It's still harder to cheat on servers regardless, and bungie would still be able to use the ban sledgehammer with ease. Plus with servers, you won't have to worry about a shitty host ruining the game.OuterWorldVoice said:Dedicated servers don't require robust netcode, and they also don't allow for good matchmaking, and often become moribund wastelands filled with cheats and idiots.
DualX2 said:It's still harder to cheat on servers regardless, and bungie would still be able to use the ban sledgehammer with ease. Plus with servers, you won't have to worry about a shitty host ruining the game.
No joke. KZ2's lack of a party system and vague game descriptions in the server list have really made it quite the experience. Can't keep players away from that game. KZ2 is indeed the Halo killer.Kuroyume said:Halo 3 doesn't have good matchmaking.
I'd rather have KZ2's setup than Bungie's matchmaking.
Shishka said:It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.
EazyB said:No joke. KZ2's lack of a party system and vague game descriptions in the server list have really made it quite the experience. Can't keep players away from that game. KZ2 is indeed the Halo killer.
Sure I can join games willy nilly in KZ2 but when I have to search through 3 or 4 to find one without rockets or some other necessary condition for the game to be playable, only to find that that match is completely unbalanced with 11 people on one team and 4 on the other I could have waited in a party to get an even match.Kuroyume said:I would much rather have vague game descriptions and being able to jump in and out of games quickly, rather than waiting 15 minutes for Halo 3's matchmaking to find enough people to play a game at my level and then sit at the screen even more because people either can't load the maps or something was vetoed... Not to mention that more often than not it gives you a shitty gametype on a shitty map.
EazyB said:11 people on one team and 4 on the other.
OuterWorldVoice said:While I understand your frustration, you do realize that Halo has OBJECTIVELY some of the best netcode out there, right? Dedicated servers don't require robust netcode, and they also don't allow for good matchmaking, and often become moribund wastelands filled with cheats and idiots.
Consider the good stuff Halo does and still does better than most other consoles.
Saying the netcode is "garbage" is an absurd hyperbolae.
Shishka said:It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.
What's wrong with preferring client-server over peer-to-peer? There are a lot of console titles that suffer from peer-to-peer netcode because they try to create their own. Client-server doesn't suffer from "host advantages" and the person with the 150+ ping connection only affects himself, not everyone (at least as far as making everyone lag).Shishka said:It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.
KevinRo said:If you are ranking Halo against other XBL enabled games then yes, you may have a point. I look at it like this... even after having the experience of developing an online experience for Halo2 on the original Xbox, Bungie has yet to catch up to PC devs that have mastered online FPS multiplayer 10 years ago. This just baffles my mind. Seriously, it pisses me off that a game that I like so much, that works so well on LAN, can make me raqe quit when I play online.
Domino Theory said:But yeah, don't care what anyone has to say
Shishka said:Then I'll just politely walk out of this conversation.
So very true. I miss those days...Domino Theory said:And we all know that LAN > Online. Dedicated servers or not.
You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.Domino Theory said:Video games are popular because of the netcode?
It all makes sense now.
Battlefield: Bad Company does it.EazyB said:It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.
I'm not aware of how Bad Company structures their online component but I do known that Halo's population dwarfs that game's; hell, when was the last time that was even in Major Nelson's top 10?DualX2 said:Battlefield: Bad Company does it.
EazyB said:You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.
EazyB said:You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.
Best idea I've heard yet!Voltron64 said:Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.
KevinRo said:WRONG. You can allow your fanbase to dedicate their own servers via PC registration or use another xbox360 as a server. Star Wars Battlefront did this. I know this because it was the first game I ever played online for the xbox.
Voltron64 said:Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.
I'm not familiar with how Battlefront's PC registered dedicated servers work but I can't imagine something like that working for Halo 3 MM. It seems like there shouldn't be a big problem letting a 360 host a custom match lobby for friends or something, but who would just leave thier 360/PC on sucking power and bandwidth so that random people can play MM. I doubt anywhere near enough to support 1.5 million games a day.FFChris said:Yup, I wish Bungie would allow this. Perhaps in the next game update? Please?
Obviously they can't afford to host servers for the population of H3, but letting 360s be used for hosting would be a step in the right direction.
AgreedFFChris said:Besides, I doubt the bandwidth spent on rendering is anywhere near the amount needed to facilitate all the matchmaking games going on in Halo 3, it's just too big.
