Vic_Viper
Member
Why would anyone want a Spiderman game without an open world???
Wait this isnt an open world? Is it semi open or just completely scripted?
When is the fire btw lol? Watching the stream now.
Why would anyone want a Spiderman game without an open world???
I really want to know how scripted that chase was, there is a point where it feels like spiderman could have webbed the generator earlier during the chase , thus avoiding destruction, the dropping into a skyscraper e.t.c
Would love to know if thats possible.
Wait this isnt an open world? Is it semi open or just completely scripted?
it's open world...
first i thought he was holding a phone and takes a selfie
I believe this might be my Game of the Show.
this is the sort of stuff i'm talking about. in addition to flashing red, dude has a fat circle button prompt above his head just so the player is well aware that they need dodge.
it could also just be a placeholder thing for this demo and the final game will handle the UI stuff differently ¯\_(ツ_/¯
Also, completely re-do it since it looks awful.Insomniac, please give us the option for dynamic or auto-hide UI as well. Thanks in advance.
Damn so theres not gonna be a demo anymore? :/
If you're talking about a look at the demo they showed, but extended, there will be one I believe. As for a demo we can play, no and I dont think that was mentioned anywhere.
We all know how this goes.
They release a big spectacular set piece for the E3 reveal, everyone loses their shit at the number of scripted moments and QTEs.
Then later on they release regular gameplay and unscripted combat, people realise there's actual depth to the game, and all is right with the world again.
We all know how this goes.
They release a big spectacular set piece for the E3 reveal, everyone loses their shit at the number of scripted moments and QTEs.
Then later on they release regular gameplay and unscripted combat, people realise there's actual depth to the game, and all is right with the world again.
i don't know why but i thought his legs were spread instead of his torso ..
If you're talking about a look at the demo they showed, but extended, there will be one I believe. As for a demo we can play, no and I dont think that was mentioned anywhere.
I'm hoping we get full control of that stuff and can shut off individual parts, first thing to go would be that red glow.
I'm hoping we get full control of that stuff and can shut off individual parts, first thing to go would be that red glow.
this is the sort of stuff i'm talking about. in addition to flashing red, dude has a fat circle button prompt above his head just so the player is well aware that they need dodge.
it could also just be a placeholder thing for this demo and the final game will handle the UI stuff differently ¯\_(ツ_/¯
Finally, Intihar addressed the quick-time events shown in Sony's conference and emphasized that they're meant to punctuate blockbuster moments rather than define whole sections of the game. ”The superhero experience isn't fully there unless you have those big set pieces that only someone like Spider-Man can survive," Intihar says. ”For us, that can't be the game, but you have a sense of spectacle. Sometimes we are going to do things that even break the core of the traversal or the combat. It's not something we rely on, but it's something we're going to use to our advantage."
”Swinging around the city, combat, things that you'd expect from the game, that's all there. But we do use those events from time to time to sell certain moments," he added.
With the image quoted and small, can't unsee this now. Great crotch bulge.i don't know why but i thought his legs were spread instead of his torso ..
”He can't just be the guy in the mask, because after a while there's going to be a disconnect. You've got to show what he's going through, what he's experiencing, what he's thinking, and the challenges of being Peter Parker. It's very important to us. It's got to live on that. To me, the game won't be a success if we don't deliver on the Peter Parker part of this journey."
Is it going to have enemies from Spider-Man's rogue's gallery?
Unfortunately, the game play is a lot like Dragon's lair. I can't believe how far graphics have advanced and yet developers are still relying on an archaic gamplay mechanic: the QuickTime Event. Pushing buttons mindlessly while a scripted set piece unfolds is not fun and 90% of this trailer was quicktime events. The gamplay needed to spend more time at the Daily Bugle before putting on the Spidey suit.
90%?
you mean like the 20-30 seconds of QTEs in that 9 minute demo?
I hope so. I think maybe because it was a stage demo, they showed a highly scripted sequence. In an interview, they said that it is an open world game that requires skill, which is in direct contrast to what was shown. I'm crossing my fingers that they eliminate all the QTE after the feedback. With the amazing visuals, I want this to be the ultimate Spiderman game, but it needs a lot of work. I hope this game doesn't play itself just to give us a cinematic feel.
I hope so, because these post-2000 characters are rather lame
Mr. Negative? pffff
They also said that in this new slate of Marvel games starting with Spider-Man, they want to give lesser known villains and heroes a bigger focus.Ugh. Posts like this are why Batman keeps facing the Joker in every game ever. Mr. Negative is a fine enough villain, and perfect for this game, though obviously people want to face multiple villains from the rogues gallery.
Doubt it.I wonder if they got caught by surprise by the rejection to the QTE moments.
Have you guys talked about movement/swinging speed or if increasing it will be tied into an upgrade system?
Wow that was impressive. It basically renders the Xbox One X useless. Spiderman on PS4 looks better than anything on the $499 Xbox One.
Unfortunately, the game play is a lot like Dragon's lair. I can't believe how far graphics have advanced and yet developers are still relying on an archaic gamplay mechanic: the QuickTime Event. Pushing buttons mindlessly while a scripted set piece unfolds is not fun and 90% of this trailer was quicktime events. The gamplay needed to spend more time at the Daily Bugle before putting on the Spidey suit.
I feel this would have been better in another medium. It would be the perfect movie, but I think this type of game would work well in VR. Instead of pushing buttons to execute the commands, the controllers could be your hands like Batman VR. At least, it is really really pretty but it belongs in the movie theater not my ps4.
I believe they see it for what it is. An overreaction by a small bubble of people to key events that are impossible to implement in any button/joystick scheme (even more impossible for an actual tracked human being). We need mind-input before any complex super-hero extragavanza can be 100% dictated by players. I would rather have the QTE than a fixed cutscene.I wonder if they got caught by surprise by the rejection to the QTE moments.
Ha.1:54 - 1:58 - 4 seconds
5:22 - 5:40 - 18 seconds
6:42 - 6:44 - 2 seconds
7:25 - 7:28 - 3 seconds
7:35 - 7:37 - 2 seconds
7:46 - 7:48 - 2 seconds
8:02 - 8:06 - 4 seconds
Total QTE - 35 seconds
Total runtime - 538 seconds
% QTE = 6.506%
% error = 90% - 6.506% = 83.494%