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The Official Halo 3 Thread

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OuterWorldVoice said:
Dedicated servers don't require robust netcode, and they also don't allow for good matchmaking, and often become moribund wastelands filled with cheats and idiots.
It's still harder to cheat on servers regardless, and bungie would still be able to use the ban sledgehammer with ease. Plus with servers, you won't have to worry about a shitty host ruining the game.
 
DualX2 said:
It's still harder to cheat on servers regardless, and bungie would still be able to use the ban sledgehammer with ease. Plus with servers, you won't have to worry about a shitty host ruining the game.

It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.
 
Kuroyume said:
Halo 3 doesn't have good matchmaking.

I'd rather have KZ2's setup than Bungie's matchmaking.
No joke. KZ2's lack of a party system and vague game descriptions in the server list have really made it quite the experience. Can't keep players away from that game. KZ2 is indeed the Halo killer.
 
Shishka said:
It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.

Video games are popular because of the netcode?

It all makes sense now.
 
EazyB said:
No joke. KZ2's lack of a party system and vague game descriptions in the server list have really made it quite the experience. Can't keep players away from that game. KZ2 is indeed the Halo killer.

I would much rather have vague game descriptions and being able to jump in and out of games quickly, rather than waiting 15 minutes for Halo 3's matchmaking to find enough people to play a game at my level and then sit at the screen even more because people either can't load the maps or something was vetoed... Not to mention that more often than not it gives you a shitty gametype on a shitty map.
 
Kuroyume said:
I would much rather have vague game descriptions and being able to jump in and out of games quickly, rather than waiting 15 minutes for Halo 3's matchmaking to find enough people to play a game at my level and then sit at the screen even more because people either can't load the maps or something was vetoed... Not to mention that more often than not it gives you a shitty gametype on a shitty map.
Sure I can join games willy nilly in KZ2 but when I have to search through 3 or 4 to find one without rockets or some other necessary condition for the game to be playable, only to find that that match is completely unbalanced with 11 people on one team and 4 on the other I could have waited in a party to get an even match.
 
OuterWorldVoice said:
While I understand your frustration, you do realize that Halo has OBJECTIVELY some of the best netcode out there, right? Dedicated servers don't require robust netcode, and they also don't allow for good matchmaking, and often become moribund wastelands filled with cheats and idiots.

Consider the good stuff Halo does and still does better than most other consoles.

Saying the netcode is "garbage" is an absurd hyperbolae.

If you are ranking Halo against other XBL enabled games then yes, you may have a point. I look at it like this... even after having the experience of developing an online experience for Halo2 on the original Xbox, Bungie has yet to catch up to PC devs that have mastered online FPS multiplayer 10 years ago. This just baffles my mind. Seriously, it pisses me off that a game that I like so much, that works so well on LAN, can make me raqe quit when I play online.

Shishka said:
It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.

And yet, each of those games gives an unfair advantage to the host. And each of those games struggles to even keep the game fluid for 8 players. It's embarrassing really. I just don't understand how I could actually play Halo1 over Xbox connect against someone who lives in Ohio, Pennsylvania and Florida and have my shots actually register by leading. But in Halo2 and Halo3, leading means absolutely shit. I could hit their body and see the shields light up only find out that the shots didn't register. Please can someone explain this to me? Why am I more successful in leading shots in Halo1 over the net for a game that wasn't even designed to be played over the net than two games that were???

If the online experience was like the LAN experience I would have little to complain about Halo3. Of course, every now and then there would be the obligatory complaint about the matchmaking and shishka from me.
 
Shishka said:
It should occur to people that are seriously arguing network models in popular concept games that it's not likely coincidental that the top three games on Xbox Live all use a peer to peer networking model.
What's wrong with preferring client-server over peer-to-peer? There are a lot of console titles that suffer from peer-to-peer netcode because they try to create their own. Client-server doesn't suffer from "host advantages" and the person with the 150+ ping connection only affects himself, not everyone (at least as far as making everyone lag).

Can't a guy voice his own opinion without being criticized? =/
 
KevinRo said:
If you are ranking Halo against other XBL enabled games then yes, you may have a point. I look at it like this... even after having the experience of developing an online experience for Halo2 on the original Xbox, Bungie has yet to catch up to PC devs that have mastered online FPS multiplayer 10 years ago. This just baffles my mind. Seriously, it pisses me off that a game that I like so much, that works so well on LAN, can make me raqe quit when I play online.

