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The game formerly known as ARMA: Cold War (Operation Flashpoint) is getting a remaster, Bohemia Interactive has released its engine source code

IbizaPocholo

NeoGAFs Kent Brockman

When Operation Flashpoint launched in June 2001, it was one of the most ambitious games I'd ever played. One of the earliest military simulators, for me it was significant for being an open world game before the concept of open world games really existed.

Operation Flashpoint's intensely simulated combined-arms warfare took place across massive, freely explorable islands, all at a time when most other first-person shooters had barely crawled out of their corridors. You could drive tanks, fly helicopters, or command entire squads of soldiers. You could even lie down. It was janky. It was ugly. It was harder than a steel-plated honey badger. But it was also light years ahead of its time.

Now, Operation Flashpoint is 25 years old. It's no longer called Operation Flashpoint of course, as that license is lying dead in a ditch somewhere near the Codemasters office. Nonetheless, beneath its new title, ArmA: Cold War Assault remains the same game it ever was, and developer Bohemia Interactive has a bunch of plans to celebrate.

For starters, Cold War Assault is getting a remastered edition, with a rebuilt version of the original Poseidon engine bringing features like widescreen support and improved compatibility for modern machines. The full version of this hasn't been released yet, but there is a demo that offers a "self-contained slice" of the full game. This apparently doubles as a "sanctioned asset pack" that fans are "free to study, modify and build new Arma content from."

To that end, Bohemia has also released the full engine source code over on GitHub. Bohemia notes that "the code has been modernized to C++20, built with CMake and Clang, with cross-platform support for Windows x64 and Linux x64." Bohemia says the license does not extend to the ArmA or Operation Flashpoint trademarks and their logos, so any fork of the engine should clearly define itself as separate from those brands. But otherwise, modders and programmers are free to utilise the code as they wish.



 
Operation Flashpoint, the game that taught me charging the enemy with the gun set to auto and firing from the hip is the quickest way to get killed.

I will always remember the mission you get left behind, Russians going through the woods, tanks off in the distance and a vague objected of going west, total feeling of disempowerment, Great stuff
 
Operation Flashpoint was awesome, especially Resistance.

The Hidden & Dangerous games are dirt cheap on Steam right now too, which were also great.
 
Honestly one of my favorite PC experiences.

One of the few games ive actually spent time setting up mission scenarios and trying to be creative with mission structure, when i was younger.
 
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