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The Official Halo 3 Thread

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I'm going to complain more about crippling DLC more! Like, how I paid for Ghost Town and Blackout, but the only chance I get to play them is either in FFA or in Ranked Squad (which is still pretty damn rare).

As stated before, DLC Slayer was an unnecessary casualty. They could have just added DLC to Ranked Big Team and called it a day.
 
PedroLumpy said:
I don't think matchmaking is bad, I'm just saying this quitting problem is a direct result of it. And if we use COD4 as an example, they have joining mid-game. Of course they don't have host migration, I imagine it would be to difficult for COD to add host migration and Halo to add joining a game in progress. But those are both choices each developer made, and they have to deal with the consequences, and not just blame the guy who doesn't want to play snipers, or endure more shield door shenanigans on snowbound etc. etc.


What do you mean they, it is the people playing that have to deal with shits like you quiting. If you don't like the randomness that is matchmaking you have options. You can play customs where you have complete control, or play some campaign where you know what you are getting.

I feel like you are kinda trolling here but I took the bait anyways.
 
I don't think people should be banned for quiting, if it's legitimate. It's their game, they paid the $60 for it. In my case I paid $159.99, plus all the map packs. If a game is fucking up, someone is sucking/suiciding/team killing thus causing us to be losing 20 to 5 after 2 minutes. I'm not playing the rest of the match. Sorry, I don't wanna waste time getting fucked over in a videogame, because 50% of Halo 3s matchmaking audience are douche bags.

If you're quitting for achievements? Pick 2 of the 3 options:

A) Fuck off
B) Eat Shit
C) Die

Everything that people are bitching about with Halo 3 could be solved. 1st give users the ability to host their own servers. By another 360, and throw in Halo 3 and have 'Host Server' option. Then let them create their own playlists so that you could play what you wanna play throughout the whole night. If Juices wants snipers all night, give him an option for Snipers, then look for Sniper matches through the entire matchmaking population, be it social, ranked, dlc, whatever. If I want to play: Team BRs on Standoff, The Pit, Guardian, Black Out, Ghost Town for a whole night I should be able to make that list, then Halo 3 should find the games for me.

Blueblur1 said:
Or just turn mah Pee Esss Thriiee and play on the PS Network.

DL Wipeout HD, tiz good.
 
fin said:
I don't think people should be banned for quiting, if it's legitimate. It's their game, they paid the $60 for it. In my case I paid $159.99, plus all the map packs. If a game is fucking up, someone is sucking/suiciding/team killing thus causing us to be losing 20 to 5 after 2 minutes. I'm not playing the rest of the match. Sorry, I don't wanna waste time getting fucked over in a videogame, because 50% of Halo 3s matchmaking audience are douche bags.

i see your point and even though i dont agree that any quitting is "legitimate"
i dont think you are the person that will get banned. its my understanding that the people getting banned are people who are quitting multiple games in a row
 
fin said:
I don't think people should be banned for quiting, if it's legitimate. It's their game, they paid the $60 for it. In my case I paid $159.99, plus all the map packs. If a game is fucking up, someone is sucking/suiciding/team killing thus causing us to be losing 20 to 5 after 2 minutes. I'm not playing the rest of the match. Sorry, I don't wanna waste time getting fucked over in a videogame, because 50% of Halo 3s matchmaking audience are douche bags.
The only person that I've heard of getting banned (and only exp banned for that matter) for quitting was DancingJesus and he was quitting out of a ton of matches on a single day. Point is, you can still quit out if something comes up and have to leave the 360 or the game is extremely unfun for whatever reason; but if you constantly do so, you gunna pay. And that's the way it should be.

If the player disagrees with the MM system then play customs or trade in Halo 3 and pick up a game without MM like... UT3. Bungie makes the rules, they have all the right to strip away your MP experience (regardless of how much cash you've thrown their way) if you're harming the experience of the 7-15 other people who also purchased the game. You bought the game knowing without doubt that there was a MM system and to think Bungie owes anything else is bonkers.
 
Better yet, give players an in-game check list. Start off with game types.

