gofreak said:
Maybe SE won't be so useless afterall in fast-tracking some engagement from partners that SCE wouldn't be so familiar with...
I guess for now they're talking with some existing SCE and SE partners, but I'm more interested about what open avenues they'll present.
He does talk somewhat vaguely about certification processes Sony has. I think it will be kind of minis-like, but I hope without any fee - with a pure profit share, and perhaps a little more easily accessible from a submission POV.
I think where Sony has to try and go with this is to build up such a volume of users and trade on the store that it becomes the first logical stop for devs working on Android games. The fact it's a more controlled environment won't hurt since it should lower the workload for devs to something more like what they deal with on other platforms, but they'll also need volume to back that up - any handset manufacturer can come up with their own store with their own rules, the question is what audience do you have.
Side note, but there's a brief glimpse at a white version of the phone there too. Personally I think black looks much better though.
I'm pretty sure Playstation Suite will work pretty well once supported by a number of mobile phones and tablets, with a good game library and decent prices. Specially if they port it to iOS too, and maybe even PS3 too. Windows Phone has a shitty market share, so I think they will skip it.
Some notes more about mobile phone development
In mobile phones, unlike in consoles you don't need to be a licensed developer, certified by the 1st party who makes the device and to buy devkits and similar stuff. iOS devices as I remember is the exception, but here you only have to fill a couple of things and to pay a 1 time $99 fee and to buy a Mac to compile the game. In consoles there are some burocracy and expensive cost for indie developers related to that. This is reduced for Minis, but you have to buy a PSP devkit (cheaper for Minis project).
In Minis, like in console games, you have to submit your game to ESRB, PEGI and similar. This is expensive for smaller studios because you have to pay some thousands of dollars for each game. ESRB, PEGI and similar are skipped in mobile phones.
In normal mobile phones games were sold in shops handled by carriers or in some cases by platform holders, like Nokia Samsung or Apple. These stores are made in a way that only the ones that appeared in the top places (first positions in top selling rankings, featured games list, etc) had visibility so they get the better sales. And the one who controlled this store asked you for a percentage of the sales (generally 30%-50%). Same happens in PSN, XBLA, etc
Sony Ericsson in the mobile phone market
When facing this mobile phone games market with NGP and Xperia Play Sony Ericsson is key and to bring the Playstation brand because:
-They have like 10 years of experience in this market.
-It includes to be a Top 5 worldwide handsets seller LTD, unlike Apple.
-Good relationships with major carriers in all the main countries around the world since somes years ago.
-Good relationships with tons of game publishers and developers since some years ago.
-Ports done in 1 day of Android games and other titles from previous handsets with similar features.
-Cheaper hardware development because some stuff was already included in previous handsets (wifi, bluetooth, battery, etc etc).
-Like everyone involved in Android game development (publishers, developers, Google, gamers), they knew it lacked a good store and business model for this platform.
Main places where Sony can fuck it up with PS Suite in this market
-Expensive prices for games.
-No game demos.
-Short game library (at least when starting).
-Only supported by a small number of Android 2.3+ devices (at least when starting)
Main places where Sony can fuck it up to get 3rd party (I think all PS Suite games are going to be 3rd party mobile phone games + PSOne games) support for PS Suite
-Too strict and or expensive console-like licensing and Q&A when compared to mobile phone game development.
-Games being rated by ESRB, PEGI, etc.
-To don't include a search by publisher in the store, like happens in AppStore unlike in most carrier stores. It gives more visibility to the games, specially to the ones from smaller studios.
-To have a difficult UI in the store (Wiiware, DSiware, some stores from carriers).
-To don't have a easy,fast to use payment method (they have to copy Appstore here).
-To don't have a easy and fast to navigate UI menu flow and loading times in the store to boost the number of game downloads and impulsive sales, doesn't matter if they are just demos (they have to copy Appstore here, sluggish PSN slow loading sucks).
These 2 last points were the best addition from Apple to the mobile phone gaming market.