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ITT Botolf plays the wrong Bioshock

Sibylus

Banned
5n3wk7.jpg


Or so that’s what a handful people have been telling me lately. In my defence, Volcynika (of PC-Gaf) asked me out of the blue if I had played the first game, I said I hadn’t, and he then generously gifted it to me on Steam. So here I am, progressing through the game for the first time. I know the big story twists going in (ANDREW RYAN IS ATLAS, OH MY GOD [joking]), so it's mainly an atmosphere and gameplay playthrough for me.

Position (Updated semi-regularly): Beginning of
Point Prometheus




Guns, Loot and Shiny Things

  • Electrobolt, what to say of it? Bread and butter of the plasmids, more or less.
  • Incinerate is good fun, especially if fire is one your favoured game weapons.
  • The gusting plasmid is one I occasionally use. I wonder if it does anything to Big Daddies.
  • The freezing plasmid is one I rarely (if ever) use. Loot is just too important to me :lol
  • Telekinesis stays equipped pretty much for the out-of-reach items it nets me.
  • Hypnotize Big Daddy is occasionally fairly useful (especially during holdout scenarios), if not a bit dauntingly expensive.
  • Finally decided to craft the Booze Hound tonic. Now I'm putting all that alcohol in the world to good use!
  • Clever Inventor and Prolific Inventor – aka plasmids targeted at dirty U-Invent addicts like me. I lapped that shit up!

  • Mmm, anti-personnel rounds. One-shotting splicers feels darn good.
  • When I first stumbled across a rubber hose at the beginning of Arcadia (iirc), I was thinking, "Hello, what's this?" Little did I realize at the time that it was an item component, and little did I realize that the U-Invent machines would be so darn interesting to me. I just love stockpiling scraps and making shit with it.
  • I'm a compulsive audio-diary listener, which is odd because I thought I wouldn't really like the mechanic. Some video diaries would be nice, I think.
  • Like in real life, I don't really drink much booze in Bioshock. Jebus Botolf, you are a boring, boring Splicer.




Botolf versus the Splicers
  • I love the random doctor splicers that wander around occasionally. "Nurse, can you help me find this patient?" :lol
  • Nitro Splicers are a pest. So many grenades to trip over and that crate of theirs is almost always empty. I'm glad they haven't shown up in such high frequency since Neptune's Bounty.
  • I’ve been relying on a lot of anti-personnel ammunition versus the tougher Splicers, my upgraded dmg machine gun seems to handle Spider and other Splicers well enough on regular bullets.
  • That vampire tonic can be pretty useful for when I'm in the mood to go leisurely back through an area and collect items from Splicers. I don't waste bullets that way :3
  • Damn those Spider Splicers, they always seem to run for the ceiling when I'm ready to give them an etiquette lesson with my wrench.
  • I like fighting the Houdini Splicers, partially because they'll hold still long enough for me to snap a few pictures with my camera.




Botolf versus the world

  • Fucking trap bolts are so tricky to handle with telekinesis, I always wound up electrocuting myself. I needed an idiot-proof solution for these situations, so I now roll with Electrobolt.
  • It took until Arcadia before it really clicked that I could hack turrets and cameras. I had been getting decent at hacking vending machines and flying drones, but I had always elected to destroy the other machines up until this point. I’ll probably save my ammunition and just sacrifice a little health to secure a corner of the world for myself.
  • So far I haven't electrocuted myself in water yet, I've (thankfully) been very careful about that.
  • I always somehow manage to break a pane of security glass when it's around, especially when fighting Big Daddies. Fighting one of those when an alert is active is really hectic.
  • Without this nifty map, I'd miss out on a lot of goodie caches and other nice things. One downside is that now I'm compelled to fill all the areas of the map before I move on :<. Oh well, goodies!



Botolf versus the Big Daddy

I came into Bioshock with zero knowledge as to how to confront these brutes, so I relied totally on trial and error. Trying to transplant some common knowledge from another game, I figured I could lead this thing around in circles whilst lighting him on fire. “It works for Tanks in Left 4 Dead,” were my thoughts at that moment. Well, there were two big flaws that I was not aware of beforehand: 1) Big Daddies can charge a lot faster than a Tank can, 2) Big Daddy fire resistance is impressive. Unaware of these things, I formally initiated the gentleman's duel by setting his arse on fire. By prodding this big, scary man in an iron suit with matches as I was, poor little Botolf was mercilessly smashed into paste and smeared all over the walls.