He's kind of right though. When Frank and I 1v1'd a while back even while he was downloading the pr0nz, it was still smooth.

But yeah, don't care what anyone has to say, I want dedicated servers to give no advantage to anyone in the room.
 
Shishka said:
Then I'll just politely walk out of this conversation.

Not cool for someone like yourself to defend peer to peer when the majority of your Haloing is spent via LAN. Not all of us have 8+ TVs, 8 360s and 8 copies of Halo 3 with people who live nearby and always have a fixed amount of time each day to go to a certain location and play the LAN.

People who don't play competitive (or not) MP games online as frequently as they do offline can't really be subjective. :/ They could just not side with P2P or DS and say "who cares, I play offline with other folks all the time."

And we all know that LAN > Online. Dedicated servers or not.
 
Domino Theory said:
Video games are popular because of the netcode?

It all makes sense now.
You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.
 
DualX2 said:
Battlefield: Bad Company does it.
I'm not aware of how Bad Company structures their online component but I do known that Halo's population dwarfs that game's; hell, when was the last time that was even in Major Nelson's top 10?

If you wanted to argue this point you should've brought up L4D.
 
I might have if I had the game for the console, but I only have it for PC. So I wouldn't know how it handles either.

I only brought up BC because of how well it handles with 24 players, and how fast it takes to join up in a large scale game. There needs to be games that implement that type of system along with the already amazing Halo lobby, and when that day happens I'll be happy.
 
EazyB said:
You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.

WRONG. You can allow your fanbase to dedicate their own servers via PC registration or use another xbox360 as a server. Star Wars Battlefront did this. I know this because it was the first game I ever played online for the xbox.
 
EazyB said:
You've got it backwards. These popular games simply couldn't have dedicated servers because there are so many people playing. Games like UT3 can have dedicated servers because they only need 4 total to cover the entire playerbase. It would be a financial nightmare to set up dedicated servers for the "1,668,112" games that were played within the last 24 hours.

Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.
 
Voltron64 said:
Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.
Best idea I've heard yet!
 
KevinRo said:
WRONG. You can allow your fanbase to dedicate their own servers via PC registration or use another xbox360 as a server. Star Wars Battlefront did this. I know this because it was the first game I ever played online for the xbox.

Yup, I wish Bungie would allow this. Perhaps in the next game update? Please?

Obviously they can't afford to host servers for the population of H3, but letting 360s be used for hosting would be a step in the right direction.

Voltron64 said:
Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.

Isn't rendering getting paid for by Bungie Pro subscriptions when it goes live?

Besides, I doubt the bandwidth spent on rendering is anywhere near the amount needed to facilitate all the matchmaking games going on in Halo 3, it's just too big.
 
FFChris said:
Yup, I wish Bungie would allow this. Perhaps in the next game update? Please?

Obviously they can't afford to host servers for the population of H3, but letting 360s be used for hosting would be a step in the right direction.
I'm not familiar with how Battlefront's PC registered dedicated servers work but I can't imagine something like that working for Halo 3 MM. It seems like there shouldn't be a big problem letting a 360 host a custom match lobby for friends or something, but who would just leave thier 360/PC on sucking power and bandwidth so that random people can play MM. I doubt anywhere near enough to support 1.5 million games a day.


FFChris said:
Besides, I doubt the bandwidth spent on rendering is anywhere near the amount needed to facilitate all the matchmaking games going on in Halo 3, it's just too big.
Agreed
 
Voltron64 said:
Ranked matches should use matchmaking to bring all the players together and dump them onto an official dedicated server. Social and customs should be peer to peer. What about all equipment for rendering and serving the bungie.net videos? I bet that's going to use tons of bandwidth, I'd rather those resources be put to dedicated servers.

Well, I would like the option for Customs to have dedicated servers too!!

EazyB said:
I'm not familiar with how Battlefront's PC registered dedicated servers work but I can't imagine something like that working for Halo 3 MM. It seems like there shouldn't be a big problem letting a 360 host a custom match lobby for friends or something, but who would just leave thier 360/PC on sucking power and bandwidth so that random people can play MM. I doubt anywhere near enough to support 1.5 million games a day.

