LukeSmith said:
I would cut off your head, Dwarf, if it stood but a little higher off the ground.
LukeSmith said:
The pistol was great and all but didn't people love it for its use in multiplayer. It wasn't that ball-bustingly amazing in campaign or fun to use. I really hope they don't try to pass it off as a huge announcement. :lolGhaleonEB said:Dunno. The M6D die-hards are a pretty intense bunch.
Falagard said:I would cut off your head, Dwarf, if it stood but a little higher off the ground.
http://www.larabie.net/gaf/luke_son_of_gloin.jpg[IMG][/QUOTE]
lmao shit just got real
Dreadnought leaves High Charity. Jumps into the Sol system near Pluto. The stuff that happens with the Chief in the comics takes place while the Dreadnought is headed from Pluto to Mars (I think you can see Mars in the comics). We don't know how it ends, but we'll find out when Uprising #4 releases; regardless, it takes nine days to get from Pluto to Mars, which is perfectly reasonable. At some point (this is just guesswork, since there aren't really any other options), Truth gets eager to get to Earth (maybe he learns new info or something about the Ark), and he makes a final, very short leap to just outside of Earth's orbit.Dax01 said:"Near relativistic speed" is in slipspace? Even not, how does it take nine days for Dreadnought to reach the outskirts of Sol to Earth? And what was the MC doing in all that time?
Cocopjojo said:Dreadnought leaves High Charity. Jumps into the Sol system near Pluto. The stuff that happens with the Chief in the comics takes place while the Dreadnought is headed from Pluto to Mars (I think you can see Mars in the comics). We don't know how it ends, but we'll find out when Uprising #4 releases; regardless, it takes nine days to get from Pluto to Mars, which is perfectly reasonable. At some point (this is just guesswork, since there aren't really any other options), Truth gets eager to get to Earth (maybe he learns new info or something about the Ark), and he makes a final, very short leap to just outside of Earth's orbit.
LukeSmith said:See, answers are never enough. They just spawn more questions.
I still think the Battle Rifle random spread of the first bullet should be between 0 and .08, not .15. When you gonna fix that?LukeSmith said:See, answers are never enough. They just spawn more questions.
GhaleonEB said:I still think the Battle Rifle random spread of the first bullet should be between 0 and .08, not .15. When you gonna fix that?
urk said:What do you mean, an African or European Swallow?
You can play that card for any game, or any expansion pack release.Domino Theory said:Why the hell are people latching onto that 3-5hrs crap? :lol
It plays for as long as you want it to play. You can't tag a number to how an individual will play a game (co-op, alone, alone with skulls, co-op with skulls, different difficulties, playing more than once for achievements).
I can't see it being passed as a big announcement, either. However, it was very effective in campaign for Halo 1. Most people enjoyed using other weapons as a chance of pace (Needler, Assault Rifle, Sniper Rifle) because of more ammo lying around (especially the Sniper).EazyB said:The pistol was great and all but didn't people love it for its use in multiplayer. It wasn't that ball-bustingly amazing in campaign or fun to use. I really hope they don't try to pass it off as a huge announcement. :lol
As Cocop stated, this will likely be explained at some point in ODST. In a way, we already have an explanation for it. The UNSC, and specifically the Office of Naval Intelligence, had good reason to determine why the Covenant attacked one location (Eastern Kenya), why they showed up with an insufficient fleet and why they were specifically looking for something = The Ark. There might be more to it than that, but I'd say that's reason enough to fire some paratroopers into the ashen wake.Son of Godzilla said:Also ODST no longer makes any sense to me. Why are there troopers dropping into the destroyed city in the first place?
It was a good move nonetheless. You wouldn't want the shock of an Elite-less enemy camp to be on day one. I thought the answer was pretty damn sound.LukeSmith said:See, answers are never enough. They just spawn more questions.
Mr Vociferous said:It was a good move nonetheless. You wouldn't want the shock of an Elite-less enemy camp to be on day one. I thought the answer was pretty damn sound.
:lolFalagard said:A thin cover over the fact that they probably don't have the AI technology in place to allow Elites to fight against player controlled characters and UNSC allies in the Halo 3 engine.
I gotta agree on this one. The long fiction explanation in the Update does not address the most important time line of all: from when Regret's ship enters slipspace to when the titular ODST emerges from his drop pod. In Halo 2, New Mombassa was crawling with Elites, and not a Brute to be found when the slipspace jump occurs. Now it's all Brutes, and the Elites are gone. The logistics of extracting every Elite from the ground operations in a contested urban environment and depositing multitudes of Brutes in their stead are formidable. And it would have to take place after the slipspace jump; who would drop them off? Truth's ship is gone.Falagard said:I think the story explanation of why there aren't any Elites in ODST is contrived drivel. If we want to really analyze the situation - we see in the teaser trailer that the ODST are dropping into orbit at the exact same time that the slipstream destroys the city. I'm going to say with absolute certainty that there'd be Elites still in the city at this point, left behind after Regret's quick escape.
