backflip10019
Member
So, umm, what am I supposed to do with an AR on Valhalla? Stand it upright and crouch so it goes straight up my ass? Shoot all the bullets into the sky while spinning around really quickly? Why do AR starts on Valhalla exist?
Whoa, what playlist has those?backflip10019 said:So, umm, what am I supposed to do with an AR on Valhalla? Stand it upright and crouch so it goes straight up my ass? Shoot all the bullets into the sky while spinning around really quickly? Why do AR starts on Valhalla exist?
Shiskabackflip10019 said:Why do AR starts on Valhalla exist?
Vallhalla should be Team Brs or (lawl) Rifles.backflip10019 said:Team Slayer, Social Slayer.![]()
I'm generally a proponent of the "it depends" mantra when it comes to AR vs BR starts. One of things it depends on is map size. AR starts on Valhalla (or any map suitable for BTB) makes no sense whatsoever. I generally romp in the BTB playlist, which is managed very well. AR starts there would give me fits.backflip10019 said:Team Slayer, Social Slayer.![]()
Matchmaking needs a lot of work. Period. Here are some examples of things that are wrong with the hoppers right now: AR starts on Valhalla, AR starts on Avalanche (Social Team DLC), redundant playlists (Social Team DLC), default Foundry (aside from the lackluster design it has three power weapons spawning at the back and has terrible spawns), use of The Pit instead of Pit Stop (especially terrible in 3 Ball matches where two different teams climb into the attics with an oddball) and much much more.Striker said:Vallhalla should be Team Brs or (lawl) Rifles.
For normal Slayer there -- its gun down the other team with Warthogs, grabs laser, seek & destroy, and rinse/repeat. Without laser and Warthog, it would be a more enjoyable contest.
Couldn't have said it better myself.Blueblur1 said:Matchmaking needs a lot of work. Period. Here are some examples of things that are wrong with the hoppers right now: AR starts on Valhalla, AR starts on Avalanche (Social Team DLC), redundant playlists (Social Team DLC), default Foundry (aside from the lackluster design it has three power weapons spawning at the back and has terrible spawns), use of The Pit instead of Pit Stop (especially terrible in 3 Ball matches where two different teams climb into the attics with an oddball) and much much more.
I'm not going to rag on Shiska because I'm sure there's more to his job than coordinating gametype and map combinations. But H3's matchmaking playlists could be a lot better with a little more work.
Oh yeah, I forgot Heavies. It needs to be reworked to be taken seriously - even as a 'for fun' gametype.
this post will be ignored and next week we will have super grifball league for dbl exp.Domino Theory said:These are the maps should be the defacto for BR starts (all the time, regardless of the player count, across all playlists and all gametypes):
Valhalla
Last Resort
Standoff
Sandtrap
Avalanche
Rat's Nest
High Ground
Narrows
Cold Storage
Isolation
Guardian
Debatable/Questionable/Confuzzled:
Pit Stop (I don't care for 'The Pit'; Pit Stop should be default in MM)
Epilogue (see above for 'Epitaph')
Construct
Blackout
Ghost Town
Foundry
Boundless (see above for 'Snowbound')
Of course, I'd rather see ALL maps across ALL gametypes and ALL playlists have BR starts (meaning BR primary w/AR secondary or AR primary w/BR secondary).
Gametypes that need to be removed (why oh why is it taking so long to remove these gametypes from MM when clearly no one is enjoying them and they're always being vetoed?):
VIP
1 sided VIP
Land Grab
GhaleonEB said:Totally OT question for anyone who's had RRoD (everyone?).
I got my system back yesterday, and it has the same serial number as the one I sent. But I had to download NXE again, reset all of the settings, etc. No big deal.
But when ever my wife or kids sign in to their profiles, all of the Arcade games turn to demos, and they can't play the games they have saved. I've found they can go into a game with my profile, and then switch, and find their saved game that way. But it's pretty annoying that they can't do anything from the dashboard. Has anyone else run into this?
Yeah, I was going to say something like that.Dirtbag said:Are you guys seriously sporting "fire shiska" avatars?
Disagree with the guy all you want, but Halo3 is still the most played game on live... so while you may nitpick his decisions (there are a few I can't stand myself), the proof is in the pudding.
Grow up.
It should be noted that although Halo 2's gametypes were in better shape at this point in the game's life than Halo 3's are at the same point, the real major reason that Halo 2 felt more diverse and fresh is something that Bungie can't help:Striker said:Think of Halo 2's setup and how everything was diverse and fresh.
