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Rumour -Techland employees : Dying Light 2 is "a total mess"

Tsukumo

Member
From everything I've read in the past the game has always sounded pretty ambitious. I'm not surprised it's getting stuck in development hell.
 

Dr.D00p

Member
I really couldn't get on with the first game, with its appaling checkpoint system, dumping me all the way back across the map after dying drove me nuts after a while. Any game that doesn't have a checkpoint save just before a boss battle can fuck right off, life's too short.
 

CatLady

Selfishly plays on Xbox Purr-ies X
I think that might be People Can Fly. They made Gears Of War Judgement and they're from Poland.

I hope not, Judgement sucked. After A Plague Tale, I'd much prefer Asobo and they are working on FS 2020 for MS.

Back on topic, if those tweets are accurate, this is unfortunate and the creative lead sound like a nightmare that is undermining development.
 

Which details of the story do you specifically refute?

Sondej:
The article includes many inaccuracies which we tried to rectify in the materials we provided the author with:

  • Work on DL2 is chaotic and the game’s vision has changed multiple times. There is no vertical slice.
Development of Dying Light 2 is moving forward according to our internal schedule we revised at the beginning of the year.

We’ve had a Dying Light 2 vertical slice for over four years. The foundations remain the same since we have started work on production. However, the natural process for any creative work on the game is the evolution of individual components. This is dictated by factors such as optimization, improvement, or extension of some extremely promising elements.
 

ruvikx

Banned
Techland will stay in my good graces until they go woke. They gave me one of, if not THE best, non-shooter multiplayer experience in my life and with amazing support. Dying light is absolutely fantastic with a friend and I hope to have some GAF friends to play with come the launch of 2.

They're still patching Dying Light with updates as well. I'm currently playing this on the ps4 (about 28% of the story done after 22 hours of gameplay) & I literally just had (another) update a couple of days ago. I also bet the misadventure CDPR are experiencing with Cyberpunk has also somewhat vindicated Techland's decision to indefinitely delay the sequel, i.e. they need to make sure it's totally polished & ready for release.

So I'm totally fine with delays.
 
I love it when games go for the ”you can change the world or do anything” vibe. No one asked for anything more than fun quests and a good story.

Lol how about you change the world and just make the game already. Lazy devs.
 

ruvikx

Banned
Why are you using this thread as som strange way to complain about cyberpunk?

Why so sensitive?

Dying Light 2 is a really high profile delayed game from another Polish developer. There's an obvious correlation to be made here on the basis of doing what's right (delaying Dying Light 2) is better than the Cyberpunk situation which whether you like it or not is entirely topical.
 

HDM

Member
but Dead Island was pretty crap

UkrlydD.gif
 

VFXVeteran

Banned
I guess we'll start getting games 1 per developer per generation now. I guess Star Citizen should continue to be delayed until it can catch up to technology and all the bugs that will be ongoing.
 
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rofif

Can’t Git Gud
techland was always a mess... dying light 1 was also terrible. No idea why people are waiting for 2nd one
 
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ruvikx

Banned
So now we are necro-bumping old threads to turn them into Cyberpunk threads?

No, it's an old thread bumped now late 2020 to show how & why delaying Dying Light 2 indefinitely was a smart choice, considering current news "elsewhere" which has demonstrated the problems unfinished games can cause for the developer (& honestly, it's reached the point where I might just treat the game you referred to like Voldemort & not actually post the name anymore, considering the aggro any hint of it seems to cause).
 

oldergamer

Member
Why so sensitive?

Dying Light 2 is a really high profile delayed game from another Polish developer. There's an obvious correlation to be made here on the basis of doing what's right (delaying Dying Light 2) is better than the Cyberpunk situation which whether you like it or not is entirely topical.
Not sensitive, but annoyed at the stupidity. The pot shots taken at the game is stupid and has nothing to do with this developer.

So because two developers are both polish, that means there is a correlation?? That is stupid. So 20 development studios in America have development problems. Does that mean they are correlated?

No.
 

JayK47

Member
Another Polish developer getting thrown under the bus. When the game ships with bugs, lets all demand a refund and sue them. That'll teach them.

Or, how about not pre-ordering until the game actually comes out and we can see for ourselves.
 

ruvikx

Banned
Not sensitive, but annoyed at the stupidity. The pot shots taken at the game is stupid and has nothing to do with this developer.

So because two developers are both polish, that means there is a correlation?? That is stupid. So 20 development studios in America have development problems. Does that mean they are correlated?

No.

Oh enough with the faux outrage already. It's about optics & Techland made the right call here (as they already did when they cancelled the ps3 & xbox 360 versions of Dying Light 1 in 2014).

The gaming industry doesn't exist in a vacuum, neither do its publishers, i.e. one developer's hell (or success) always influence's others - especially when it's from the same small European country. That's how it has always worked (hence why we get so many "samey" game experiences to begin with, i.e. devs & publishers copy what works, whether in game design or marketing or release strategies).

CDPR should have followed Techland's example & either delayed their game, cancelled ps4/Xbox One versions or staggered the release with PC > consoles by half a year.
 