Dani said::lol
It's a design choice, not a technology limitation. That's as stupid as the MLG forum bottom feeders claiming the textures stop their nade bouncing.
Besides, it makes sense to have the Brutes return, specifically if this is an expansion to Halo 3, not Halo 1. Having the same enemies makes sense. It probably also gave them time to further tweak the behaviors and AI instead of having to worry about a host of other issues that introducing elite enemies would bring.
GhaleonEB said:I gotta agree on this one. The long fiction explanation in the Update does not address the most important time line of all: from when Truth's ship enters slipspace to when the titular ODST emerges from his drop pod.
This is an entirely possible explanation, and one that is equally as possible as it having been a design decision. I doubt we'll ever know which it was.Falagard said:Theoretical situation: Let's say you're in the planning stages of ODST, and you're a game designer. You know, the guy that thinks up all the ideas, level design, encounter design, etc. You say to the engineering team "We'd like to have Elites in the game". The engineering team says "Well, we don't currently have the Elite AI set up for player encounters. We don't have all the code in place for that, and it hasn't been tested. We could spend the time adding that code, but it would take XX man hours to complete. Not only that, but you as game designers would have to spend XX man hours tweaking the AI parameters to get it working". The game designers would rather have that development time spent elsewhere, so they decide against using Elites and instead use Brutes. Or alternatively, the AI programmers are off working on other projects.
That would be six hours.urk said:You mean Regret right? The time between the slipspace jump in the skies of New Mombasa until the rookie regains consciousness?
Cocopjojo said:That would be six hours.
Let me know if you have any more questions, Eric.
Eating, pooping, peeing, sleeping. Maybe a shower?Dax01 said:"Near relativistic speed" is in slipspace? Even not, how does it take nine days for Dreadnought to reach the outskirts of Sol to Earth? And what was the MC doing in all that time?
Well, of course. The fact of the matter is that all of the Elites on Earth were let go. The economy's a bitch. It's global.Falagard said:I think the story explanation of why there aren't any Elites in ODST is contrived drivel.
In other words, the Elites hit the ground looking for the Ark as explained in Second Sunrise Over New Mombasa, but they were turned to vapor by the rupture. Waiting in the wings was Hiearchs' recommissioning of the entire Sangheili body -- the Jiralhanae segment of his fleet -- a process he had already begun with Tartarus and his minions shortly after the events of the first game as witnessed in First Strike, pgs. 338-340.For all we know the first and most important wave of Regret's invasion fleet was made entirely of Elites and those groundside were destroyed by the slipspace rupture. The second element of the fleet could conceivably be composed of Brutes, which given what we know of the hierarchy was entirely possible.
At least, as well as any plan could that involved three humans against a hundred Brutes and the combined might of two battle-ready warships. (pg. 214)
"So then," Tanner said to Higgins, "In Amber Clad goes after the damned Covenant battleship as it did an in-atmosphere Slipspace jump! Flattened New Mombassa. I don't know what those split-chinned freaks were after, but they sure didn't stick around after they found it—that's all I heard. CENTCOM channels are dropping offline. That can't be good." (pg. 204)
Yes. Fixed. I regret the error.urk said:You mean Regret right? The time between the slipspace jump in the skies of New Mombasa until the rookie regains consciousness?
moar dronesEazyB said:I'm fine with there being no elites but I really hope there are new enemy types just because I'd like to see something other than the same old set of enemies. I know it's hard to work into the "fiction" but it'd be really nice. I suppose new weapons and hopefully a vehicle or two could help but it's always neat to get to face new enemies.
Falagard said:Theoretical situation: Let's say you're in the planning stages of ODST, and you're a game designer. You know, the guy that thinks up all the ideas, level design, encounter design, etc. You say to the engineering team "We'd like to have Elites in the game". The engineering team says "Well, we don't currently have the Elite AI set up for player encounters. We don't have all the code in place for that, and it hasn't been tested. We could spend the time adding that code, but it would take XX man hours to complete. Not only that, but you as game designers would have to spend XX man hours tweaking the AI parameters to get it working". The game designers would rather have that development time spent elsewhere, so they decide against using Elites and instead use Brutes. Or alternatively, the AI programmers are off working on other projects.
xxjuicesxx said:Yes but you gotta understand that most programmers would be able to switch Brutes AI to Elite AI with a few hours or days of work. I imagine it to be a quite advanced copy and pasting and switching around/editing. After they wrote the AI they designate it to an object most likely being the Brute switching it to the Elite object would be similar.
