I think that might be People Can Fly. They made Gears Of War Judgement and they're from Poland.
You mean Dead Island 2.?Didn't this shit happen with
You shouldn't be. Probably won't even see a release like Dead Rising 2.
You mean Dead Island 2.?
Which details of the story do you specifically refute?
Sondej: The article includes many inaccuracies which we tried to rectify in the materials we provided the author with:
Development of Dying Light 2 is moving forward according to our internal schedule we revised at the beginning of the year.
- Work on DL2 is chaotic and the game’s vision has changed multiple times. There is no vertical slice.
We’ve had a Dying Light 2 vertical slice for over four years. The foundations remain the same since we have started work on production. However, the natural process for any creative work on the game is the evolution of individual components. This is dictated by factors such as optimization, improvement, or extension of some extremely promising elements.
Dying Light 2 Is in 'the Last Stretch': Techland Refutes Reports of Studio Troubles
Techland Senior PR Manager Ola Sondej and Lead Game Designer Tymon Smektala respond to statements of Dying Light 2 development allegedly being in trouble.www.escapistmagazine.com
Techland will stay in my good graces until they go woke. They gave me one of, if not THE best, non-shooter multiplayer experience in my life and with amazing support. Dying light is absolutely fantastic with a friend and I hope to have some GAF friends to play with come the launch of 2.
Why are you using this thread as som strange way to complain about cyberpunk?
in star citizen case why release a product when you will earn less money if that happen.I guess we'll start getting games 1 per developer per generation now. I guess Star Citizen should continue to be delayed until it can catch up to technology and all the bugs that will be ongoing.
dying light is AAA , compared to the mediocre dead islandTake your time. No rush.
Havent played Dying Light but Dead Island was pretty crap
So now we are necro-bumping old threads to turn them into Cyberpunk threads?
Not sensitive, but annoyed at the stupidity. The pot shots taken at the game is stupid and has nothing to do with this developer.Why so sensitive?
Dying Light 2 is a really high profile delayed game from another Polish developer. There's an obvious correlation to be made here on the basis of doing what's right (delaying Dying Light 2) is better than the Cyberpunk situation which whether you like it or not is entirely topical.
Not sensitive, but annoyed at the stupidity. The pot shots taken at the game is stupid and has nothing to do with this developer.
So because two developers are both polish, that means there is a correlation?? That is stupid. So 20 development studios in America have development problems. Does that mean they are correlated?
No.
That is a load of shit you honestly have no fucking clue about. Sorry, but gonna call a spade a spade.Oh enough with the faux outrage already. It's about optics & Techland made the right call here (as they already did when they cancelled the ps3 & xbox 360 versions of Dying Light 1 in 2014).
The gaming industry doesn't exist in a vacuum, neither do its publishers, i.e. one developer's hell (or success) always influence's others - especially when it's from the same small European country. That's how it has always worked (hence why we get so many "samey" game experiences to begin with, i.e. devs & publishers copy what works, whether in game design or marketing or release strategies).
CDPR should have followed Techland's example & either delayed their game, cancelled ps4/Xbox One versions or staggered the release with PC > consoles by half a year.
What a bullshit thing to say. This is exactly what I mean...Polish studios and messy development cycles. Name a more iconic duo.
That is a load of shit you honestly have no fucking clue about. Sorry, but gonna call a spade a spade.
small country? Poland has roughly the same population size as Canada. yet you wouldn't immediately think one development studios problems are correlated to another in that country.
No, it's an old thread bumped now late 2020 to show how & why delaying Dying Light 2 indefinitely was a smart choice, considering current news "elsewhere" which has demonstrated the problems unfinished games can cause for the developer (& honestly, it's reached the point where I might just treat the game you referred to like Voldemort & not actually post the name anymore, considering the aggro any hint of it seems to cause).
That's what I said. A stealth Cyberpunk thread hijack.
Original Polish article is fascinating.
Wish I could translate all of it, but here are some bits: (underlined are direct quotes from dev people interviewed).
"Point in the story is Creative Director Adrian "Dumpling" Ciszewski. At first marketing and PR specialist who rose in Techland's food chain after producing Dead Island and later directing first Dying Light.
Now he's called "The Evagelist" because he walks around the company and evangelizes about what this project should be. Together with the president they interfere in the script written by Chris Avellone, so much, their cooperation started to go sour even before Avellone's 2018 E3 conference. - "Everyone, with Dumpling on top, is fucking with the game's story. There's huge war about what the characters should be, their motivations, story arcs, quests and fractions."
"Dumpling did a lot of good for Techland. President trusts him. He was given a very responsible position, which he can't handle, because it's a position that requires a very specific mindset and skill set, which he does not have. He's not dumb, but he carries a lot on his shoulders. Because of conflicts with him, people quit or are fired."
Veteran worker adds: "I remember how over the phone he carpeted people who pre-produced Dead Island, calling them retards. Even when there was no crunch, he called them after 10 pm, because he was a workaholic and demanded everyone else to be one too."
About Creative Director's decisions and lack of consequences:
"Dumpling had this philosophy: "Design through iteration”. Every time he makes, allegedly, a definitive, final decision ... he changes his mind. People were working to the max, thinking they were finishing something, yet they could never finish. It burns them out. "
Trailer's citation from Heraclitus: “The only constant in life is change” is not only motto of the game, but credo of the whole production.
Some optimistic stuff:
"Soon after working on the article, Studio's Chief Technology Officer had left, which has been a big blow to the company. On the bright side, we have a stable engine and editor just the tools are not very friendly. 4 of our veteran engine devs will replace our CTO as a "hive mind".
"Studio was strengthen up by few transfers:
Eugen Harton, lead in Bohemia Interactive (DayZ) has become chief of production.
Director of "Assassin’s Creed: Unity", Marc Albinet has become Director of DL2."
"He (Albinet)gets a lot of praise from the devs: "Every time I have a meeting with him, it's great. He came with a lot of experience, everyone trusts him". "He divided gameplay into small steps, like blocks, we then put together. He knows how to build these types of games, he brought a lot of order"
It took a lot of time to translate. Hope you enjoy.
Tired.
Only if you live, eat, drink, sleep & dream "of that other recent Polish game" & see the world through a prism whereby everything revolves around CDPR's "game". You suspect someone is stealthily criticizing it? "OMGZ I must call this person out, what manner of sacrilege is this!" etc.