Ever played Warhawk on the PS3? My friend has FiOS and keeps his PS3 online for others to use his connection as a dedicated server. There will be companies like MLG that will no doubt take advantage of this(they could have a dedicated server for the MLG playlist).
 
FFChris said:
Isn't rendering getting paid for by Bungie Pro subscriptions when it goes live?

Besides, I doubt the bandwidth spent on rendering is anywhere near the amount needed to facilitate all the matchmaking games going on in Halo 3, it's just too big.
hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZz
 
KevinRo said:
Ever played Warhawk on the PS3? My friend has FiOS and keeps his PS3 online for others to use his connection as a dedicated server. There will be companies like MLG that will no doubt take advantage of this(they could have a dedicated server for the MLG playlist).
Eh, I think you're giving people too much credit, I'd also trust leaving my PS3 on more than waiting for my 360 to red ring. Lastly, I could only see companies investing in Halo 3 servers if they were ad supported. Maybe that's something that could be looked into for the future but it's completely unprecedented.
Voltron64 said:
hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZz
Killzone doesn't have dedicated servers. Dedicated servers paid for by the developer or publisher are very rare. Even on the PC side most servers are rented out or clans set them up themselves.
 
Voltron64 said:
hmm...if Killzone 2 and Battlefield have less players, they also sold less copies of the game. Yet they still front the cost for dedicated servers. Halo 3 sold like crazy therefore yes the amount of resources to put up dedicated servers will be more (duh) but look at all the copies of the game that have been sold. Take the money and run... I mean this is the premiere Xbox 360 game and almost every other game has red bars or the host quilting. It's like being given a Mansion to live in and not having running water. I'm half asleep sorry if this post doesn't make any sense. zzzZZzzzZz

Dedicated servers aren't a one time investment, it's bandwidth costs that'll run up the cost in the end with such a large amount of players. Not only would Bungie have to buy however many times the amount of servers that Killzone 2 and Battlefield are running, they would have to pay multiple times the bandwidth costs, and for a lot longer (Halo 3s MP will outlast both those games).

All the Halo games were coded for P2P specifially, that's just the way it is, and adding dedicated servers would just cut into Bungie/MS profits too much. That being said we should be allowed to host our own dedicated servers, much like PC games allow you to do. I guess the only downside to that would be making it harder for Bungie to regulate all the MM games, it wouldn't cost them anything aside from coding the hosting functions.
 
People still have an advantage over dedicated servers. The person with the better ping to the dedicated server has more reliable gameplay.

Dedicated Servers = UT99, in a way. But you still have people who have better connections and can shock combo you a bit faster.
 
KevinRo said:
Well, I would like the option for Customs to have dedicated servers too!!



Ever played Warhawk on the PS3? My friend has FiOS and keeps his PS3 online for others to use his connection as a dedicated server. There will be companies like MLG that will no doubt take advantage of this(they could have a dedicated server for the MLG playlist).

I'd totally do it too. My 360 pretty much stays on/online over the weekend. :o
 
xxjuicesxx said:
People still have an advantage over dedicated servers. The person with the better ping to the dedicated server has more reliable gameplay.

Dedicated Servers = UT99, in a way. But you still have people who have better connections and can shock combo you a bit faster.

Dedicated servers would negate the advantages that one person gains when host and would minimize connection advantages to a point where everyone has a near equal chance at winning.

Host has too many advantages in Halo3. Everything they do registers, not only that but they're harder to kill and their shots are more effective over long distance fights. If they were not host but connected to a server sure their shots may register a tad bit better but they would be in the same boat as the other players connected to the server whom will also have a delay in packet transfer.
 
actionsack looks like it could be fun. not the playlist i would spend a lot of time in but fun to jump in once in a while.

cant say im surprised at team objective. that playlist as been getting smaller and smaller.

good to see tweaks being added to the forged maps. i was hoping for more being added but i guess no more have made it through.

double exp line up looks good. big fan of living dead and team flag.

netcode.... uh... i dont know shit about it so i will stay out that conversation.

i wont be on for customs tonight due to the fact that the xbox is 200miles away :(
visiting friends this weekend
 
Just got the GamePro June '09 edition and there's a little piece in there on ODST, including the scan floating around on the net. Nothing terribly new in the form of information, however, it's very clear in another screenshot that the new pistol may not be new at all. It looks very much like the M6D/G variants in this second shot. Yeah, the shroud look modified, but the rest of the weapon looks damn near identical. The differences: There's no electronic sight on top, instead, it looks like something a bit less precise hanging below the barrel - possibly stealth-related, like a laser sight and/or flashlight.