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oldergamer

Member
This may come as a shock to some here, but there are very few game development studios out there that are actually run well. Some people think are the best studios in the world, are often some of the worst to work at. The game development community is still fairly small compared to TV or movie production. It's a snake eating its own tail mostly, and very little actually comes out into the public.

Anyway my point here is, there should be no shock when studios or games released have issues. Game development is fucking hard, full stop. Realizing most game designs or even sticking to the plan is fucking crazy difficult when there are so many hurdles to finish something.

People here get way too wrapped up in " or I hear development problems " or "someone i have no idea about is leaving studio x" or " developer is having crunch, OMG they should disband the studio"

Unless you are directly affected by the bullshit that happens in the game industry, just sit back and enjoy games for what they are.
 

oldergamer

Member
Oh enough with the faux outrage already. It's about optics & Techland made the right call here (as they already did when they cancelled the ps3 & xbox 360 versions of Dying Light 1 in 2014).

The gaming industry doesn't exist in a vacuum, neither do its publishers, i.e. one developer's hell (or success) always influence's others - especially when it's from the same small European country. That's how it has always worked (hence why we get so many "samey" game experiences to begin with, i.e. devs & publishers copy what works, whether in game design or marketing or release strategies).

CDPR should have followed Techland's example & either delayed their game, cancelled ps4/Xbox One versions or staggered the release with PC > consoles by half a year.
That is a load of shit you honestly have no fucking clue about. Sorry, but gonna call a spade a spade.
 

oldergamer

Member
small country? Poland has roughly the same population size as Canada. yet you wouldn't immediately think one development studios problems are correlated to another in that country.
 

GrayFoxPL

Member
Original Polish article is fascinating.

Wish I could translate all of it, but here are some bits: (underlined are direct quotes from dev people interviewed).

"Point in the story is Creative Director Adrian "Dumpling" Ciszewski. At first marketing and PR specialist who rose in Techland's food chain after producing Dead Island and later directing first Dying Light.
Now he's called "The Evagelist" because he walks around the company and evangelizes about what this project should be. Together with the president they interfere in the script written by Chris Avellone, so much, their cooperation started to go sour even before Avellone's 2018 E3 conference. - "Everyone, with Dumpling on top, is fucking with the game's story. There's huge war about what the characters should be, their motivations, story arcs, quests and fractions."


"Dumpling did a lot of good for Techland. President trusts him. He was given a very responsible position, which he can't handle, because it's a position that requires a very specific mindset and skill set, which he does not have. He's not dumb, but he carries a lot on his shoulders. Because of conflicts with him, people quit or are fired."

Veteran worker adds: "I remember how over the phone he carpeted people who pre-produced Dead Island, calling them retards. Even when there was no crunch, he called them after 10 pm, because he was a workaholic and demanded everyone else to be one too."

About Creative Director's decisions and lack of consequences:

"Dumpling had this philosophy: "Design through iteration”. Every time he makes, allegedly, a definitive, final decision ... he changes his mind. People were working to the max, thinking they were finishing something, yet they could never finish. It burns them out. "

Trailer's citation from Heraclitus: “The only constant in life is change” is not only motto of the game, but credo of the whole production.


Some optimistic stuff:

"Soon after working on the article, Studio's Chief Technology Officer had left, which has been a big blow to the company. On the bright side, we have a stable engine and editor just the tools are not very friendly. 4 of our veteran engine devs will replace our CTO as a "hive mind".

"Studio was strengthen up by few transfers:

Eugen Harton, lead in Bohemia Interactive (DayZ) has become chief of production.

Director of "Assassin’s Creed: Unity", Marc Albinet has become Director of DL2."

"He (Albinet)gets a lot of praise from the devs: "Every time I have a meeting with him, it's great. He came with a lot of experience, everyone trusts him". "He divided gameplay into small steps, like blocks, we then put together. He knows how to build these types of games, he brought a lot of order"




It took a lot of time to translate. Hope you enjoy.

Tired.

2e3d5YX.gif
 
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ruvikx

Banned
That is a load of shit you honestly have no fucking clue about. Sorry, but gonna call a spade a spade.

You come across as a really angry, nondescript raging person who just responds with "you post a load of shit argh!" for the sake of it.

Imagine if Techland hadn't cancelled the ps3 & xbox 360 versions of Dying Light 1? They'd be shit. Imagine if Techland hadn't indefinitely postponed Dying Light 2? It would be shit. There's a life lesson in there, somewhere.


small country? Poland has roughly the same population size as Canada. yet you wouldn't immediately think one development studios problems are correlated to another in that country.

You're misreading my posts. I never said the problems are corelated (i.e. you're insinuating I'm saying CDPR's problems are Techland's, which is bullshit). I'm saying the industry is corelated, in terms of one publisher's mistakes (or good decisions) influencing the others. Especially from the same European country.

And yes, compared to the USA, Poland is small. What are we even arguing about here?

Crazy.
 
No, it's an old thread bumped now late 2020 to show how & why delaying Dying Light 2 indefinitely was a smart choice, considering current news "elsewhere" which has demonstrated the problems unfinished games can cause for the developer (& honestly, it's reached the point where I might just treat the game you referred to like Voldemort & not actually post the name anymore, considering the aggro any hint of it seems to cause).

