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The Official Halo 3 Thread

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backflip10019 said:
It just seems a bit hypocritical because Bungie released some of the original maps with critical exploits, for example:

Construct1: You can jump down through the bottom purple to the bottom of the map and do nothing.
Construct2: Grenade jumping up to the top of lobby where you can sit unnoticed for the majority of the game.
Pit1: Hiding under the stairs on either side.
Pit2: Jumping the Oddball up to the attic.
Narrows: Jumping to the bottom of the map.
Guardian: Jumping to the top middle of the map.
Standoff: Just fucking sucks.

See? Lots of errors and yet still these problems remained in MM forever and some still exist.

You don't know the process, nor by what way, through which those maps you listed were created. If anything, you're being hypocritical because you know (generally) the process through which Sanctum was created but know next to nothing about the maps that were shipped on release day of Halo 3.
 
backflip10019 said:
See? Lots of errors and yet still these problems remained in MM forever and some still exist.

Are you saying you want us to continue to put maps with exploits into Matchmaking?
 
backflip10019 said:
It just seems a bit hypocritical because Bungie released some of the original maps with critical exploits, for example:
Is placing invisible walls and changing level geometry and passing on these changes to everybody as simple as dropping a block onto another block in Forge?

No.
 
FourDoor said:
The funny thing is everyone here bitches at Shishka for NOT doing his job because maps and playlists are broken in their eyes. But when Shishka actually does do his job people still bitch and moan about him. The guy can't win. I almost feel bad for him...
almost...
:lol

I'd say his job is more to get variants INTO MM then discourage them by harsh rejections. All he had to do was say fix the escape spot.

The difference is VhFive will fix it, Bungie won't fix their problems.
 
xxjuicesxx said:
I'd say his job is more to get variants INTO MM then discourage them by harsh rejections. All he had to do was say fix the escape spot.

Dude what?

He rejected it because there was a problem. He even had a video to outline the problem and said that he would allow another submission with the fix and the new gameplay videos.
 
backflip10019 said:
I'm just saying that it's been done before.

And therefore all future occurrences are justified?

Or are you saying that, while playing a matchmaking game, if you lose because the other team exploited a flaw in the map, that you won't mind because it's a community map variant?

If we added a map variant that was so exploitable the winner was simply the first team to get to the exploit first, are you saying it'd be acceptable if the variant was made by the community, and that you would have no problem with this map being in Matchmaking?
 
Merguson said:
Dude what?

He rejected it because there was a problem. He even had a video to outline the problem and said that he would allow another submission with the fix and the new gameplay videos.
Look, there's an exploit on Narrows (or so the internet tells me). Clearly, since that was allowed into matchmaking, this one should also be allowed. In fact I'm going to put a grav lift on Entrenched now just so peole can get up to the top of my map. Because the spawns on Standoff need work.
 
GhaleonEB said:
Look, there's an exploit on Narrows (or so the internet tells me). Clearly, since that was allowed into matchmaking, this one should also be allowed. In fact I'm going to put a grav lift on Entrenched now just to peole can get up to the top of my map. Because Standoff "just fucking sucks."
Fixed.
 
Shishka said:
And therefore all future occurrences are justified?

Or are you saying that, while playing a matchmaking game, if you lose because the other team exploited a flaw in the map, that you won't mind because it's a community map variant?

If we added a map variant that was so exploitable the winner was simply the first team to get to the exploit first, are you saying it'd be acceptable if the variant was made by the community, and that you would have no problem with this map being in Matchmaking?
Well I guess what I'm saying is that there have been exploits far more exploitable than that in vhfive's map and that I don't think he should have to go through the entire process of resubmitting, creating new videos, etc just when he needs to fix this one little spot. The whole Atlas process seems so long and arduous, and honestly like a real cop out on you (Bungie's) part. It's not our damned job to get new maps into the rotation; it's yours.
 
