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The Official Halo 3 Thread

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Dax01 said:
Then what would explain the other instance?
He thought he heard/saw a beam rifle or its beam, and his mind filled in the rest perhaps.

The only thing lag might have covered up would have been the player having both a Sniper Rifle and a Beam Rifle. Person A switches to his Beam Rifle, fires, the weapon switch doesn't get across to your friend's box but the firing does. Really unlikely, though.
 
Botolf said:
What I'm saying is that the weapon itself was poorly designed. It was far too easy to use effectively. It's skill ceiling was basically on the floor. It had huge rewards with virtually nonexistent risks.
Ahh, I agree that it could have been better, but what they did in Halo 3 was stupid. Perhaps making the lock-on time longer and making the rockets less manuverable (sp) would have made it much better (in terms of balance).
 
Stormtrooper30 said:
Ahh, I agree that it could have been better, but what they did in Halo 3 was stupid. Perhaps making the lock-on time longer and making the rockets less manuverable (sp) would have made it much better (in terms of balance).
I'm one of those players that love the Halo 1 & Halo 3 style rockets. Lock-on weapons are fun, but I prefer it if they're not in mah Rawket Lawnchair.
 
Stormtrooper30 said:
This is a big thing that I think Bungie did just to say that there were 3 more new weapons in Halo 3.
I think there's ample room to debate the effectiveness of the balance between the three anti-vehicle weapons. (I think the vehicle-infantry balance is just about perfect, and the laser/rocket/missile pod separation of duties is a big part of that). However, I always hesitate to infer Bungie's intentions in an given decision, unless I have good reason to. In this case, Bungie knew the sandbox in Halo 2 was broken, and a big part of it was the infantry-vehicle balance. The rocket launcher in Halo 2 was simply not well balanced against the vehicles.

I wish the article was still online, but Edge has pulled their January 2007 article about Bungie; the one with the famous "we screwed up Halo 2" quote. It's offline now, and I can't find it anywhere else. But one section had (I think) Jaime talking about the Halo 2 sandbox and what they were doing to fix it, and specifically addressed the rocket launcher. He rather cryptically (it was before anything other than the announcement trailer was shown) said fixing the Halo 2 rocket launcher required a two-part solution. Come the Beta, we see the two parts are the laser and the missile pod.

So we can argue the merits of the split between those three weapons, but dismissing the intent as being just something to throw more weapons in the game is, to be blunt, pretty stupid. It's never been how Bungie works and they've been explicit that it certainly wasn't here.
 
Dax01 said:
He also claims that in a previous game, he was hit in the back with a sniper bullet and when he went back and look at the video, the video showed that it was a BR that hit him in the back.
I say he saw/heard something that wasn't there, he says it was lag.
your friend sounds like he is either a liar or an idiot
 
They oft spoke about equipment playing a big factor in vehicles, as well (Trip Mine was great in beta).

Since then, all we get now are Regen, Bubble Shield, Power Drainer, and an occasional Grav Lift. Little to none of Flare, Radar Jammer, and Trip Mine.

Things may seem great on paper, or in theory (see Spartan Laser), but since two years have passed, it just seems like either they are broke or are neglected to be fixed.
 
Louis Wu said:
I've seen a boatload of films of multiple kills with a single sniper bullet. (2 is common, but 3 and 4 have both been seen multiple times.)

So... with perfect luck and perfct shots fired, the sniper is 48 kills.

Just sayin...

:D
You are absolutely right :p

Since we are talking about the perfect conditions. A sniper could have 20 bullets, 4 kills with 1 bullet makes it an 80kill weapon. :O
 
GhaleonEB said:
I wish the article was still online, but Edge has pulled their January 2007 article about Bungie; the one with the famous "we screwed up Halo 2" quote. It's offline now, and I can't find it anywhere else. But one section had (I think) Jaime talking about the Halo 2 sandbox and what they were doing to fix it, and specifically addressed the rocket launcher. He rather cryptically (it was before anything other than the announcement trailer was shown) said fixing the Halo 2 rocket launcher required a two-part solution. Come the Beta, we see the two parts are the laser and the missile pod.
I think you might be confusing this article for a different one... I couldn't find a passage like this in the article in question:

http://halo.bungie.org/pressscans/edge_online_012007/

(I just skimmed it, though; I might have missed something.)
 
GhaleonEB said:
So we can argue the merits of the split between those three weapons, but dismissing the intent as being just something to throw more weapons in the game is, to be blunt, pretty stupid. It's never been how Bungie works and they've been explicit that it certainly wasn't here.
Reguardless of their intentions, I don't think that including the anti-vehicle weapons was a smart move. I mean, the laser pretty much owns everything. The missle pod is near useless. I do like the rocket though. I think it works well in all of the Halo games.
 
