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The Official Halo 3 Thread

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Domino Theory said:
She's a lover, not a fighter. :(

Anyways, female Tartarus. DO IT.
Were it so easy.

Well, ODST is aimed to "the game" where you're pretty much free to roam the dark, Covenant-patrolled streets of New Mombasa however you like. This is intended by Lukems and myself to allow the player to explore and understanding what happened after the slipspace rupture over Mombasa. Regarding why we did this, it was unplanned honestly speaking. We didn't think we were necessarily going to make ODST after splitting up from Microsoft but seeing the positive responses we received from the Community, well, the Board decided to try it out.

Sounds really good. The achievements Bungie will employ in the game should be interesting; probably more achievements that reward be meticulous in your exploring.
 
I only got around to actually, seriously playing Halo 1 a few days ago. I don't think it has aged well, and there's no way I can complete it. It is completely boring and unspectacular. Here's my question: should I skip to Halo 2 or Halo 3?
 
tawal said:
I only got around to actually, seriously playing Halo 1 a few days ago. I don't think it has aged well, and there's no way I can complete it. It is completely boring and unspectacular. Here's my question: should I skip to Halo 2 or Halo 3?

If you're into serious storytelling, Halo 2 tells the best out of the trilogy.
 
tawal said:
I only got around to actually, seriously playing Halo 1 a few days ago. I don't think it has aged well, and there's no way I can complete it. It is completely boring and unspectacular. Here's my question: should I skip to Halo 2 or Halo 3?

I would say to definitely stick it out. Granted I just did a play through of it about a month and commented to a buddy that I thought it aged well.
 
Domino Theory said:
If you're into serious storytelling, Halo 2 tells the best out of the trilogy.
that answers what I was ultimately trying to ask, I guess. I just didn't want to jump into Halo 3 and be 100% confused.
 
tawal said:
I only got around to actually, seriously playing Halo 1 a few days ago. I don't think it has aged well, and there's no way I can complete it. It is completely boring and unspectacular. Here's my question: should I skip to Halo 2 or Halo 3?

How far did you get into it? Iwas replaying it a week ago and I'll agree that the first couple levels can be boring, but the game picks up when you get to Silent Cartographer, the island level. That level, plus Attack on the Control Room, Two Betrayals, and The Maw are all excellent.

I agree with everyone else, 2 has a great story and is still worth a play.

I'm residing in Cleveland, so if we're splitting up Midwest, I guess I'd be East.
 
Oozer3993 said:
How far did you get into it? Iwas replaying it a week ago and I'll agree that the first couple levels can be boring, but the game picks up when you get to Silent Cartographer, the island level. That level, plus Attack on the Control Room, Two Betrayals, and The Maw are all excellent.

I agree with everyone else, 2 has a great story and is still worth a play.
"Halo" is anything but boring.
 
Dax01 said:
"Halo" is anything but boring.

It definitely can be. There's a lot of area in the level, but only a handful of big encounters. There's an entire underground complex and 1 small encounter in the whole thing. I didn't say it was a bad level, I just said it could be boring.

LAUGHTREY said:
Brute Arbiter? Flood Juggernaut? What could it beeeeee?

Drinol.

g458.jpg
 
Fuck yeah Midwest.

New one-of-a-kind boss, hmm......brutes are marsupian-looking, so I guess it's possible there be females....though a rogue AI could potentially be much cooler (I.E. GLADOS :P )
 
Well, ODST will include a variety of new multiplayer maps that apply to Halo 3. Some of these maps are actually part of the Mythic Map Pack. [pause] Before I forget, the multiplayer content is "Halo 3" in nature, meaning you will not be playing Slayer, CTF or other traditional favorites as anything other than a Spartan or Elite.

Once again they specifically mention, using a double negative, that you'll be playing Slayer, CTF and traditional favorites only as Spartans or Elites.

It's been said in this way several times now and I'm starting to agree with others that there has to be something up with this.

If you read between the lines, they're saying that you'll only be playing traditional multiplayer versus modes using Spartans and Elites, but that there might be another new non-traditional mode(s) where you play as ODST.
 
