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The Official Halo 3 Thread

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xxjuicesxx said:
They used to use Mythica.org which was just amazing. Sadly Mythica.org stopped hosting videos. Now they mostly use filefront which is hit or miss.

That's the one! When did they stop?

edit: Feb of this year.


Louis Wu said:
Halo3Forum.com mostly uses FileFront.

I've never uploaded to it - but I find it pretty convenient as a downloader/watcher.

FileFront is the Ziff Davis site? I use that one as well. Uploading pictures is really quick, never tried videos though.
 
fin said:
That's the one! When did they stop?




FileFront is the Ziff Davis site? I use that one as well. Uploading pictures is really quick, never tried videos though.

Feb' 07? Sad day. Had crazy fast speeds and stream or download option. Anonymous or member uploads. It was solely for Halo too.
 
I think I might have a solution, but I'm currently in talks with management to ensure they will allow gaming video upload.
 
xxjuicesxx said:
Feb' 07? Sad day. Had crazy fast speeds and stream or download option. Anonymous or member uploads. It was solely for Halo too.

February 29 2008. That would've been perfect for us.

Perhaps Bungie will have a solution for us sometime soon? Halo 3 video section in Bnet?
 
fin said:
February 29 2008. That would've been perfect for us.

Perhaps Bungie will have a solution for us sometime soon? Halo 3 video section in Bnet?

This would be awesome, but the ridiculous amount of videos that would have to hosted by the site makes it almost impossible I think.
 
Cap7ain Blood said:
This would be awesome, but the ridiculous amount of videos that would have to hosted by the site makes it almost impossible I think.
Yeah, resources to render them out, much less make them available for download, probably is out of this world.
 
urk said:
Yeah, the video quality on Youtube has improved quite a bit. Still, I'm gonna see if I can't find a better solution and put a moratorium on requests for now. I tested out a very small video (less than twenty seconds) and it took over five minutes to upload to Youtube. It doesn't sound like a lot of time, but trust me, it adds up quick when you have a pile of videos to get through.

I've had a few suggestions so far, but nothing that looks very promising.

:(
Sadface. Why is it that Bungie can't let us download our videos from Bungie.net on to our computer?

Oh and:
http://live.xbox.com/en-US/profile/profile.aspx?GamerTag=Dax

:(
 
swander said:
Six sniper games in a row on Team Slayer
not fun

I'm absolutely SICK of sniper games on Halo. I will leave before the game even starts, making it 3 on 4. Me not being there means less kills for the enemy so I'm practically doing my team a favor :)

Speaking of Team Slayer, if you leave before the game starts (instead of quitting out during the match) will you rank down? I only leave in social matches.
 
Ah...played Halo 3 for the first time in 70 days (MGS4, etc, etc). Despite having to play Shotty Snipes (ugh) it was like taking a warm bath after being in the woods for many days. It's remarkable just how solid the core gameplay of Halo 3 really is. No other FPS on the market FEELS as good to me.
 
GhaleonEB said:
Yeah, resources to render them out, much less make them available for download, probably is out of this world.

Maybe if MS engineers could get the Halo 3 engine running in IE? It's a possiblility
, in the year 2077.
 
Dax01 said:
Why is it that Bungie can't let us download our videos from Bungie.net on to our computer?

Saved Films aren't actually frame by frame captures. They're better. The game saves the code and allows you to "replay" it with the engine, which in turn gives you the ability to do all the fancy editing and camera work you love so much. ;)

If Bungie wants to hand me the engine and a devkit, I'm sure I could work up a system that would automate the capture process, but yeah, it would be monumentally taxing to handle thousands of video requests at any resolution and the bandwidth needed to serve them up for all of the Halo community, or even a small section, would be enormous.
 
urk said:
If Bungie wants to hand me the engine and a devkit, I'm sure I could work up a system that would automate the capture process, but yeah, it would be monumentally taxing to handle thousands of video requests at any resolution and the bandwidth needed to serve them up for all of the Halo community, or even a small section, would be enormous.

Did Skate display replays as rendered video files or game code? Either way it was pretty cool. EA had a Skate Youtube-like site that you could upload your videos to for free. Being able to post videos on message boards calling out people to match tricks was really cool. But the Skate community is probably alot smaller than the Halo.
 
Cap7ain Blood said:
Notice that Frankie had the most kills on the winning team, and the kid saying this is a MUST youtube hahahhahaha


Every dog has his day.

Also, Yotube [sic] comments > Basho Haiku.
 
But are the replays saved on your 360 hard drive a video render or saved gamplay data. I guess this isn't just for Skate, but all replays in videogames in general.
 
fin said:
But are the replays saved on your 360 hard drive a video render or saved gamplay data. I guess this isn't just for Skate, but all replays in videogames in general.

