EazyB said:
It's called geomerging ("
Merging Immovable Objects with Map Geometry") in ForgeHub
101 list.
You can also look at youtube videos searching under "halo geomerging",
here's a simple one that may help you start without reading anything.
Wow. I might do some tinkering with it, but that's pushing even my patience to park one block. Repsect for Utah Mambo and Bruhaha +1000. Thanks for the link and the video.
In what I'm calling the "1.4 EazyB Nerfed Edition(TM)", I've done the following:
- Laser Removed
- One Ghost Removed
- One Missile Pod Removed
- Reduced Rocket Launcher ammo to two rockets per spawn, moved to inside base
For anti-vehicle weaponry, each base now has one turret, one power drain, one rocket launcher, one plasma pistol and two plasma grenades. Two more plasmas at either end of the alley. (There used to be three sets in each base, but I removed one in the last update.)
In addition, I modified the center so the top is accessible from the front. This should help attacking infantry by giving them another way to get through the center, rather than forcing them around the sides. The top is tweaked so there's more cover now as well.
There is one turret in each base now, facing the flag. It's range is straight out to either side, and the back of the base. It's shielded from the rear by the stone platform, but exposed from the other sides.
The rocket launcher is now where the missile pod was. It's been set to a two minute respawn, and as noted above has only two rockets instead of four.
The lone Ghost and Missile Pod have been moved to either end of the alley. The Ghost is visible from the sides thanks to the nook in the fin pieces, but is generally shielded. So the alley has the goodies to fight over: missile pod, Ghost, overshield.
I happened to go through the teleporter in Forge by accident and found a few objects up there. I think my kid parked stuff there once when I was building the map and I never noticed. So now I have some extra budget left and may do some modifications; I'd skimped on a few parts of the map for budget reasons but now have cash to spare. :lol
If this turns out to be too nerfed and vehicles are too dominant now, I'll scale the firepower back up a bit.