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http://www.gamespot.com/ds/action/sonicds/news.html?sid=6136231&mode=previews
The touch screen use is new to me. Overall, good to see that Sonic Team is finally handling a Sonic game properly.
Our latest exclusive look at the title let us get a crack at a near-final version of the game, which appears to be capably living up to the promise of its first impression. Sonic Rush appears to be serving up a winning distillation of what you'd want out of a proper Sonic game.
The levels you'll be tearing through will feature the same motifs you'd expect from a Sonic game, so plan on tearing through a grassy area with hills, a watery temple, a casino, an air level, and so on. The levels feature some fresh designs, thanks to new elements such as bungee ropes that drop you and shoot you up into the air; winding ropes that whip you around and fire you off into the ether; underwater mines you'll need to ride for short periods before they explode so you can access new areas; and massive waterwheels that spin you around to new areas while you're swimming, to name a few.
In Sonic Rush, these points take the form of special generators you hang on to and use your boost to spin around fast enough to open a portal that sucks you in. Once in the stages, which are in line with the third-person tube runs introduced in Sonic 2, you'll need to bust out your stylus and control Sonic by sliding it in a half-circle area within the tub.
The visuals in the game are outstanding and make good use of the DS' unique rendering qualities. The stages, backgrounds, and basic enemies for the main game are done in sharp, colorful sprites that are rich with detail.
The audio actually matches the slick presentation in Sonic Rush, thanks to a robust and technically impressive assortment of sound, voice, and music.
However, the hands-down best part of Sonic Rush's audio is its soundtrack--a stellar, catchy mix of music and sound samples that are great. Though the tunes aren't quite in line with the J-poppy Sonic-style tunes we've come to expect, in fact, they actually call to mind Jet Grind Radio's beat-heavy soundtrack (for those who remember it); they suit the action and this new take on Sonic to a tee.
Based on what we played so far, we feel safe in saying that its doubtful that Sonic Rush is going to disappoint.
The touch screen use is new to me. Overall, good to see that Sonic Team is finally handling a Sonic game properly.