TheCongressman1
Member
Sega would be pretty smart to offer Classic Sonic costume DLC. Can you imagine.
I'd buy it.
Sega would be pretty smart to offer Classic Sonic costume DLC. Can you imagine.
Sonic Xtreme's story:
Dr. Robotnik stands facing the Master Chaos Emerald in the center of the room. All sorts of robotic arm contraptions are drilling and zapping the huge gemstones trying to tap its mysterious power. The flashes bottom-light Robotnik's face as he laughs like a triumphant maniac. After a few moments the Dr. notices something strange. Leaning closer, he looks curiously disturbed as the Master Emerald glitters and clouds within. Suddenly the gem explodes in a flash of light, hurling Robotnik back against the wall next to Knuckles and Tails. The dark room is lit by rapid pulses of black light as the three stare in awe. Cut to the Master Emerald spilling out loads of foggy smoke. Cut to Knuckles and Tails looking curiously at each other.
Out of the gemstone and into the mist glide small flickering lights almost like fireflies. Cut to Robotnik sprawled on the floor, propping himself up, looking exalted and a bit frightened by the spectacle. Six tall shadows materialize and loom large over the Dr., Knuckles and Tails. Truck-in to Robotnik's sweating, shocked look as the shadows draw in and "smother" him.
http://info.sonicretro.org/Sonic_X-...Saturn_-_by_Christian_Senn_-_April_28.2C_1995
Six shadows betray Robotnik before the start of the game? Similar world design? Hmmm.
Dimps is dead to me. I loved Rush too.
Bitch, don't steal the posts I make on Sonic Retro.Sorry I didn't mean that I stole it as well from a different Sonic Retro staff member who mentioned it in a super secret Skype chat.
Sonic Xtreme's story:
http://info.sonicretro.org/Sonic_X-...Saturn_-_by_Christian_Senn_-_April_28.2C_1995
Six shadows betray Robotnik before the start of the game? Similar world design? Hmmm.
I think the problem visually is that it's far too over saturated.
Agreed, I like Generations but modern Sonic is barely even really a Sonic game, as in what the original trilogy that should have set the tone for the franchise. Lots of linearity now vs. open, expansive, levels back then.
Anyone with access to Sega's US Press Site? Can you please upload the trailer via Mediafire? Thanks.
It seems they just tried to make it as visually close to the original 2D games as possible. Purely an artistic choice.
The grass is oddest thing. It's made up of thousands of flaps of green yet it essentially looks flat in much of the video...if they'd just used blades of grass instead (which they did in the cgi intro) and changed the lighting style.. it would far more visually impressive.
I didn't say those levels weren't like that. Wave Palace is a great level, it's my favorite in Generations.
What I said was that branches alone don't fix linearity. Branches can be fine, but only if there is interesting content in those areas. If they are just hallways, like several areas in Generations, then it doesn't help at all. That's why the classic level designs work so well, either there are constant path intersections, or the branches are substancial.
That's what I want to see going forward. I'm not saying they haven't done it in the past few games, but it's not at well designed as the classics.
Sonic Generations isn't a "real" Sonic game... but then, Mario 64 isn't a "real" Mario game either.
It can't be the same thing, but I think it does a really good job of capturing a similar sense of world traversal and style in a completely different type of game.
Sonic Xtreme's story:
Dr. Robotnik stands facing the Master Chaos Emerald in the center of the room. All sorts of robotic arm contraptions are drilling and zapping the huge gemstones trying to tap its mysterious power. The flashes bottom-light Robotnik's face as he laughs like a triumphant maniac. After a few moments the Dr. notices something strange. Leaning closer, he looks curiously disturbed as the Master Emerald glitters and clouds within. Suddenly the gem explodes in a flash of light, hurling Robotnik back against the wall next to Knuckles and Tails. The dark room is lit by rapid pulses of black light as the three stare in awe. Cut to the Master Emerald spilling out loads of foggy smoke. Cut to Knuckles and Tails looking curiously at each other.
Out of the gemstone and into the mist glide small flickering lights almost like fireflies. Cut to Robotnik sprawled on the floor, propping himself up, looking exalted and a bit frightened by the spectacle. Six tall shadows materialize and loom large over the Dr., Knuckles and Tails. Truck-in to Robotnik's sweating, shocked look as the shadows draw in and "smother" him.
http://info.sonicretro.org/Sonic_X-...Saturn_-_by_Christian_Senn_-_April_28.2C_1995
Six shadows betray Robotnik before the start of the game? Similar world design? Hmmm.
