Bernd Lauert
Banned
We're on a core gaming forum. A lot of people have these TVs, or will acquire them in the near future.That's actually the biggest benefit considering few people have a VRR ready TV anyway.
We're on a core gaming forum. A lot of people have these TVs, or will acquire them in the near future.That's actually the biggest benefit considering few people have a VRR ready TV anyway.
Halo Infinite reportedly doesn't properly support VRR on Xbox
What a strange oversight.www.gamepur.com
Beware of strange oversights
And avatar quoters like Eve
We're on a core gaming forum. A lot of people have these TVs, or will acquire them in the near future.
The benefits of VRR are clear.Your level of ignorance on the matter is stunning.
This is a feature that is not just for one game. It works on everything.
Remember when Ratchet and Clank added a 40 fps mode? And that reduced latency significantly, improving gameplay.
Now consider that most games lock at 30 or 60 fps, but have a margin that enables them to go to 40-50 fps most of the time. This margin is kept to make sure there are few drops bellow the desired frame rate.
But with VRR we can just remove these frame caps, have higher frame rates, lower input latency and also maintaining a smooth experience with no screen-tearing. And whenever there is a drop in frame rate, we can barely notice it because VRR maintains everything so smooth.
On GT7 we'll probably be able to run the game at 60-80 fps with VRR, with better latency and smoother gameplay.
And even on races where frame rates drop bellow 60 fps, you won't be able to notice it. Because VRR keeps everything consistent.
I know it's hard for someone that never used VRR, to understand how important this is, but you can believe this is a very important feature. Something that all gamers should have.
LOLFirst.
To get these very occasional framerate drops… you need to set the race to grid start to make all cars be closer to your screen… in rolling start won’t happen.
Plus you need special conditions (rain, dust, etc) and you indeed need to have almost all cars in your screen… something that doesn’t happen except at the start in a grid view.
And not I’m not lying to you.
GT7 doesn’t need VRR at all.
Elden Ring, Overwatch. Another user report GT7.Holy shit if true. They can't have renamed the subscription names on the system getting ready for those tiers could they?
What game/feature was it btw?
https://www.neogaf.com/threads/how-...capable-display-and-use-it-right-now.1631190/Most of us already updated our TVs after the HDR overhype. Not doing it again in the near future
We're on a core gaming forum. A lot of people have these TVs, or will acquire them in the near future.
This is way beyond my tech knowledge so its an honest question.
Doesnt a game need unlocked frame rates to take advantage of VRR and most PS games have a locked frame rate?
I just did but you're brushing it off as a bug in the game mentioned. It's not a bugCan you name me one confirmed game with a 120hz mode that doesn't "support" VRR in digital foundry coverage ?
Please cite exact example and time stamps on their coverage, videos or article, where they SPECIFICALLY say VRR is not supported in a game.
I'll wait.
What that has to do with what you quoted?
And no GT7 doesn’t need VRR at all… GTAV PS5 neither.
Yup. It’s only been 6 months. Surely they’ll fix this…one dayYes, finally good message for a change Franky.
Beware of strange over sights.
They also say enabling it on a game that's unpatched may yield results that make it worse.According to Sony themselves, you can enable and get improved video quality for games that don't quote unquote support it in their words as well.
That's why VRR is great, devs are not locked into a few rigid options anymore. They can even target something stupid like 45 fps and it would be perfectly fine with VRR (and vastly better than 30 fps). Future looking bright.Framerates always should be close to 60fps locked. Or 30 fps locked if it's really impossible.
People are lumping in freesync and gsync displays in with VRR in this poll thoughDamn. 64% of the sample size on GAF has VRR displays ?
That's actually a LOT higher than I was expecting. I thought maybe within the 20% range max.
Good to see folks are adapting to forward thinking tech. This console generation will last a good 7~8 years at the minimum I reckon. Best to have something that benefits it the whole way through.
Yup. It’s only been 6 months. Surely they’ll fix this…one day
Halo Infinite's mid-season patch fixes key issues - but there's still a long road ahead
Halo Infinite's early December campaign launch saw the arrival of a massively anticipated title that delivered on many …www.eurogamer.net
As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games.
