• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
I'll reply to the stuff I should reply to:

Default Foundry: Yeah, it's totally possible to replace it. However, would and should are seperate issues that would require more investigation than some of us would like to believe. Another way to put it is to say that another map variant might be appropriate in some hoppers, but that the default is just fine in others.

Heavies: Changes are currently sitting on my devkit. Hint: Nothing has been removed, but spawns have been modified so some items are one-time-only. We'll see if this doesn't turn the game into Gauss Hog/Scorpion bash 2k9. The heavies variants are actually some of the least-vetoed gametypes in Squad Battle and Big Team, but some changes to the flavor wouldn't hurt, I don't think.

Those Stats Charts: Don't take much stock in any of that guy's population charts. Even if he's spending every minute of his life noting the change in a playlist's population, there are a lot of factors he simply does not have access to (the most obvious of which being users coming, going, and returning). Picking a specific time of day to harvest stats might give you a vague trend, but really it only gives you the trend for that time of day. The other charts can be built off of the Bungie.net playlists page, which I assume he does. At least, I hope he does.

Domino's Amazing Dog GIF: Is an amazing dog GIF.

BR starts across all of Matchmaking: Is never going to happen, whether I'm in charge or not, no matter how clever you think your avatar is. If you don't like that, I hear you can start with any weapon you want in CoDWaW, once you've leveled up enough.
 
urk said:
I'll run it by the guys today and make sure you get credit for the idea. Good lookin' out!
It's great that you guys have a huge swell of ideas flowing out of the community reservoir. It frees up more time for pizza and XBL.
 
Shishka said:
Default Foundry: Yeah, it's totally possible to replace it. However, would and should are separate issues that would require more investigation than some of us would like to believe. Another way to put it is to say that another map variant might be appropriate in some hoppers, but that the default is just fine in others.
I actually take much issue against default Foundry (power weapons shouldn't all be in the back but it's not too bad). Overall it has disappointed me though because I expected a healthy quantity of Foundry variants (made by the community or by Bungie) to eventually make their way to MM. I don't know who made default Foundry or how long it took them to do so; but IMO it would have been (and still is) a good idea/investment to let him or someone else make another variant. The foundation which foundry is built on is somewhat flawed and limiting. If that middle divider could be deleted I'd imagine it would free up the space to make more maps that played great without terrible spawn issues. Even with Foundry's limitations in mind though, there's no way Bungie can think that there are only a very select few setups of the map that are playable. That's where Foundry lets me down.

Soon we have Sandbox, and assuming it is a Foundry-like map, it's going to be in a similar situation. Despite my disappointment with Foundry I can't seem to lower my expectations of Sandbox. I'll say this again; I will be disappointed, though not terribly surprised, if when Sandbox is released there is only one map variant given how much time the map has allegedly been completed and how much value multiple variants would add to this game that's seen no new maps what will be a year. I will be even more disappointed and very surprised if there are not multiple variants (again made either by Bungie or otherwise) a couple months after Sandbox's release.

I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?
 
Shishka said:
Default Foundry: Yeah, it's totally possible to replace it. However, would and should are seperate issues that would require more investigation than some of us would like to believe. Another way to put it is to say that another map variant might be appropriate in some hoppers, but that the default is just fine in others.

There's nothing wrong with the default map per se, it does work and is functional, and like any maps it works on some hoppers, less so on others. The only reason I brought up that having the default variant was dissappointing at this point, was that Foundry itself was revealed to be a heavily customisable map that focused more on user creations that of it's own default variant.

The use of Foundry variants in some playlists (particularly MLG) has been very welcome, it would be nice to see it across more, like slayer hoppers. I usually take a gander at all the Foundry variants that pop up in matchmaking as it does bring something fresh.

A full replacement seems out of the question, fair enough, hopefully we'll we can see more variants exist side by side in future, who knows.

Shishka said:
Heavies: Changes are currently sitting on my devkit. Hint: Nothing has been removed, but spawns have been modified so some items are one-time-only. We'll see if this doesn't turn the game into Gauss Hog/Scorpion bash 2k9. The heavies variants are actually some of the least-vetoed gametypes in Squad Battle and Big Team, but some changes to the flavor wouldn't hurt, I don't think.