That's what I said. A stealth Cyberpunk thread hijack.
 
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GrayFoxPL

Member


This is a PR big fish. I wouldn't trust her too much. Before the article was done, Techland's management noticed something was up and sent email to employees saying they should make no contact with any journalists and if said journalists approached them they should inform higher up's and PR.(One of two mentioned in the email is her, Ola Sondej).

- info from the article.
 
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Bkdk

Member
Ubisoft’s way of producing open world games are looking more promising than ever, better focus on the things you can do so they can be released quicker, enough to keep the fan base happy and not end up want to do a lot but end up achieving very little and stuck in 5+ years development hell.
 
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ruvikx

Banned
That's what I said. A stealth Cyberpunk thread hijack.

Only if you live, eat, drink, sleep & dream "of that other recent Polish game" & see the world through a prism whereby everything revolves around CDPR's "game". You suspect someone is stealthily criticizing it? "OMGZ I must call this person out, what manner of sacrilege is this!" etc.

I don't know man, but it's pretty messed-up to even believe it's an issue to begin with. Who cares? I don't give a damn about the game you mentioned, but what if I did? It's just a video game.

But I will say the concept of delaying a game has just been reinforced as a good thing, by pretty much everyone. That's not a bad turn of events as far as I'm concerned. Games have this unique quality whereby most if them take ages to complete in any case, so I'm perfectly happy to wait for Dying Light 2, just as I would have been happy to wait for the game you're obsessed with.
 
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intbal

Member
Original Polish article is fascinating.

Wish I could translate all of it, but here are some bits: (underlined are direct quotes from dev people interviewed).

"Point in the story is Creative Director Adrian "Dumpling" Ciszewski. At first marketing and PR specialist who rose in Techland's food chain after producing Dead Island and later directing first Dying Light.
Now he's called "The Evagelist" because he walks around the company and evangelizes about what this project should be. Together with the president they interfere in the script written by Chris Avellone, so much, their cooperation started to go sour even before Avellone's 2018 E3 conference. - "Everyone, with Dumpling on top, is fucking with the game's story. There's huge war about what the characters should be, their motivations, story arcs, quests and fractions."


"Dumpling did a lot of good for Techland. President trusts him. He was given a very responsible position, which he can't handle, because it's a position that requires a very specific mindset and skill set, which he does not have. He's not dumb, but he carries a lot on his shoulders. Because of conflicts with him, people quit or are fired."

Veteran worker adds: "I remember how over the phone he carpeted people who pre-produced Dead Island, calling them retards. Even when there was no crunch, he called them after 10 pm, because he was a workaholic and demanded everyone else to be one too."

About Creative Director's decisions and lack of consequences:

"Dumpling had this philosophy: "Design through iteration”. Every time he makes, allegedly, a definitive, final decision ... he changes his mind. People were working to the max, thinking they were finishing something, yet they could never finish. It burns them out. "

Trailer's citation from Heraclitus: “The only constant in life is change” is not only motto of the game, but credo of the whole production.


Some optimistic stuff:

"Soon after working on the article, Studio's Chief Technology Officer had left, which has been a big blow to the company. On the bright side, we have a stable engine and editor just the tools are not very friendly. 4 of our veteran engine devs will replace our CTO as a "hive mind".

"Studio was strengthen up by few transfers:

Eugen Harton, lead in Bohemia Interactive (DayZ) has become chief of production.

Director of "Assassin’s Creed: Unity", Marc Albinet has become Director of DL2."

"He (Albinet)gets a lot of praise from the devs: "Every time I have a meeting with him, it's great. He came with a lot of experience, everyone trusts him". "He divided gameplay into small steps, like blocks, we then put together. He knows how to build these types of games, he brought a lot of order"




It took a lot of time to translate. Hope you enjoy.

Tired.

While the article avoids specifics, what I get from reading between the lines is that they had too much content and too many ideas and none of it fit together into a cohesive package. Not the first time that's happened with a large project.
Bringing on new people seems to have been done with the intent of performing an emergency cut & paste of the material they already have so that it will at least become a playable game. Not the original vision, but something fun to play (even if hollow and short-lived).
I won't make any judgements until I've seen the final product, but I remain hopeful.
 
Only if you live, eat, drink, sleep & dream "of that other recent Polish game" & see the world through a prism whereby everything revolves around CDPR's "game". You suspect someone is stealthily criticizing it? "OMGZ I must call this person out, what manner of sacrilege is this!" etc.

I have no problem with anyone criticizing CDPR. I just don't see the need for 500 threads saying the same thing.

Are you going to seriously play dumb and act like the "recent events with a game released before it was ready" comments wasn't directly talking about Cyberpunk.

As the great Judge Judy says, "don't pee on my leg and tell me it's raining".
 

Killer8

Member
Hopefully everyone can learn some lessons from the Cyberpunk disaster. The devs need to take as much time as they need. Gamers shouldn't hype it and don't pre-order.
 
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