rhino4evr said:
Instead of screaming, "The Dungeons in Twilight Princess are amazing", you're screaming "Oh my god, the music in this particular part of the game is awful"
You should read my review of Twilight Princess somtime, then...
And I think you've also failed to read the times in this thread I have pointed out positives.
rhino4evr said:
I think a lot of you are just too damned picky. I know this is GAF, but come on guys. TSA especially, I understand you run a fansite, but you are the most critical Zelda fan Ive ever come across. I can remember reading your whining about Wii-Waggle controls before TP came out.
For most of us, TP was a great game. It might not have lived up to the hype of some fanboys, but it was still one of the best Zelda titles ever. I think TSA will never be happy with the new Nintendo direction. You need to let those 8-bit memories fade a bit. Nintendo could release the same game over and over again with the same control style, but instead they are choosing to make things different. Which is pretty exciting to an old gamer like myself.
I know it's your opinion, but it appears to be overlly cynical. You should stop hunting for things to complain about, and actually enjoy playing games again.
1) For most of us, including me, TP was a "great" game.
Did you read my review yet?
2) I do enjoy them the first time I play through them. Then I play through them over and over, and it's around that time I find the flaws and bring them up.
I think I really need to write up my impressions to settle this issue...many of you think I do not like this game. So here's a statement:
I enjoyed Phantom Hourglass immensely and the stylus control was a breath of fresh air. The game is not perfect, but the unique control scheme is leaps and bounds superior in effort and execution than those found on the Wii version of Twilight Princess. Not just the stylus controls, but the use of every instrument on the DS itself, such as the microphone. In many regards, the stylus control makes Zelda more precise - a range of precision with both movement and control are available for the first time. Twilight Princess attempted this but ultimately underdelivered as a result of it not being built ground-up for the Wii. The only control issue found was small, sudden movements, such as needing to precisely swing the sword manually (a problem that plagued Twilight Princess on Wii), and navigating tight areas (which I found to be easier with a traditional analog stick than with the stylus). However, the latter issue I believe stemmed from a fixed camera system; had there been a camera control option, I believe the game would easily have superior movement.
Music is rather bland, with short, repetitive tracks, although there's about five or six tracks that stand out. Graphics are pretty good - the overworld is where they stand out the most, but in dungeons, the design gets a bit bland, but Tingle RPG provided a more aesthetically please experience with its strictly 2D presentation. The gameplay is a return to 2D Zelda, but blends in elements of the 3D adventures to create an interesting hybrid. The title is not that difficult, but the battles are fun - I found myself wanting to attack random enemies all the time, whereas in previous games, I'd usually run around them because it was a bore. The game has a good length, easily longer than any portable Zelda to date.
No comment on the story yet as I need to play it English to be able to get "everything", but even in Japanese, Lineback joins the ranks of Midna as another excellent sidekick, but this time Lineback doesn't steal the show from Link. I did have issue with the fact that, yet again, Zelda (aka Tetra) is reduced to a rather underwhelming role. Perhaps one of these days, Zelda will be Link's sidekick in a game.
For those who were left with a stale taste after Twilight Princess, Phantom Hourglass is just for you. For those who loved the intricacy and maturity of Twilight Princess, Phantom Hourglass may be a bit easy-going, but it still has that "Zelda" feel so it should be just as enjoyable. Lack of sidequests (as far as I could tell, I may have missing something) is a disappointment, but made up by the multiplayer mode, which is essentially a completely different experience from the main game. Competitive Zelda has finally arrived, and where the Four Swords titles failed, Phantom Hourglass succeeds - Zelda has its successful "multiplayer" element.
Now, though, it seems that Nintendo is stuck with "two" Zeldas even more than before. Succeeding in many of the areas where The Wind Waker failed, Phantom Hourglass will re-establish the cel-shaded, easy-going style of Zelda in the wake of Twilight Princess bringing back the feel of the Ocarina of Time style Zeldas. So I guess the big question is; which style will the next Zelda be in?"