Good to see that you are working on changes for heavies. I would certainly like to see what you come up with, especially seeing that since it's popular it will be around for a while. I don't want to dislike heavies, I really don't, and I doubt anyone else does too.

I'm not surprised that Heavies is popular. When it first came up, I knew other people wanted to play it and my own anecdotal evidence suggested most people do. I'm actually surprised you'd be willing to touch it all because of it's popularity.

Shishka said:
Those Stats Charts: Don't take much stock in any of that guy's population charts. Even if he's spending every minute of his life noting the change in a playlist's population, there are a lot of factors he simply does not have access to (the most obvious of which being users coming, going, and returning). Picking a specific time of day to harvest stats might give you a vague trend, but really it only gives you the trend for that time of day. The other charts can be built off of the Bungie.net playlists page, which I assume he does. At least, I hope he does.

Well, you have to admit that, for those of us with an interest in statistics, these charts are probably the best we have to go on, as it would be unreasonable to expect such information from yourselves. Although, your comments should atleast stop us from placing too much weight on them.

The reason why I think they are useful to us here, is that, even if they only provide a vague insight, it's certainly better than the anecdotal evidence most people will go by and they still paint a good picture, such as the overwhelming popularity of team slayer games.

Awesome and thanks for the supplied replies.

EasyB said:
I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?

I think I stated them before, but, my expectations were that we'd have occasional new variants pop up in MM. I'd definitely like to more variants outside of MLG, even if they don't replace the default variant but exist alongside it, it would be nice seeing a fresh take on the map. I don't think Foundry lived up to my expectations in Matchmaking, in every other regard, such as user made maps and whatnot, it certainly has.

I have zero expectations for Sandbox at this moment because of the lack of any information outside of a nice sketch. I can't place expectations on a drawing. If the map turns out to be like Foundry, then certainly I would lower my expectations for it's implementation in MM whilst being very excited to see what map makers can do.
 
Shishka said:
Heavies: Changes are currently sitting on my devkit. Hint: Nothing has been removed, but spawns have been modified so some items are one-time-only. We'll see if this doesn't turn the game into Gauss Hog/Scorpion bash 2k9. The heavies variants are actually some of the least-vetoed gametypes in Squad Battle and Big Team, but some changes to the flavor wouldn't hurt, I don't think.

Glad to hear it.

BR starts across all of Matchmaking: Is never going to happen, whether I'm in charge or not, no matter how clever you think your avatar is. If you don't like that, I hear you can start with any weapon you want in CoDWaW, once you've leveled up enough.
Praise be the Gods.

Edit:

EazyB said:
I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?
I, too, was expecting that there would be multiple variations of Foundry that could be found in matchmaking. While there are some that can be found in matchmaking, the vast majority of games played are on default Foundry (from my experience). I want to see more variations of Foundry in matchmaking (I've seen A LOT of awesome/exciting ones that I wish were in matchmaking), and hope the same thing doesn't happen to Sandbox (that's assuming if it's another Forge-based map).

About Squad Battle: Eazy, I can't remember, but last night didn't we try to get a game of squad battle only to give up and go back into Social Big Team?

And nearly forgot about this:
BWU said:
And with that, we're out. Time to pop the helmet and get out from under this sweaty armor. We're heading off for a weekend of cryo, but no worries, we'll return on Monday, ready to suit up and fill you in on the latest Bungie news. Stay Tuned.
PLEASE be Sandbox. Though, it does say Bungie news.
 
backflip10019 said:
My prediction: by the next update, if there is a next update, Squad Battle is out.

I would be very sad to see it go, 6v6 Standoff is my personal favorite matchtype. But looking at the population vs rank distribution going in and you can see that there's going to be a problem.

Ranked playlists need pretty substantial populations to make it work it seems.
 
Dani said:
There's nothing wrong with the default map per se, it does work and is functional, and like any maps it works on some hoppers, less so on others. The only reason I brought up that having the default variant was dissappointing at this point, was that Foundry itself was revealed to be a heavily customisable map that focused more on user creations that of it's own default variant.