Now, I'd prefer BR starts with AR back-up across all of MM, but considering that that's not going to happen, I'll say this thinking that AR starts are default and BRs will only need to be starting weapons on certain maps.Domino Theory said:These are the maps should be the defacto for BR starts (all the time, regardless of the player count, across all playlists and all gametypes):
Valhalla
Last Resort
Standoff
Sandtrap
Avalanche
Rat's Nest
High Ground
Narrows
Cold Storage
Isolation
Guardian
Debatable/Questionable/Confuzzled:
Pit Stop (I don't care for 'The Pit'; Pit Stop should be default in MM)
Epilogue (see above for 'Epitaph')
Construct
Blackout
Ghost Town
Foundry
Boundless (see above for 'Snowbound')
Of course, I'd rather see ALL maps across ALL gametypes and ALL playlists have BR starts (meaning BR primary w/AR secondary or AR primary w/BR secondary).
Gametypes that need to be removed (why oh why is it taking so long to remove these gametypes from MM when clearly no one is enjoying them and they're always being vetoed?):
VIP
1 sided VIP
Land Grab
You know, I once thought that Bungie people hung out on GAF because it was a refreshing change from the immature back-seat developers with no sense of restraint or perspective they had bitching at them non-stop on Bungie.net. Now... I guess they either do it because it's a habit, or they appreciate the tamer version of the bnet forums.Dirtbag said:Are you guys seriously sporting "fire shiska" avatars?
Disagree with the guy all you want, but Halo3 is still the most played game on live... so while you may nitpick his decisions (there are a few I can't stand myself), the proof is in the pudding.
Grow up.
this.Dirtbag said:Are you guys seriously sporting "fire shiska" avatars?
Disagree with the guy all you want, but Halo3 is still the most played game on live... so while you may nitpick his decisions (there are a few I can't stand myself), the proof is in the pudding.
Grow up.
thisDirtbag said:Are you guys seriously sporting "fire shiska" avatars?
Disagree with the guy all you want, but Halo3 is still the most played game on live... so while you may nitpick his decisions (there are a few I can't stand myself), the proof is in the pudding.
Grow up.
Sure maps could be an issue, then again, a map like Foundry can be used with more potential by adding community made or even Bungie-made creations to the lineup. Question is, what is the sheer definition of enjoyment in this? People using geo-merg, floating, objects into another, etc. work a long way.TDG said:The playlists do need a lot of work, and it's something that really should be discussed. More than tweaks are needed, major changes are needed, more gametypes need to be added, etc. However:
It should be noted that although Halo 2's gametypes were in better shape at this point in the game's life than Halo 3's are at the same point, the real major reason that Halo 2 felt more diverse and fresh is something that Bungie can't help:
This far into Halo 2's lifespan, there were I believe 19 maps free and required for matchmaking. At this point in Halo 3's lifespan, there are 14. That is a pretty big difference, especially considering that Halo 2's maps were much more varied than Halo 3's are.
That and Team Slayer Pro (normal Slayer, except BR starts with no radar; figure most here would pop a boner on that) added to Team Slayer would go along nicely, I think.I agree that VIP should be completely removed from MM, and I think that new gametypes like Team Rifles should be experimented with.
alisdair said:Team Fortress 2 is totally awesome, and actually on-topic: it's a game which is (on the 360) hindered by its terrible matchmaking, shortage of maps, and complete lack of support from the developer. People whine about Halo 3 and Shishka, but Bungie are the only FPS developer even making an effort to support their game more than a year out.
What might be difficult to understand for people who post in this thread is that not everyone likes the BR. In fact, probably the majority of people in matchmaking have melee as their tool of destruction, probably followed by AR. Whether that's the "right" way to play the game or not, there is a big portion of the userbase whose tastes have to be catered for.
Ideally I would like to see Striker's suggestions implemented. There are a few other things that I don't understand (bad Foundry maps, no good Foundry maps, radar in Snipers). But in practice, what we've got is a pretty good compromise. If you want guaranteed BR starts, why not play Squad Battle, Social BTB, Team SWAT, or MLG?
Domino Theory said:These are the maps should be the defacto for BR starts (all the time, regardless of the player count, across all playlists and all gametypes):
Valhalla
Last Resort
Standoff
Sandtrap
Avalanche
Rat's Nest
High Ground
Narrows
Cold Storage
Isolation
Guardian
Yep.alisdair said:What might be difficult to understand for people who post in this thread is that not everyone likes the BR. In fact, probably the majority of people in matchmaking have melee as their tool of destruction, probably followed by AR. Whether that's the "right" way to play the game or not, there is a big portion of the userbase whose tastes have to be catered for.
