Game developers have always made games for lower- and high-end hardware (PC). I'll agree if Sony shows us something that just isn't possible on current generation of consoles, but if that's not the case then it just didn't really matter and Microsoft did something nice for current gen console owners. And because a game is available cross-gen doesn't make that game not next-gen.
1 first party game is only what we currently know of, let's wait for their July event before saying they will only have 1 game at launch from their first party studios. Pretty sure we'll see a Forza game too. So your whole argument is based on them not having enough games ready? I will agree if that is actually the case, but I would think we should wait on both systems launch line-ups. We also only know about Godfall for PS5, but I expect more of them at launch.
But in most of the cases you define as lower graphics according to how many percentage of PC have that of more and also how far are of the consoles.
And huge percentage of the cases a game crossgen doesn't looks a game of the new gen, if you are thinking in gameplay change in the jump we have
between Xbox 360 to PS4 that will be a bad example for a couple of reason:
-In the moment we know the consoles will have jaguar will know that was not good enough for the next year
-We still use the slow as fuck hdd so in part for this reason we got that huge jump in memory
Those consoles only improve three basic aspect better GPUs which gave better graphics and resolution, more memory which allow to the devs to
don't be so stressed with quantity of memory of the last gen using now that extra memory for streaming and finally the systems were easier to use
which with the explosion of popularity of engines like Unreal Engine and Unity bring us many indie games to the consoles.
The problem is many of the mechanics depend of the CPU for work so as we don't any big improvement well many things just stuck, just play a game
like Halo in Xbox 360 and compare with many of the game of actual gen the behaviour of the enemies feel very similar and even games like Far Cry
just stop to improve its physics his Dunnia engine because was not possible.
And almost always they are shit, like Lair which killed Factor5 or Killzone Shadow Fall which probably killed whole Killzone universe. Ryse, Kameo and Perfect Dark Zero were amazing too, right? Even first Resistance looks more like previous generation title running in HD.
What to choose? Shitty game made with heavy time constraints or upgraded version of crossgen title?
But is not like Xbox has bring us GOTYs in the hardware of Xbox one to say we don't have they stop the flow of incredible games, so in the personal
I will prefer see those guys without the constraint of the old hardware.
I understand Halo Infinite as crossgen title but just because was announce a couple of years ago and because common their last AAA "exclusive" was the last year
in the now this year Sony will deliver 3 AAA for PS4.