Represent.
Represent(ative) of bad opinions
Hear me out.
The ultimate Quality > Quantity approach.
Just came back from seeing John Wick 4, and my god it was great. A thoroughly enjoyable 2.5 hour experience.
It had sublime combat, an engaging story, and fantastic visuals. It got everything across it set out to do in under 3 hours. And it had me thinking, why do games have to be any different?
We constantly enjoy things that are 2-3 hours long. Why do AAA games always have to be 20+ hours long?
Imagine a game that nails addicting gameplay/combat, tells a compelling story, sells for 20-40 bucks, takes 2 years to make instead of 6, and looks absolutely stunning.
One of the major things holding games back from looking like this:
Is.. This level of detail just isn't possible to produce over 30 hours of gameplay. So just give me 3.
I think at first people would whine and complain about the length to price ratio value.
However, if you have intelligent marketing with this approach, sell it at an appropriate price, and really fucking deliver on the quality of the games... Gamers would come around. I know I would.
I wish we had a trailblazer in the industry to just... try it. See how it goes.
The ultimate Quality > Quantity approach.
Just came back from seeing John Wick 4, and my god it was great. A thoroughly enjoyable 2.5 hour experience.
It had sublime combat, an engaging story, and fantastic visuals. It got everything across it set out to do in under 3 hours. And it had me thinking, why do games have to be any different?
We constantly enjoy things that are 2-3 hours long. Why do AAA games always have to be 20+ hours long?
Imagine a game that nails addicting gameplay/combat, tells a compelling story, sells for 20-40 bucks, takes 2 years to make instead of 6, and looks absolutely stunning.
One of the major things holding games back from looking like this:
Is.. This level of detail just isn't possible to produce over 30 hours of gameplay. So just give me 3.
I think at first people would whine and complain about the length to price ratio value.
However, if you have intelligent marketing with this approach, sell it at an appropriate price, and really fucking deliver on the quality of the games... Gamers would come around. I know I would.
I wish we had a trailblazer in the industry to just... try it. See how it goes.