My next attempt involved Electro Bolt. Needless to say this was far more effective and I finally understood the Big Daddy’s vulnerability to electricity. Still being a nub I died a few times before I wore Big Daddy down.
The Little Sisters didn’t really present me much of a moral dilemma. Basically it comes down to: “Kill children, or don’t kill children”. Well gee, when you put it that way... Not really much of a choice. And I’m still receiving a lot of Adam so I’m not really suffering for it either.

As I grew more knowledgeable about the game’s weapons, I slowly figured out better ways of confronting the Big Daddies. I grasped the application of electric buckshot immediately; it certainly made further encounters go much smoother. I now carry around a full amount at virtually all times. Lately, however, I’ve been using the electric buckshot as a secondary weapon for Big Daddy fights. Laying a nest of proximity mines and leading a Big Daddy into them can bring him to the edge of death instantly, and a few shots of electro-buck have typically been enough to finish him after that.

On Fort Frolic I encountered the Elite Bouncers. I hadn’t tried the Chemical Thrower’s electric gel on a Big Daddy yet, so I laid down some proximity mines and snuck up behind the Big Daddy with the Chemical Thrower in hand. Its damage was high, but I emptied it before the Big Daddy was dead. The Bouncer somehow charged past the proximity mines without incurring too much damage and I was in trouble. He swatted me and I revived in a vita chamber. Upon returning, I whittled down what was left of his health and re-evaluated my strategy. I had a little electro buck left, but not enough to kill two more Elite Bouncers. I gave the Crossbow’s Trap Bolts a try. I laid about 5 lines in a hallway and then provoked a Bouncer with my pistol. He charged right into the lines and lost about 9/10s of his health. I finished him with a few frag grenades. Number three played out similarly, except this time I had the good luck of having the Bouncer walking toward me. I quickly laid another nest and waited. Armor piercing rounds were loaded into my Tommy gun. He strolled into the nest and charged at me gravely wounded. He fell in mid stride at my feet. Three Big Daddies vanquished and three Little Sisters saved in fifteen minutes, I felt pretty accomplished at having pulled that off.

The reduced ammo consumption upgrade for the chemical thrower makes it a hell of a lot more useful for anti-Big Daddy purposes (along with the damage upgrade). I'm getting low on ammo for it, need to find more distilled water and make more "kidnapping fuel".




Chapter by Chapter Thoughts (HERE THERE BE HEAVY SPOILERS BELOW)

Botolf Liked:

Welcome to Rapture
> Scared the shit out of me in the demo.
> The trip down to Rapture was pretty mind-blowing.



Medical Pavilion
> Nice, creepy setting. I was on my toes at all times.
> I really liked the audio diaries in this area, especially those by Dr. Steinman.



Arcadia
> Really nice setting, I especially liked wandering around in the Rolling Hills.
> I had lots of fun during the lab defence scenario (especially because I brought a Big Daddy with me), and the Lazarus Vector fetch quest was enjoyable (as was the end result).
> The Farmer’s Market was a nice little side-area.



Fort Frolic
> Sander Cohen is such a lovably wacky character. Spooky levels really get an atmosphere boost when they’re narrated by a screwball (another example: Ravenholm in Half-Life 2 was a lot better for Father Grigori’s inclusion). Another thing I really appreciated was not being forced to fight the wacky little dude; I was beginning to smell boss fight and was pleasantly surprised at not being arm-twisted into one.
> I’m a sucker for assassination missions.
> It’s fun to roam around through the stores and just beat the shit out of random Splicers. It kind of feels like “home” within the game. I have a few hacked security cameras and turrets watching things. My mall now, bitches!



Olympus Heights
> Nice setting, but I felt like it needed something. Maybe some hugeass sculptures or equally extravagant things. It's a place for the richest people to dwell, after all.
> I'm glad I wasn’t tasked to hunt down a million and a half ingredients for the mind control antidote.
> I didn't mind the shifting plasmids sequence all that much. Sure, it kind of rushed me through the level (went back after to explore), but it was a nice space of time to play with some plasmids I didn't really get much use out of. Fleshing that idea out more with additional complications might have been neat (such as plasmids malfunctioning and firing even when you used guns).
> I accidentally invoked Sander Cohen's wrath when I tapped some piano keys in the middle of a Splicer duet's dance. I was honestly going to leave them be, but I wanted to play with the piano :lol . So yeah, Cohen came down from his room all pissed and shit.0 After killing him quite easily, I went back to Fort Frolic and opened his Muse Box with the key I found on him. Kind of disappointed at the stuff I found.



