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The Official Halo 3 Thread

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CitizenCope said:
Awesome play by play Ghaleon.
I'm just getting back into H3 so Avalanche is new to me.
I've already had such epic matches on that map. Probably my favorite H3 map.
Are H3 vets fans of it?
Avalanche is a fantastic map.
 
CitizenCope said:
Awesome play by play Ghaleon.
I'm just getting back into H3 so Avalanche is new to me.
I've already had such epic matches on that map. Probably my favorite H3 map.
Are H3 vets fans of it?
Yeah like Cocop said, it's a beloved map. Some epic moments in every game.

There's a level of comic absurdity to the man cannons on that map; seeing Warthogs and players launching so high just makes me laugh every time.

Another shot from that same game:

73537006-Full.jpg


Launching Warthogs into the base is pretty common. Actually getting back out with them, flag it tow, I don't see too often. Epic is a word that's over used (including by me), but I lack the vernacular to come up with a better term. Absurdly, hilariously epic.
Cuckooo said:
why is it when you first go into custom games the map is always on last resort?
Of the original 11 shipping maps, Last Resort was in the middle of the alphabetical list.
 
Still trying to improve my first forged map. It's not much different than the first version, but I've tried to straighten out some edges, and added just a few pieces here and there. I have a new found appreciation for the people that put out the awesome maps that are out there. I think mine is super basic, in comparison lol. Anyway, I'll keep playing with it. Fairly small map, so no vehicles. SquareOff v1.2
 
Cuckooo said:
why is it when you first go into custom games the map is always on last resort?

I think its in the middle of the list (prior to any additional DLC maps being added to the list). Never really thought about it, i just assumed that was the answer :lol
 
OuterWorldVoice said:
HOLY CRAP I JUST MET URK!!!1

Any questions, just ask!

I met Urk in a BTB match the other night. He's a jerk. He wouldn't even acknowledge I was in the room.

good games Urk. I heard one of you guys calling me in the lobby before I knew who we were playing against but I also knew you had friend/party chat only. It would have been a more fun game if our team wasn't lagging the entire match. Were those dudes from Australia or something? :lol
 
I went to see Lily Allen last night, and the band that opened for her is Natalie Portman's Shaved Head [:lol :lol :lol ].

One of the guitarists names?



Luke Smith
 
FourDoor said:
I met Urk in a BTB match the other night. He's a jerk. He wouldn't even acknowledge I was in the room.

I was all, "Hey, that dude's from GAF. Sup dude from GAF! Dude?" :(
 
CitizenCope said:
Awesome play by play Ghaleon.
I'm just getting back into H3 so Avalanche is new to me.
I've already had such epic matches on that map. Probably my favorite H3 map.
Are H3 vets fans of it?
I have mixed feeling about Avalanche. Multiflag on Avalanche is a great thing, mounting assaults while defending the base and carrying the flag across the beautiful expanse of snow. Neutral bomb and one-flag are also quite fun. That said, the only thing that keeps the vast majority of the map in use is the objectives. Once you get rid of the objectives the entire match revolves around people fighting for the shotgun. This area is largely impenetrable by vehicles so much of them go unused. Fighting over one key area would be alright if that area was an interesting playspace. But once people start nading and BRing across the shotgun things just turn into a big stalemate. And if one wants to flank the opposing team they must go completely around the entire map to do so.

Big Team Slayer on Avalanche will always get a swift veto from me.
 
Something I though the people here would find interesting. I apologize if this is old.

One of the people I subscribe to on YouTube uploaded this video:

Halo 2 [Tech Demo + Proto UI & Live]

http://www.youtube.com/watch?v=i40fRc3uJQA

Halo 2 had films and forge and sharing of maps and films. I also caught mention of an Alpha Moon campaign level, which reminded me of a comment in the November 2002 EGM which mentioned a campaign level on the moon with lessened gravity.
 
