twilo99
Member
I don't get why everyone keeps comparing this console to a PC, makes no sense.
cuz price
I don't get why everyone keeps comparing this console to a PC, makes no sense.
I dunno man. All I do is launch the game, sit on my couch and play. I'd say this covers 99% of the use cases, although you make a good point with the party chat thing. Wonder if there's some kind of discord app that lets you use it with a gamepad on PC, but I'm not into that kind of stuff (I mostly play single-player stuff)I've also done it for a couple of years. Wasting my time trying to get it to be as good as console and it's just not. It comes very close but it's just not as good as consoles and I have no idea why PC gamers like to pretend their couch experience is exactly like a console. Sure it's a bunch of a little things that make it not as good but it adds up and becomes a pain. Especially when you're in the middle of a game and your friends wants you to join your party chat. It's a PIA with a controller.
np! hope it helps.Appreciate it, thanks!
A smartphone +/- a budget ultralight laptop is all most people need and would rather use for work, school and web browsing these days. Not some expensive behemoth power hungry gaming desktop. “Yeah but can you type a word document on your console?” Isn’t the flex some people think it is.Most people already have a pc or laptop that they work on… i find this such a strange argument.
that weak hey, pffft arrogant sony.4090 in triple SLI configuration
Here is another take but I dunno that's too much
Because all current PC releases are only released digitally. This has been the standard for over a decade.Why is he including the disk drive in the cost of the PS5 Pro but not including a disk drive in his PC build?
The PS5 pro is expensive but lets be real you can't build PC that can do 4k/60 FPS for under $800.cuz price
You should replace the GPU with an Nvidia card since there is no PSSR on AMD. Also a 2 TB NVMe, keyboard, mouse and a Windows license.
XeSS and Lossless Scaling are perfect substitutes for DLSS (which has more limited support). For Unreal Engine 4+ games there is even TSR. AMD is a valid option for a mid-range build. Of course, the high end cards like 4090, which practically need their own power supply are only available from NVIDIA. However, NVIDIA's mid-range cards just don't have as good of a cost to performance ratio as AMD.You should replace the GPU with an Nvidia card since there is no PSSR on AMD.
Because they are multiplatform games, not specifically made for a specific console hardware, and then not optimized enough to use that hardware.Yes, this generation is equivalent to a 2070s or a 6700, and there's multiple videos with comparisons from DF showing the same performance on most games.
Alan Wake 2 which is, with Wukong and Cyberpunk, the best looking games this generation, runs around 50% better in a 3070 over a PS5 IIRC
You should replace the GPU with an Nvidia card since there is no PSSR on AMD. Also a 2 TB NVMe, keyboard, mouse and a Windows license.
Not to mention a lot of buyers have a base PS5 that they can get $300 or more for to put towards the Pro.I like how he assumes someone buying a PS5 HAS to have a disc-drive, but says go PC, which is basically all digital.
I'm not sure why PC gamers think we want to be PC gamers. It's not the money - I don't want to go back to PC gaming.
The same could be said about PC upgrades.Not to mention a lot of buyers have a base PS5 that they can get $300 or more for to put towards the Pro.
I see, but these multiplatform games, like Hellblade 2 or Alan Wake 2 are currently the best looking games uhm.Because they are multiplatform games, not specifically made for a specific console hardware, and then not optimized enough to use that hardware.
Not really. XeSS often looks and runs worse on non-Intel hardware. Lossless scaling most definitely isn't a substitute. TSR is shit.XeSS and Lossless Scaling are perfect substitutes for DLSS (which has more limited support). For Unreal Engine 4+ games there is even TSR. AMD is a valid option for a mid-range build. Of course, the high end cards like 4090, which practically need their own power supply are only available from NVIDIA. However, NVIDIA's mid-range cards just don't have as good of a cost to performance ratio as AMD.
The conversations always seem to omit the reality that PC versions of major multiplatforms games keep releasing in broken unoptimised states. How much more power ($$$$) do you need to pump in to counter the shitty optimisation by developers, who have spent all the optimisation time on the console version thinking “pc players can just brute force it”. So even if it was possible to build a 100% total like for like equivalent (which it’s not), you still wouldn’t get the same performance out of it.
