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The gaming industry was really healthy the last few years what's going on now?

onQ123

Member
I’d like to think it’s a result of consumers getting wise to the same bullshit tactics and products we’ve been continuously fed for the last decade, and voting with their wallets, but who the fuck am I kidding. 😆
But as of now games are still selling really well
 
Is this just the people at the top cutting the fat so they will have more for themselves or is it fear of a shift in the industry?

Everyone overbought thinking gaming had nowhere to go but up during the pandemic, but now people are doing other things and the revenues are going back to pre-covid levels. That would be fine and dandy, but combined with high interests rates and longer game development times... it's a bad combination... when interest is up and sales are down... what do you expect?
 

Hudo

Member
Is this just the people at the top cutting the fat so they will have more for themselves or is it fear of a shift in the industry?
They had a pretty big growth overall during the pandemic. And investors thought that this was somehow sustainable... until it wasn't (which anyone with common sense would've known). So now everyone tries to desperately save/make money in order to sustain that growth.
 
A combination of many factors.

Interest rates are absurdly high making the cost of getting funding too much in a lot of cases. People are engaging with games less now that most people are working in person again instead of remotely and a sense of "normalcy" has returned.

On top of these things, you have services like Gamepass and PS+ Extra/Premium eroding game sales because why spend $70 on a game when you can subscribe to a giant library of them instead? Not to mention the market is saturated with games to play and consumers are spoiled for choice. Most people don't need to run to a retailer or digital store to purchase new titles when their subscription catalogs and backlogs are overflowing.

Unchecked inflation is changing how people spend. Prices are skyrocketing and wages are not. When people are spending entire paychecks just to put food on the table, gas in their cars, and keep the lights on, spending on wholly unnecessary things like gaming is the first thing to be stripped out of the budget.
 
Less talent in the industry and greedy corporations that only care about money combined with a plethora of ignorant and nonchalant gamers who will accept practically anything the corporations spit out.

I'm not sure it's less talent overall, I'd guess talent is spread too thin across the industry because there are so many games/studios/developments/devices/platforms going these days. The industry is the biggest it has ever been and growing still, it results in mediocrity from and for the masses.

EDIT: Also we just came through the pandemic and most gaming/IT companies reported record profits, so now see some contraction of that unnatural skewed event.
 
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onQ123

Member
My guess is AI replacing people or just the fear of the industry going the streaming route & not being able to recoup from large projects.


It's weird that all this is going on while games are selling at record rates .
 

Three

Member
My guess is AI replacing people or just the fear of the industry going the streaming route & not being able to recoup from large projects.


It's weird that all this is going on while games are selling at record rates .
Are they though?
 

Danjin44

The nicest person on this forum
My guess is AI replacing people
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A combination of many factors.

Interest rates are absurdly high making the cost of getting funding too much in a lot of cases. People are engaging with games less now that most people are working in person again instead of remotely and a sense of "normalcy" has returned.

On top of these things, you have services like Gamepass and PS+ Extra/Premium eroding game sales because why spend $70 on a game when you can subscribe to a giant library of them instead? Not to mention the market is saturated with games to play and consumers are spoiled for choice. Most people don't need to run to a retailer or digital store to purchase new titles when their subscription catalogs and backlogs are overflowing.

Unchecked inflation is changing how people spend. Prices are skyrocketing and wages are not. When people are spending entire paychecks just to put food on the table, gas in their cars, and keep the lights on, spending on wholly unnecessary things like gaming is the first thing to be stripped out of the budget.
Not absurdly high - just back to normal. And inflation in the US is like 3.9%. This is just back to how things were before the reaction to 2008/9 distorted everything.
 

StueyDuck

Banned
My guess is AI replacing people or just the fear of the industry going the streaming route & not being able to recoup from large projects.


It's weird that all this is going on while games are selling at record rates .
I don't think ai actively caused any of this.

But it's certainly going to become the solution going forward.

And why shouldn't it 🤷‍♂️. Ai can be a tool that is supplemental, not a complete replacement.

If ND can get out TLoU3 with only 200 people at a fraction of the time at a far lower budget then why shouldn't they.
 

Success

Member
It's AI.

Companies are cutting now in anticipating of AI productivity gains.

People talking about COVID and games not selling are too myopic in thier thinking. Games are selling and COVID has little to do with it.

Anybody that wants to talk about this topic in depth, PM. It is a topic I am fascinated about.
 

efyu_lemonardo

May I have a cookie?
It's AI.

Companies are cutting now in anticipating of AI productivity gains.

People talking about COVID and games not selling are too myopic in thier thinking. Games are selling and COVID has little to do with it.

Anybody that wants to talk about this topic in depth, PM. It is a topic I am fascinated about.

Responsible companies don't massively lay off employees until future productivity gains are guaranteed.
 

WitchHunter

Banned
It's AI.

Companies are cutting now in anticipating of AI productivity gains.