Voltron64 said:Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.
EazyB said:I'm not familiar with how Battlefront's PC registered dedicated servers work but I can't imagine something like that working for Halo 3 MM. It seems like there shouldn't be a big problem letting a 360 host a custom match lobby for friends or something, but who would just leave thier 360/PC on sucking power and bandwidth so that random people can play MM. I doubt anywhere near enough to support 1.5 million games a day.
hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZzFFChris said:Isn't rendering getting paid for by Bungie Pro subscriptions when it goes live?
Besides, I doubt the bandwidth spent on rendering is anywhere near the amount needed to facilitate all the matchmaking games going on in Halo 3, it's just too big.
Eh, I think you're giving people too much credit, I'd also trust leaving my PS3 on more than waiting for my 360 to red ring. Lastly, I could only see companies investing in Halo 3 servers if they were ad supported. Maybe that's something that could be looked into for the future but it's completely unprecedented.KevinRo said:Ever played Warhawk on the PS3? My friend has FiOS and keeps his PS3 online for others to use his connection as a dedicated server. There will be companies like MLG that will no doubt take advantage of this(they could have a dedicated server for the MLG playlist).
Killzone doesn't have dedicated servers. Dedicated servers paid for by the developer or publisher are very rare. Even on the PC side most servers are rented out or clans set them up themselves.Voltron64 said:hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZz
Voltron64 said:hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZz
Ghal, stop making maps that seem so awesome to play.GhaleonEB said:amazing map
KevinRo said:Well, I would like the option for Customs to have dedicated servers too!!
Ever played Warhawk on the PS3? My friend has FiOS and keeps his PS3 online for others to use his connection as a dedicated server. There will be companies like MLG that will no doubt take advantage of this(they could have a dedicated server for the MLG playlist).
xxjuicesxx said:People still have an advantage over dedicated servers. The person with the better ping to the dedicated server has more reliable gameplay.
Dedicated Servers = UT99, in a way. But you still have people who have better connections and can shock combo you a bit faster.
Objective got little or no updates to many map and game variants. Shocking, amirite?vhfive said:actionsack looks like it could be fun. not the playlist i would spend a lot of time in but fun to jump in once in a while.
cant say im surprised at team objective. that playlist as been getting smaller and smaller.
good to see tweaks being added to the forged maps. i was hoping for more being added but i guess no more have made it through.
KevinRo said:it pisses me off that a game that I like so much, that works so well on LAN, can make me rage quit when I play online.
.
but honestly what could they have done.Striker said:Objective got little or no updates to many map and game variants. Shocking, amirite?
vhfive said:but honestly what could they have done.
people like slayer more that just fact.
they might have been able to drag it out a couple more months by making it double exp. i think its better to just cut it instead of dragging it out like they did with rbtb.
i have always thought that double exp playlist are stupid to begin with and fuck with the whole exp system but thats another discussion
:lolOuterWorldVoice said:Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.
I prefer Adderall, but to each his own.OuterWorldVoice said:Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.
Team Skirmish did just fine in Halo 2. Halo 3 has had a larger population, if I'm not mistaken. Difference is, changes were often made to improve game variants and maps in Halo 2's Skirmishes, and in Halo 3 that was not the case.vhfive said:but honestly what could they have done.
people like slayer more that just fact.
they might have been able to drag it out a couple more months by making it double exp. i think its better to just cut it instead of dragging it out like they did with rbtb.
i have always thought that double exp playlist are stupid to begin with and fuck with the whole exp system but thats another discussion
OuterWorldVoice said:Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.
That's not what rage quit means.KevinRo said:I don't quit out of online matches.
I just stop playing the game for months at a time.
vhfive said:but honestly what could they have done.
=( Bad Company is definitely a under-rated game (multiplayer speaking). Although Bad Company 2 is sounding a lot better, so hopefully more people will get into that.EazyB said:hell, when was the last time that was even in Major Nelson's top 10?
KevinRo said:cocpojo you're on my ignore list but yes it is rage quitting. you don't have to be a flipping retard and scream at the tv to rage quit. you can quit anytime, it's just an expression. but of course, you know the exact definition to an online term that has no real meaning. there is a reason why you're on my ignore list. god help me if i ever log out again so i don't have to see your inane posts.