GhaleonEB said:
Look, there's an exploit on Narrows (or so the internet tells me). Clearly, since that was allowed into matchmaking, this one should also be allowed. In fact I'm going to put a grav lift on Entrenched now just to peole can get up to the top of my map. Because the spawns on Standoff need work.
.

vh is fixing his map as we squabble, forging his little hands off. All this means is that we'll need another complement of Sanctum 2.0 films for the re-submission. I think we can manage that.
 
backflip10019 said:
Well I guess what I'm saying is that there have been exploits far more exploitable than that in vhfive's map and that I don't think he should have to go through the entire process of resubmitting, creating new videos, etc just when he needs to fix this one little spot. The whole Atlas process seems so long and arduous, and honestly like a real cop out on you (Bungie's) part. It's not our damned job to get new maps into the rotation; it's yours.
The process is long so that it can catch these kinds of issues. You are arguing one of two things: either the process needs to be less stringent, which would not catch as many issues. Or, if the process catches issues they should let them go by since it takes too long to fix them. In either case, you are saying he should allow issues into matchmaking. Which would make for a sub-optimal experience and would result in much internet rage, new avatars, etc.

I cannot reconcile this argument with criticism of existing issues in matchmaking. I mean, I'm trying, but I'm kind of sick right now and my head hurts and I coming up short.
 
GhaleonEB said:
I cannot reconcile this argument with criticism of existing issues in matchmaking. I mean, I'm trying, but I'm kind of sick right now and my head hurts and I coming up short.

Rest, dude. May be swine flu. :(
 
GhaleonEB said:
The process is long so that it can catch these kinds of issues. You are arguing one of two things: either the process needs to be less stringent, which would not catch as many issues. Or, if the process catches issues they should let them go by since it takes too long to fix them. In either case, you are saying he should allow issues into matchmaking. Which would make for a sub-optimal experience and would result in much internet rage, new avatars, etc.

I cannot reconcile this argument with criticism of existing issues in matchmaking. I mean, I'm trying, but I'm kind of sick right now and my head hurts and I coming up short.
I can understand going through Atlas the first time, but with a map revision where it is only one very small section that needs fixing, is it really necessary to repeat the entire submission process?
 
Merguson said:
Dude what?

He rejected it because there was a problem. He even had a video to outline the problem and said that he would allow another submission with the fix and the new gameplay videos.
Yeah, I don't really get what all this fuss is about. A problem was found, vhfive is fixing it, and the worst that can happen now is that we get to play more games on Sanctum (oh, woe is me).
 
backflip10019 said:
I can understand going through Atlas the first time, but with a map revision where it is only one very small section that needs fixing, is it really necessary to repeat the entire submission process?

Maybe vhfive will need to cut the budget somewhere in order to block those areas off which can change the flow of battle.
 
backflip10019 said:
Well I guess what I'm saying is that there have been exploits far more exploitable than that in vhfive's map and that I don't think he should have to go through the entire process of resubmitting, creating new videos, etc just when he needs to fix this one little spot. The whole Atlas process seems so long and arduous, and honestly like a real cop out on you (Bungie's) part. It's not our damned job to get new maps into the rotation; it's yours.
while i appreciate everyone's support for my map. the fact is that i'm glad shishka is checking these maps so throughly.

as for the the long and arduous submission process that's there so only the people really adamant about there maps go through with it and it keeps the numbers down. there are already many maps shishka has to go through if the submission process was easier he probably wouldn't be able to view all of them.

also shishka bail out you will never win

now back to forging
 
backflip10019 said:
I'm just saying that it's been done before.
The key difference is that those exploits were not known before the release. They didn't put maps into MM with known flaws. I suppose you could argue that they didn't immediately take them out of MM once these flaws were found but that's a much more debatable action. Putting Sanctum into MM in its current form is a totally different matter than the one you described.

I can't see how anyone in their right mind would want Shishka to let these known flaws through. Hopefully Vh can make the necessary changes and Shishka has made it clear that he can resubmit the map.


