cormack12
Gold Member
Source: https://www.ign.com/articles/rainbow-six-siege-reverse-friendly-fire-punishment
Rainbow Six Siege's next update will increase punishments for players who purposely kill teammates – making it harder for them to hurt anyone on their teams but themselves for multiple games.
Siege already has a system whereby players who do enough damage to teammates (and are reported for griefing) are given a "reverse friendly fire" status, seeing damage dealt to friendlies reflected back at them. This effect will soon apply to several of the griefer's games going forward.
As reported by PC Gamer, the Operation Vector Glare June 7 update will include the first phase of developer Ubisoft Montréal's reputation system, which targets players who repeatedly damage teammates. Branded as "pre-emptive reverse friendly fire" by director Alex Karpazis, griefers will have reverse friendly fire applied for up to 20 games, or until they play several matches without injuring teammates.
Rainbow Six Siege's next update will increase punishments for players who purposely kill teammates – making it harder for them to hurt anyone on their teams but themselves for multiple games.
Siege already has a system whereby players who do enough damage to teammates (and are reported for griefing) are given a "reverse friendly fire" status, seeing damage dealt to friendlies reflected back at them. This effect will soon apply to several of the griefer's games going forward.
As reported by PC Gamer, the Operation Vector Glare June 7 update will include the first phase of developer Ubisoft Montréal's reputation system, which targets players who repeatedly damage teammates. Branded as "pre-emptive reverse friendly fire" by director Alex Karpazis, griefers will have reverse friendly fire applied for up to 20 games, or until they play several matches without injuring teammates.