QFT

Foundry has been out for over a year now, and not having new vairants included in matchmaking is proof that it's too limiting. It's like trying to create a circle with a ruler. It can be done but it's a bitch.

Why not put the MLG variants into Team/Social slayer?

EazyB said:
The foundation which foundry is built on is somewhat flawed and limiting. If that middle divider could be deleted I'd imagine it would free up the space to make more maps that played great without terrible spawn issues.

You guys bring up a good point, something I've never thought of. Why no new Bungie-made Foundry variants? I was pumped at the idea of user-made maps. But the community wasn't up to snuff. Something I disagree with, some of the maps have been cool and worthy of at least a weekend playlist.

So why hasn't Bungie stepped up? There must've been multiple versions of Foundry before they settled on the final version.

CONTENT NOM NOM NOM NOM!!!!


Playlist stuff:

I'm content with the playlists.

Heavies is awesome, make sure you use all the extra cover and teleporters. I think Avalanche Heavy should be the new default. The extra teleporters and camo add some MGS into Halo. Although I would try and add some one ways from the base to the Key Hold on each side.
 
EazyB said:
I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?
opinions eh..
well when we were first introduced to foundry i thought it was the best thing that bungie could give us. i was extremely excited to go in and try my hand at making a couple of maps. i soon found out that while in theory foundry is a great idea, the amount of time it takes to actually create what you want greatly hinders it. Just yesterday i went into foundry with the thought of making my own sanctuary, much like eazy's smalhalla. i quickly realized that the time and effort it would take for me to create what i was envisioning was to much and ended up downloading a bunch from bnet instead (i found a pretty good one).
i guess my main complaint about foundry is not the map itself but the simplicity of the forge. i realize that bungie wanted to create something that was easily accessible to any one willing to try(unlike something like farcry) but with a couple of features i think forge would be tens times better. the first one being the ability to merge two or more objects together. now i know there are tricks to doing this (recommend forgehub's forging 101) but it would be a lot simpler if i could select the object hit x and select a mergable (pretty sure thats not a word) property. the one other feature that i would love to see in forge is similar to the "mergable" one. it is a magnetized property on objects. the ablity to stick two like objects(i.e. boxes, walls) together, making it easier to create boundaries, walls, and formations.
now i know this is all wishful thinking and actually implementing this into halo 3's forge is impossible but it's nice to dream.

i will tackle the sandbox question later
also forgive the bad grammar writing isn't my strong point
 
Cocopjojo said:
I really like the playlist. But whenever we play, we can't get matched up in it. We'll give it about five minutes of searching, and then we have to move to a Social hopper. : (
(On squad battle or RBTB)

This is one of the biggest areas of total failure in halo 3 to me. Their next game (or update to this game) needs to have rank restriction adjustments based on population counts in the playlist... finding matches in these playlists has been unacceptable. Quit designing maps requiring larger teams if you can't have a playlist support them.
 
Dirtbag said:
(On squad battle or RBTB)

This is one of the biggest areas of total failure in halo 3 to me. Their next game (or update to this game) needs to have rank restriction adjustments based on population counts in the playlist... finding matches in these playlists has been unacceptable. Quit designing maps requiring larger teams if you can't have a playlist support them.

100% agree.
 
Shishka said:
Heavies: Changes are currently sitting on my devkit. Hint: Nothing has been removed, but spawns have been modified so some items are one-time-only. We'll see if this doesn't turn the game into Gauss Hog/Scorpion bash 2k9. The heavies variants are actually some of the least-vetoed gametypes in Squad Battle and Big Team, but some changes to the flavor wouldn't hurt, I don't think.

Domino's Amazing Dog GIF: Is an amazing dog GIF.

If I was playing with friends Heavies might be fun. But no partying on campus (close NAT).
And yeah, saw that gif in the ott, tis great.

Thanks for posting Shishka.
 
hey, NOKYARD here

speaking of
Shishka said:
Foundry...map variant...Changes are currently sitting on my devkit...We'll see...one-time-only...power weapons...he simply does not have access to... has been removed
There is one weapon which i request be removed form Matchmaking.

i am talking about the Plasma Cannon in the back room of the Grifball map.

