DragoonKain
Neighbours from Hell
I don't know how anyone else feels about these types of games. Not sure how to categorize them in one word, but those games whether it be Souls-like games, something like Returnal. Games that you have to play either certain entire sections over and over or boss fights over and over to master them. I'm not talking about games that are mildly difficult. I'm talking about the really hard games that you truly need to fully master to have a good chance to get through them. I've always had a love/hate relationship with these games. But I always mostly loved them because I thought the feeling of progression when you learn an area or the patterns of a boss is super satisfying. But lately, my opinion is starting to shift to to more of the "hate" part of the spectrum. With time more limited these days playing games, I find it incredibly frustrating having to fight the same boss 10 times or do the same section of a game 10 times over just to master it. It feels like such a waste of time. And sometimes it feels like something developers do to make up for lack of content. "Hey, if you're doing the same thing over and over again, we don't need to make the game bigger or more expansive, since you'll be spending all your time on that."
And yes, it is satisfying when you finally finish these games. But I started to realize over time, that one moment of satisfaction when you finish it IMO is far outweighed by the many many moments of frustration trying to get through it. Is it truly a good gaming experience if you're frustrated 80% of the time and satisfied for 20%? For example, the DLC Farewell from a few years back of Celeste was really hard. And eventually I got through it, but when I did I felt like it wasn't worth all the frustration when I beat it and I honestly regretted spending all that time to get through it.
I'll still play these games, because individually obviously they vary. Some games have other aspects to them that make them fun, like figuring out puzzles, collecting stuff, like you find in Metroidvanias. But I think going forward I'm going to be much less patient with games that demand you completely master them perfectly to be able to get through them. In the past where I'd stick with them and grind it out, I'm going to be more likely to just drop them and move on going forward.
How do you feel about these types of games? What is your patience level for them? Are you someone who always sticks them out no matter what or are you someone who's willing to drop them and move on if you find them too frustrating?
And yes, it is satisfying when you finally finish these games. But I started to realize over time, that one moment of satisfaction when you finish it IMO is far outweighed by the many many moments of frustration trying to get through it. Is it truly a good gaming experience if you're frustrated 80% of the time and satisfied for 20%? For example, the DLC Farewell from a few years back of Celeste was really hard. And eventually I got through it, but when I did I felt like it wasn't worth all the frustration when I beat it and I honestly regretted spending all that time to get through it.
I'll still play these games, because individually obviously they vary. Some games have other aspects to them that make them fun, like figuring out puzzles, collecting stuff, like you find in Metroidvanias. But I think going forward I'm going to be much less patient with games that demand you completely master them perfectly to be able to get through them. In the past where I'd stick with them and grind it out, I'm going to be more likely to just drop them and move on going forward.
How do you feel about these types of games? What is your patience level for them? Are you someone who always sticks them out no matter what or are you someone who's willing to drop them and move on if you find them too frustrating?