Stormtrooper30 said:
Reguardless of their intentions, I don't think that including the anti-vehicle weapons was a smart move. I mean, the laser pretty much owns everything. The missle pod is near useless. I do like the rocket though. I think it works well in all of the Halo games.
Disagree on all counts, but I don't have it in me to argue it all out. :lol

They have discrete purposes and while I do think the laser is a touch too easy to toast warthogs with, in general I think it's a pretty well balanced weapon. And if you think the missile pod is near worthless....you're doing it wrong. :p

I think the quote I'm looking for is in a 1up interview.
 
The laser is absolute dog shit. Unless there are gauss hogs or tanks than there are plenty of ways of taking out a vehicle that actually takes some effort. That said the rockets in H2 were too powerful as well, much more overpowered than the laser in H3. The laser is stupidly powerful at taking out vehicles, and decent at sniping people, almost worthless at close range. The H2 rockets were great at taking vehicles out while still being a devastating weapon at close to somewhat distant range. Bungie woulda had the H3 balance so right if they'd kept the laser in SP only.
 
GhaleonEB said:
Disagree on all counts, but I don't have it in me to argue it all out. :lol

They have discrete purposes and while I do think the laser is a touch too easy to toast warthogs with, in general I think it's a pretty well balanced weapon. And if you think the missile pod is near worthless....you're doing it wrong. :p

I think the quote I'm looking for is in a 1up interview.
I faintly remember the article you are talking about. It's from a long time ago.

I dunno, I just think Bungie went overkill with the anti-vehicle stuff in Halo 3:
Plasmas/Spikes
Plasma Pistol
Power Drain
Trip Mine
Missle Pod
Laser
Rocket
Brute Shot

In Halo 2, it was only Rockets, plasmas, and the Brute shot. It's very excessive and not needed at all in Halo 3. I would like to see more use of the Trip mine and other anti-vehicle things in Halo 3. Either the missle pod or the Laser could have been removed and there would still be plenty of anti vehicle weapons.
 
Brute Shot from Halo 3 is deadly, and very effective. Halo 2's had to take work to practice and perform well at, especially if you're trying to trip a Warthog that's rounding the bases in Coagulation or other maps.

Plasma sticks and Rockets were the primary source of destroying an enemy Warthog or Ghost. Wraith's were the same way, but were easier to jack on maps like Terminal.
 
Dax01 said:
I was playing Team Slayer with a friend and he claims that he saw and heard a beam rifle shot coming out of a human sniper rifle. We've been playing TS all day, so there hasn't been any case of a beam rifle in any other game. Would lag cause him to see something like this?
Dax01 said:
He also claims that in a previous game, he was hit in the back with a sniper bullet and when he went back and look at the video, the video showed that it was a BR that hit him in the back.
Tell your friend to stop dropping acid before Halo 3 games.
 
Stormtrooper30 said:
I faintly remember the article you are talking about. It's from a long time ago.

I dunno, I just think Bungie went overkill with the anti-vehicle stuff in Halo 3:
Plasmas/Spikes - One stick on a new vehicle won't kill; must damage or stick it first.
Plasma Pistol - Disables, but doesn't destroy.
Power Drain - Likewise, disables but doesn't destroy.
Trip Mine - Similar damage to a stick - new vehicles survive impact. Limited radius.
Missle Pod - Wide turning radius; Hog/Banshee can drive circles around user and survive.
Laser - Yup, it's a killer.
Rocket - Smallish blast radius; slow travel time.
Brute Shot - Rolls but doesn't destroy vehicles easily; a full clip won't destroy a new Warthog.

In Halo 2, it was only Rockets, plasmas, and the Brute shot. It's very excessive and not needed at all in Halo 3. I would like to see more use of the Trip mine and other anti-vehicle things in Halo 3. Either the missle pod or the Laser could have been removed and there would still be plenty of anti vehicle weapons.
True, but not all of those anti-vehicle weapons kill instantly, as did the crazy homing of the rocket launcher in Halo 2. Bungie added a lot of ways to engage vehicles, but only a couple of them destroy new ones on impact (laser, rockets). And most have special purposes and limited ranges. Running around with plasma grenades, a brute shot and a plasma pistol is NOT a guarantee of success against a Banshee/Warthog.

All that said, I do agree the laser is too easy to toast vehicles at long range with, but not by much. I think the removal of the scope would be sufficient to balance it out.