When Jack first approved my Grifball map for GBSML08 he told me to leave the Plasma Cannon in as one of the many Easter Eggs on that map (there is still one yet to be found) as he thought it would never be a factor in regular season play.

It did not take long for the tricksters to figure out a way to access it within a regular matchmaking round and start to rack up the game's only Plasma Cannon Killtrocities. At first i found this to be cute/clever, realizing that it could never be performed without the full co-operation of a party of 8. i have since been informed of a method where a team of 5 players could pull off this stunt without the other 3 players help and could be used against unsuspecting players in regular Matchmaking.

i realize you always use the current Grifball.com Map and Game Variant, but these will not be updated until the next Grifball season and i was hoping to have this small issue rectified before then, before the Plasma Cannon trick becomes too well known and starts to impact player's enjoyment.

Also, keep an eye out for the pre-release version of 'Halo 2 Done SEGMENTED' which should be floating around the studio by the time you read this. The video is proof that the time-line mentioned in the last BWU is incorrect. We prove that the complete Halo 2 (Legendary, including Armory) story takes place in fewer than 90 minutes. (ask one of the Max's)
 
EazyB said:
I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?

I really didn't have any previous expectations of Foundry, other than my expectation that some fantastic maps would come out of it. Yes, the Default Foundry sucks in almost every gametype, but it has spawned a couple of stellar maps that are really fun (specifically Onslaught, which is FANfuckingTASTIC and Amplified). However, there have also been a handful of so-so or garbage maps that have come from Foundry that are included in matchmaking (Haunted Mansion is fucking terrible, Smashed and Anvil are kind of meh).

I want more creativity, more fan favorite maps to be included in matchmaking. Smashed and Anvil are fine for what they are, but I want more.
 
No Sandbox reveal yet, and it'd usually be up by now. I don't recall them ever revealing a map on a Monday though either. I'm pretty sure urk just meant they'll be back posting news on Monday, taking a break over the weekend. You know, the normal routine. I'd like to be wrong, but I doubt it.

Oh and source video on that dog gif? :lol
 
I guess it's asking too much for an update today, Friday's was packed full. Then again, Urk or anyone, feel free to provide an update today if you want, no one will mind. =)

backflip10019 said:
:lol

I just played 4v1 ARs on Boundless and managed to go positive.

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=942099812&player=backflip10019

Awesome, when that happens to me, I have a golden rule. Take down at least one sucker every life. Works a charm. Nice to see you held up well.

Had a 6 on 1 yesterday, poor fella didn't have a chance though.
 
Kibbles said:
No Sandbox reveal yet, and it'd usually be up by now. I don't recall them ever revealing a map on a Monday though either. I'm pretty sure urk just meant they'll be back posting news on Monday, taking a break over the weekend. You know, the normal routine. I'd like to be wrong, but I doubt it.

Oh and source video on that dog gif? :lol
What would be the point of saying they would be back with more Bungie news on Monday if that is what they usually do?

Urk, please clarify.
Edit:
Captain Blood said:
Like if you are eating Domino's or Papa John's. Maybe you guys have an oven due to the large quantity of pizza you are eating and decided to go with Digiorno's ;)
Pizza Hut>>>>all of those (if only for the buffalo wings).
 
Dani said:
I guess it's asking too much for an update today, Friday's was packed full. Then again, Urk or anyone, feel free to provide an update today if you want, no one will mind. =)

Like if you are eating Domino's or Papa John's. Maybe you guys have an oven due to the large quantity of pizza you are eating and decided to go with Digiorno's ;)

Edit: I think we might need a Bungle twitter chronicling what type of pizza is currently being eaten and which correlating game is being played on xbox live.
 
EazyB said:
I'd really like to know everyone else's opinions on their previous expectations of Foundry, how it lived up to them, what their expectations of Sandbox are, and how Foundry's handling has affected their expectations (if at all)?
Foundry has been a huge missed opportunity to add much needed variety to MM, in my opinion. Thanks to this, I'm expecting the same from Sandbox (if it truly is Foundry like) as I've seen from Foundry: some cool looking stuff, but nothing that improves the MM experience.

