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Should Microsoft end gamepass?

No. They should copy the PS Plus strategy and stop putting big-budget games in the service day one, stop treating the service as the heart of the division, and go back to making the console the main focus.
 
I think if their studios put out a bunch of bangers this gen and they had been able to hit 100m subscribers, it would've been a fine business model.

But obviously that didn't happen. I can't imagine any benefit to keeping it on life support.
 
Yes, it needs to end. I don't think anyone is truly benefiting from it at all.

It's has greatly diminished the value of gaming. When I had it, I wouldn't beat anything and barely played the games on there.

All of my friends said the same thing. And some friends said they will wait for every game to come to Game Pass or PS+. They completely stopped buying games.
 
Yes, it needs to end. I don't think anyone is truly benefiting from it at all.

It's has greatly diminished the value of gaming. When I had it, I wouldn't beat anything and barely played the games on there.

All of my friends said the same thing. And some friends said they will wait for every game to come to Game Pass or PS+. They completely stopped buying games.
Discounts should end, they diminish the value of gaming. When I buy discounted games, I don't beat anything and barely play them.

It's time to maxvalue games. $100 for the basic edition, no price reduction nor discounts, ever.

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I think if their studios put out a bunch of bangers this gen and they had been able to hit 100m subscribers, it would've been a fine business model.

But obviously that didn't happen. I can't imagine any benefit to keeping it on life support.
I honestly think Xbox's output highs are really high for me: Doom, Indy, Ninja Gaiden 4, etc.

But at the same time, their lows are like bottomless:

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Gda3U1rXAAAl5bh.jpg
 
I mean, from the outside it doesn't sound like the biggest/best money maker. But there's a reason they're still doing it.

Wild that anyone would be happy to have MS leave. I get you may not be happy with their recent library, but every once and awhile there's some good/great IMO. I'd rather have more games than less.
 
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Discounts should end, they diminish the value of gaming. When I buy discounted games, I don't beat anything and barely play them.

It's time to maxvalue games. $100 for the basic edition, no price reduction nor discounts, ever.

fvZqHo9Sb4raEySk.jpeg
Well, if you're Ubisoft and are known to heavily discount the game after a month, then yes, that's gonna hurt.

Games have always gone on sale and Blockbuster video was a thing for decades (which Nintendo wanted to put an end to), but Game Pass is an entirely different situation when you put games up on day one and I can play them for all for $14 on PC.
 
It was the best idea ever that failed because gamers enjoy paying more for the same thing.

Paying alot of money for a subscription service and owning nothing dosen't make sense. No one has infinite hours in a month to be able to play enough games to justify the cost of said service.
 
I honestly think Xbox's output highs are really high for me: Doom, Indy, Ninja Gaiden 4, etc.

But at the same time, their lows are like bottomless:

images
Gda3U1rXAAAl5bh.jpg
Yeah for sure, they had a few great releases this gen, but if they expect me to pay the equivalent of 2-3 full-priced games per year for Gamepass then it needed way more than that. I think they maybe had the right idea with buying up smaller studios and making more niche games for "Gamepass filler", but they just totally failed to manage all their studios.
 
Yes. The writing was on the wall regarding the problems it introduced to their gaming business ages ago and yet they doubled down on it. I figure it's because MS itself is all about subscriptions and have had a blind spot for why it doesn't work well with gaming (as a primary means of playing games, not a complimentary one) - despite all the material evidence to the contrary that they have access to. There's some stubbornness and sunk cost fallacy too (the acquisitions were at least partially due to gaining content for Game Pass).
 
Take away all the big day 1 first party releases (keep the smaller indie one that aren't too expensive on there) but offer exclusive deals and bonuses for existing GP subscribers. Like they can buy Gears at a discount and also get some exclusive in-game rewards. Something along those lines I think could make it a sustainable business model. They would probably just need to lower the price a bit more.
 
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Yes of course. It's a money pit that devalues their brand and their ecosystem. The reason some people like it is because they get aeay woth spending less overall on games. But look what it's done to Xbox.
 
No. Let them burn money until they got in real trouple. Maybe when things are astronomically bad for them (which honestly might be their current state) maybe things can change for the better.
Because so far theres nothing actually healthy about Microsoft in the gaming market. They are only in to destroy the industry, too bad they are very bad at it.
 
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But seriously....as long as MS doesnt get rid of their corporate DEI nonsense....nothing will help them. They can close as many studios as they want, they can buy new ones, they can cancel gamepass...nothing will help. Everything will suck as long as they mandate and push this bullshit any further. 🤷‍♂️ If they dont understand this they are doomed forever to drive in circles.
 
I would just keep it for older games that are at least a year or older but new stuff needs to be all full priced retail for the sake of the developers imo
 
Well, if you're Ubisoft and are known to heavily discount the game after a month, then yes, that's gonna hurt.

Games have always gone on sale and Blockbuster video was a thing for decades (which Nintendo wanted to put an end to), but Game Pass is an entirely different situation when you put games up on day one and I can play them for all for $14 on PC.
Most companies sell games at discount after a few months, Capcom is already selling RE Requiem at discount despite it being the most successful RE game of all time. The stubborns are Nintendo and Larian Studio.

Gamepass could've worked but most consumers are willing to pay $70 for a digital license.
 
Needs to be re-branded into what it should have been from the start, a "try before you buy" service, where your affordable subscription gets you some form of limited access to games and then a discount towards the purchase price. Having full games on the service for years at a time was always retarded
 
Nah. Double the amount they are spending on it.

Fuck it.

MS should triple the money and resources they are currently directing to it.

Bet the farm.

I mean, it's so popular and profitable.