Curious to see where the sandbox goes with Reach. They can't just keep expanding it, as Halo 3's is already pretty bursting (and as you've noted, some things are even redundant).
 
GhaleonEB said:
Curious to see where the sandbox goes with Reach. They can't just keep expanding it, as Halo 3's is already pretty bursting (and as you've noted, some things are even redundant).
Same here. I'm hoping for refinements of current weapons or even removing some of them. It's before the events in Halo, so I'm hoping they go back to a more Halo CE weapon set. (moar warthogs plz)
 
Stormtrooper30 said:
Reguardless of their intentions, I don't think that including the anti-vehicle weapons was a smart move. I mean, the laser pretty much owns everything. The missle pod is near useless. I do like the rocket though. I think it works well in all of the Halo games.


Missile Pod is ESSENTIAL on Valhalla for pwning Banshees and I use it a TON on construct against teams on top and bottom floor and it's VERY effective.
 
OuterWorldVoice said:
Missile Pod is ESSENTIAL on Valhalla for pwning Banshees and I use it a TON on construct against teams on top and bottom floor and it's VERY effective.
Real men beat Banshees with needlers.

I played a guy on Construct a long time ago that got an overkill/extermination on us with a missle pod... it was not good times.
 
OuterWorldVoice said:
Missile Pod is ESSENTIAL on Valhalla for pwning Banshees and I use it a TON on construct against teams on top and bottom floor and it's VERY effective.

At first I was like :) then i was like :/
 
The infantry versus vehicle balance and the lack of clearly defined roles (classes) is part of the magic that makes Halo 3 multiplayer so damn fun and accessible.

There have been too many times that I've played other multiplayer versus games where I find myself facing off against a vehicle and have ZERO options to take the thing down because I didn't make the choice to spawn as the anti-vehicle class, or didn't have the luck of the draw to coordinate three other pub players into some coordinated attack.

As it is, Halo 3 multi is incredibly balanced for most situations, and while there are quite a few ways to take vehicles on as infantry, few of those options are available to you at any given time, and none of the anti-vehicle weapons last for long. Most of the equipment and weaponry are very situational, and only serve to balance the playing field a bit. You still have to take advantage of the opportunities opened up by Power Drains or charged shots with the plasma pistol.

I may be biased today though - got several kills from trip-mines in my matches. Damn near deafened my party screaming from joy. :)

Agree on the Spartan laser concern. I suck at sniping but I've been able to take infantry down at extreme range with that puppy pretty easily. Easier than sniping, for me anyway. But your mileage may vary.
 
OuterWorldVoice said:
Missile Pod is ESSENTIAL on Valhalla for pwning Banshees and I use it a TON on construct against teams on top and bottom floor and it's VERY effective.
I wish the missile pod was replaced with more frequent plasma pistols and rockets on vehicle maps.

I <3 Plasma pistol vs. vehicles
 
NullPointer said:
The infantry versus vehicle balance and the lack of clearly defined roles (classes) is part of the magic that makes Halo 3 multiplayer so damn fun and accessible.
I totally agree. But at the same time I've been playing iterations of a similar experience since CE so I really wanna see something totally different with Reach. Class-based doesn't sound that appealing to me but maybe they can still deliver something I enjoy in that framework.
 
EazyB said:
I totally agree. But at the same time I've been playing iterations of a similar experience since CE so I really wanna see something totally different with Reach. Class-based doesn't sound that appealing to me but maybe they can still deliver something I enjoy in that framework.

I kind of envy you that experience. I've only gotten into Halo multiplayer with Halo 3, and the more I play other online games, the more I get frustrated with choices modern shooter games are making - more hardcore team/clan focus, more class based, more vehicle focused, catering exclusively to the ultra competitive K/D ratio crowd. etc.

Halo 3 is kind of a hybrid where you can get large vehicle and infantry battles but at the same time each time you spawn, you start off with almost the same bag of tricks at your disposal as everybody else, and where a single player can turn the tide of a battle.

If Reach does go class based I just hope that it isn't so rigid along the lines of Team Fortress. Give each player the full bag of tricks, but give specific classes a greater aptitiude at their role. Rock/Paper/Scissors design is too much of a zero sum game. Win or lose you should always have fun, and not have that taken from you by just being the wrong class at the wrong time.
 
So I just got into SWAT...played 12 games and won 10. A buddy of mine also started playing around game 5. So the two of us are pretty solid at swat but would like to find another couple guys/girls to round out a team. Currently SWAT level is around 10 overall levels are 45 and 37...would like to push for a 50.

Any takers?
 