Kibbles said:
I don't recall them ever revealing a map on a Monday though either.
Ghost Town was, I believe.

Shishka said:
BR starts across all of Matchmaking: Is never going to happen
To be clear, there's not even the possibilty of a few certain maps getting BR starts across all of matchmaking?
 
Captain Blood said:
Edit: I think we might need a Bungle twitter chronicling what type of pizza is currently being eaten and which correlating game is being played on xbox live.

Great idea, we need up to second updates for everything Bungie. Toilet flushes, game/pizza correlation, body scratching, the works!

The lack of said feature proves that Urk needs to be fired too.
 
The only thing I can think of that usually comes out later in the day related to maps is ViDocs... (like the Cold Storage one) :o Who knows...
 
Dax01 said:
I just checked: Ghost Town was revealed on a Thursday, and the other two maps on a Tuesday.
Sigh. Disappointmenton.

In other words, that's a really neat looking map you linked to. Hopefully we'll get a chance to play it in regular matchmaking playlists at some point.
 
Kibbles said:
The only thing I can think of that usually comes out later in the day related to maps is ViDocs... (like the Cold Storage one) :o Who knows...
Cold Storage is the only map to have come out on a Monday, but that was for Bungle day.

Edit: I tried to look for the actual reveal of Cold Storage, but I had a hard time finding it (couldn't find it).
 
well this is also the first times maps will be released in a different game, so I think we can throw must of the rules out the window.
 
TDG said:
Sigh. Disappointmenton.

In other words, that's a really neat looking map you linked to. Hopefully we'll get a chance to play it in regular matchmaking playlists at some point.

Wha? I play that level usually a few times a day in MM. The only map that really needs love is Cold Storage. Have never seen that outside of a few Lone Wolves and Rumble Pit matches.
 
Dani said:
Wha? I play that level usually a few times a day in MM. The only map that really needs love is Cold Storage. Have never seen that outside of a few Lone Wolves and Rumble Pit matches.
its in swat but i don't like it as a swat level
 
Dax01 said:
Cold Storage is the only map to have come out on a Monday, but that was for Bungle day.

Edit: I tried to look for the actual reveal of Cold Storage, but I had a hard time finding it (couldn't find it).
I think the ViDoc was on a Monday, but the map reveal was before that, maybe in the weekly update? *shrug* Can't remember, but it looks like we aren't getting anything today.
 
Dax01 said:
I just checked: Ghost Town was revealed on a Thursday, and the other two maps on a Tuesday.
You are incorrect about one of the other two maps.

Ghost Town was Thursday, Blackout was Tuesday, Avalanche was Monday, and the Heroic Map Pack was also Monday (and was teased the previous Friday). And Cold Storage was different because it was revealed at the MLG event.

But all of them were around or before noon Pacific.
 
Crazy Land said:
Originally Posted by BWU:
And with that, we're out. Time to pop the helmet and get out from under this sweaty armor. We're heading off for a weekend of cryo, but no worries, we'll return on Monday, ready to suit up and fill you in on the latest Bungie news. Stay Tuned.

Originally Posted by Person from Internet:
PLEASE be Sandbox. Though, it does say Bungie news.

Translation: It's the weekend, Urk will be working again on Monday.

smh@ the micro-dissection of every word and phrase

AKA: Not yet.
 
Dani said:
Wha? I play that level usually a few times a day in MM. The only map that really needs love is Cold Storage. Have never seen that outside of a few Lone Wolves and Rumble Pit matches.


Its in Ranked Team Doubles as well. I've only seen it as objective based map there though.

Edit: Talking bout Cold Storage for clarification.
 
LukeSmith said:
Translation: It's the weekend, Urk will be working again on Monday.
"Translation" sounds like "transaction," which is what has to happen in order to buy the maps.

LukeSmith said:
smh@ the micro-dissection of every word and phrase
"Dissection" could refer to the dismantling of Sandbox in order to reduce it to the "blue-grid?"