>Select the games types you like
>Team Slayer, BRs, Territories, MultiFlag, Heavies, Swords, Oddball etc
>Pick your favorate maps per gametype
>Save playlist settings as.

Go... play... have fun.

EazyB said:
Bungie makes the rules, they have all the right to strip away your MP experience (regardless of how much cash you've thrown their way) if you're harming the experience of the 7-15 other people who also purchased the game. You bought the game knowing without doubt that there was a MM system and to think Bungie owes anything else is bonkers.

IMO that's a problem, it's too controlled. Too much of a business.
 
Instead of being banned quitters should be segregated with their own... other quiters.

You should always be matched with people who have similar Finished-DNFed ratios as you. Always.

People who have good ratios should be matched with others who have the same. The power to improve your own ratio is in your hands.

Also if you quit there should be a slight delay in re-entering the matchmaking process. 2 minutes for one infraction, 5 for the next, 15 for any further infractions... and this resets every 24 hours.

That is the only just punishment.
 
fin said:
Better yet, give players an in-game check list. Start off with game types.

>Select the games types you like
>Team Slayer, BRs, Territories, MultiFlag, Heavies, Swords, Oddball etc
>Pick your favorate maps per gametype
>Save playlist settings as.
Searching for matches like this, while cool in theory, would be incredibly difficult. First of all the system would have to now find not only players with close skill levels but the other players would need similar preferences. Even then matching up a preferred gametype to a preferred map wouldn't be enough but it would also have to dynamically know how many players would work best for that specific combination before even searching for the other players.

All the while the MM system would be asking itself, "Why don't they just go into customs".

wayward archer said:
Instead of being banned quitters should be segregated with their own... other quiters.

You should always be matched with people who have similar Finished-DNFed ratios as you. Always.

People who have good ratios should be matched with others who have the same. The power to improve your own ratio is in your hands.

Also if you quit there should be a slight delay in re-entering the matchmaking process. 2 minutes for one infraction, 5 for the next, 15 for any further infractions... and this resets every 24 hours.

That is the only just punishment.
If they could implement such a system it would be perfect. Someone earlier brought up the idea of a cesspool grouping with quitters that I really liked. If anything it would show them how frustrating it is to not be able to get through a single game without half of the players dropping.

B_Rik_Schitthaus said:
Wheres BTB gone?
To DLC BTB. Same thing but with the the Legendary map pack required for optimal Avalanching.
 
fin said:
I don't think people should be banned for quiting, if it's legitimate. It's their game, they paid the $60 for it. In my case I paid $159.99, plus all the map packs. If a game is fucking up, someone is sucking/suiciding/team killing thus causing us to be losing 20 to 5 after 2 minutes. I'm not playing the rest of the match. Sorry, I don't wanna waste time getting fucked over in a videogame, because 50% of Halo 3s matchmaking audience are douche bags.
People aren't being banned for quitting. They are being banned for excessive repeated quitting in a row.

If you're quitting for achievements? Pick 2 of the 3 options:

A) Fuck off
B) Eat Shit
C) Die
Agreed.
Multiplayer achievements - great idea, terrible in practice. I hate them.. ALL of them.
Across every game.

Everything that people are bitching about with Halo 3 could be solved. 1st give users the ability to host their own servers. By another 360, and throw in Halo 3 and have 'Host Server' option. Then let them create their own playlists so that you could play what you wanna play throughout the whole night. If Juices wants snipers all night, give him an option for Snipers, then look for Sniper matches through the entire matchmaking population, be it social, ranked, dlc, whatever. If I want to play: Team BRs on Standoff, The Pit, Guardian, Black Out, Ghost Town for a whole night I should be able to make that list, then Halo 3 should find the games for me.
You make it all sound so simple, but your solution will present just as many of it's own problems (if not more) then what we have instead.
Ultimately though, it's just not the game bungie has designed.

You add custom servers at the peril of active matchmaking playlists.
I much prefer populated playlists, as we've already seen what happens when they aren't (Ranked BTB).
 
Dirtbag 504 said:
Agreed.
Multiplayer achievements - great idea, terrible in practice. I hate them.. ALL of them.
Across every game.

