So, I could use some help here.
One of the biggest problems on Sandbox that I struggle with is creating flat surfaces from the various objects (floors, blocks). I can build them flat, but they don't stay that way; the next time I fire the game up, it's a lumpy chunky mess. One of Sandstorm's biggest issues is that the top level is a bit bumpy, something I worked on for days to no avail. I'd fix something, and the next day it's bumpy again. Part of the reason I made Entrenched a much flatter map was to avoid dealing with this issue.
Apparantly forgetting the problem, I got something in my head last night and spent a few hours laying down the foundation for a new map in the sky bubble. I was very meticulous, lining stuff up perfectly with guiding objects and running over the surfaces repeatedly to iron out any bumps. It was buttery smooth.
Today, it's a mess. Typical example:
These walls were perfectly flat last night. I've fixed them twice today, only to have them bump back up on my next session. All it takes is grabbing a wall and letting go real quick and it settles back into place, thusly:
Now the same issue is all over the map. I've spent hours on the design and initial construction, and a couple hours fixing and re-fixing today, and I go in tonight to start adding the surface elements and I find this:
It was buttery smooth last night, I tell you.
Any idea what to do? I think I recall someone mentioning this was a known problem, but I don't remember if there's a way around it. If not I'll just abandon the design for now - it's not worth the frustration.
The full layout:
One of the biggest problems on Sandbox that I struggle with is creating flat surfaces from the various objects (floors, blocks). I can build them flat, but they don't stay that way; the next time I fire the game up, it's a lumpy chunky mess. One of Sandstorm's biggest issues is that the top level is a bit bumpy, something I worked on for days to no avail. I'd fix something, and the next day it's bumpy again. Part of the reason I made Entrenched a much flatter map was to avoid dealing with this issue.
Apparantly forgetting the problem, I got something in my head last night and spent a few hours laying down the foundation for a new map in the sky bubble. I was very meticulous, lining stuff up perfectly with guiding objects and running over the surfaces repeatedly to iron out any bumps. It was buttery smooth.
Today, it's a mess. Typical example:
These walls were perfectly flat last night. I've fixed them twice today, only to have them bump back up on my next session. All it takes is grabbing a wall and letting go real quick and it settles back into place, thusly:
Now the same issue is all over the map. I've spent hours on the design and initial construction, and a couple hours fixing and re-fixing today, and I go in tonight to start adding the surface elements and I find this:
It was buttery smooth last night, I tell you.
Any idea what to do? I think I recall someone mentioning this was a known problem, but I don't remember if there's a way around it. If not I'll just abandon the design for now - it's not worth the frustration.
The full layout: