possibilities. Hopefully they have more stuff like skulls to change the campaign.

Dax01 said:
Thanks


And WTF is with this Sacred 2 craze? Spring gaming drought must be hitting in unprecedented levels this year.
 
Louis Wu said:
rofl - really? All meaning?

Because your rank is at 90% of max, and you can beat people who are at 100% of max, you think that there's no meaning to rank?

How often are you beaten by 30s? (Well, by 30s on their first account?)

(I can say with certainty that my chances of beating a bunch of 30-35 players is WAAAAY better than my chances of beating a bunch of 40-50 players. I don't really consider a 43 and a 50 to be in vastly different categories, skill-wise... but I DO consider a 30 and a 40 to be miles apart.)
Well, of course I'll be able to beat up on 30s no problem. When you look at the ranking system on a wide scale (think in 10 level tiers) then yes it does have meaning. However, once you reach a certain point (probably around 43-44ish), ranks start to meld together and really mean nothing in comparison to H2's ranking system.

Also, when you take into consideration all of the second accounts that you encounter, even the lower levels seem to lose meaning.
 
GhaleonEB said:
You know. I'd really like to submit Entreched to Atlas. It's all ready to go. But GAF nights have trickled down to eight or so people, and I need 16. I don't know where to go to gather the final set of films up. Could the AJ or HBO crews, or some other bunch, help out? Anyone got ideas?
I'll be on in a few hours and I can lend a hand then. Anybody from AJ who's on my friend's list will be demanded to join or else perish.

EazyB said:
So yeah, I'd love to see a campaign forge in ODST but given that the game is really working within the framework set by Halo 3, I think it may be out of the realm of possibilities. Hopefully they have more stuff like skulls to change the campaign.
I agree on both points - campaign forge seems a bit too ambitious and the skulls seem like a more likely candidate if not a fairly certain probability. We've talked about campaign forge on and off, but the more I think of it, the more I'm feeling like something of that nature is several steps beyond Halo 3's multiplayer Forge system, rather than one.

And Eazy, your RS3 Terrorist Hunt/grinder mode assertion earlier is novel and I would definitely celebrate it, but I'm of the feeling that this feature would not be ambitious enough for Bungie when something like cooperative campaign play plus scoring is already available.
 
Mr Vociferous said:
And Eazy, your RS3 Terrorist Hunt/grinder mode assertion earlier is novel and I would definitely celebrate it, but I'm of the feeling that this feature would not be ambitious enough for Bungie when something like cooperative campaign play plus scoring is already available.
Yeah, that was my lowest expectation. Like I said, a L4D type of get from here to there with AI and player controlled covenant was mah dream. And now that you've told me I can expect more from Bungie, my dream has become my expectation.
 
EazyB said:
Yeah, that was my lowest expectation. Like I said, a L4D type of get from here to there with AI and player controlled covenant was mah dream. And now that you've told me I can expect more from Bungie, my dream has become my expectation.
Voc will do that to you. But every time I read his pontifications and think, nah, I remember: the blue grid. Motherfucker called the blue grid, when I doubted. How could I have ever doubted?
 
"Save TO"
I warned you guys that there's no guarantee your thread will get a response from me. Did you perhaps think I was joking?

Team Objective is retired. You can debate the reasons why amongst yourselves on your own time, but it is retiring. Your objective maps are welcome, however the theme will be changing.
Sooo, non-MLG 4v4 CTF am dead? :|
 
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