A framerate cap, v-sync and VRR are different things. Look up what v-sync is and try and explain VRR if your understanding is so great. I'll wait.
People are lumping in freesync and gsync displays in with VRR in this poll though
I don’t know what you are arguing about but VRR is a net positive. It syncs display refresh with render output which reduces judder, frame tearing and perceived input lag. Even if a game is 98% perfect, it “fixes” the remaining %2 of problem spots.What that has to do with what you quoted?
And no GT7 doesn’t need VRR at all… GTAV PS5 neither.
Yep. 75% either have it or want one soon. GAF is king.Damn. 64% of the sample size on GAF has VRR displays ?
That's actually a LOT higher than I was expecting. I thought maybe within the 20% range max.
Good to see folks are adapting to forward thinking tech. This console generation will last a good 7~8 years at the minimum I reckon. Best to have something that benefits it the whole way through.
My monitor is only FreeSync maybe it'll still detect itbut I guess this means no freesync support? only HDMI 2.1 VRR...
Well, yeah, we have monitors that will likely support a form of VRR, just maybe not HDMI 2.1 VRR.Damn. 64% of the sample size on GAF has VRR displays ?
That's actually a LOT higher than I was expecting. I thought maybe within the 20% range max.
Good to see folks are adapting to forward thinking tech. This console generation will last a good 7~8 years at the minimum I reckon. Best to have something that benefits it the whole way through.
You don’t disable VSync.You have to understand that v-sync ads latency. By disabling vsync, latencies are reduced and gameplay improves.
But without v-sync, there is screen-tearing. The solution is with VRR. This way we can get the lower latency of not using v-sync and not having the issue with screen-tearing.
On top of that, by having an unlocked frame rate, the game can render at a higher frame rate. This means that latency is reduce even further.
So yes, GT7 will benefit from having VRR. A lot.
That's why VRR is great, devs are not locked into a few rigid options anymore. They can even target something stupid like 45 fps and it would be perfectly fine with VRR (and vastly better than 30 fps). Future looking bright.
GT7 runs at 99.8x% 60fps.I don’t know what you are arguing about but VRR is a net positive. It syncs display refresh with render output which reduces judder, frame tearing and perceived input lag. Even if a game is 98% perfect, it “fixes” the remaining %2 of problem spots.
**If you have a TV that supports it and don’t mind the other issues it introduces.**
My monitor is only FreeSync maybe it'll still detect it
Well, yeah, we have monitors that will likely support a form of VRR, just maybe not HDMI 2.1 VRR.
Now people can stop acting like a Band-Aid on broken games is the greatest thing ever.
VRR doesn't increase input lag afaik. The other problems you mentioned are very rare and don't impact the general experience. Might depend on the TV though.Sure but even then, the lost frames still aren't there, you get more input lag and you create other problems on your TV (flickering, loss of lack level...). It's not a magic bullet. Higher framerate is always better
That's not really true, at least on this forum.And what you say is for next gen anyway. Very few people have VRR screens right now.
GT7 runs at 99.8x% 60fps.
Not 98%.
It have a single drop for 20-30ms each minute or even less.
60fps replays drop framerate quite often.GT7 runs at 99.8x% 60fps.
Not 98%.
It have a single drop for 20-30ms each minute or even less.
What they also don’t realize is even with things like dynamic resolution there can be frametime spikes above target that cause stutter, whereas with VRR enabled it can smooth over that because it just delivers the frame when it’s available. Obviously it’s better to just have perfectly smooth frame rate but that don’t always happenYour level of ignorance on the matter is stunning.
This is a feature that is not just for one game. It works on everything.
Remember when Ratchet and Clank added a 40 fps mode? And that reduced latency significantly, improving gameplay.
Now consider that most games lock at 30 or 60 fps, but have a margin that enables them to go to 40-50 fps most of the time. This margin is kept to make sure there are few drops bellow the desired frame rate.
But with VRR we can just remove these frame caps, have higher frame rates, lower input latency and also maintaining a smooth experience with no screen-tearing. And whenever there is a drop in frame rate, we can barely notice it because VRR maintains everything so smooth.
On GT7 we'll probably be able to run the game at 60-80 fps with VRR, with better latency and smoother gameplay.