One thing that does concern me though, is banning someone because you can break out of the map. I know from personal experience that checking to see if a map can be broken out of is a rediculously hard task, even Bungie couldn't test for such things, that's why we've seen many of their own maps shipping with exploits. Banning a user from Atlas because their map can be exploited in this way seems unfair. Perhaps if Shishka gave them some leeway regarding these flaws. If the exploit is very easy and apparent (a single person can jump out without a grenade), hinting that the creator didn't bother to even check for exploits, than they should get a temporary ban. Any other found exploits should just result in the closing of the submission (ala Sanctum), anything else is too strict.

I'm not trying to tell Shishka how to run the group, I just feel he should think out the subject before implementing Atlas bans for these types of flaws.
 
The problem isn't forge maps because Shishka has picked up the slack with Sandbox. Foundry implementation was an abortion but it's getting better. It's the tiny tweaks that if implemented would make matchmaking more enjoyable for everyone, the length between and lack of depth of updates that results in stagnation, along with completely asinine changes that nobody asked for.

Team Objective has 12 people in it and nothing is done. I don't want changes because I represent some minute part of the community, I want something done so more people play so I can go in with a team and have fun.

edit. wow new page. not trying to do that btw.
 
EazyB said:
Banning a user from Atlas because their map can be exploited in this way seems unfair. Perhaps if Shishka gave them some leeway regarding these flaws. If the exploit is very easy and apparent (a single person can jump out without a grenade), hinting that the creator didn't bother to even check for exploits, than they should get a temporary ban. Any other found exploits should just result in the closing of the submission (ala Sanctum), anything else is too strict.
I do agree with this. I understand it's there to try and keep submissions down, but this seems like one of the rules that would ban more legitimately good mapmakers than dumb ones.
 
EazyB said:
One thing that does concern me though, is banning someone because you can break out of the map. I know from personal experience that checking to see if a map can be broken out of is a rediculously hard task, even Bungie couldn't test for such things, that's why we've seen many of their own maps shipping with exploits. Banning a user from Atlas because their map can be exploited in this way seems unfair. Perhaps if Shishka gave them some leeway regarding these flaws. If the exploit is very easy and apparent (a single person can jump out without a grenade), hinting that the creator didn't bother to even check for exploits, than they should get a temporary ban. Any other found exploits should just result in the closing of the submission (ala Sanctum), anything else is too strict.

I'm not trying to tell Shishka how to run the group, I just feel he should think out the subject before implementing Atlas bans for these types of flaws.
This seems reasonable to me. Here's the wording in the showstopper post that Shishka just updated:

16 Can the bounds of your map be "escaped" from, either by a knowledgeable player or on accident?​
I've spent a couple hours trying to get on top of Entrenched. In the course of doing this, I've had to redesign the map several times, to the point where I can't find a way to do it any longer. In all the games we've played, I've never seen anyone do it, and there have been some people trying. So if I submit the map having thoroughly scrubbed for that issue, and someone finds a way to do it, I'd be one sad puppy if I was banned from ever submitting another map. Because I wanna submit Sandstorm too. I'm assuming/hoping there's going to be a reasonableness test here where Shishka sets a VERY high bar, but will act as he did with vfive's map if there's a really difficult way to break out.
 
backflip10019 said:
I can understand going through Atlas the first time, but with a map revision where it is only one very small section that needs fixing, is it really necessary to repeat the entire submission process?
Shishka said that new videos are only necessary when changes made are significant. Significant in that it changes the gameplay mechanics of the map. If Vh found a way to fix this exploit while maintaining all other aspects of the map, I'd think Shishka wouldn't require new videos.

GhaleonEB said:
This seems reasonable to me. Here's the wording in the showstopper post that Shishka just updated:

16 Can the bounds of your map be "escaped" from, either by a knowledgeable player or on accident?​
I've spent a couple hours trying to get on top of Entrenched. In the course of doing this, I've had to redesign the map several times, to the point where I can't find a way to do it any longer. In all the games we've played, I've never seen anyone do it, and there have been some people trying. So if I submit the map having thoroughly scrubbed for that issue, and someone finds a way to do it, I'd be one sad puppy if I was banned from ever submitting another map. Because I wanna submit Sandstorm too. I'm assuming/hoping there's going to be a reasonableness test here where Shishka sets a VERY high bar, but will act as he did with vfive's map if there's a really difficult way to break out.
Agreed. There are a ton of ways to get out of maps, some a lot easier than others. Grenade jumps are the easiest and most obvious way of getting out.