Also ignores a big reason people use consoles, which has nothing to do with power or money, which is “you just plug it into your tele near your sofa and it just works”. I got sick of pc gaming many many years ago, but had a teaser of what it’s still like from one of our helldivers group, the only one on the PC version, it would constantly drop games, he had to drop his graphics settings to absolute ass level or it would kick him so frequently it was unplayable. He told us how he had to start deleting and replacing files in registries, had to do all sort of random driver updates etc. it became a persistent joke, so much so he’d almost been bullied into buying a ps5. meanwhile, we’re just playing the game from day one, but installing it, pushing a button and your in it from console boot up in under 10 seconds.
Peoples partners are also much more likely to contend with a console in the living room than a pc, and I’m not sure my wife would be happy if I disappeared to a man cave every evening to play from a monitor.
Thank goodness, luckily that little scare is over.I’d bet money that my built will perform well within margin of error of whatever the PS5 “pro” can do
It's not AMD tech either. It's Sony's own AI reconstruction technique that uses bespoke hardware to accelerate this specific function, like Nvidia uses Tensor cores for DLSS.PSSR is Nvidia tech?
Sure but XeSS gets extra boost on Nvidia hardware than it does on AMD. And it would also be more competitive with the RDNA4 RT units in the Pro instead of RDNA3.XeSS and Lossless Scaling are perfect substitutes for DLSS (which has more limited support). For Unreal Engine 4+ games there is even TSR. AMD is a valid option for a mid-range build. Of course, the high end cards like 4090, which practically need their own power supply are only available from NVIDIA. However, NVIDIA's mid-range cards just don't have as good of a cost to performance ratio as AMD.
Dude, I have a 4070 Super which is supposed to be mid-range and I'm playing all the new stuff at 4K (DLSS) and 60fps.The conversations always seem to omit the reality that PC versions of major multiplatforms games keep releasing in broken unoptimised states. How much more power ($$$$) do you need to pump in to counter the shitty optimisation by developers, who have spent all the optimisation time on the console version thinking “pc players can just brute force it”. So even if it was possible to build a 100% total like for like equivalent (which it’s not), you still wouldn’t get the same performance out of it.
Also ignores a big reason people use consoles, which has nothing to do with power or money, which is “you just plug it into your tele near your sofa and it just works”. I got sick of pc gaming many many years ago, but had a teaser of what it’s still like from one of our helldivers group, the only one on the PC version, it would constantly drop games, he had to drop his graphics settings to absolute ass level or it would kick him so frequently it was unplayable. He told us how he had to start deleting and replacing files in registries, had to do all sort of random driver updates etc. it became a persistent joke, so much so he’d almost been bullied into buying a ps5. meanwhile, we’re just playing the game from day one, but installing it, pushing a button and your in it from console boot up in under 10 seconds.
Peoples partners are also much more likely to contend with a console in the living room than a pc, and I’m not sure my wife would be happy if I disappeared to a man cave every evening to play from a monitor.
Nah dude, you’re not alone. I also have very little issues with my PC and despite the ongoing battle against stutter struggle it beats being locked to some of the performance or resolutions we have seen from recent console releases. I played Space Marine 2 on my PS5 for a bit and it was legit as if someone smeared by monitor with Vaseline and it still had the audacity to run well under the VRR window.People here convinced me that I'm one of the chosen few who has almost no issues with his PC.
I have tested all of these on an NVidia GPU on a handful of games and DLSS has the worst artifacts and worst sharpness even if TSR and XeSS are more expensive. I have had better results with Lossless Scaling on an AMD GPU of similar specs in those same games to my amazement.Not really. XeSS often looks and runs worse on non-Intel hardware. Lossless scaling most definitely isn't a substitute. TSR is shit.
Your experience is in the extreme minority then. It’s almost unanimously agreed that DLSS>XeSS>TSR>FSR for upscaling and DLSS>FSR>Lossless for frame generation.I have tested all of these on an NVidia GPU on a handful of games and DLSS has the worst artifacts and worst sharpness even if TSR and XeSS are more expensive. I have had better results with Lossless Scaling on an AMD GPU in those same games to my amazement.