Yes you would need new animations and visuals and sound effects. The AI is most likely also advancing from H3 to ODST too (obviously).
I'm going to go with they were left out for the reason of that's just how they wanted the story of ODST to go.
Zeouterlimits said:Also, how many Battle Rifles are in each base in Valhalla? Because on a 5 man team we spawned with ARs, my team grabbed all the BRs and anything useful while I was left 'holding the bag'.
Fun evening though, think I'll play through the campaign again.
I thought it was 4, just wanted to be sure. I believe it was vanilla Valhalla, or at least what vanilla Valhalla is now (iirc the missile pod used to be down with the sniper rifle at launch, now it's next to the main man cannon).Dani said:Four, two besides the left (or right) man-cannon and two underneath (each near the plasma pistols).
There should be one in the cave near each base, one in the middle around the big rock and a few more scattered around. Feel free to load up a map in forge or something and take a look around any level to find out the weapon placements (make sure to load the modified variants for maps that have them in use as the modified variants, eg Boundless/Snowbound, have different weapon placements in a few key areas, also, modified game types make use of variants, eg, Heavies, as do different playlists, eg, Snipers, Swat, etc).
Hah, the stuff you learn unconsciously from playing this game!
If the Elites were just going to be 'Brutes on a diet' i.e. using Brute A.I. then there would be no point, then I'd say let Bungie have more time with the Brutes.
If there were to be both Brutes & Elites as enemies in ODST then they would have to be distinguishable in how you fight them/how the battles go.
LukeSmith said:
neoism said:I'm extremely disappointed in the "No" elites to "fight" in ODST. I quote those two words however, because (sorry not sure if this has been cleared up or not). There should be elites in game still. Wouldn't they be fighting the Brutes along side you, or at least some point in the game were you see or encounter a fight with Elites and Brutes. If there not in the game at all, then that's just a bad and inconsistent decision. OK maybe if the game takes please in the the city that got esploded, "MAYBE" all of them would have been destroyed, but not every single one! I'm sure the whole game will not take place in that one city, I could be wrong. I'm OK with not fighting Elites, but for them to not be in the game at all in just stupid! Urk tell me I shouldn't be butt hurt about this.
Cocopjojo said:Voc is right; there were entire Covenant warships full of Brutes on Earth at this point, as detailed in Ghosts:
I also think that it's interesting that they were almost setting the stage for the plot of ODST:
OuterWorldVoice said:wat
http://www.larabie.net/gaf/luke_son_of_gloin.jpg
wat[/QUOTE]
I actually like that beard on Luke. Luke, grow one like that [i]now[/i].
And I didn't notice, but yeah, it's interesting how they said "no Elites to fight" instead of saying "no Elites at all."
Dax01 said:And I didn't notice, but yeah, it's interesting how they said "no Elites to fight" instead of saying "no Elites at all."
Dax01 said:Seems like the story won't disappoint.
I actually like that beard on Luke. Luke, grow one like that now.
And I didn't notice, but yeah, it's interesting how they said "no Elites to fight" instead of saying "no Elites at all."
Falagard said:This. Of course they could "cut and paste" the Brute AI to Elites, but that would be stupid.
Since no one commented on it, I'll point out that Luke was implying not to hope for the pistol.
"Do not trust to hope. It has forsaken these lands."
xxjuicesxx said:And yes I've read the AI Bungie.net publications, it was like hanging out with Captain Obvious.
Yeah, but this would make very little sense. The Rookie loses consciousness and then wakes up six hours later, both on October 20 (the same day that Regret left for Delta Halo). It's not until two weeks later - on November 3 - that the Covenant falls apart, and the Elites begin to look for allies against the Prophets. It's been implied that pretty much all of Halo 3:ODST takes place over a period of twelve hours or so: the flashbacks prior to when the Rookie wakes up, and then the several hours he spends looking for the clues which trigger these sequences. So, unless the game skips forward about two weeks - which is possible - then we won't see any Elites as allies.tahrikmili said:Curious how they say there won't be any elites 'to fight'.
It sounds a lot like you'll end up allying with them on Mombasa.
I actually find this idea very, very cool.
OuterWorldVoice said:I maek shaders.
xxjuicesxx said:Brute and Elite AI is THAT different? I call bullshit.
Both in H2 the elites and in H3 the brutes were a bit religous zealot-like sacrificing themselves for the greater good. They would either blindy march in, or give out and take damage and hide behind things. AI isn't going to change for the greater part in a semi-realistic FPS these days.
Realize that a BUNCH of the AI in Halo is just covered by difficulty levels changing damage taken, damage given, accuracy, and rate of fire.
And yes I've read the AI Bungie.net publications, it was like hanging out with Captain Obvious.