People talking about COVID and games not selling are too myopic in thier thinking. Games are selling and COVID has little to do with it.

Anybody that wants to talk about this topic in depth, PM. It is a topic I am fascinated about.
Oh noes. It's the regular thing companies do when they want some air. Reduce the workforce.
 

Success

Member
Responsible companies don't massively lay off employees until future productivity gains are guaranteed.

Gaming companies have used AI for decades, they understand and can project the current and potential AI gains better than most industries.

Therefore they have a better understanding of needing to remove the excess capacity now.
 

DragonNCM

Member
Gaming is in declining quality past 3 years & that is true reflection from oversaturated market with game developers who don't care about gamers & their vision is only to make quick money. Most of today studios lost passion to make grate games & only direction they are heading is "make a game where they can grab most money in shortest time "
Once grate studios like Blizzard, Ubisoft Montreal, Psygnosis, Crystal Dynamics, Bioware and many more can't even develop any new game.
 

Dorfdad

Gold Member
I believe it’s a combination of things you’re now starting to see the effects of two years of lockdowns from Covid. You’re also starting to see the effects of rapid inflation. Everything is costing more and more and more people want more and more salaries, more benefits and consumers don’t want prices to raise for anything in order for these businesses to stay in business they have to make cuts and the easiest way to do that is reduce workforce which cost them the most..
 

efyu_lemonardo

May I have a cookie?
Gaming companies have used AI for decades, they understand and can project the current and potential AI gains better than most industries.

Therefore they have a better understanding of needing to remove the excess capacity now.
The kind of AI we've been seeing in the last few years hasn't existed for decades.
 

IAmRei

Member
I think we still going well, but c19 made mainstream people spend much in blast and pique interest of riches. And the riches spent investment in crazy. Then c19 ended, mainstream party is ended, game is return to their pre 19 state, and the riches see it not good and cut the fat. Then economic hard times put the nail in the coffin to the bubble party and... Here we are...

But who i am, just an enthusiast, knowing a little here. Just saying my though.

It might be wrong. And there are better explanation above by other GAF members
 

Shut0wen

Member
Pandemic was the golden age for companys now its dropped back to normal so over spending has now hit them due to high interest rates, nothing to do with ai
 
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onQ123

Member
Has to be corporate greed because we have random games like Pal World & Helldivers 2 selling 10+ million in just a few months & we have Baldur's Gate 3 & Hogwarts Legacy still moving units from last year so when did the industry decide that they should panic & start laying people off?

Shouldn't they be busy trying to make the next big hit?
 
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Men_in_Boxes

Snake Oil Salesman
All industries go through growth - cut cycles but clickbait headlines have poisoned the minds of many, forcing them to believe the greedy CEO narrative.
 

Jerm411

Member
There’s just too many games, the pandemic fooled companies into thinking gaming was going to blow up for years on end, and I think the thing that doesn’t get talked about enough is with PS/XBox specifically and even PC, we’re hitting a ceiling of diminishing returns when it comes to both consoles and games.

They constantly want to chase the power and all the silly buzzwords like resolution and framerate and ray tracing instead of just making something fun to play.

Budgets and development time are so far out of whack because everything has to be the “biggest, prettiest, and grandest” version of X game….

I do think Nintendo has cracked the code with the Switch and what they do 1st party wise and that’s why I think you’re going to see them dominate in 2025 with Switch 2.
 

Bkdk

Member
gaming industry hasn’t been healthy for quite some time, most vocal people like Anita in early 2010s really messed up the priorities of many game devs, especially the western ones. Good thing though as it allows studios from other countries like Korea’s to take advantage of the western gaming self destruction. Now that more countries have caught up gaming industry is more competitive than ever.
 
Hate this take. Every CEO and their mother knew that Covid was going to end. Nobody hired based off a perpetual doomsday scenario.
There are some true covid bubbles like Pelaton. Its real. Gaming covid bubble is maybe used a bit to often as an excuse but its probably real too. Same with streaming.
 

MayauMiao

Member
Development cost gone up, publisher pushing for politics, dumbing down games to appeal to "journalists", heavy handed executives trying to squeeze every last bit of franchise.

All it does is to push me back to retro gaming. Thanks goodness old games have great replay value.
 

IAmRei

Member
Industry getting fat, and now have to do some diet and do some exercise

But, i think its on the west and square enix, on japan side, capcom, nintendo, bamco, koei even konami, they have more growth this year
 

Danjin44

The nicest person on this forum
I'm start to think I'm the only one here enjoying gaming, what's with all doom and gloom? This year I had fantastic time with gaming, in fact my biggest issue was keeping up with all the games coming out back to back.

I guess mostly because I dont care much about graphics or tech and I mostly asian games.
 

Astral Dog

Member
Covid gave it a boost, but now the economy is taking its toll everywhere, also Nintendo is silent since they are preparing their next platform, but next year will be pretty interesting

i can't say how healthy the industry will look in a few years but i hope for the best
 
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