Increase the sharpening of DLSS. Problem solved.I have tested all of these on an NVidia GPU on a handful of games and DLSS has the worst artifacts and worst sharpness even if TSR and XeSS are more expensive. I have had better results with Lossless Scaling on an AMD GPU of similar specs in those same games to my amazement.
I have and it looked like a TV sharpening setting turned up instead of an image quality upgrade. It is way overrated.Increase the sharpening of DLSS. Problem solved.
DLSS with the worst artifacts when it's been tested extensively and ran away with the crown every time? I don't think so.
The conversations always seem to omit the reality that PC versions of major multiplatforms games keep releasing in broken unoptimised states. How much more power ($$$$) do you need to pump in to counter the shitty optimisation by developers, who have spent all the optimisation time on the console version thinking “pc players can just brute force it”. So even if it was possible to build a 100% total like for like equivalent (which it’s not), you still wouldn’t get the same performance out of it.
Also ignores a big reason people use consoles, which has nothing to do with power or money, which is “you just plug it into your tele near your sofa and it just works”. I got sick of pc gaming many many years ago, but had a teaser of what it’s still like from one of our helldivers group, the only one on the PC version, it would constantly drop games, he had to drop his graphics settings to absolute ass level or it would kick him so frequently it was unplayable. He told us how he had to start deleting and replacing files in registries, had to do all sort of random driver updates etc. it became a persistent joke, so much so he’d almost been bullied into buying a ps5. meanwhile, we’re just playing the game from day one, but installing it, pushing a button and your in it from console boot up in under 10 seconds.
Peoples partners are also much more likely to contend with a console in the living room than a pc, and I’m not sure my wife would be happy if I disappeared to a man cave every evening to play from a monitor.
Not sure what’s wrong with your computer in that case. It’s widely accepted that DLSS is the best and there has been extensive coverage comparing the different solutions and DLSS beat XeSS almost every time even when the latter was running on Intel hardware. Never mind NVIDIA or AMD.I have and it looked like a TV sharpening setting turned up instead of an image quality upgrade.
I don't know what to tell you. During high intensity action and racing it took the piss. Maybe it looks better when you are standing in place.Not sure what’s wrong with your computer in that case. It’s widely accepted that DLSS is the best and there has been extensive coverage comparing the different solutions and DLSS beat XeSS almost every time even when the latter was running on Intel hardware. Never mind NVIDIA or AMD.
I'm not saying PCs don't offer benefits, just they are not there with a console experience. Something like the NUC 970 is premium, maybe a Trident 3 too. Some licenses can be claimed with certain GPUs but they are left out of picklists. We're talking about premium hardware here though (which I also consider the PS5 Pro). Why would you cheap out on components just to bring the budget down for comparable effect would be my question.Be that of its may there are so many options for PC. Mouse and keyboards can be found for a few dollars depending on how cheap you're willing to go with limitless options. There's budget options or you can go on the upper market and have really nice and premium custom keyboards and lightweight gaming mice. Or you can reuse any old USB keyboard and mouse.
The same goes for controllers. Theres so many options. Chinese manufacters killing it in the budget option to high end elite Controllers. Or you can just plug in an old controller you have lying around that supports USB. Or get a wireless dongle if they have one or is bluetooth compatible. And to make it more user friendly for the living room have it boot into big picture mode on Steam.
Licences for Windows can be found on key sites for around $15. Valve is most likely going to make SteamOS a viable alternative to Windows and be a console like experience, if MS doesn't get there first with new PC Xbox.
The same could be said about consoles and accessories too. And services. You need to add a sub if you want to play online and if your controller breaks for any reason you're going to have to stump out another $70 or however much to replace it. And USB devices that are supported by Sony and said console. No HDMI 2.1? No VRR. In a non open platform Sony dictates what you can use on their hardware.
There is a learning curve to playing on PC and not that suited to the living room (yet) so its not recommended for all, without some knowledge prior but there are some massive benefits to going open platform. And you may realise that you are spending more on a closed ecosystem in the long run.
