Timed inputs, or input combos have always made turn based combat more interesting in my opinion. I don’t know why more turn based RPGs don’t use them.
Sabin from FF6, Paper Mario, Shadow Hearts judgment ring, Legend of Dragoon, I’m sure there’s more I’m forgetting.
Legend of Dragoon’s writing and story was a little flat, but I think it held up to the PlayStation era Final Fantasy’s.
I would do mildly dirty things for another Legend of Dragoon. Like a tongue in an ear.