I understand what you're trying to say but it won't and it can't. Had a very long discussion before typing this up as to not make a complete ass of myself but the assets made for the first game even though they were made on PC would not have reached the level of fidelity of the assets created for the new game targeting a more powerful spec. They would add features that would have not even made the previous game despite it being made on PC due to the impossibility of them being added to the target machine. This is also why Beyond Human while achieving better fps and resolutions on PC is largely visually the same as PS4 pro. This is what I was told and I just about copied and pasted that from a text.
I never said HZD2 on PS5 won't look better than HZD1 on PC. I said it is "very possible" it may not. The intent was to keep gamers mindful of how much they don't see or hear about during the development cycle. We can't gauge what assets are made and how far they took them on any iteration of an exclusive game but we can assume that they assets are very high and that a PC version would be the best iteration of said game.
Detroit has higher rez textures and some more lighting features not found on the PS4. To me, those differences may be subtle to some but not to others.
Some facts:
1) The final game assets aren't the ones released on target hardware. That seems to be hard to swallow for console fans but yet is a fact.
2) Whatever game is made on a console, it's PC version will be superior even if it's subtle. That's also something that is a fact that fans tend to get defensive over.
I'm not trying to play the master race card, but let's call a cow a cow and a goat a goat.
Dramatic is subjective. We could include 3d features that, to me, would be dramatic but for the average joe could be subtle (i.e. like RT reflections or RT features that people claim as "gimmick"). Halo Reach on the PC looks dramatically better than it's Xbox counterpart because of it's higher resolution textures and normal maps, for example.
I know you really don't believe that Sony while trying to sell a $500 console is going to release their exclusives at the same time on PC as they do on their own platform.
I never said that. I mentioned a much shorter timeframe less than 3yrs. I'm predicting 6 month to a year at most. On the developing assets theory -- it wouldn't be far fetched to assume that if they are going to make HZD2 for the PS5, for example, and have plans to release to the PC at a later date, that the best assets and rendering features would be developed to run on the PC and NOT the PS5.
I think the disconnect here is that some people think the consoles have some kind of advantage over all platforms due to their exclusivity. People are hiding behind this fact to justify their platform of choice. In the PS case, this is no longer something they can hide behind.
For the record, I do know of a main 1st party company that's making a game for the PS platform in tandem with making it for the PC, so again, it goes back to the barriers being pushed back or completely broken for the PC version of the game regardless of the console generation hardware (i.e. PS4/PS5, etc..).