A windows license. What fucking year is this? 1998?
Mouse and keyboard and controller, so you also need to factor in mouse and keyboard for a console?
Monitor? So we’re assuming everyone just has a TV good enough for a good console gaming experience? Do we do the same for monitors? Oh, wait, we don’t.
What a nonsensical post.
Dunno. Been tested in motion by DF, HU, GN, and others and DLSS always won.I don't know what to tell you. During high intensity action and racing it took the piss. Maybe it looks better when you are standing in place.
PCs don't need controllers. Besides, who doesn't have a controller these days? They all work on PC, unlike your Xbox controller that only works on Xbox.Consoles don't need a mouse/keyboard so why would anyone buy one lol? Good luck setting up your PC, changing memory speeds etc in the BIOS with a 360 controller.
Yeah, most people have TVs, but we're supposed to believe that most people don't have PC compatible controllers, mouse and keyboards, or Windows. They need to buy those separately because they magically disappear when they're shopping for a PC. You want a good TV with HDR, VRR, HDMI 2+, and 120Hz support for your consoles. You don't want the crap random LED TV you bought for $500.No one has a £5000 TV, that's a tiny tiny percentage of high end AV enthusiasts. Nearly everyone will have a TV, and the base TV these days is probably HDR, 42", 4k between £600-£1300. People use it for Disney, Prime, Netflix etc which has 4K content in HDR/Dolby Vision. Most consoles will produce a decent picture whatever and yeah some fifa or cod dudes won't even notice on their 1080 panels.
Yet you implied a shitty 1080p TV is fine for consoles? Yeah, not being disingenuous at all here.Why would you have a monitor lying round? You're not going to be playing games on a shitty display if you're in the market for a PS5 Pro or an equivalent TV. And then you have to talk dedicated spaces like desks and then a chair unless you're dragging your armchair or poang up to a table too.
I hope people are making 920 euros builds because that is the fucking cost of this thing in europe.
Mark Cerny said that the PS5 pro will be 3x faster in RT compared to the base PS5 (6600XT). If he was right, the PS5 Pro GPU should score 63fps in this test, just 1 fps below 7900XT.
And it doesn't have to be. A PC is what you want it to be, and being an open platform you cna install what you want on it. It might not be well suited for a home console experience just yet. But companies can make them like one. You can see that already with devices like the Steam Deck and ROG Ally. The building blocks are already there for the most part. Microsoft could very well bring that with the next Xbox.I'm not saying PCs don't offer benefits, just they are not there with a console experience. Something like the NUC 970 is premium, maybe a Trident 3 too. Some licenses can be claimed with certain GPUs but they are left out of picklists. We're talking about premium hardware here though (which I also consider the PS5 Pro). Why would you cheap out on components just to bring the budget down for comparable effect would be my question.
It's just not a console experience.
That is a shit argument because all console releases are also released digitally. As far as I'm aware there are no physical only releases.Because all current PC releases are only released digitally. This has been the standard for over a decade.
I do like how 2 of Sony’s, “big 3” things for the PS5 Pro are essentially the same thing. A more powerful/larger GPU, and more “advanced RT” go hand-in-hand.
Like all PS1, PS2, PS3, Switch, SNES, etc, games??That is a shit argument because all console releases are also released digitally.
Bottom line is for less than the cost of a game you can add resale value to console purchases in physical format. Many opt to do so, but on PC the choice no longer exists. For many popular GaaS titles a simple $300 iPad analogue suffices. Hell, the $250 Steam Deck is sufficient, but most don't consider it even without an extra service subscription to play online.That is a shit argument because all console releases are also released digitally. As far as I'm aware there are no physical only releases.
There is no reason to add the disc drive to the cost of the Pro if the point is comparing it to a PC. It's just people artificially inflating the cost in order to even the "playing field" with price.
They don't but trying to play certain games without one is going to be terrible - like most RTS on console (unless its an excellent do-over). Even FPS now have a massive PC controller using contingent - this would have been unthinkable 15 years ago.PCs don't need controllers. Besides, who doesn't have a controller these days? They all work on PC, unlike your Xbox controller that only works on Xbox.
