You can throttle to the max but we prefer if you don’t?
What in the fuck?
I haven't seen these "spell binding visuals". I have however seen a lot of people being underwhelmed by them because of unrealistic expectations.
I personally wasn't underwhelmed because I know the generational leaps we've seen from PS2 to PS3 or PS1 to PS2 aren't happening anymore. Most of the games shown thus far didn't look dramatically ahead of their PS4 counterparts save for the obvious massive boost in resolution. PS5 games looked every bit as good as I expected them to. They didn't exceed my expectations.
There's been zero "spellbinding" visuals so far. Talk about hyperbolic statement.I argue the exact opposite. None of the games shown at the sony event including 1st party wowed anybody. In fact, the overhyping of the SSD died right after the event. In fact, i argue many looked cross gen.
More devs impressed by PS5 hardware, more salty warriors upset by what people with actual access to the devkits are impressed by.
People don't need a subscription to visit the forum.Whenever I see a Neo Member these days, I'm wary, since you know me so very well huh! and of course, there have been a bevy of alts......
Devs can't push their games to the Max because of these limitations, unlike stable frequency, people don't buy next gen to play pong.It doesn't need to boost from anything. A game will use what it needs, as long as it hits it's target. No need for extra heat and extra processing, till it's needed.....It's a smart design and it will help with cooling and the longevity of the machine.
To make it simple, if I am porting Pong to PS5, I don't need the clocks at max. I can set the PS5 to run Pong with only the processing power it needs. Now if Pong happens to be pushing lots of physics and it looks twice what the Unreal demo looks like, then I know It's necessary to push PS5 to it max clocks....
What games ? I wasn't impressed at all, they even butchered Grand Turismo 7 with all these texture popping etc...PS5 has shown us some spell binding visuals, that finally made people say OMG "Next gen is finally here". In case you missed it, the Unreal demo (real-time), Horizon 2, Kena, Ratchet and Clank, Demon Souls, Ghost Wire, Pragmata, just to name a few.....We have already been privy to next gen visuals. They were astonishing and yet they are still early, like the Unreal demo running at only a fraction of the GPU speed at 4.5ms.....
You may not be stoked, that's fine, but what's with the party pooping attitude. If there is something you are more enthused for then share it we can discuss it, but a dev who is agnostic and he is not the first platform agnostic dev that is excited and speaking positives on PS5's design, but it seems you'd rather bury him at the far/dark corners of the earth.....
You can throttle to the max but we prefer if you don’t?
What in the fuck?
Maybe because it can't maintain these clocks for a long period of time, this is a console and it will overheat, they need to balance the heat issue by down clocking.Noise?
I don't think they meant it as in maxing out the clocks will damage the system.
People don't need a subscription to visit the forum.
Devs can't push their games to the Max because of these limitations, unlike stable frequency, people don't buy next gen to play pong.
What games ? I wasn't impressed at all, they even butchered Grand Turismo 7 with all these texture popping etc...
UE5 was just a Demo like Hell Blade (real-time), do not expect games to look like what you see on Demo's.
Maybe because it can't maintain these clocks for a long period of time, this is a console and it will overheat, they need to balance the heat issue by down clocking.
It can boost up to 10Tf.... but most of the time it's not.
"Boost" is just PR speak for "can't maintain this level of performance"
Are you baiting me ?Are you saying the PS5 suffers from overheating issues?
I thought that rumor was false.
Maybe because it can't maintain these clocks for a long period of time, this is a console and it will overheat, they need to balance the heat issue by down clocking.
Do we know what average TFs count is for the system?
From my understanding it's supposed to be 10.28 and the frequency drops from there.
Anybody who says a tech option or design isn't debateable is FOS. By design everything can have it pros and cons, in some instances if you do a comparison, a design or product can excel in all areas tested. A vs B. The debate is in the pudding, aka the results. It's one thing to try and convince folk that a specific design is superior, but your results do not reflect that at all.....In terms of performance there's no tangible benefit to boosting than getting more out of less for short periods of time. That's it.
Fixed frequencies are better for developers, there's no variance, it's predictable, optimization is easier. This isn't even debatable.
Boost mode worked well on PRO, games used the extra power. I think it was a great feature. Boost clocks on the other hand are great too, it allows more flexibility for devs. You realize, if a dev needs more CPU power than GPU, the scales can balance to what he needs most. I think you guys need to bring better arguments here. Please expound on one scenario, where a dev doing an indie idealizes a console staying at peak clocks when he is already hitting the target.?Boost mode in itself reveals limitations to its design.
You have not seen spell binding visuals, but you believe the visuals shown on PS5 were as you expected. So this means you were "really not impressed with PS5 visuals", "your expectations were low on PS5 visuals", then you expound that PS5 games don't look dramatically better than PS4 games outside of resolution. I better bookmark this post to see what games impresses you down the line.....Seems like you are just a "curb your enthusiasm for PS5 visuals police".I haven't seen these "spell binding visuals". I have however seen a lot of people being underwhelmed by them because of unrealistic expectations.
I personally wasn't underwhelmed because I know the generational leaps we've seen from PS2 to PS3 or PS1 to PS2 aren't happening anymore. Most of the games shown thus far didn't look dramatically ahead of their PS4 counterparts save for the obvious massive boost in resolution. PS5 games looked every bit as good as I expected them to. They didn't exceed my expectations.
10.28 is peak performance. If it ran at 10.28tf at all times, clocks would be set to sustained (like the XSX)instead of variable.
