Blueblur1 said:
Team Objective would be the oldest ranked objective playlist currently available and consists of classic Halo objective gametypes. Those other two playlists are 'specialty' playlists that were created to please parts of the fan base and are in no way a required part of the Halo experience.
You could argue that Capture the Flag and Assault are along with Slayer.
No reason to axe MLG or Team Snipers. They're competitive playlists that aren't littered with guests and constantly poor players making certain experiences not very good (Social). There needs to be more, varied RANKED playlists, anyway, and fewer, varied Social playlists (Social FFA, Social Big Team, Social DLC, Social Training).
What could or should've been done is, for example...
Combine Social Slayer and Social Skirmish. Make it 4-5 players per team and mix Slayer, Slayer BRs, Multi-CTF, 1-CTF, Mult-Bomb, Neutral Bomb, 1-Bomb, Territories, KotH, and Oddball with, of course, the most weight to CTF and Slayer. Something like:
Social Training
Team Slayer 25%
Team Slayer BRs 14%
Multi-CTF 18%
1-CTF 13%
Multi-Bomb 7%
Neutral Bomb 10%
1-Bomb 4%
Territories 3%
KotH 3%
Oddball 3%
Of course, everything can be redeemed by creating a better, revised, adjusted playlist of Skirmishes fill mostly with CTF, and doses of Bomb, KotH, Oddball, and a small dab of Territories. There have been very little or no changes to Team Objective since launch. Snowbound and The Pit got minor changes, but that was primarily for all variants. No helping changes to Last Resort, The Pit, Blackout, etc. How can one expect increases in population if no helping hands are being influenced? No
ranked 4v4 playlist of CTF, et. all is simply disconcerting. Halo online isn't Halo online without capture the flag and other objectives. But if the thought is "Hey, better off going Social" is the way to go, then something is very wrong.