Yeah, most people have TVs, but we're supposed to believe that most people don't have PC compatible controllers, mouse and keyboards, or Windows. They need to buy those separately because they magically disappear when they're shopping for a PC. You want a good TV with HDR, VRR, HDMI 2+, and 120Hz support for your consoles. You don't want the crap random LED TV you bought for $500.
Yet you implied a shitty 1080p TV is fine for consoles? Yeah, not being disingenuous at all here.
I hope people are making 920 euros builds because that is the fucking cost of this thing in europe.
If we are talking about the PS5 which we obviously are then all releases are digital and any of the games from those consoles releasing on PS5 will be digital as well. We aren't comparing a fucking PS2 to a PC now are we?Like all PS1, PS2, PS3, Switch, SNES, etc, games??
The disc drive definitely adds value (though it's more than a game), but it's disingenuous to add it when it's not mandatory to play games on the console. I'm not talking about you obviously, and simply referencing the original comparison.Bottom line is for less than the cost of a game you can add resale value to console purchases in physical format. Many opt to do so, but on PC the choice no longer exists. For many popular GaaS titles a simple $300 iPad analogue suffices. Hell, the $250 Steam Deck is sufficient, but most don't consider it even without an extra service subscription to play online.
Because of the insane aim-assist of controllers lol. It's not because they're any good.They don't but trying to play certain games without one is going to be terrible - like most RTS on console (unless its an excellent do-over). Even FPS now have a massive PC controller using contingent - this would have been unthinkable 15 years ago.
Point is, you want to add the cost of a controller, mouse+keyboard, and Windows to PC to inflate the final price. Again, who doesn't have an Xbox or PS controller lying around? Console controllers have been working on PC without issue since the Xbox 360 days. Who doesn't have a mouse and keyboard? Who doesn't have an old PC with Windows from which they can simply transfer their license to the new PC?I don't know what this point is. People will buy a reasonable TV and it will come with 'passable' tech and features to gain the compliance badges. You can't fool people with a 19" business monitor that has none of those features. If you were to plug a PS5 into an average TV it would look good. If you plugged it into an average business monitor it would look bad though probably have good response tbf.
Raytracing performance makes a huge difference in modern games dude. For example, in raster games my 4080S is not that much faster than a 3090, but in heavy RT games like Black Myth Wukong I get 2.5x more fps.No he didn't. He said "calculation of the rays at double, or even triple the speed of the Playstation 5". Whatever that means.
Even if ray calculation WAS 3x faster, that doesn't mean it's 3x faster overall. Ray calculation is one small portion of the render pipeline.
I think you are underestimating the amount of people that have no sort of computer, let alone a desktop with a monitor and everything else. Outside of the gaming/tech enthusiast forum mindset a good amount of people do all of their computing on laptops, tablets, and phones.Because of the insane aim-assist of controllers lol. It's not because they're any good.
Point is, you want to add the cost of a controller, mouse+keyboard, and Windows to PC to inflate the final price. Again, who doesn't have an Xbox or PS controller lying around? Console controllers have been working on PC without issue since the Xbox 360 days. Who doesn't have a mouse and keyboard? Who doesn't have an old PC with Windows from which they can simply transfer their license to the new PC?
Raytracing performance makes a huge difference in modern games dude. For example, in raster games my 4080S is not that much faster than a 3090, but in heavy RT games like Black Myth Wukong I get 2.5x more fps.
I'm sure Digital Foundry will be doing some comparisons between the PS5Pro and the PC. I'm expecting 7900XT like performance in RT games but we will see.
And by the way. If the AI powered upscaling in PS5Pro will look as good as DLSS, even 1080p upscaled to 4K will look excellent. I played a few games on my PC at 4K DLSS performance (1080p upscaled to 4K) and the image quality still looked great.
To bad for you.I also don't want to hear and won't bother responding to some bullshit emulation comment. You also aren't arguing with a console only person so you can forget to make those type of comments as well.