EazyB said:
I have mixed feeling about Avalanche. Multiflag on Avalanche is a great thing, mounting assaults while defending the base and carrying the flag across the beautiful expanse of snow. Neutral bomb and one-flag are also quite fun. That said, the only thing that keeps the vast majority of the map in use is the objectives. Once you get rid of the objectives the entire match revolves around people fighting for the shotgun. This area is largely impenetrable by vehicles so much of them go unused. Fighting over one key area would be alright if that area was an interesting playspace. But once people start nading and BRing across the shotgun things just turn into a big stalemate. And if one wants to flank the opposing team they must go completely around the entire map to do so.

Big Team Slayer on Avalanche will always get a swift veto from me.
Hmm. I've only had a handful of games that devolved into that for Slayer, usually because one team or the other recognized that a standoff was taking place and said, fuck it let's get a Warthog up and running. The shotgun tunnel and the outer bend are basically inversions on one another: the former is for infantry, but vehicles can go through it. But it's not a good idea. Likewise, taking the long way around is best done with vehicles. You can hoof it, but unless you've got camo going, it's generally a bad idea as it's too open.

What I've found is that even in Slayer, the opposing team has this blood lust desire to break into the other side of the map using the shotgun tunnel, as if there's an objective to obtain. Pretty much what you describe. Generally speaking, I like to let them. Ending the standoff there lets them pour through and out into the open, where they get sniped, BR'd or gunned down by Warthogs and Hornets; generally just pushed out into the open where the rest of the Halo tool set comes into play.

Basically, if there's a standoff going on there, back off. Go for rockets, grab a Warthog and go patrolling. Rarely if ever have I seen a team hole up in there for more than a few moments. I love slayer on Avalanche, but then I rarely spend much time in the keyhole like that. I'm usually around the outside, in a Warthog, trucking the laser or trying to break into the enemy base via the teleporter. It takes two sides to support a standoff, and I don't participate. It's more fun that way.

Edit: come to think of it, I have more games turn into a standoff at the outer ring, with everyone man cannoning down over and over, than I have in the center.
 
GhaleonEB said:
Hmm. I've only had a handful of games that devolved into that for Slayer,
This. Hardly ever happens to me.
Basically, if there's a standoff going on there, back off. Go for rockets, grab a Warthog and go patrolling. Rarely if ever have I seen a team hole up in there for more than a few moments. I love slayer on Avalanche, but then I rarely spend much time in the keyhole like that. I'm usually around the outside, in a Warthog, trucking the laser or trying to break into the enemy base via the teleporter. It takes two sides to support a standoff, and I don't participate. It's more fun that way.
The only time I venture into the shotgun area is if I spawn there.
 
Oozer3993 said:
Something I though the people here would find interesting. I apologize if this is old.

One of the people I subscribe to on YouTube uploaded this video:

Halo 2 [Tech Demo + Proto UI & Live]

http://www.youtube.com/watch?v=i40fRc3uJQA

Halo 2 had films and forge and sharing of maps and films. I also caught mention of an Alpha Moon campaign level, which reminded me of a comment in the November 2002 EGM which mentioned a campaign level on the moon with lessened gravity.

Awesome. Alpha Moon, sounds like Moon Base Alpha, so I guess the old map is based on a cut Halo 2 campaign level.

moon.jpg


Interesting ideas that got cut too.

oldd.jpg


Saved films and edited maps? Wow, can you imagine a Halo game with such features? :D
 
CitizenCope said:
Awesome play by play Ghaleon.
I'm just getting back into H3 so Avalanche is new to me.
I've already had such epic matches on that map. Probably my favorite H3 map.
Are H3 vets fans of it?

It's a great map, but it shows up a bit too much in BTB and playlists that are 5v5 and 4v4 when that map is too big for anything under 6v6.
 
Dani said:
Awesome. Alpha Moon, sounds like Moon Base Alpha, so I guess the new map is based on a cut Halo 2 campaign level.

moon.jpg


Interesting ideas that got cut too.

oldd.jpg


Saved films and edited maps? Wow, can you imagine a Halo game with such features? :D
Alpha Moon = Burial Mounds?
 