Not a clue. I would assume code.
 
fin said:
But are the replays saved on your 360 hard drive a video render or saved gamplay data. I guess this isn't just for Skate, but all replays in videogames in general.

No clue what Skate and the other EA sports games do - we aren't saving the rendered out films to your box, though. We're just saving the data that the engine re-renders when you watch it - in simple terms.
 
Dax01 said:

Saved Films on your HDD aren't films in their Saved Film forms. In the simplest and most mundane terms, they are just data points. Then, when the Halo Engine processes them (when you go to watch a film), the data points tell the engine what happened and the film is recreated.

This is old news, right?
 
GhaleonEB said:
It's game data, not video.

LukeSmith said:
Saved Films on your HDD aren't films in their Saved Film forms. In the simplest and most mundane terms, they are just data points. Then, when the Halo Engine processes them (when you go to watch a film), the data points tell the engine what happened and the film is recreated.

This is old news, right?

Sarcasm is a funny thing.
 
GhaleonEB said:
But they're only two megs!
porkins.jpg
 
urk said:
Saved Films aren't actually frame by frame captures. They're better. The game saves the code and allows you to "replay" it with the engine, which in turn gives you the ability to do all the fancy editing and camera work you love so much. ;)

If Bungie wants to hand me the engine and a devkit, I'm sure I could work up a system that would automate the capture process, but yeah, it would be monumentally taxing to handle thousands of video requests at any resolution and the bandwidth needed to serve them up for all of the Halo community, or even a small section, would be enormous.

Right, but they could have taken the same route as Skate did as a secondary option. For example, in addition to sharing saved films as you do now, you could then have an option to convert to a movie file and upload it to the Interwebs. That would involve playing through the original "code" version of the film and taking screenshots at specific intervals, assembling it into a movie and running it through an encoding process to compress it to some codec.

Those files would obviously be huge, so storing on Bungie.net might not have been an option... or perhaps you could only store a single file and then it'd be up to you to download it off Bungie.net and put it up someplace else.

Anyhow, this would have been an amazing option.
 
Falagard said:
Those files would obviously be huge, so storing on Bungie.net might not have been an option...

For most files of any length, storing on your 360 hard drive wouldn't be an option, even if you could render it out without dropping frames. The raw files are friggin' huge.
 
urk said:
For most files of any length, storing on your 360 hard drive wouldn't be an option, even if you could render it out without dropping frames. The raw files are friggin' huge.

Depends entirely on what resolution you're rendering at. Skate does it at a lower resolution, which would be fine for 90% of file sharing where people just want an easy way to share cool videos.

Also, it doesn't have to render without dropping frames - as playback speed doesn't matter. Each rendered frame could take 30 seconds to render, but the playback of the simulation is always advanced as if it were running at 30 fps. Then when you put the images together and play it back at 30 fps it looks like it's running at that speed.
 
Falagard said:
Depends entirely on what resolution you're rendering at. Skate does it at a lower resolution, which would be fine for 90% of file sharing where people just want an easy way to share cool videos.

Also, it doesn't have to render without dropping frames - as playback speed doesn't matter. Each rendered frame could take 30 seconds to render, but the playback of the simulation is always advanced as if it were running at 30 fps. Then when you put the images together and play it back at 30 fps it looks like it's running at that speed.
I think the real issue is the sheer volume. Even now, the resources to do even low-res video conversion and hosting for Halo 3 would be tremendous. IIRC, when Bungie ran the Halo 3 Beta, they had to triple their back-end servers to support file sharing because it was more popular than they expected. And there's still over 800,000 people a day playing the game, and a fair number would be submitting clips immidiately. The videos would be in the millions within a week. Hell, I've got about 40 I'd send in, myself.

How many videos did Skate ever put out on the web? (Serious question, I have no idea.)
 
Falagard said:
Depends entirely on what resolution you're rendering at. Skate does it at a lower resolution, which would be fine for 90% of file sharing where people just want an easy way to share cool videos.

Also, it doesn't have to render without dropping frames - as playback speed doesn't matter. Each rendered frame could take 30 seconds to render, but the playback of the simulation is always advanced as if it were running at 30 fps. Then when you put the images together and play it back at 30 fps it looks like it's running at that speed.

Oh, I see what you are saying. I wonder how Skate tackles it though. I would imagine the code is what's being uploaded to EA and some back end system is doing all the rendering outside of teh 360 environment. Would be much easier that way. Code gets exported from 360 and loaded onto a much more powerful hardware platform running the game engine where it is then captured and uploaded automatically.
 
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