It's nade hell right now because everyone's trying to get achievements. Besides, I think it's great for that corner-sneaking gameplay that I love about Halo.xxjuicesxx said:Orbital is nade hell. Bungie needs to limit the # of nades in play to make it a feasible map for MM.
Mr Vociferous said:lots of text
That's why I put it in there. :lolMr Vociferous said:/opinions invalidated permanently :lol![]()
How on earth can multiflag be a good game type on it if there's no alternate routes?EazyB said:It just baffles me how even the basic design of this map got past the drawing board. After making 3 Halo games with multiplayer components you'd figure they'd know what works and what doesn't by now. Who thought making a map with that consists almost exclusively of hallways with absolutely no alternate routes would be a good idea. Which classic Halo map did they draw inspiration from? The best maps in Halo, and almost all other shooters, are though that have strong chockpoints but ways of flanking around and attacking from different angles.
Multiflag is the only redeeming gametype on that map and even that's iffy because the people that spawn at the top level have a significant advantage.
Maybe it baffles you because you aren't the only person who plays the game and don't realize this based on what you just said?EazyB said:It just baffles me how even the basic design of this map got past the drawing board. After making 3 Halo games with multiplayer components you'd figure they'd know what works and what doesn't by now. Who thought making a map with that consists almost exclusively of hallways with absolutely no alternate routes would be a good idea. Which classic Halo map did they draw inspiration from? The best maps in Halo, and almost all other shooters, are though that have strong chockpoints but ways of flanking around and attacking from different angles.
Multiflag is the only redeeming gametype on that map and even that's iffy because the people that spawn at the top level have a significant advantage.
There are degrees. I was relaly just noting that we not only have few asymmetrical maps, but even fewer asymmetrical gametypes on them. And that this is a change from Halo 2.Willeth said:I'm not sure if you can compare Orbital to something like Ghost Town in terms of asymmetry. It's definitely not symmetrical but each corridor is roughly equal.
In my experience multiflag (and to a lesser extent neutral assault) are the only gametypes that make Orbital something a tad more than running down a hallway at the other team chucking grenades. The fact each team has a base with the two distinct routes to travel means that each one is viable and must be used simultaneously. If one team just decides to lock down one route the opposing team can easily take the other and get the flag. Not only does this split the teams among the two routes but also draws action to each base. In slayer games I've rarely ever had shootouts in the bases (which are IMO much more interesting playspaces). Multiflag brings a little more variety and a wider breadth of strategy than the slayer matches.GhaleonEB said:How on earth can multiflag be a good game type on it if there's no alternate routes?![]()
Heh. I think we agree more than I thought we did. The difference is, my heart goes pitter-pat when you describe Orbital that way. I *love* those encounters, when you round a corner and see the other team at the other end of the hall. Hail of grenades, ducking behind the crates, BR fire going off everywhere. It's a change of pace, at least from the maps I normally play on. I think the hallway structure forces teams to cluster more in matchmaking where team play is often less than ideal, and since that's where I usually roam (alone) I find those kinds of squad vs. squad encounters to be quite fun.EazyB said:In my experience multiflag (and to a lesser extent neutral assault) are the only gametypes that make Orbital something a tad more than running down a hallway at the other team chucking grenades. The fact each team has a base with the two distinct routes to travel means that each one is viable and must be used simultaneously. If one team just decides to lock down one route the opposing team can easily take the other and get the flag. Not only does this split the teams among the two routes but also draws action to each base. In slayer games I've rarely ever had shootouts in the bases (which are IMO much more interesting playspaces). Multiflag brings a little more variety and a wider breadth of strategy than the slayer matches.
Slayer games almost always devolve into one team gathered in a hallway and the other team at the other end of the hallway. At which point there isn't much else to do but exhaust your horde of grenades or hide behind one of the crates and hope to assassinate someone after you team retreats or gets wiped out. One could argue that you could flank but it takes almost 40 seconds to run around the map to the other side of the hallway and by that time the firefight is either over or they've moved onto another location. The only time I've been able to "flank" the other team is when I've died and spawned behind them (something that happens all too frequently).
:lolGhaleonEB said:Heh. I think we agree more than I thought we did. The difference is, my heart goes pitter-pat when you describe Orbital that way.
Yeah, but Orbital's not a great example of that. It works really well for multi- objectives.GhaleonEB said:There are degrees. I was relaly just noting that we not only have few asymmetrical maps, but even fewer asymmetrical gametypes on them. And that this is a change from Halo 2.
I'll concede that point. My primary point was that I would like to see more one-sided gametypes.Willeth said:Yeah, but Orbital's not a great example of that. It works really well for objectives.
EazyB said:I didn't even know such a thing existed. Sounds fun.
