Jill Valentine
Member
I saw this game when it come out. Didn't look into much. I thought it was just a shooter, another high budget one that would not be worth playing.
Game went on sale a number of times. It was on sale for $5~ recently. I tried the demo and quit the game when I was inside a test chamber. My early thoughts about the game seemed correct. Another game holding my hand and making me sit through a tutorial or cutscene.
I was looking for a new game after Ion Fury. I remembered Prey. Searched for some footage to remind myself. Landed on a speedrun video and that was the moment I needed to try again.
The cutscene/tutorial could all be skipped because you can jump right through the roof of the bathroom. I tried doing it myself but ended up having to copy the speedrun in using the stool to get out of the room.
No, I will not put on the Transtar uniform.
After that moment, I bought the game and didn't stop playing during waking hours. My finished playtime was 35 hours on the hardest difficulty with all variables enabled. The only related game I have played through is Bioshock Infinite which I did wrong because I didn't buy weapon upgrades throughout the course of the game nearly at all. I think my Resident Evil skills carried over. I conserved too much by the end of the game which caused many deaths on the way.
The hacking minigame is completely pointless. It would improve the game if removed.
There are no cutscenes until the end of the game. I hate Half Life. I hate Half Life 2. Stuck in a room while characters say nothing is not good. This felt different. It was good content and I was not forced.
I turned off HUD for directions. I went through the station, ignoring any objectives. I went to locations before they came at the end of the game. There were many hidden routes that got past doors or enemies that made me feel bad for missing. The game world felt like a real design, but I never could mindmap some parts of the world. I think loading screens ruined it all too.
The enemies were always a threat. I started not fighting but at the end I would unload ammo until they died. Other ways did not seem that good. I did not put any points into psychic powers, I wanted to remain human and stick with my stealth/hacker/repair character with turrets. I feel like I did fighting wrong. At the end I would avoid again because running out of ammo and more difficult enemies.
I hate looting games. This is a carrot on a stick to make you feel good, and kill more enemies. I did not stop searching because there was always notes with codes or audio logs/keycards. This will damage replay value for me. But some items are placed in a way that it will make me plan an efficient route to beat the game fast. I like this.
There are other times where notes/emails would provide hints to find things or skip things. Small details I noticed was the email you read with your characters Psych Evaluation will change if you take the test in-game.
That's the game side of things. The setting was very good. Story does not matter, but at the end I did care about what things I did. I tried to rescue everyone and deal justice if needed.
And then the ending.
Is it a good game? I don't think I will enjoy the areas that much next time. Some areas I did not like as you get further. Spending time picking up things is not good for me. It seems slow and everywhere.
But anyway, I enjoyed my time a lot. I would say I am a new fan to the genre. I have tried Deus Ex Human Revolution more than one time and quit after the first mission. I hate dialogue, with options too, in the way that game presents it. But I might be able to get past that now.
So I'm making a todo list of games that might be similar.
System Shock
Deus Ex
I have seen (but not the same I think);
Bioshock
Dishonored
Metroid Prime 2 (wtf)(I have tried many times and do not find good)
But anyway just a ramble with my thoughts trying to layout the elements of the game. The lady in the hallway outside my room kept doing those repairs until the very end. She never stops if you skip the intro. A very amusing detail. I think the skip is by design.
I don't know how something so good, that should've been mainstream has went under the radar. But then I guess games people talk highly of like Deus Ex were never big sellers at release. It's a shame there will be no Prey 2. It's hard to see much talk about the game, so that's why I'm posting this reminder.
Game went on sale a number of times. It was on sale for $5~ recently. I tried the demo and quit the game when I was inside a test chamber. My early thoughts about the game seemed correct. Another game holding my hand and making me sit through a tutorial or cutscene.
I was looking for a new game after Ion Fury. I remembered Prey. Searched for some footage to remind myself. Landed on a speedrun video and that was the moment I needed to try again.
The cutscene/tutorial could all be skipped because you can jump right through the roof of the bathroom. I tried doing it myself but ended up having to copy the speedrun in using the stool to get out of the room.
No, I will not put on the Transtar uniform.
After that moment, I bought the game and didn't stop playing during waking hours. My finished playtime was 35 hours on the hardest difficulty with all variables enabled. The only related game I have played through is Bioshock Infinite which I did wrong because I didn't buy weapon upgrades throughout the course of the game nearly at all. I think my Resident Evil skills carried over. I conserved too much by the end of the game which caused many deaths on the way.
The hacking minigame is completely pointless. It would improve the game if removed.
There are no cutscenes until the end of the game. I hate Half Life. I hate Half Life 2. Stuck in a room while characters say nothing is not good. This felt different. It was good content and I was not forced.
I turned off HUD for directions. I went through the station, ignoring any objectives. I went to locations before they came at the end of the game. There were many hidden routes that got past doors or enemies that made me feel bad for missing. The game world felt like a real design, but I never could mindmap some parts of the world. I think loading screens ruined it all too.
The enemies were always a threat. I started not fighting but at the end I would unload ammo until they died. Other ways did not seem that good. I did not put any points into psychic powers, I wanted to remain human and stick with my stealth/hacker/repair character with turrets. I feel like I did fighting wrong. At the end I would avoid again because running out of ammo and more difficult enemies.
I hate looting games. This is a carrot on a stick to make you feel good, and kill more enemies. I did not stop searching because there was always notes with codes or audio logs/keycards. This will damage replay value for me. But some items are placed in a way that it will make me plan an efficient route to beat the game fast. I like this.
There are other times where notes/emails would provide hints to find things or skip things. Small details I noticed was the email you read with your characters Psych Evaluation will change if you take the test in-game.
That's the game side of things. The setting was very good. Story does not matter, but at the end I did care about what things I did. I tried to rescue everyone and deal justice if needed.
And then the ending.
So the entire game was a test of your character. What does a person choose to do when they do not know they are being watched?
When I sent the audio with my character being evil to the womans father, I thought hard about it and thought it was good to admit the guilt, I did not know I was being watched. This touched me I think.
I do not think they said anything bad about my actions at the end that I noticed. I did my best to be human and then shook the hand. I'll never forget that. "It was all a dream" is used too much, but it worked here.
When I sent the audio with my character being evil to the womans father, I thought hard about it and thought it was good to admit the guilt, I did not know I was being watched. This touched me I think.
I do not think they said anything bad about my actions at the end that I noticed. I did my best to be human and then shook the hand. I'll never forget that. "It was all a dream" is used too much, but it worked here.
Is it a good game? I don't think I will enjoy the areas that much next time. Some areas I did not like as you get further. Spending time picking up things is not good for me. It seems slow and everywhere.
But anyway, I enjoyed my time a lot. I would say I am a new fan to the genre. I have tried Deus Ex Human Revolution more than one time and quit after the first mission. I hate dialogue, with options too, in the way that game presents it. But I might be able to get past that now.
So I'm making a todo list of games that might be similar.
System Shock
Deus Ex
I have seen (but not the same I think);
Bioshock
Dishonored
Metroid Prime 2 (wtf)(I have tried many times and do not find good)
But anyway just a ramble with my thoughts trying to layout the elements of the game. The lady in the hallway outside my room kept doing those repairs until the very end. She never stops if you skip the intro. A very amusing detail. I think the skip is by design.
I don't know how something so good, that should've been mainstream has went under the radar. But then I guess games people talk highly of like Deus Ex were never big sellers at release. It's a shame there will be no Prey 2. It's hard to see much talk about the game, so that's why I'm posting this reminder.