Go nuts.
 
It is clearly not profitable and one of the reasons that a lot of their studios are in the red.

The subscription model does not work in gaming like it does for music and movies.

The new gears has cost 200m apparently. How are they going to recoup that without PS sales?


If only someone would have warned them

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Needs to be re-branded into what it should have been from the start, a "try before you buy" service, where your affordable subscription gets you some form of limited access to games and then a discount towards the purchase price. Having full games on the service for years at a time was always retarded
"... some form of limited access to games"? There's already a solution for that, a demo.
 
I mean, from the outside it doesn't sound like the biggest/best money maker. But there's a reason they're still doing it.

Wild that anyone would be happy to have MS leave. I get you may not be happy with their recent library, but every once and awhile there's some good/great IMO. I'd rather have more games than less.
When I was in college (early 90s), an all-you-can-eat pizza buffet restaurant opened up in town. The lunch buffet was $5, or they had a program where you could pay $30 a month to get in at lunch any time you want. Pizza, dessert, salad bar, unlimited coke refills, the works. Their reasoning was probably sound: "most people eat at our shop less than 6 times a month, so we'll probably come out ahead overall. And we'll have the recurring revenue from people who forget to cancel."

Obviously, especially since this was a college town, they didn't anticipate how many people would be interested in getting unlimited food for $30 a month. First, the quality of the ingredients got noticeably worse and cheaper. The novelty dessert pizzas got taken off the buffet. The salad bar got removed. The following month the price jumped to $50 (which most people still happily paid). The place was jam packed every day from noon to three, when the lunch buffet closed. A few times I went in I spent most of my time waiting in line to get pizza because the buffet was just empty. My classmates and I didn't exactly love the taste, but it was the cheapest food in town and we were super poor. I'm sure other local restaurants and fast food places felt the squeeze simply because my demographic's money was drying up in favor of the all-you-can-eat place.

Finally, they cancelled the program because it turned out to be incredibly unprofitable for them. They went back to just having a $5 all-you-can-eat buffet, which closed down about six months later because their quality was still terrible and the perception was "that's too expensive now, I used to be able to eat there every day for $30 a month".

Think it lasted a total of four months and I spent a little less than $200. I ate pizza every day (most days I'd skip breakfast and dinner, knowing I'd have my fill at lunch). It was terrible for my health, I think I gained about 30lbs. It was an incredible deal for me. Meanwhile, it drove a local business to close up shop while putting the squeeze on every other business in town.

Game Pass is kinda like that. Great deal for the consumer, but horrible deal for the industry and economy of game development.
 
When I was in college (early 90s), an all-you-can-eat pizza buffet restaurant opened up in town. The lunch buffet was $5, or they had a program where you could pay $30 a month to get in at lunch any time you want. Pizza, dessert, salad bar, unlimited coke refills, the works. Their reasoning was probably sound: "most people eat at our shop less than 6 times a month, so we'll probably come out ahead overall. And we'll have the recurring revenue from people who forget to cancel."

Obviously, especially since this was a college town, they didn't anticipate how many people would be interested in getting unlimited food for $30 a month. First, the quality of the ingredients got noticeably worse and cheaper. The novelty dessert pizzas got taken off the buffet. The salad bar got removed. The following month the price jumped to $50 (which most people still happily paid). The place was jam packed every day from noon to three, when the lunch buffet closed. A few times I went in I spent most of my time waiting in line to get pizza because the buffet was just empty. My classmates and I didn't exactly love the taste, but it was the cheapest food in town and we were super poor. I'm sure other local restaurants and fast food places felt the squeeze simply because my demographic's money was drying up in favor of the all-you-can-eat place.

Finally, they cancelled the program because it turned out to be incredibly unprofitable for them. They went back to just having a $5 all-you-can-eat buffet, which closed down about six months later because their quality was still terrible and the perception was "that's too expensive now, I used to be able to eat there every day for $30 a month".

Think it lasted a total of four months and I spent a little less than $200. I ate pizza every day (most days I'd skip breakfast and dinner, knowing I'd have my fill at lunch). It was terrible for my health, I think I gained about 30lbs. It was an incredible deal for me. Meanwhile, it drove a local business to close up shop while putting the squeeze on every other business in town.

Game Pass is kinda like that. Great deal for the consumer, but horrible deal for the industry and economy of game development.
Bless that pizza buffet, lol.

I'm not gonna lie but every once and awhile the local Cici's has a deal that is too good to pass up. While the pizza is nothing to write home about, it's nostalgic AF, and when the deal is good enough...

Yeah, and I can totally see that. But it IS strange to me that they've held onto it so hard this entire time. Especially with Asha joining the team, I feel if they saw it like such a waste they would've cut it out immediately like they did the "this is an Xbox" marketing.
 
Yeah, and I can totally see that. But it IS strange to me that they've held onto it so hard this entire time. Especially with Asha joining the team, I feel if they saw it like such a waste they would've cut it out immediately like they did the "this is an Xbox" marketing.
I think that had they not rolled the "Game Pass" concept and moniker into what used to be "Xbox Live Gold", this would have been on the chopping block on Asha's first day on the job. Now the only way to really get rid of Game Pass is to either a) cut out the "Ultimate" tier or b) remove Game Pass completely, thus killing the only bit of profit they have left in their division: paid online multiplayer.
 
"... some form of limited access to games"? There's already a solution for that, a demo.
more or less, you could treat games as a hybrid between demos/rentals, it's a market that disappeared from modern gaming and in my opinion if done right it could be a great service, and a profitable one (only discussing the idea of course, not suggesting xbox is capable of pulling it off)
 
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