grandjedi6
Master of the Google Search
hey look, its Super Sonic Galaxy.
Thank god its not another Secret Rings/Black Knight subseries.
Thank god its not another Secret Rings/Black Knight subseries.
What age do you think they are targeting with a blue anthro hedgehog?
It almost seems too apparent what Sonic Team was citing as far as "quirky boss squads" go.
That aside, the game does look nice. Albeit I wish it focused less on boosting. Hope there are at least multiple paths through the levels, like Colors.
Do I hear this in the trailer? Benny Benassi- Cinema or am I hearing things?
ed: beaten by bearcatjosh on last page
Fall 2013 was already confirmed. So September to November.Sonic games usually come out in November, so I'd guess around then.
Also flickies are baaaaaaack! ^_^
I love how it looks, though. I love those models. Reminds me a lot of the original premise of Sonic X-treme, really.
Its quite possible the wall grab is there to replace just running headfirst into a wall and coming to a dead stop. You forget to jump in time when you come to a wall? Sonic runs up it instead, helping to keep the games pace. This would be especially important as a method to keep momentum if boosting is gone , as the gameplay sections didn't seem to have a boost bar.
Yup, came to post this.
At the same time I don't trust sonic team to put decent platforming physics. They are even worse than LBP.
And I guess i was right about the shitty friends....
So this is the cgi for art direction comparison :
and the game:
I don't know.. It's weird, probably really early or intentional but it looks pretty simple and lame in term of model/shader/light...
Even compared to Mario Galaxy actually.
Does every title need to be a technical showcase these days?
Its not a technical showpiece or anything but everything looks fine in motion.
...you're too slow!
Looks great, will buy.
Although the animals in the beginning of the trailer were pretty ugly. Should be replaced with chaos.
Its not a technical showpiece or anything but everything looks fine in motion.
And the visuals and such could indicate 60fps, which if so, FUCKING GOD DAMN, we've been without 60fps Sonic for too long.
Guys, I'm calling it now: Yasuhara is heavily involved, this reminds me of Pac-Man Party, Jak & Daxter, and the classic Sonic games, all of which he worked on (directed and did level design IIRC), there's just something about the aesthetic that rings Yasuhara.
And the visuals and such could indicate 60fps, which if so, FUCKING GOD DAMN, we've been without 60fps Sonic for too long.
Its not a technical showpiece or anything but everything looks fine in motion. Gameplay wise it might be the best 3D Sonic I've seen yet.
I really like the blocky patches of grass sticking out. It keeps the whole patchwork motif of Green Hill Zone.nice gif, you did a better job than me.
Honestly, that does look like an aesthetic showcase at least. It honestly looks better aesthetically than any 3D Sonic.