Which one?Not seeing this for sale on Xbox.
Yes! Taking this a step further, I miss FPSs where you are spawned at the beginning of a single contiguous stage and if you die, you're sent back to the beginning. DOOM was like that. Quake was like that (I think?).
Back to your point, I like the idea of checkpoints being intelligently placed in the level to challenge the player, or even spaced further apart on higher difficulty rankings. Quicksaves allow the player to goof around with the immersive physics (Crysis) or RPG systems (Elder Scrolls games), but they also trivialize the difficulty. I was playing through Halo with my son a few weeks ago and I liked how dying sent you both back to a checkpoint. It meant you had to master each little engagement without getting torn up. I think Serious Sam used checkpoints, which fit in nicely with its waves upon waves of enemies.
It's an unpopular opinion alright. But I respect it.
I like it and I couldn't imagine a retro shooter without it. The main problem with it is save scumming. But having a little self control goes a long way.
It's neo retro. These games are trying to capture what was good about the 90's shooters.I don't own any of these although I'd like to play them.
If retro, why there are no shareware versions around?
I found another one. This one looks amazing. There's even a demo available. This is the second wave of throwback shooters in my opinion.
Ultrakill is made by just one guy in unity. But damn it looks amazing.
Demo available here
I'm glad you're enjoying Ion Fury. It's an awesome game.I wrote in another thread but i have to say it again, i am having so much fun with ion fury. I never grew up with 90's shooters on pc and i was pleasantly surprised how good this game is.
After i finish it i will start with some other game from this thread
These games are everywhere:
Do you know that we're currently living in a retro shooter renaissance? I don't know if you are familiar with the term "throwback shooter". It's basically a shooter that mimmicks the old school gameplay and design formula. Often times, it's made in a prehistoric engine like Ion Fury for instance. That game uses the Build engine, that's a 20 year old engine. Throwback shooter has become it's own subgenre nowadays.
Examples of games I'm thinking about.
One of my favourite examples of throwback shooters is this, Amid Evil. It uses the UE4 engine but the weapon models and pickups are 2d sprites. I just finished this recently, it's close in style to Hexen or Heretic. Really awesome. Soundtrack by Andrew Hulschult.
Another example, Dusk. It's fucking brilliant. Made by just one guy, in Unity, David Syzmanski.
I have to mention these 2 games that are not out yet, well at least not in their full state. Both have 2020 release dates, and I just think they look amazing. I would call these 2 next games, a second wave of throwback shooters.
First one is a game called Prodeus. It's supposed to come out in 2020. It looks amazing. Just look at it. Soundtrack composed by Andrew Hulschult.
I'm most excited for this one. It's called Wrath: Aeon of ruin and it's supposed be released in 2020 as well. This one is published by 3dRealms and it's actually made in the quake 1 engine. It looks like the quake sequel we never got. Soundtrack by Andrew Hulschult
Hell Hunt, looks great, but it's still very early in it's development.
Hellbound, made by Saibot Studios, small indie team from Argentina. Demo available on Steam. Planned release: 2020.