Is it really that hard to walk over to a BR spawn, hold RB, and switch out?backflip10019 said:So, umm, what am I supposed to do with an AR on Valhalla? Stand it upright and crouch so it goes straight up my ass? Shoot all the bullets into the sky while spinning around really quickly? Why do AR starts on Valhalla exist?
alisdair said:What might be difficult to understand for people who post in this thread is that not everyone likes the BR. In fact, probably the majority of people in matchmaking have melee as their tool of destruction, probably followed by AR. Whether that's the "right" way to play the game or not, there is a big portion of the userbase whose tastes have to be catered for.
Ideally I would like to see Striker's suggestions implemented. There are a few other things that I don't understand (bad Foundry maps, no good Foundry maps, radar in Snipers). But in practice, what we've got is a pretty good compromise. If you want guaranteed BR starts, why not play Squad Battle, Social BTB, Team SWAT, or MLG?
Dax01 said:Is it really that hard to walk over to a BR spawn, hold RB, and switch out?
100% agree. My complaints only stem from what can be even better. Always aiming forward, but still enjoying and appreciating what's there now.Dani said:Actually, I think the majority of player here do appreciate Halo 3's post release support. It's been great and Bungie have really shown other developers how it should be done and the results and user activity for Halo 3 speak for itself.
There's also a BR at the other end of each man cannon drop, and a couple of others in the caves. Standoff is much worse than Valhalla with AR starts, with only 4 BRs on each side, long respawn times, and a more open map.Zeouterlimits said:In Social Slayer on Vahalla (5 per team) there are only 4 BRs in the base (as I noted what happened to me (because my team were greedy bitches/didn't realise).
Zeouterlimits said:In Social Slayer on Vahalla (5 per team) there are only 4 BRs in the base (as I noted what happened to me (because my team were greedy bitches/didn't realise).
Including the one in the cave, and those at the end of each man cannon, that's seven in total. And even if you still find yourself with an AR, take the cave side over to the pelican.alisdair said:There's also a BR at the other end of each man cannon drop, and a couple of others in the caves. Standoff is much worse than Valhalla with AR starts, with only 4 BRs on each side, long respawn times, and a more open map.
alisdair said:There's also a BR at the other end of each man cannon drop, and a couple of others in the caves. Standoff is much worse than Valhalla with AR starts, with only 4 BRs on each side, long respawn times, and a more open map.
http://halostory.bungie.org/halostory.timeline.htmlKevinRo said:The main problem I have with the series is the numerous times I have to open the previous books to remember the times/dates and all the shit that happened. I've confused myself a couple of times and I had to re-read some of the old books to implant what had happened due to the fact that there are time blocks between the books that were filled in through the games.
This has been my de facto Halo story reference since I first found HBO years ago; and it'll likely remain as such until Bungie or Microsoft develops a more official translation. I really hope that someday they get an official timeline up, particularly as Microsoft begins to expand the fiction down different avenues. I noticed that Buckell's "Protocol" novel, unlike the others before it, didn't have any precise time prints before each chapters. Not sure why that was the case, but I suppose it was somewhat inevitable with the story expanding as dramatically as it is. It'd be cool for the fans to have an official point of reference with lancets gleaning facts from story bible one at a time.Louis Wu said:
Fixed.Dax01 said:Carbine needs more balls for lovemaking.
Louis Wu said:
Dax01 said:Is it really that hard to walk over to a BR spawn, hold B, and switch out?
Dani said:Anyone willing to assist?
I can't remember an instance where I was spawned in the middle of a map and "mowed down by a hog." Or, at least, I would spawn in the middle of a map and have a chance to head for cover.backflip10019 said:It is when you spawn in the middle of the map and are immediately mowed down by a hog.
With a BR, I could most likely get a few shots off on the gunner, which over the course of a battle may actually make a huge difference.
And :lol at your boner for Covies.
Dax01 said:I can't remember an instance where I was spawned in the middle of a map and "mowed down by a hog." Or, at least, I would spawn in the middle of a map and have a chance to head for cover.
Dax01 said:I really doubt it would make a difference overall.
Dax01 said:What's wrong with Covies? His "boner" for it? Lay off.
backflip10019 said:You've never spawned into Warthog fire? Strange, I feel like that happens relatively normally on larger maps.
Chance are that his driver will back off until the gunner's shield have regenerated. It's what I do when I drive someone around.If I put two shots into the gunner, that's only another 2-3 shots to take him down. Chances are that one of my teammates will take him down, therefore ending what could be a solid spree.
Good question.Kuroyume said:Why not just spawn with AR and let the BR folks go hunting for BRs since they wouldn't seem to mind?
alisdair said:What might be difficult to understand for people who post in this thread is that not everyone likes the BR. In fact, probably the majority of people in matchmaking have melee as their tool of destruction, probably followed by AR. Whether that's the "right" way to play the game or not, there is a big portion of the userbase whose tastes have to be catered for.