That's one of its stories. One of like 4 or 5. The last one, closest to a "final" version of the story, was about Robotnik building another Death Egg that is big enough to pull other planets into its orbit. Tails makes a teleporter to teleport Sonic to the surrounding planets so he can get to the Death Egg and destroy it.
Checking now.
BTW, there's an issue, I just saw the EU boxes (complete with Sega's logo, not Nintendo's like I expected), and Sonic's model is still very jagged.
I'm concerned, I tweeted sonic_hedgehog about it, (it's the official Sonic twitter), hope I get a response.
Edit: Here's a screencap:
Why would it have Nintendo's logo? They made an exclusivity deal, not a publishing deal.
Just downloaded the original video, MUCH LESS COMPRESSED! :O
MAJOR thanks TimmiT!
Edit: Here's a screencap:
Why would it have Nintendo's logo? They made an exclusivity deal, not a publishing deal.
I'm really not a fan of the image trail effect. They should be less opaque or something.
Anyway, I can't download the video right now. Anyone want to screencap the highlights to see if we can get any more details?
Although that's mostly in response to people making claims like this.Guess Who said:GeneHF said:All of you thinking there are Sonic Xtreme nods and references...
You're funny.
Sega would be pretty smart to offer Classic Sonic costume DLC. Can you imagine.
Who is this person.
I'm really not a fan of the image trail effect. They should be less opaque or something.
Anyway, I can't download the video right now. Anyone want to screencap the highlights to see if we can get any more details?
Hope these are good enough for you. Tried to get new angles and in case there was any doubt that is was gamplay the 2nd and 3rd shots show a single instance of popin.
More people need to see the real version of Sonic Xtreme. Not the crappy Nights into Dreams version that got rejected, but the one the Sega CEO didn't see after storming out on how bad the other versions were.
I remember reading about Sonic Xtreme in Next Generation magazine thinking it looked amazing.
http://www.youtube.com/watch?v=S3sbp8PTwmc&feature=player_embedded#!
http://www.youtube.com/watch?v=M7WxMiDXFvU
I was so bummed when this and Eternal Champions were official cancelled.
Someone is trying to make Sonic Xtreme:
http://www.youtube.com/watch?v=qU-k90htzqk
http://www.youtube.com/watch?v=OHsie6AQt5Q&list=UUfDV5xinF2VjLd8LSAAfgCg&index=7
So who wants to bet that the six baddies combine to form a much larger baddie by the end of the game?
So who wants to bet that the six baddies combine to form a much larger baddie by the end of the game?
Na, Final boss will be Eggman after he back stabs Sonic.
All of these things will happen, and it'll play out a lot like Dragon Ball GT.But what about the 7th emerald?
Hope these are good enough for you. Tried to get new angles and in case there was any doubt that is was gamplay the 2nd and 3rd shots show a single instance of popin.
If you have trouble downloading the file, try changing browsers. Had to use IE to do so.
Still think that with the colorfull world and retro badnik designs old chubby sonic would make MUCH more sense
Or at least a middle ground like Sonic CD animation style
Yeah, that's great, thanks!
Hmm, some of the details don't look great so far.
Those spikes are really bad and the texture on the ground there is bleh.
I've also noticed the water looks really flat and opaque. Are there going to be any underwater levels? I guess not.
Hmm, that's odd. I'll try that.
Yeah, that's great, thanks!
Those spikes are really bad and the texture on the ground there is bleh.
No Problem, also I think what they are going for with those spikes are that it is sharpened wood as opposed to spikes like these,
http://i.imgur.com/Afyc4VF.jpg
Could mean they we will see more Zone specific assets for the Zones.
He's not Classic Sonic. He drowns in ankle high water in 3D parts of levels.
interesting, so I guess this is a remake of that cancelled project.
Am I the only one curious about exploring the world beneath these floating structures? It looks so inviting and appealing down there, lots of nice shapes, like a playground ready to be explored.
Sonic: Lost World
Lost Word = Lost Game
Lost Game = Sonic X-Treme!
The similarities are really striking, both the look of the game and the story, that's for sure.