NeoGAFs Kent Brockman
Never got why demakes are so popular. Also seeing the person who makes these is enough to avoid all of this.
Happy to finally show off an unfinished WIP of a boss fight from campaign mode, the final part of Bloodborne Kart that requires development (outside of more racers and tracks of course)!
Campaign mode will feature a linear progression of levels with little story cards in between to string them all together. There are three types of levels: Races, battles, and special. The first two are self-explanatory, but special stages offer unique scenarios like this boss fight here!
Winning levels will reward the player with racer and kart unlocks, echoes to level up and insight, the number of which varies depending on player performance. Like Bloodborne PSX before it, collect all insight to unlock something special at the end
And that will be it for today's upload, see you all next time!
Micolash is finally ready to show! Not only is he fully playable, but a sizeable amount of work has also been put into his boss fight for campaign mode, where you chase him into dead-ends just like the original game.
I also made the teleport mirrors navigable by the player, opening up a lot more opportunities for gameplay!