Dani said:
Awesome. Alpha Moon, sounds like Moon Base Alpha, so I guess the new map is based on a cut Halo 2 campaign level.

moon.jpg


Interesting ideas that got cut too.

oldd.jpg


Saved films and edited maps? Wow, can you imagine a Halo game with such features? :D
Moonbase Alpha was Standoff or Blackout. The ODST Map Pack doesn't have any public known codenames, I don't think. We know them off their true names: Heretic, Longshore, and Citadel.

[edit] Holy shit at the cineamtic in the beginning. Man, I wish Microsoft gave them more time so Bungie could fit in everything they cut. It kills me when I see all this great stuff, hear them talk about it in the Legendary commentary, the E3 demo, and stuff like this. Halo 2 could've been so much more...
 
Kibbles said:
Moonbase Alpha was Standoff or Blackout. The ODST Map Pack doesn't have any public known codenames, I don't think. We know them off their true names: Heretic, Longshore, and Citadel.

[edit] Holy shit at the cineamtic in the beginning. Man, I wish Microsoft gave them more time so Bungie could fit in everything they cut. It kills me when I see all this great stuff, hear them talk about it in the Legendary commentary, the E3 demo, and stuff like this. Halo 2 could've been so much more...

Don't play Halo for a while and you forget everything, heh.

Yeah, there does seem to be a lot cut from Halo 2, the more we find out as time goes on. I wonder how much was cut due to time constraints and how was cut for other reasons.

Also, notice the clan setup in that video? Being able to post messages in a BBS kind of way, I guess that didn't make it into the final game?

Custom emblems, maps, saved films, seem like most of the good stuff came our way eventually.
 
Oozer3993 said:
Halo 2 had films and forge and sharing of maps and films. I also caught mention of an Alpha Moon campaign level, which reminded me of a comment in the November 2002 EGM which mentioned a campaign level on the moon with lessened gravity.

Interesting, but I doubt that Halo 2 had any of that functionality working (sharing films, maps, etc.).

That looked like an animated UI mockup, probably done in Macromedia Director, to show an example of what the UI might look like. It was probably done in pre-production before any of the code was even working, and they were thinking of adding those features (sharing, etc.) but hadn't yet implemented them.

Here's an article about how they used Director for quick and dirty mockups and prototypes of the UI:

http://www.adobe.com/devnet/director/articles/halo_ui.html
 
Falagard said:
Interesting, but I doubt that Halo 2 had any of that functionality working (sharing films, maps, etc.).

That looked like an animated UI mockup, probably done in Macromedia Director, to show an example of what the UI might look like. It was probably done in pre-production before any of the code was even working, and they were thinking of adding those features (sharing, etc.) but hadn't yet implemented them.

Here's an article about how they used Director for quick and dirty mockups and prototypes of the UI:

http://www.adobe.com/devnet/director/articles/halo_ui.html

That seems likely, but it's shows what they ideally had in mind. I don't know whether it was a good or bad thing they didn't make it. I wonder how the Halo community would have reacted having today's tools last generation. It would have certainly taken the sparkle off Halo 3's feature list.
 
Falagard said:
Interesting, but I doubt that Halo 2 had any of that functionality working (sharing films, maps, etc.).

That looked like an animated UI mockup, probably done in Macromedia Director, to show an example of what the UI might look like. It was probably done in pre-production before any of the code was even working, and they were thinking of adding those features (sharing, etc.) but hadn't yet implemented them.

Here's an article about how they used Director for quick and dirty mockups and prototypes of the UI:

http://www.adobe.com/devnet/director/articles/halo_ui.html

There is some form of Film functionality that they got programmed. IIRC there's still code left on the disc pointing to it. I probably went too far in assuming they had it working though.
 
Falagard said:
Interesting, but I doubt that Halo 2 had any of that functionality working (sharing films, maps, etc.).

