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Popup Dungeon - Turn based papercraft dungeon crawler, on Kickstarter

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Kickstarter
Trailer

Popup Dungeon is a roguelike dungeon crawler for PC, Mac, and Linux that lets players create any weapon, any ability, and any character they can imagine. It’s a papercraft version of an enchanted board game with tactical, turn-based RPG gameplay in the vein of Final Fantasy Tactics.

Visually, Popup Dungeon is an enchanted board game, sort of like a cross between Jumanji and a Dungeons and Dragons board game. The dungeon unfolds, sometimes literally, in front of your character as you explore. It is presented in a papercraft style, but our goal is to make it as lively as possible, with rich animations and particle effects.

The papercraft style makes user-created content much simpler. You only need to create a 2D rendering of a weapon, for instance, and the game will take care of the rest. It’s also worth noting that these 2D images are not treated as flat “sprites,” but rather as cut-out pieces of paper with thickness.


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Roguelike - permanent death, quick gains, procedural dungeons

Tactical Turn-Based RPG - fast-paced, strategic game play

Infinitely Extensible - Users can easily create: weapons, abilities, characters, and enemies.

Papercraft - We hand-fold every pixel to ensure every dungeon is fresh and lively for you!

Multiplayer - Hot Seat or Online Coop (Versus mode is a Stretch Goal)

Flexible Party Size - Dungeon Crawl alone or with a party

Variable Challenges - Choose the dungeon crawl that's right for your schedule, from single-seaters to infinite descents.

Persistent Gains - Charms awarded by The Wizard after a run are permanent and give every character under your control a bonus. They are quite magical. Collect and combine them to achieve curious effects.

Experienced Team - Made by Triple.B.Titles, an independent studio that has previously taken a game from Kickstarter to Steam.

Devs previously made the space combat game Ring Runner: Flight of The Sages

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The game play is something like Final Fantasy Tactics or X-Com meets a Dungeons and Dragons board game. It's turn-based and the movement is handled on a simple grid. While Popup Dungeon will not be "twitch-based" or require lightning reflexes, we hope to make the action as lively as possible, with fast-paced, decisive combat.
It will feature all manners of game mechanics you can expect from games like these, and maybe even some you don't expect! The extensive customization and user-creation system will allow players to put nearly any strategy they can imagine into effect (within reason!)

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The gear you'll find crawling the depths of our dungeons features a blend of handcrafted and procedural elements. For instance, a weapon's primary statistics and effects are determined by its creator, the potency is determined by its level, whether or not it includes its bonus is determined by its quality, and it also has a chance to include an extra, procedurally selected enhancement.

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Tile Sets
Our video shows the only completed tile set so far: a basic dungeon, but the final version of the game will include many more tile sets, depending on this Kickstarter project's success. Here are some potential inclusions that backers ($29 and up) will be able to vote on:

Haunted House
Post-Apocalyptic Cave
Wizard's Sanctuary
Starship
Bleak 80s Future
Steampunk
Office Building
and many more...
 
Saw this yesterday on Kickstarter. The art is great. And now lets hope they make it to the stretch goal of 100k for the wiiu version.
 

Riki

Member
Just saw this on another site and figured this would have a topic! It looks pretty damn amazing! Hope it can hit the WiiU Stretch.
 

Epcott

Member
I hate RTS games, but I would buy this so hard. Wait, this is Wii U bound? Oh yes, it is on like a paper crafted Donkey Kong.
 

Riki

Member
A shame this isn't getting more love on GAF. It's a really interesting idea and seems well made.
 

Gloam

Member
When I read the title I thought it would look brighter and cuter. Still looks nice though. This is a concept that really needs to be followed through in every aspect of the animation, sound design etc. hopefully they can pull it off.
 
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