Anyways, the player model looks damn good. Can't wait for E3.
 
vhfive said:
actionsack looks like it could be fun. not the playlist i would spend a lot of time in but fun to jump in once in a while.

cant say im surprised at team objective. that playlist as been getting smaller and smaller.

good to see tweaks being added to the forged maps. i was hoping for more being added but i guess no more have made it through.
Objective got little or no updates to many map and game variants. Shocking, amirite?
 
KevinRo said:
it pisses me off that a game that I like so much, that works so well on LAN, can make me rage quit when I play online.

.


Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.
 
Striker said:
Objective got little or no updates to many map and game variants. Shocking, amirite?
but honestly what could they have done.
people like slayer more that just fact.
they might have been able to drag it out a couple more months by making it double exp. i think its better to just cut it instead of dragging it out like they did with rbtb.
i have always thought that double exp playlist are stupid to begin with and fuck with the whole exp system but thats another discussion
 
vhfive said:
but honestly what could they have done.
people like slayer more that just fact.
they might have been able to drag it out a couple more months by making it double exp. i think its better to just cut it instead of dragging it out like they did with rbtb.
i have always thought that double exp playlist are stupid to begin with and fuck with the whole exp system but thats another discussion

Flag 50%,
-25% Multi-Flag
-15% One Flag
10% Neutral Flag
Bomb 25%
15% Two Bomb
10% Neutral Bomb
Hill 15%
Ball 10%

BR/AR Starts, Speed increased to 125%
Flag, bomb, return times adjusted
Large maps removed
4v4's only no 3v3's
Adjust bomb, flag locations, adjust maps to only vehicles without weapons.
2 Exp, they tried to save BTB like that, why they just retire the Team Objective without a fight I don't get.
 
OuterWorldVoice said:
Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.
:lol
 
vhfive said:
but honestly what could they have done.
people like slayer more that just fact.
they might have been able to drag it out a couple more months by making it double exp. i think its better to just cut it instead of dragging it out like they did with rbtb.
i have always thought that double exp playlist are stupid to begin with and fuck with the whole exp system but thats another discussion
Team Skirmish did just fine in Halo 2. Halo 3 has had a larger population, if I'm not mistaken. Difference is, changes were often made to improve game variants and maps in Halo 2's Skirmishes, and in Halo 3 that was not the case.

Just let it be known your CTF, Bomb, and other skirmish battles will have to result in MLG rules, larger scale battles (Squad), unranked filtered with horrible guests, and customs.

Look at your Sanctum map. It was primarily a CTF-styled map and that's going to only occur now for Social Skirmish, if, lols, even at all. They'll probably simply accept Infection and casual type maps where mini games are played.
 
OuterWorldVoice said:
Rage Quitting is not a feature of netcode, it is a feature of relative maturity and/or Ritalin intake.

I don't quit out of online matches.

I just stop playing the game for months at a time. Every now and the my friends will invite me to play at a LAN and I remember how freaking awesome I am. Yes, I am awesome.
 
KevinRo said:
I don't quit out of online matches.

I just stop playing the game for months at a time.
That's not what rage quit means.
 
cocpojo you're on my ignore list but yes it is rage quitting. you don't have to be a flipping retard and scream at the tv to rage quit. you can quit anytime, it's just an expression. but of course, you know the exact definition to an online term that has no real meaning. there is a reason why you're on my ignore list. god help me if i ever log out again so i don't have to see your inane posts.
 
EazyB said:
hell, when was the last time that was even in Major Nelson's top 10?
=( Bad Company is definitely a under-rated game (multiplayer speaking). Although Bad Company 2 is sounding a lot better, so hopefully more people will get into that.
 
KevinRo said:
cocpojo you're on my ignore list but yes it is rage quitting. you don't have to be a flipping retard and scream at the tv to rage quit. you can quit anytime, it's just an expression. but of course, you know the exact definition to an online term that has no real meaning. there is a reason why you're on my ignore list. god help me if i ever log out again so i don't have to see your inane posts.

Urban Dictionary disagrees with you.

EDIT: Use of ignore list is fail when you reply to his post.

:P
 
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