That looked like an animated UI mockup, probably done in Macromedia Director, to show an example of what the UI might look like. It was probably done in pre-production before any of the code was even working, and they were thinking of adding those features (sharing, etc.) but hadn't yet implemented them.

Here's an article about how they used Director for quick and dirty mockups and prototypes of the UI:

http://www.adobe.com/devnet/director/articles/halo_ui.html

Read the article, I think the movie is linked there. We found the sauce. The proper movie is like 6 mins long but, obviously, doesnt feature the wireframe and computer modeling of Master Chief in the cut scene.

killedthegrunt.jpg
 
I think they were going to put an ATV/Mongoose in Halo 2 as well until they decided to cut it out. I had watched a small clip of a person driving one around in Coagulation.
 
Oozer3993 said:
Something I though the people here would find interesting. I apologize if this is old.

One of the people I subscribe to on YouTube uploaded this video:

Halo 2 [Tech Demo + Proto UI & Live]

http://www.youtube.com/watch?v=i40fRc3uJQA

Halo 2 had films and forge and sharing of maps and films. I also caught mention of an Alpha Moon campaign level, which reminded me of a comment in the November 2002 EGM which mentioned a campaign level on the moon with lessened gravity.

Isn't the last frame of the youtube video of Halo 1?

halo1.jpg
 
Oozer3993 said:
There is some form of Film functionality that they got programmed. IIRC there's still code left on the disc pointing to it. I probably went too far in assuming they had it working though.

Yeah, below is a video that is apparently a pre-release version of Halo 2. I have no doubt that they intended to put those features in and were cut due to time constraints, but again, just having a UI element in there that says "Saved Films" doesn't mean that it was ever really working. The UI guys would put that in so that they knew that it was properly considered if and when the functionality ever was completed.

http://www.youtube.com/watch?v=_Ug1ZnyY2EA
 
Interesting stuff. I hope to see more in the future as info trickles out. I'm sure Luke knows at least twice as much as we do and had his mind blown when he joined Bungie and found out.
 
Dani said:
Read the article, I think the movie is linked there. We found the sauce. The proper movie is like 6 mins long but, obviously, doesnt feature the wireframe and computer modeling of Master Chief in the cut scene.

Yup, that's where it came from.
 
Falagard said:
Yeah, below is a video that is apparently a pre-release version of Halo 2. I have no doubt that they intended to put those features in and were cut due to time constraints, but again, just having a UI element in there that says "Saved Films" doesn't mean that it was ever really working. The UI guys would put that in so that they knew that it was properly considered if and when the functionality ever was completed.

http://www.youtube.com/watch?v=_Ug1ZnyY2EA
Hey I remember seeing something similar to this video years ago. Now I remember "Saved Films." In fact, I remember lurking some forum where people talked a lot about it after Halo 2 came out. It all just came rushing back to me.
 
I'm having some issues in forge when I'm working on a map. Every so often a piece become inoperable. I can't highlight it, or remove it. Does anyone know why this is happening or how to fix it
 
There was still a way to take screens in Halo 2 via modding and the use of something called a "trainer".


But that was probably just there for other things.
 
The question remains, where did the wireframe cut scene stuff come from? I'm thinking it might be existing old footage from some place. I wonder why it was edited that way, probally to make people, like me, think it was proper prototype footage.

Silly internet. =(
 
For some reason when I hear the name Longshore from the maps coming with ODST I think of that DLC Halo 2 map that was an island and had a very long structure on one end and a beach on the other...
 
Dani said:
The question remains, where did the wireframe cut scene stuff come from? I'm thinking it might be existing old footage from some place. I wonder why it was edited that way, probally to make people, like me, think it was proper prototype footage.

Silly internet. =(
looked like it was from the ad
 
Deputy Moonman said:
I'm having some issues in forge when I'm working on a map. Every so often a piece become inoperable. I can't highlight it, or remove it. Does anyone know why this is happening or how to fix it
Anybody? I don't want to be annoying, but there are multiple pieces that I can't do anything with now.
 