GhaleonEB said:
Luke, slacking at his real job of supervising Urk on his pizza and coffee runs.

And I'm curious who is on this mythical Board (capital B). Do all the executive decisions about the toppings get made there?
Dan better be on this "Board!"
 
Falagard said:
Once again they specifically mention, using a double negative, that you'll be playing Slayer, CTF and traditional favorites only as Spartans or Elites.

It's been said in this way several times now and I'm starting to agree with others that there has to be something up with this.

If you read between the lines, they're saying that you'll only be playing traditional multiplayer versus modes using Spartans and Elites, but that there might be another new non-traditional mode(s) where you play as ODST.

Horde mode where up to 4 ODSTs take on waves of Covenant forces in the entire city of New Mombasa.

please
 
I'd pass on a Horde mode.

I'll take a decently length expansion and three of the remaining maps. That would make me satisfied.

Spartans are the ones who should've endured a Horde-like like mode attack. They're far superior to ODSTs in terms of ability, speed, jump, etc.
 
soldat7 said:
South Central
(Texas)


Finally, I was beginning to think I was the only southerner here.

Memphis Tennessee here, I mourn in Coach Calipari's move.


As for the femal boss, it would probally be a female jackel.
 
Oozer3993 said:
How far did you get into it? Iwas replaying it a week ago and I'll agree that the first couple levels can be boring, but the game picks up when you get to Silent Cartographer, the island level. That level, plus Attack on the Control Room, Two Betrayals, and The Maw are all excellent.

I agree with everyone else, 2 has a great story and is still worth a play.

I'm residing in Cleveland, so if we're splitting up Midwest, I guess I'd be East.

If you find Truth And Reconciliation to be boring at any point, then there's something severely wrong with you. ;P
 
Striker said:
I'd pass on a Horde mode.

I'll take a decently length expansion and three of the remaining maps. That would make me satisfied.

Spartans are the ones who should've endured a Horde-like like mode attack. They're far superior to ODSTs in terms of ability, speed, jump, etc.
I too am not interested in a horde mode for ODST. Not because the player characters aren't spartans or fictionally fit to tackle such opposition but because horde mode is archaic and grows very tiresome.

Instead I'd all the effort focused to make the campaign set up in a way that is as distant from the traditional linear game campaign and set up more like L4D where all the value of the campaign comes from amazing and unpredictable enemy encounters. I want dynamic set pieces that vary when going through that environment at different times. L4D varied things with the use of the "AI director" spawning different enemies. Bungie doesn't need to develop something as unique as the director because their AI is worlds more advanced so they'd just have to set up a few different encounters and let their AI go to work.

I also hope they try to keep the storytelling to a minimun ala Halo CE & L4D. I couldn't give a damn what mysteries are left to unravel and I think the vast majority of Halo players feel the same way. I was listening to the Out of the Game podcast (good shit) and their discussion of RE5 storytelling and how co-op effects storytelling was really interesting.

The things I don't want to see in ODST and can almost guarantee they'll be there are things like cutscenes (flashbacks or otherwise), scripted dialogue with and AI where they try to be witty, and drawn out explanations of events that have happened or may occur. These things were passable in single player games but don't work towards making a better co-op experience.

Anything the storytellers want to express should be delicately woven into the environment and subtly, dynamic, and seamless character interactions. I don't think Bungie will hit this with ODST because it existing in the Halo universe with its own assumptions and expectations is limited but I hope this venture leads to future projects that revolutionize the co-op experience much like Bungie did when they, in a way, introduced gamers to co-op FPS with CE.
 
EazyB said:
I also hope they try to keep the storytelling to a minimun ala Halo CE & L4D.
Hopefully not. I've been waiting patiently for another Halo game to come with some meaty additions to the universe as Halo 2 did. I was hoping for that with Halo 3, but that only came in the form of the Terminals.

I'm expecting the story in ODST to be more intricate than Halo 3 (bar the Terminals) and Halo 1 based on the interviews (most recently the interview that Dom posted) and what it is suppose to resolve or fill in within the universe.