LukeSmith said:
AKA: Not yet.
Obvious reference to the video which revealed the Bubble Shield. So another reveal coming today?

It is seeming more and more likely that we'll get a Sandbox announcement later today.
 
Cocopjojo said:
"Translation" sounds like "transaction," which is what has to happen in order to buy the maps.

"Dissection" could refer to the dismantling of Sandbox in order to reduce it to the "blue-grid?"

Obvious reference to the video which revealed the Bubble Shield. So another reveal coming today?

It is seeming more and more likely that we'll get a Sandbox announcement later today.
terrain-SandboxTools.jpg


New weapons (UNSC M4 SHOVEL) and new vehicles (Type-7 TONKA) and a bucket to help carry forge items from one side of the map to the other.
 
Mr Vociferous said:
terrain-SandboxTools.jpg


New weapons (UNSC M4 SHOVEL) and new vehicles (Type-7 TONKA) and a bucket to help carry forge items from one side of the map to the other.

The M3 shovel with the leather handle that I remember was so much fucking better.
 
LukeSmith said:
The M3 shovel with the leather handle that I remember was so much fucking better.
The Type-7 TONKA is rather plain in that shot. Does the one bundled with the Halo Wars LE have racing stripes? Or, perhaps, flames?
 
Dax01 said:
Cold Storage is the only map to have come out on a Monday, but that was for Bungle day.

Edit: I tried to look for the actual reveal of Cold Storage, but I had a hard time finding it (couldn't find it).

What happens on July 7th stays on July 7th, no?
 
LukeSmith said:
Translation: It's the weekend, Urk will be working again on Monday.

smh@ the micro-dissection of every word and phrase

AKA: Not yet.
I only remembered because someone who shall remain nameless until you click on this link made a post about it. I know he was being sarcastic about the "sandbox" pictures, but that was enough for me to look back at it. I'm not the type of person who goes back and looks at every little detail.

Edit: If not now, when? If you tell me now, I will give a cookie.
Cocopjojo said:
And you said I was wrong. HA.
Domino Theory said:
What happens on July 7th stays on July 7th, no?
I hope that person you are shooting in your avatar isn't me.
 
TDG said:
To be clear, there's not even the possibilty of a few certain maps getting BR starts across all of matchmaking?

Shishka doesn't play Halo you can't expect him to know Standoff ARs sucks.

Can't Luke be in charge of the playlists? At least he appreciates a good map and the BR (and pooping on scrubs).
 
Dax01 said:
About Squad Battle: Eazy, I can't remember, but last night didn't we try to get a game of squad battle only to give up and go back into Social Big Team?
I was the highest level in that party and I'm only a 14. Matches at that level are still accessible though there will be a short wait. But when we have boosters like Omlet who is a level 30 in that playlist it is not possible to find a match.
vhfive said:
opinions eh..
I get what you're saying about the Foundry tools. They were made to be accessible yet unless the map maker's goal is to just toss scenery around at random angles, elevations, and gaps; the simplicity works completely against it. There will never be tools available so that someone can jump into an empty space and build a decent level in 2-3 hours; yet that seems to be what Bungie had in mind when they built forge. The fact is building a good level is going to be hard and time-consuming, no way around it, so design tools for those that are willing to spend 3-4 hours simply messing around with meshing, rotating around an axis, and other "complex" procedures.

Half the time I fell like I'm not working with the forge tools to make a good map but instead working against them or in spite of them. Finding ways to interlock geometry to make surfaces smooth or fill gaps that will throw off grenades. Positioning objects, saving and then restarting just so I can get an object to float in the air. I really hope Bungie has picked up on these failings, there's going into generally untreaded territory, with only a select few games doing map editors/creators so it's easy to understand how it turned out the way it did. Learn from these lessons (and from other games) and build upon them. I have faith that they're doing so because, IIRC, they've asked each community what improvements they'd like to see in forge when they feature them in Bungie Favorites.

Their specific interest in this makes me believe forge-like features will be pushed heavily in their future projects, and I couldn't be more happy about that.
 
Status
Not open for further replies.
Top Bottom