Falagard said:
Not sure about the wireframes, etc. but there was an ad that featured the orange background sky and Phantoms flying overhead that looks a lot like that cut-scene.

http://www.youtube.com/watch?v=KfJcct3yb_M&feature=related

Close, but not quite.

The whole colour scheme is familiar, it's the same they used on all Halo 2 stuff. Specifically the short clip shows a ship pass seemingly within reach of MC, who busy blasting dual SMG's with the camera circling MC the whole time. Very different from the advert clips.
 
Kibbles said:
Holy shit at the cineamtic in the beginning. Man, I wish Microsoft gave them more time so Bungie could fit in everything they cut.
like the SMG's that could take down a Phantom?

Deputy Moonman said:
I'm having some issues in forge when I'm working on a map. Every so often a piece become inoperable. I can't highlight it, or remove it. Does anyone know why this is happening or how to fix it
start a new round and wait for it to come back, or change the run time max to equal the run time min

this can happen with the original objects, depending on the kind of map you are using it might be best to not use any of the original items (delete them and spawn new ones)
 
GhaleonEB said:
Hmm. I've only had a handful of games that devolved into that for Slayer...
Where can I download this version of Avalanche?

heat-avalanche.jpg



That's a heatmap of avalanche and that's factoring both objective and slayer gametypes. I think we can all agree that objective gametypes spread out the action (rarely ever do slayer games make their way into either base).

Deputy Moonman said:
Anybody? I don't want to be annoying, but there are multiple pieces that I can't do anything with now.
Press start -> start a new round. When you first load up a map that has some objects on a delayed spawn, they will appear to be there but you won't be able to select them. This also happens with the default objects if they're on delayed spawns, only when you start a new round they'll still be there and be unselectable until their respawn timer hits at which time they'll flicker and then be selectable. You can still interlock default objects but their respawn time must to set above 30 (or maybe 45) seconds. They'll be there for the first 30 (or 45) seconds, then disappear and reappear when their respawn timer hits.
 
Assembly seems like a good map and all, but that damned hammer achievement makes most of the games I've played so far nothing but a fight over it. I've even been teamkilled because I picked it up a few times. :\
 
EazyB said:
Where can I download this version of Avalanche?

heat-avalanche.jpg


That's a heatmap of avalanche and that's factoring both objective and slayer gametypes. I think we can all agree that objective gametypes spread out the action (rarely ever do slayer games make their way into either base).
Confucious say: read bettar.

Me said:
Basically, if there's a standoff going on there, back off. Go for rockets, grab a Warthog and go patrolling. Rarely if ever have I seen a team hole up in there for more than a few moments. I love slayer on Avalanche, but then I rarely spend much time in the keyhole like that. I'm usually around the outside, in a Warthog, trucking the laser or trying to break into the enemy base via the teleporter. It takes two sides to support a standoff, and I don't participate. It's more fun that way.
Maybe it happens more than I thought, going by that heatmap (which I should have checked before spouting off). But I don't see it, because I'm not there as often.

My personal heatmap:

MyAvalanche.jpg


I've died much more outside the central area than inside, because I don't spend as much time there as you do (or the average player, going by the headmap). Those deaths are mostly inside the center, rather than outside, because I approach it from the man cannons down the center, rather than from the base sides.

Put differently, you already have the version of Avalanche I described. Play different. :p

But to the overall point - that's the tightest choke point on the map. It's not surprising action gets focused there. Which is part of the reason I go around it.
Domino Theory said:
Ghaleon = the majority rule?
Sigh. I went out of the way to point out that I, well, go out of my way to avoid that area. Which is to say, I specifically called out my play style as a reason I don't see that issue.
 
Ghaleon = the majority rule?

EDIT: I understand, I just wish there were more players such as yourself who'd do that in matchmaking.

Unforunately for all of us, they don't. It's shotgun. shotgun. shotgun.
 
spermatic cord said:
ar starts on sandbox. yes absolute genius. does shishka even play this game.
no

Shishka is quite possibly the most inept person currently employed by a video game developer.
 
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