Sony does its own thing with open worlds, not much emergent gamelay or vast interactions with npcs and shit like ubisoft, bethesda or zelda does, but their combat and (arguably) storytelling is eons better than zelda or ubisoft\bethesda games, you can't have everything.
They want a curated experience (for lack of better words) without the emergent chaos of a far cry\gta or people making giant penises or breaking the combat\puzzle\game like in tokt, the closest thing to a systemic open world they had was days gone and it was by far the less "polished" and with worse performances of all sony open worlds, does anyone see a connection here?
And bend said that they were about to double down on the systemic nature of the game for the sequel.