I don't hate them. Hate leads to suffering. But I would like to see developers utilize them to not only entice players to play their game more, but also as a way to promote wanted behavior. So often they seem to do just the opposite.

And no, that's not an excuse for players who act like asses to net achievements. Monkeys are monkeys, no matter the enclosure they fling poo from. It's just a little bit of head scratching over the often muddled manner in which achievements are earned in almost every title.
 
txlonghorn said:
What do you mean they, it is the people playing that have to deal with shits like you quiting. If you don't like the randomness that is matchmaking you have options. You can play customs where you have complete control, or play some campaign where you know what you are getting.

I mean consequences in a slightly more general sense. In that Bungie has some responsibility for creating a situation which encourages quitting. Yes the average player has to deal with the immediate consequences, but Bungie has to 'deal' with a dissatisfied playerbase, so they have consequences as well.

And it's an obvious assumption to make that I quit a lot, but I'll let you decide for sure. I quickly punched up my profile and I have 158 games played, and -11 EXP. I don't know how many quit games that is, but most are disconnects (no router for a bit) and split parties (rocket race).

Anyway can anyone tell me if there is another no radar playlist besides MLG and Swat?
 
urk said:
I don't hate them. Hate leads to suffering. But I would like to see developers utilize them to not only entice players to play their game more, but also as a way to promote wanted behavior. So often they seem to do just the opposite.

And no, that's not an excuse for players who act like asses to net achievements. Monkeys are monkeys, no matter the enclosure they fling poo from. It's just a little bit of head scratching over the often muddled manner in which achievements are earned in almost every title.

I expected more from Bungie here to be honest. Especially after they saw what happened with their sword achievement, laser double kill, mongoose spatter, etc...

I'm sure someone out there will have a good system eventually, but as long as it impacts the way the game is meant to be played for those who don't care about achievements (or already collected their achievements), I will hate them. It just wastes my time online when I want to play a match, and the other team is more interested in achieving.

I thought the Annual achievement was a stroke of genius, and I wonder how many others will agree with me on this but.....
I'd rather a game have 10 achievements worth 100 pts each - that offer up an experience like "Annual" does vs. what we have instead. Game developers take note.
50 achievements don't feel special to me, but 10 (or even less) memorable ones really do.
 
Dirtbag 504 said:
I expected more from Bungie here to be honest. Especially after they saw what happened with their sword achievement, laser double kill, mongoose spatter, etc...

I'm sure someone out there will have a good system eventually, but as long as it impacts the way the game is meant to be played for those who don't care about achievements (or already collected their achievements), I will hate them. It just wastes my time online when I want to play a match, and the other team is more interested in achieving.

I thought the Annual achievement was a stroke of genius, and I wonder how many others will agree with me on this but.....
I'd rather a game have 10 achievements worth 100 pts each - that offer up an experience like annual does vs. what we have instead.

Annual was a blast, I didn't even know there were ghosts in that level prior to the achievement. It was a unique and fresh way of doing it.
 
B_Rik_Schitthaus said:
Wheres BTB gone?
It's under the DLC category. DLC maps are heavily weighted, but Sandtrap and Valhalla are still there. It's essentially the RBTB playlist with Legendary maps required. It is gud.

And yeah, the Annual achievement was the most fun I've had in the Halo 3 campaign in months. Really fresh, epic experience. And it's on a mission I have previously disliked.
 
urk said:
I don't hate them. Hate leads to suffering. But I would like to see developers utilize them to not only entice players to play their game more, but also as a way to promote wanted behavior. So often they seem to do just the opposite.

And no, that's not an excuse for players who act like asses to net achievements. Monkeys are monkeys, no matter the enclosure they fling poo from. It's just a little bit of head scratching over the often muddled manner in which achievements are earned in almost every title.
I think the issue with multiplayer achievements is that developers haven't been that creative or are restricted by their own games. Achievements can only reward the player for doing something within the game's parameters obviously.