I couldn't give a damn what mysteries are left to unravel and I think the vast majority of Halo players feel the same way.

You may not, but other people do (like myself, Voc, Ghal, and Coco), and there are plenty of us.
 
Dax said:
Hopefully not. I've been waiting patiently for another Halo game to come with some meaty additions to the universe as Halo 2 did. I was hoping for that with Halo 3, but that only came in the form of the Terminals.

I'm expecting the story in ODST to be more intricate than Halo 3 (bar the Terminals) and Halo 1 based on the interviews (most recently the interview that Dom posted) and what it is suppose to resolve or fill in within the universe.
Did you read my post? The traditional methods of storytelling detract from the new form of co-op gaming. If you want to argue why interrupting 4 player's experience with some BS cutscene then I'm all ears. If you just want to regurgitate what you also say "I think this so it's a valid statement" and bring nothing objective then you can piss off.



Dax said:
You may not, but other people do (like myself, Voc, Ghal, and Coco), and there are enough of us.
Put that shit in a book or just outright tell everyone who's interested in a BWU. What made me interested in the "Halo Universe" was its mystic. I enjoyed finding things out on my own, half the time I would be filling in the blanks with my imagination or making the most logical guess. Half the time my conclusions wrong but that didn't matter. Games aren't books and they aren't movies so don't try to shoehorn their techniques into my videogames, especially those as distant from linear storytelling as a open-world co-op game.


What's for Dax's intelligent response consisting of, "well that's your opinion and this is mine so there."
 
I agree with, Eazy. Obviously a story is very important to a game, but I don't want to be force-fed information from cutscenes. I'd rather play the game and figure things out along the way. The reason I got hooked onto the Halo series was because of the mystery of the story. Sometimes it's better to not know everything because it leaves things to your imagination and makes it much more intriguing.
 
EazyB said:
Did you read my post? The traditional methods of storytelling detract from the new form of co-op gaming. If you want to argue why interrupting 4 player's experience with some BS cutscene then I'm all ears.
Yeah, I read it. Who said that I wanted this "intricate" storytelling to be done through "traditional methods of storytelling?" I certainly didn't. Something like audio diaries would be perfect for a co-op game that ODST looks like it will be.

With regards to cutscenes: any of the players can just press "A" or whatever, and its done and over with.

If you just want to regurgitate what you also say "I think this so it's a valid statement" and bring nothing objective then you can piss off.
Somebody's cranky tonight.

What made me interested in the "Halo Universe" was its mystic. I enjoyed finding things out on my own, half the time I would be filling in the blanks with my imagination or making the most logical guess.

I remember reading in one of your post that you don't really care much for the story of Halo. You've changed your mind?

What's for Dax's intelligent response consisting of, "well that's your opinion and this is mine so there."
Maturity is a real issue for you. Is it really hard for you to not make such petty comments?
 
Dax01 said:
You may not, but other people do (like myself, Voc, Ghal, and Coco), and there are plenty of us.
I agree with Eazy and Trasher. Remember, if we're talking Bungie then we're talking about the masses. How much of the masses of people that play Halo give a flying fuck about the story? Not many at all. Every single person that I've ever played Halo with in person doesn't know a damned thing about the story and could care less. Dax, you have to remember that you're in the minority here, and most people only care about the action, the multiplayer, the reason that you play Halo in the first place.

So, I naturally fall into the "action" camp. I'm hoping for an action-heavy, story-light ODST.
 
I think they should continue to put in cutscenes that you can skip, as well as add in-game story exposition through character dialog and things like the terminals where if you want you can explore more story elements (without the convoluted crap please).

Wouldn't that suit everyone?
 
Falagard said:
I think they should continue to put in cutscenes that you can skip, as well as add in-game story exposition through character dialog and things like the terminals where if you want you can explore more story elements (without the convoluted crap please).

Wouldn't that suit everyone?
As long as Cortana learns to shut her damn mouth.
 
Options:

Cutscenes = On / Off

Problem solved.

First playthrough have fun take your time, second take your time, third fuckin speedrun that shit.
 
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