Are you baiting me ?
People don't need a subscription to visit the forum.
Devs can't push their games to the Max because of these limitations, unlike stable frequency, people don't buy next gen to play pong.
What games ? I wasn't impressed at all, they even butchered Grand Turismo 7 with all these texture popping etc...
UE5 was just a Demo like Hell Blade (real-time), do not expect games to look like what you see on Demo's.
Maybe because it can't maintain these clocks for a long period of time, this is a console and it will overheat, they need to balance the heat issue by down clocking.
No and "spell binding" is highly hyperbolic. My expectations were realistic, not low.You have not seen spell binding visuals, but you believe the visuals shown on PS5 were as you expected. So this means you were "really not impressed with PS5 visuals", "your expectations were low on PS5 visuals", then you expound that PS5 games don't look dramatically better than PS4 games outside of resolution. I better bookmark this post to see what games impresses you down the line.....Seems like you are just a "curb your enthusiasm for PS5 visuals police".
Exactly.No and "spell binding" is highly hyperbolic. My expectations were realistic, not low.
It doesn't throttle based on thermals. Figured we were past this
I'm sorry thought i read this in the OP :It doesn't throttle based on thermals. Figured we were past this
Power = HeatI don't know if the console itself overheat but I know from Cernys talks that the downclocking is because of the power budget and not the heat.
Exactly.
I don't think anyone going into watching a real time demo of next gen gaming expected 1440p/30.
The average game on PS4 Pro and X run better than that.
I'm sorry thought i read this in the OP :
"And what Sony are essentially saying are, here's your tool of options, you can absolutely throttle to the max. We prefer if you didn't, but if there's like a fringe case where you're just off that tiny bit of performance you need, we will let you squeeze a little bit extra."
Power = Heat
He means the average PS4 Pro/X1X game runs better than 1440p/30.Can't tell if serious. The stuff that demo was doing is literally impossible on PS4 Pro and X.
I'm sorry thought i read this in the OP :
"And what Sony are essentially saying are, here's your tool of options, you can absolutely throttle to the max. We prefer if you didn't, but if there's like a fringe case where you're just off that tiny bit of performance you need, we will let you squeeze a little bit extra."
Power = Heat
He means the average PS4 Pro/X1X game runs better than 1440p/30.
Outside of lunatic fanboys, thats not what i'm seeing the general impression of Sony's show, far from it. The more i read your posts, i'm really starting to think you're just pisstaking. You get off on the attention, i'm certain of it.PS5 has shown us some spell binding visuals, that finally made people say OMG "Next gen is finally here". In case you missed it, the Unreal demo (real-time), Horizon 2, Kena, Ratchet and Clank, Demon Souls, Ghost Wire, Pragmata, just to name a few.....We have already been privy to next gen visuals. They were astonishing and yet they are still early, like the Unreal demo running at only a fraction of the GPU speed at 4.5ms.....
You may not be stoked, that's fine, but what's with the party pooping attitude. If there is something you are more enthused for then share it we can discuss it, but a dev who is agnostic and he is not the first platform agnostic dev that is excited and speaking positives on PS5's design, but it seems you'd rather bury him at the far/dark corners of the earth.....
I seriously rolled my eyes when he called Killzone SF a visual stalwart to this day that lit a fire lol. Crysis 3 destroyed it months before and nobody ever spoke about KZSF the months after its release.Outside of lunatic fanboys, thats not what i'm seeing the geenral impression of Sony's show, far from it. The more i read your posts, i'm really starting to think you're kust pisstaking. Yoy get off on the attention, i'm certain of it.
The power is fixed though in the PS5. It's not like a traditional console which keeps increasing the power to deal with additional load which causes the system to heat up more.
power consumption is the limit but the temp can rise depending on your environment.And you came to the conclusion that it will throttle at a certain temp how?
Man, this is getting embarrassing, guys...
power consumption is the limit but the temp can rise depending on your environment.
PS5 wont be capped at 3.5 GHz for the CPU and 2.23 GHz for the GPU, the downclock indicate the chip is being pushed to its absolute max and it will prevent the system from sounding like a jet engine.
Funny how he was asked about PS5 and answered positively on the strengths and flexibility of the boost clocks. Where is the series X coming into this. Like many other devs who opined a positive take on PS5's design, he never attacked Series X, he never said that console is incapable. he only spoke of the design of the PS5 and laid down the benefits thereto....Christ. How powerful could the xbox series x be if they implemented their own Boost mode? Whats stopping MS from doing the same thing?
Oh right, they don't need to.
Killzone SF looked good, don't get me wrong but a visual stalwart to this day when we got stuff like Metro Exodus, Control, RDR2 or TLOUII? Come on man.Is your entire argument Crysis 3 on PC looks better? Because you got me if that's the whole argument.
Killzone SF looked good, don't get me wrong but a visual stalwart to this day when we got stuff like Metro Exodus, Control, RDR2 or TLOUII? Come on man.
Killzone SF looked good, don't get me wrong but a visual stalwart to this day when we got stuff like Metro Exodus, Control, RDR2 or TLOUII? Come on man.
No one would take that post seriously.Read Dead and TLOU I agree
But Control and Exodus? Lol no. KZ still beats both of them
No one would take that post seriously.
Anyway, done with the graphics comparison.
Yes.Does anyone take your posts seriously?
No one would take that post seriously.
Anyway, done with the graphics comparison.
Metro looks good thanks raytracing. Texture work (especially at the beginning) and effects look crap
Don't bring up facial models!