Certain games are restrictive as far as being creative with achievements due to the design of the game. A good example of this is the multiplayer component of Gears of War. It has very little freedom. The only achievements Epic implemented were getting kills with certain weapons, winning online matches, etc. I think multiplayer achievements can be great but it depends on the game. Generic Shooters will always have shitty multiplayer achievements because the very nature of the game is shoot, kill, win.

Halo 3 is different in that the multiplayer component is designed to be very dynamic. Dynamic in the sense that the game allows you to do many many things in the sandbox it provides. But that's a drawback in regards to achievements. For example, in a CTF match on Avalanche a player can rush the Ghost at the start and proceed to get try to get a splatter spree for the Look Both Ways achievement. But its a flag match and he's not helping his team defend the flag, recover it or get the opposing team's flag. That "freedom" benefits one person but damages the experience for everyone else.

Regardless of that example Bungie has done a good job with some of their achievements new and old. Clearly the skulls achievements were no-brainers for them. I'm sure plenty of people went after the skulls solely because of the achievement points. Afterward they might have said, "Hey, I'm gonna check out what these things do" and continued to play Campaign mode when they might have just gone back to Matchmaking or put the game back in its case on a shelf. Encouraging you to check out another aspect of the game by using achievements is a clever use of them as is using them to promote playing the game as intended.

Flag Dropped does this. It's simple and rewards players for something they should absolutely be doing in a CTF match. And Vidmaster Challenge: Annual rewards players for a challenging but still fun and harmless play through of the final level but with a twist. While its not yet achievable, Tank Dropper is another creative and simple one. It really doesn't harm anyone's experience and it might get a few people to mess around in Forge mode (no idea why this achievement wasn't something they included at launch).

Its a really difficult task to produce ideas for achievements, I'm sure. And most certainly it's even harder to implement them into the game. I wouldn't hate on them just yet because its work developers had to do. I just hope that in the future more developers try to a bit more creative even when they don't have a large palette to work with.
 
LOL at anyone getting banned in search of the oddball achievement.

I dont have it yet, but surely there will be another 3x3x3x3 oddball double xp weekend in future?

Patience pays.
 
Blueblur1 said:
I think the issue with multiplayer achievements is that developers haven't been that creative or are restricted by their own games. Achievements can only reward the player for doing something within the game's parameters obviously.

Certain games are restrictive as far as being creative with achievements due to the design of the game. A good example of this is the multiplayer component of Gears of War. It has very little freedom. The only achievements Epic implemented were getting kills with certain weapons, winning online matches, etc. I think multiplayer achievements can be great but it depends on the game. Generic Shooters will always have shitty multiplayer achievements because the very nature of the game is shoot, kill, win.

Halo 3 is different in that the multiplayer component is designed to be very dynamic. Dynamic in the sense that the game allows you to do many many things in the sandbox it provides. But that's a drawback in regards to achievements. For example, in a CTF match on Avalanche a player can rush the Ghost at the start and proceed to get try to get a splatter spree for the Look Both Ways achievement. But its a flag match and he's not helping his team defend the flag, recover it or get the opposing team's flag. That "freedom" benefits one person but damages the experience for everyone else.

Regardless of that example Bungie has done a good job with some of their achievements new and old. Clearly the skulls achievements were no-brainers for them. I'm sure plenty of people went after the skulls solely because of the achievement points. Afterward they might have said, "Hey, I'm gonna check out what these things do" and continued to play Campaign mode when they might have just gone back to Matchmaking or put the game back in its case on a shelf. Encouraging you to check out another aspect of the game by using achievements is a clever use of them as is using them to promote playing the game as intended.

Flag Dropped does this. It's simple and rewards players for something they should absolutely be doing in a CTF match. And Vidmaster Challenge: Annual rewards players for a challenging but still fun and harmless play through of the final level but with a twist. While its not yet achievable, Tank Dropper is another creative and simple one. It really doesn't harm anyone's experience and it might get a few people to mess around in Forge mode (no idea why this achievement wasn't something they included at launch).

Its a really difficult task to produce ideas for achievements, I'm sure. And most certainly it's even harder to implement them into the game. I wouldn't hate on them just yet because its work developers had to do. I just hope that in the future more developers try to a bit more creative even when they don't have a large palette to work with.