And even on races where frame rates drop bellow 60 fps, you won't be able to notice it. Because VRR keeps everything consistent.
I know it's hard for someone that never used VRR, to understand how important this is, but you can believe this is a very important feature. Something that all gamers should have.
You do realize that removing VSYNC isn't a good idea for VRR right? VRR is useless if the frame rate goes higher than the display's refresh rate. You'll get tearing and VRR will not be able to work.Not true. Games need to be running with unlocked framerate or VRR won't do much.
Games will need to get patched, though this shouldn't be hard to do and my guess is most 1st party and 3rd party AAA titles already have this patch in the works.
EDIT: looks like Sony is adding a "force VRR" option, which probably disables any VSync. The fact that Sony made this option available at system / SDK level means they really thought this through.
Play the game you will understand....And that somehow negates VRR as a viable feature because.... ?
Play the game you will understand....
You don’t disable VSync.
You are suppose to use both enabled by best practices because VRR and VSync do different things.
If not you are not eliminating all screen tearing… VRR doesn’t do that alone.
What the point to use VRR if you will continue having tearing... VSync should ne used with VRR.
And GT7 doesn’t need VRR at all.
VRR doesn't increase input lag afaik. The other problems you mentioned are very rare and don't impact the general experience. Might depend on the TV though.
We knew this for a long time. It was never going to be FreeSync compatible.but I guess this means no freesync support? only HDMI 2.1 VRR...
Agreed. It shouldn't be an excuse for uneven frame rates and crappy coding. It should only be used to "clean up" rare drops that might occur. Games *should* still be programmed as if the user doesn't have a VRR display and anything else should just be icing on the cake.Still, you can't ask people to buy a new $1200 TV to be able to play their games on a $500 console properly. That doesn't make sense. VRR was never a real excuse for poor performance, just fanboy ammo.
Framerates always should be very close to locked 60 fps. Or locked 30 when it's really impossible.
In order to reduce latency, ideally you'd want to cap the frame rate to just a few frames LESS than your TV/Monitor's Max refresh rate. Then you would never hit the vsync ceiling, therefore not introducing any input latency that vsync would usually cause.You have to understand that v-sync ads latency. By disabling vsync, latencies are reduced and gameplay improves.
But without v-sync, there is screen-tearing. The solution is with VRR. This way we can get the lower latency of not using v-sync and not having the issue with screen-tearing.
On top of that, by having an unlocked frame rate, the game can render at a higher frame rate. This means that latency is reduce even further.
So yes, GT7 will benefit from having VRR. A lot.
I see now you went back and edited your post to "other than Halo infinite". Why? because you don't want to accept the one I've provided showing a game might need a patch to benefit from VRR? There are only a handful of 120hz games to begin with. DF don't do VRR tests or even mention it at all so why reject the evidence we have.Good thing the feature that is VRR doesn't need game patches universally to work, as stated by Sony themselves then, isn't it
No thanks, I'm waiting for you to tell me at least one other 120hz game via DF coverage that that confirmed doesn't support VRR.
Let's get that, with the time stamp and/or article please.
Thanks !
No, I don't. Because it's not true.You do realize that removing VSYNC isn't a good idea for VRR right?
Where is this stated?Sony apparently enabled the means to get the system to take away the framerate limiter in all PS5 games
Good. That is the point of VRR, it should never be used by developers as a fix-it-all solution to performance issues. It is supposed to fix those minor issues to make an almost perfect game even better. But also, GT7 has performance issues with certain weather and race combinations, which VRR should help in those moments.GT7 runs at 99.8x% 60fps.
Not 98%.
It have a single drop for 20-30ms each minute or even less.
I see now you went back and edited your post to "other than Halo infinite". Why? because you don't want to accept the one I've provided showing a game might need a patch to benefit from VRR? There are only a handful of 120hz games to begin with. DF don't do VRR tests or even mention it at all so why reject the evidence we have.
Why don't you open a bug report for Halo Infnite and see what MS tells you at least.
As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games.
Great news that it’s going to be supported in the coming months. People use it as console war fodder but VRR is just overall beneficial and as the gen goes on, locked frame rates are going to become less and less likely.
Good VRR support allows devs to push for higher resolutions with no cost on the user experience.