www.humblebundle.com
But there ARE ports for ship of harkinian (Zelda OoT), Starship (StarFox), Spaghettikart (MK64). Sadly they only got one alpha release, playable, but with a lot of issues, they're hard to set up right (have to set your desktop resolution to something with a 4:3 ratio so the image doesn't look stretched in headset), lack 6DOF support (and maybe even stereoscopy, I'm not 100% sure) and they're seemingly abandoned, they haven't been updated in nearly a year.finally one of the n64 decomps adds VR support... I don't know why it hasn't happened yet for games like OoT or Mario 64. Even when they're not 1st person games, they would look great in "toy" vr mode seeing the level from above, like the excellent Tomb Raider VR port did it.
very interesting, hadn't seen these attempts. Would be nice if there could be a unified framework for these n64 games when porting to VR; likely a lot of the code could be ported between version if it existed, still needing a lot of adjustment but at least boostrapping the basicsBut there ARE ports for ship of harkinian (Zelda OoT), Starship (StarFox), Spaghettikart (MK64). Sadly they only got one alpha release, playable, but with a lot of issues, they're hard to set up right (have to set your desktop resolution to something with a 4:3 ratio so the image doesn't look stretched in headset), lack 6DOF support (and maybe even stereoscopy, I'm not 100% sure) and they're seemingly abandoned, they haven't been updated in nearly a year.
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GitHub - poregon/Shipwright-VR: VR port of Shipwright port
VR port of Shipwright port. Contribute to poregon/Shipwright-VR development by creating an account on GitHub.github.com
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GitHub - poregon/SpaghettiKart-VR: A VR mod for SpaghettiKart
A VR mod for SpaghettiKart. Contribute to poregon/SpaghettiKart-VR development by creating an account on GitHub.github.com
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GitHub - poregon/Starship-VR: SF64 PC VR Port
SF64 PC VR Port. Contribute to poregon/Starship-VR development by creating an account on GitHub.github.com
www.contractorsvr.com