Good post, I completely agree.

I think developers should take a look at Geometry Wars 2's achievements; they are brilliant, simple and fun.

Hopefully with the Vid-Master Challenges we'll get some more creative achievements that 1. Promote good behavior 2. Are fun to get
 
Dani said:
LOL at anyone getting banned in search of the oddball achievement.

I dont have it yet, but surely there will be another 3x3x3x3 oddball double xp weekend in future?

Patience pays.

Naturally. Further, Oddball on Legendary maps will see a higher weighting across the board in October. However, that won't stop people that are getting banned for filling their lobbies with unmanned controllers from getting banned.
 
Dirtbag 504 said:
You add custom servers at the peril of active matchmaking playlists.
I much prefer populated playlists, as we've already seen what happens when they aren't (Ranked BTB).

I'm starting to get sick of 'Playlists'. Playlists as they are now, act like strict menu. You have to eat what's on it. I wanna mix and match my food, and eat what I want.
 
I think the playlists right now suck and I never get what I want. For the love of god man, turn off snipers in team slayer games. You eschew the virtues of "the sandbox" as your reason for not bringing back the halo 1 pistol (which I wholeheartedly agree with) but then you make playlists that just give me just a sniper rifle and a pistol...
 
Phatcorns said:
I think the playlists right now suck and I never get what I want. For the love of god man, turn off snipers in team slayer games. You eschew the virtues of "the sandbox" as your reason for not bringing back the halo 1 pistol (which I wholeheartedly agree with) but then you make playlists that just give me just a sniper rifle and a pistol...

I know its been harped on a hundred times in here but if Bungie just added a Snipers Playlist,

A.The people who want Sniper games would have a place to go (One of the most popular gametypes in Halo 2)

And

B.The people who don't want it, won't run into it

As for DLC, where can I play Ghost Town on a team? I don't enjoy FFA..

DLC Slayer > DLC FFA
 
DancingJesus said:
I know its been harped on a hundred times in here but if Bungie just added a Snipers Playlist,

A.The people who want Sniper games would have a place to go (One of the most popular gametypes in Halo 2)

And

B.The people who don't want it, won't run into it
To be honest, I hate getting Snipers in Matchmaking. Unfortunately, I can only represent a handful of people and not the other 609,905 unique players that have been in Matchmaking in the last 24 hours.
 
I can't believe some of you care so much about achievements, enough so that it would get you banned. :lol

Achievements are without a doubt, the worst thing added to this gen of gaming, right along with waggle.
 
DancingJesus said:
I know its been harped on a hundred times in here but if Bungie just added a Snipers Playlist,

A.The people who want Sniper games would have a place to go (One of the most popular gametypes in Halo 2)
.
 
fin said:
I'm starting to get sick of 'Playlists'. Playlists as they are now, act like strict menu. You have to eat what's on it. I wanna mix and match my food, and eat what I want.

Then you can throw out a fair ranking system, and matches made on that skill level.
It all has an effect on each other. Playlists give the game so much more longevity than most of you realize.

Counterstrike - De_DUST
Team Fortress - 2Fort


just think about it.
 
Blueblur1 said:
To be honest, I hate getting Snipers in Matchmaking.

I don't hate it, but I perfer when I'm the only one that has a sniper. Not eveyone.

Dirtbag 504 said:
Then you can throw out a fair ranking system, and matches made on that skill level.

The ranking system could be the same. Wins vs Loses. Your rank doesn't determine a 'fair' match. Your network connection does.

I think allowing users to make their own playlists would provide more longevity and creativity than Shiska or the enitre Bungie Army.
 
Naturally. Further, Oddball on Legendary maps will see a higher weighting across the board in October.

Out of curiosity, what is the current weighting for it in FFA?

However, that won't stop people that are getting banned for filling their lobbies with unmanned controllers from getting banned.

Honestly, some people just don't think.

Hypothetically speaking of course, all you have to do is get seven friends into DLC FFA (which is allowed by Bungie's own admission), play normally til oddball comes up, when it does show up, each get your three kills or whatever, and finish normally.