But then you have methods like brute-shotting up walls (an OS makes it even easier), then there's jumping on top of a second player's head (with or without a grenade), the use of vehicles, fusion coils, ect.

It's terribly hard to test for all these things (like Bungie has found out with their own maps), if it's in MM, eventually someone will find it though. The important thing is to fix these issues when they inevitably come up, not to ban the person from contributing to Atlas because they couldn't file through all the possibilities.
 
While I'm being a complete and utter dickhole, I decided that I'd rant a tiny bit more about hit detection and just complete WTF moments in two consecutive games of MLG that I played earlier today.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76167310

In this first clip, I put at least 6 shots into this one enemy, many of which are body and then finally a headshot, but he refuses to die. Any MLG veteran knows that 3 perfect (all 3 bullets hit) body shots and then a headshot should undoubtedly kill an enemy player. However, this particular enemy is able to kill me after I got the first 3 shots on him. If anyone PAFfags would like to tell me what the hell happened in this clip, I'd be more than happy to listen.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76168049

This second video comes from a game of Onslaught flag. I get shot once or twice and then grenaded down to no health. I run behind a corner to regain it all. I regain it all relatively quickly and have full health for one or two seconds. Then an enemy comes into our base, melees me once and I die. With FULL HEALTH. Neat.
 
backflip10019 said:
While I'm being a complete and utter dickhole, I decided that I'd rant a tiny bit more about hit detection and just complete WTF moments in two consecutive games of MLG that I played earlier today.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76167310

In this first clip, I put at least 6 shots into this one enemy, many of which are body and then finally a headshot, but he refuses to die. Any MLG veteran knows that 3 perfect (all 3 bullets hit) body shots and then a headshot should undoubtedly kill an enemy player. However, this particular enemy is able to kill me after I got the first 3 shots on him. If anyone PAFfags would like to tell me what the hell happened in this clip, I'd be more than happy to listen.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76168049

This second video comes from a game of Onslaught flag. I get shot once or twice and then grenaded down to no health. I run behind a corner to regain it all. I regain it all relatively quickly and have full health for one or two seconds. Then an enemy comes into our base, melees me once and I die. With FULL HEALTH. Neat.
It happens. Not all games will be 100% perfect: it's one of those aspects of online play you have to deal with.
 
God dammit you idiots are just arguing with him for arguments sake now, you're making yourself look like retards.

Fucking hell Halo players can be dumb sometimes, and the idiotic minority in this thread seem to be the loudest.
 
FFChris said:
God dammit you idiots are just arguing with him for arguments sake now, you're making yourself look like retards.

Fucking hell Halo players can be dumb sometimes, and the idiotic minority in this thread seem to be the loudest.
Durrr durrr durrr halo is for idiots durr.
 
backflip10019 said:
While I'm being a complete and utter dickhole, I decided that I'd rant a tiny bit more about hit detection and just complete WTF moments in two consecutive games of MLG that I played earlier today.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76167310

In this first clip, I put at least 6 shots into this one enemy, many of which are body and then finally a headshot, but he refuses to die. Any MLG veteran knows that 3 perfect (all 3 bullets hit) body shots and then a headshot should undoubtedly kill an enemy player. However, this particular enemy is able to kill me after I got the first 3 shots on him. If anyone PAFfags would like to tell me what the hell happened in this clip, I'd be more than happy to listen.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76168049

This second video comes from a game of Onslaught flag. I get shot once or twice and then grenaded down to no health. I run behind a corner to regain it all. I regain it all relatively quickly and have full health for one or two seconds. Then an enemy comes into our base, melees me once and I die. With FULL HEALTH. Neat.
Hit detection or lag? Are you saying that the hitboxes of the players are broken or that sometimes when you play Halo online there is lag.

One is much more profound than the other.
 