Sometime in april.The Lamonster said:Any word on when the maps are available to all?
The Lamonster said:I think Orbital is fuckawesome.
i also think that orbital is fuckawesome and my #1 is the brkylej said:Your #1 tool of destruction is melee. Somehow this doesn't surprise me.
Not to be off topic or anything, but has anyone noticed that the Offical Halo 3 thread has been up in the front frequently since the Killzone 2 release?
I'm not a conspiracy theorist by any means, but its blatantly obvious that the useless chatter going on in that thread is simply to inflate its view and post numbers because this thread is ramping up quickly and will pass it in a few months at the rate we're going.
_tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
356.Sai-kun said:are they really close to having 1790 pages?
_tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
kylej said:goddamn if NeoGAF is disappointed with the new maps...... Orbital must be so bad.
Microsoft please take Halo multiplayer away from these scrubs and give it to another dev. I want this in Halo 4 http://www.gametrailers.com/player/38617.html
fixedDomino Theory said:Everyone knows posts and views mean everything
:lolkylej said:Your #1 tool of destruction is melee. Somehow this doesn't surprise me.
This thread has been on the front page every day since it was created pretty much..._tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
Pathetic. :lol_tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
Why do that?EazyB said:I'll put it in terms Dax will understand. It's like going to your favorite playground and finding out they replaced the swings with a teeter totter, the monkey bars with a teeter totter, the slides with a teeter totter, and decided to make the old teeter totter a bigger teeter totter.
_tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
I in fack can't bungle just tell us, urk?? Halo Wars is out, there on the marketplace. What's the deal??SpudBud said:Sometime in april.
kylej said:goddamn if NeoGAF is disappointed with the new maps...... Orbital must be so bad.
Microsoft please take Halo multiplayer away from these scrubs and give it to another dev. I want this in Halo 4 http://www.gametrailers.com/player/38617.html
neoism said:I in fack can't bungle just tell us, urk??
i just recently started going into other playlists. played some big team today and was reminded how awesome valhalla is.Captain Blood said:I am sure that most of HaloGaf has pretty much only played the mythic playlist since we got the maps(I know I have) There is obviously going to be fatigue when you are only circling through three maps. That said Orbital is definetly the weakest of the bunch but I am not sure yet if I would classify it as an abortion :lol
Edit:Everyone please view this post multiple times to increase our views kthxbye
TheChillyAcademic said:I come in peace... -.-
If anyone knows of, or can create a 343 Guilt Spark avatar gif, I would be violently grateful![]()
Tashi0106 said:useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter useless chatter
lol, I hope that guy was kidding.
Juices, do you know when that capture will be here, I feel like making some montages.
Thanks again!
98% of the posts were bitching about the game getting a 9.888743675vhfive said:fixed
is it weird that i didn't even notice that the kz 2 thread was larger than normal
Domino Theory said:lolWAT
I can't type for shitI in fack can't bungle just tell us, urk?? Halo Wars is out, there on the marketplace. What's the deal??
xxjuicesxx said:Sent it yesterday priority, give it like 2-3 days.
Also FUCK legendary brawl. So much lag.
Hey, me neither! Playing doubles is always an adventure because those 3 maps come up so often. And without the shield doors and with sniper rifles, Epitaph is even less fun for me to play.Dax01 said:I really don't like Construct, Epitaph, or Isolation.
_tetsuo_ said:lol@ this post in the Killzone 2 thread
:lol
I think forge is a great first step but it's got a long ways to go. I'm very interested in seeing their future attempts at map editors. Forge wasn't designed to be a map editor yet it's more than passable so if they try to make a real editor from the outset I can see huge potential. Than again, has Bungie ever made a real map editor? Far Cry 2's is great but those guys have been at it for many years.Dark FaZe said:A map editor for H4...or...whatever bungies next project is is pretty much a must. With the great community and sharing features Bungie has there'd be no limit to the amount of quality maps the game could have.
Cause it made me giggle.Dax01 said:Why do that?
It's one thing to launch a new game, with a new engine, with new mechanics and have a few duds in the map selection. It's another thing to release such an embarrassingly horrendous map after the game's been out for over a year. Orbital just reeks of someone hunched over their computer in some dark corner dumping thousands of dollars into a neat idea they had and once they finally reveal it to the rest of the team it's too far gone to go back. Threw some prettiness into the map (the map is aesthetically gorgeous) and shipped it. I refuse to believe the majority of Bungie employees think it's a good map.Dax01 said:All I was saying was this:
I really don't like Construct, Epitaph, or Isolation. Does this lead me to post about wondering whether or not Bungie knows what works and what doesn't in their own game? No. Just because you don't like the map, doesn't mean Bungie doesn't know what works in their own game or not.