Banhammer for boosting for EXP (supposedly of course, I don't know the specifics) avoided.
 
I would just like to make it known that you can't switch vehicles when trying to get the splatter spree achievement. I ran over a mongoose with 2 people on it in a warthog then proceeded to get into a ghost and run over 4 more people. This was in a game of 2 flag on Avalanche which turned into 8 v 2 after a couple of minutes (guess which side I was on...). There is a possibility that the second death on the mongoose didn't count as a splatter for some reason, but I was too annoyed to go look at the video.
 
Dirtbag 504 said:
Then you can throw out a fair ranking system, and matches made on that skill level.
It all has an effect on each other. Playlists give the game so much more longevity than most of you realize.

Counterstrike - De_DUST
Team Fortress - 2Fort


just think about it.

he_glass
mariokart


lawl :)

I hate all this bitching and complaining, but it's pretty justified for the most part...it just feels like playlists don't work sometimes. Although I guess most of it is part luck, because when we do wanna play stuff we feel cheated that it never came up. But when we are just playing to play the game we're never disappointed because it's just a game.
 
fin said:
The ranking system could be the same. Wins vs Loses. Your rank doesn't determine a 'fair' match. Your network connection does.

I think allowing users to make their own playlists would provide more longevity and creativity than Shiska or the enitre Bungie Army.

You can easily break the ranking system by setting up your own servers and stacking teams how you want them. Then you play the same opponents over and over and have basically broken the way rank works.

You're not offering up a solution, just the same set of problems that has plagued server based pc games since they got started.

The way matchmaking is setup now, you get a focus on 'the match' and not a custom game-like environment where people drop in and out with no remorse, which always happens on server based games... No thanks.

If you are proposing a system that allows you to form a party / pick your gametype and match / then search for opponents looking for the same exact thing... and you can't see how that would be a huge mistake to skill based ranking, time to find a match, and just finding games at odd hours of the night.. then I really don't know what else to say.

The two systems can't exist together. I just dont think even the mighty halo population could support matchmaking playlists and user-hoster server based games together. Its one or the other. You just water down the experience having them both.. its one or the other.
 
I hate Bungie for putting in these stupid online legendary map achievements. It's so frustrating to play games now with all the retards.
 
Hero said:
I hate Bungie for putting in these stupid online legendary map achievements. It's so frustrating to play games now with all the retards.

Bungie didn't create them and neither did these new achievements. They have always been around. Now, less so.
 
Dani said:
Bungie didn't create them and neither did these new achievements. They have always been around. Now, less so.

huh?

EDIT:Oh the 'idiots' have always been around. I read it like the 'achievements' have always been around / bungie didnt create them. Got it now.
 
Hero said:
I hate Bungie for putting in these stupid online legendary map achievements. It's so frustrating to play games now with all the retards.

It is fun killing people that are trying to get Achievements. Generally it is extremely easy to win a game were half of them are Achievement hunting.
 
MiloFoxburr said:
It is fun killing people that are trying to get Achievements. Generally it is extremely easy to win a game were half of them are Achievement hunting.

Don't be an enabler for the sake of liking bungie.
I love bungie just fine, and I think its a stupid decision.
 
Ramirez said:
I can't believe some of you care so much about achievements, enough so that it would get you banned. :lol

Achievements are without a doubt, the worst thing added to this gen of gaming, right along with waggle.
Clearly this is your opinion and I respect it, but Nintendo has made millions and "waggle" is fantastic when implemented in a fun and clever way. Plus, achievement points makes gamers play games they might have never even touched and encourages some gamers to choose the Xbox 360 version over the PS3 version of new multiplatform releases.

Money talks.
 
Dani said:
Bungie didn't create them and neither did these new achievements. They have always been around. Now, less so.

Whether you agree with it or not, Bungie has encouraged people to go out of their way to get them. Have you ever got a splatter spree on a Avalanche game without intentionally trying to get it? Of course not.

The lesson to be learned is to just play the damn game and have fun. :/
 
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