EazyB said:
Hit detection or lag? Are you saying that the hitboxes of the players are broken or that sometimes when you play Halo online there is lag.

One is much more profound than the other.
Well, I'm not sure which one it is. The players don't appear to be lagging on my screen, but my shots just seem not to hit. And the thing is, this happens all the time to me. The first video that I posted is not an anomaly in any sense of the word -- shit like this happens every single game.

I don't know if it's my connection (which it shouldn't be) or what is causing my shots to just plain not hit when it shows them making contact, but it just annoys me so much because it happens all the time.
 
backflip10019 said:
Well, I'm not sure which one it is. The players don't appear to be lagging on my screen, but my shots just seem not to hit. And the thing is, this happens all the time to me. The first video that I posted is not an anomaly in any sense of the word -- shit like this happens every single game.

I don't know if it's my connection (which it shouldn't be) or what is causing my shots to just plain not hit when it shows them making contact, but it just annoys me so much because it happens all the time.
I don't know. I've played against you in customs quite a few times and I often find that you and whoever else is on your box are harder to headshot than anyone else playing. I'd be interested if anyone else has noticed this or if it's just my head playing games. It's always seemed to me that you were either host or laggy because for whatever reason, you (and any guest you had) were hardest to land hits on.

Lag isn't always obvious and the game definitely tries to hide it by showing your shots landing or blood coming out from snipe shots, but in reality that's not what the host is seeing.
 
Merguson said:
Fire Joseph Staten, hire Mr Vociferous.

just had to do something random
BENWUT-1.jpg
 
Lag and latency suck, but we're going to have to deal with it for a looong time (at least, until we can get dedicated servers for a Halo game).

Hopefully XBL VIP is true. Please be true.
 
Domino Theory said:
Lag and latency suck, but we're going to have to deal with it for a looong time (at least, until we can get dedicated servers for a Halo game).

Hopefully XBL VIP is true. Please be true.
Wha?
 
EazyB said:
Banning a user from Atlas because their map can be exploited in this way seems unfair. Perhaps if Shishka gave them some leeway regarding these flaws. If the exploit is very easy and apparent (a single person can jump out without a grenade), hinting that the creator didn't bother to even check for exploits, than they should get a temporary ban. Any other found exploits should just result in the closing of the submission (ala Sanctum), anything else is too strict.

I'm not trying to tell Shishka how to run the group, I just feel he should think out the subject before implementing Atlas bans for these types of flaws.

It IS harsh, and that is by design. Right now, there are three thousand people in that group. I am the only person that moderates it. Well, a tester or two lurk in there with moderator abilities, but even if I had the full compliment of Bungie.net moderator staff on board, it's a large number of posts to be sifting through, and I'm not there to babysit. Atlas is serious business. There are a high volume of posts made every day, and that don't adhere to the rules just end up getting in the way of me getting through submissions and finding maps to take a look at.

Having said that, there are only really a few situations I ban for. Outright spam, not posting the submission guide proper, and flaming other users. The promise of a ban for not meeting the showstopper section of the forum exists for two reasons. First, it's an open threat to people who might intentionally lie in their submission guide. Second, it's providing myself with clearance to drop bans on people if the number of showstopper offenses goes out of control.
 
GhaleonEB said:

New, rumored membership being added to Xbox LIVE (probably being shown off at E3, IF it's real) that has benefits such as online storage for everyone, better matchmaking options, better online connectivitiy (Dedicated servers, if I would guess) and a whole slew of other features. It's just a plain rumor at this point. I'm just hoping it's real.
 
Shishka said:
Having said that, there are only really a few situations I ban for. Outright spam, not posting the submission guide proper, and flaming other users. The promise of a ban for not meeting the showstopper section of the forum exists for two reasons. First, it's an open threat to people who might intentionally lie in their submission guide. Second, it's providing myself with clearance to drop bans on people if the number of showstopper offenses goes out of control.
Seems reasonable.