Nutter said:
You are absolutely right :p

Since we are talking about the perfect conditions. A sniper could have 20 bullets, 4 kills with 1 bullet makes it an 80kill weapon. :O
Exactly! But those perfect conditions will never e realized. You have more ammo in a sniper than a splaser, and most teams won't file three people into each hog, so you get let's say a double or triple, then you either wait til it respawns which is super ineffective, or kill individual people, which brings your kills to like, 7 or 8. A sniper can easily get that and more.
 
I want a remake of Blood Gulch/Coagulation at night. Speaking of which, I would love to see the return of night vision in HALO Reach. It's been too damn long.
 
Scullibundo said:
I want a remake of Blood Gulch/Coagulation at night. Speaking of which, I would love to see the return of night vision in HALO Reach. It's been too damn long.

Hmm, reminds me of that artwork of Valhalla at night.

Anyways, a little intro: I've been following this thread for quite some time now actually, its great to finally be able to post. Been playing since Halo 1, and stuck to it for the atmosphere and story (even with its quirks...). Even though I don't play much, I'd love to join you guys sometime, what was that common gaf gt?

Oh yeah, leave me some space at the kids table :lol
 
Biscuits said:
Hmm, reminds me of that artwork of Valhalla at night.

Anyways, a little intro: I've been following this thread for quite some time now actually, its great to finally be able to post. Been playing since Halo 1, and stuck to it for the atmosphere and story (even with its quirks...). Even though I don't play much, I'd love to join you guys sometime, what was that common gaf gt?

Oh yeah, leave me some space at the kids table :lol
GAF Halo 3 is the gamertag, and welcome.
 
Biscuits said:
Hmm, reminds me of that artwork of Valhalla at night.

Anyways, a little intro: I've been following this thread for quite some time now actually, its great to finally be able to post. Been playing since Halo 1, and stuck to it for the atmosphere and story (even with its quirks...). Even though I don't play much, I'd love to join you guys sometime, what was that common gaf gt?

Oh yeah, leave me some space at the kids table :lol
Welcome to the fray! Now, you must choose sides! AR or BR, Bungle or anti-Bungle, polite or rude as Hell! :D

Edit: It looks like a bunch of new accounts were approved today. I've seen a couple of juniors and people are twittering about GAF a lot. It's amusing.
 
Sai-kun said:
Exactly! But those perfect conditions will never e realized. You have more ammo in a sniper than a splaser, and most teams won't file three people into each hog, so you get let's say a double or triple, then you either wait til it respawns which is super ineffective, or kill individual people, which brings your kills to like, 7 or 8. A sniper can easily get that and more.

That fully loaded hog would have racked up at least 10 kills on a map like Valhala or Sand Trap. The SNiper may get more kills as an indivdual, but the laser that takes out the hog helps the team out a lot.
why are we arguing about this?

Looks like the new storm of new members has been approved. I'm hoping for no Bnet kids.

Edit: 5 Ways Natal will Ruin Halo
 
Stormtrooper30 said:
That fully loaded hog would have racked up at least 10 kills on a map like Valhala or Sand Trap. The SNiper may get more kills as an indivdual, but the laser that takes out the hog helps the team out a lot.
why are we arguing about this?

Looks like the new storm of new members has been approved. I'm hoping for no Bnet kids.

Edit: 5 Ways Natal will Ruin Halo
OMG the cat. I have tears in my eyes. :lol
 
ShinAmano said:
So I just got into SWAT...played 12 games and won 10. A buddy of mine also started playing around game 5. So the two of us are pretty solid at swat but would like to find another couple guys/girls to round out a team. Currently SWAT level is around 10 overall levels are 45 and 37...would like to push for a 50.

Any takers?
Trust me, you two should probably just stick together and go in as a team of 2 as opposed to finding 1 or 2 more players to round out a team of 3 or 4. The reason I say this is because in many of the hardcore playlists, if you go in with a full team, you will get absolutely raped by teams of 3 or 4 who are quickly boosting up to 50. It's happened a few times to my brother and me and we eventually got his 50 in SWAT simply by going in as a party of 2 and hoping that our teammates would be at least competent.
 
Louis Wu said:
It's a real deal - it just hasn't gone live yet.

http://www.bungie.net/Projects/BungiePro/default.aspx

Still says 'coming soon!' for that option.

Oh nice, Thanks Wu- for some reason I couldn't find that before. This B-Pro Video project is really starting to grow on me. It's relatively cheap (compared to buying a Cap Card), so easy to use, and really fun to look through the "hot files" of rendered clips on B-net. Also, 10 Minutes for 100 space bucks, that's such a great deal. Really impressed, thank you Bungie.
 
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