If you need more people to help, I'm available. Just send me a working 360 and I'll send you a list of good maps :P

Domino Theory said:
New, rumored membership being added to Xbox LIVE (probably being shown off at E3, IF it's real) that has benefits such as online storage for everyone, better matchmaking options, better online connectivitiy (Dedicated servers, if I would guess) and a whole slew of other features. It's just a plain rumor at this point. I'm just hoping it's real.
Sounds pretty sweet. They should call it XBL Gold and charge $5 a month for it.
 
Domino Theory said:
New, rumored membership being added to Xbox LIVE (probably being shown off at E3, IF it's real) that has benefits such as online storage for everyone, better matchmaking options, better online connectivitiy (Dedicated servers, if I would guess) and a whole slew of other features. It's just a plain rumor at this point. I'm just hoping it's real.
Hm. I don't know about that. Why not just give better connectivity to everyone?
 
Domino Theory said:
New, rumored membership being added to Xbox LIVE (probably being shown off at E3, IF it's real) that has benefits such as online storage for everyone, better matchmaking options, better online connectivitiy (Dedicated servers, if I would guess) and a whole slew of other features. It's just a plain rumor at this point. I'm just hoping it's real.

According too a customers survey done in France, Microsoft is considering a new level of Xbox Live called the VIP service. Now with this upgraded version, users will be able to get online storage for their content, a brand new matchmaking option, a option that allows the user too send free invitations to silver members, and better connectivity. It’s no denying that Xbox Live’s gold members are reaping the awards that Microsoft has provided them and with this optional addition it can’t do anything but expand on this already great feature.

=\
 
Dani said:

What's the "=/"? They're not going to give away all features to a *rumored* membership in one survey. Just wait until E3. It'll either be real, or fake.

Dax01 said:
Hm. I don't know about that. Why not just give better connectivity to everyone?

MS won't pay money for dedicated servers for a game that's not their's (i.e. 3rd party games). 3rd party publishers can choose to put dedicated servers for their own online 360 games if they want. I think, if the VIP thing is real, that it'll only benefit MS published titles that have online.

Anyways, back to Halo.
 
Merguson said:
Dude what?

He rejected it because there was a problem. He even had a video to outline the problem and said that he would allow another submission with the fix and the new gameplay videos.

its not that he doesn't have good ideas, its the way he says it LOL.
 
Dax01 said:
Hm. I don't know about that. Why not just give better connectivity to everyone?
I'm guessing that they're going to be making Gold a bit cheaper and keeping the $50 per year of XBL for VIP if it does actually happen.
 
Thanks Shishka.

The guidelines and process that Shishka has set up for Atlas - especially given what he's posted here - seem eminently reasonable to me. (I work in finance process design, and I have a tendency to over-analyze processes.) Given Shishka's bandwidth, the amount of content he has to filter through and the quality bar he strives for, I think he's handling this pretty damn well. And to top it all off, he's spending time in here, on GAF, answering questions and shedding light on the process. I tend to get jaded, but I still step back once in a while and realize that's pretty damn cool.

And as he said - the way to help is to get more quality maps into the pipeline. We're working on that. vhive is diligently looking to fix his map's problem, I assume to resubmit. I like to think that we're trying to be part of the solution here, which is why I get annoyed when we pause to be part of the problem.

Also, my throat hurts so fucking much.
 
Domino Theory said:
What's the "=/"? They're not going to give away all features to a *rumored* membership in one survey. Just wait until E3. It'll either be real, or fake.

My =\ was surrounding the specifics from the rumour article, which isn't surprising considering it is reportedly from a customer survey.

Better connectivity?
I thought I was connected the best I could be as it is?
Online Storage? We haven't needed it yet. Unless we get something we need to store...
New matchmaking options? Doubting this would be compatible with any older games with matchmaking, then again I couldn't even guess how this stuff would work.
Invitation to Silver Members? What does this even mean? Let them come online in certain games? Get "Gold" status for a set amount of time, just what?

It's just a bit odd at this moment. If E3 comes, this is real, and Microsoft delivers all this? I'll be all over it. I'm just thinking, even if it is real, it won't have any impact on older titles, such as our beloved Halo 3 here. I want to be wrong.
 
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