Apollo Square
> The setting was really muddy and dingy, but it didn't really bother me because it worked, it genuinely felt like a ghetto.
> It was nice to see a Little Sister orphanage pop out, just for the satisfaction of seeing something that was talked about in Rapture diaries and news alerts previously.
> The contrast between Olympus Heights and Apollo Square was really quite cool to see. Maybe it would have been an even sharper contrast if Olympus Heights sat directly above the Square, the Rapture elite would more or less be living in the treetops while the poorest languished at the roots. Interesting things you could do with light in that setup, especially as it filters down into the poorer districts.
> I really liked the diary content in this area. Rapture Civil War stuff is probably more interesting to me than the main story stuff.




Botolf was Neutral On:

Port Neptune
> Not too crazy about the setting.
> The fight with Peach Wilkins, eh. Not really much fun. It being glaringly obvious that he was just going to take my guns and betray me was kind of annoying. Know what wouldn’t have been expected? Peach not being a total bastard :)P).
> I really liked the freezer sections, got a lot of use out of Incinerate!



Hephaestus
> Not really crazy about how this chapter looked. It looked really cartoony or overdone in places, kind of like a little kid's conception of hell. I would have preferred it if the volcanic vents were a lot more subtle, maybe located below the city and casting warm, orange light against the ceiling, with darkened floors and corners for contrast.
> The EMP bomb fetch quest was enjoyable, but seemed to be much less thematically interesting than Arcadia's Lazarus Vector quest.
> I liked the audio diaries in this chapter, lots of good stuff on attempted assassinations and the details of civil war.

> Rapture Central Control: Damn, that Suchong was a real dick.
> Rapture Central Control: I have to wonder if Ryan's death scene would have been a bit more "affecting" if the player had to make the swings. You'd still essentially have no choice, but it'd fit better with how you were being controlled throughout the game.
> Rapture Central Control: The Little Sister leading me to safety was a nice touch.
> Rapture Central Control: The realization that Fontaine could still verbally control me kind of dawned on me before the level ended, very glad to see that the game is tying that up and not leaving a very large potential plot-hole.



Point Prometheus
> Kinda disappointed with the implementation of the Big Daddy suit. Increased damage resistance and a slightly fish-eyed overlay. Felt like a rushed feature, instead of being the ultimate culmination of your adventures in Rapture.



Proving Grounds
> I don't mind escort missions, but this one rubbed me the wrong way by virtue of a few things. I did like that losing Little Sisters wasn't an instant game-over, and that you summoned them with your wrench. However: they're unarmed, they're slow, they ignore danger and they don't even avoid enemies. I felt like a babysitter, rather than an escort. Had this gone on for longer, I probably would have ended up hating this level.



Fontaine
> The fight itself was easy (thank goodness). Still a lame way to end gameplay.

> I loved the "Good" ending. Made rescuing all those Little Sisters worth it.




Botolf Did Not Like:

Smuggler’s Hideout
> Splicer spam is something I can do without (unless it’s presented in a really unique way, like Cohen’s masked performers popping out during a suite of music).
> On the plus side, it’s short and the story bits were welcome, I suppose.




What Would Botolf Change?

Guns and Plasmids:
I can’t help but notice that the guns really steal the plasmids’ thunder the further you go into the game. Sure, it’s your choice to be creative with the plasmids and all, but there’s very little incentive when the guns are so darn easy and effective. One possible remedy I’ve considered would be tying the plasmids and the guns together later on in the game. To start with, perhaps the guns would be marginally effective against Splicers (you’d be using the plasmids much more out of necessity). Later on, really go nuts with the guns and allow plasmids to be used with a gun. To fit this into the game’s style, this could be tweaked and re-tweaked by an additional variety of vending machine. The plasmid effects would naturally not be as effective as a plasmid alone (only the first level plasmid being usable on the gun might make sense), but it might present some creative combat techniques in a far more lucrative manner. Imagine electric buckshot replaced by the player’s manual combination of the shotgun with Electrobolt. Imagine combining your pistol with Gust, thus by dealing a two-fold attack in one combat action. I can see myself opening frozen passages with an enflamed wrench, telekinetically repelling grenades with every blast of my weapon, shooting bees out of my Tommy gun, deploying electric and enflamed sticky bombs, and so on.

Bizarro World: Everyone in Rapture is a lunatic, a scientist, or a power player. The average man is nowhere to be seen, there’s virtually no trace left beyond the odd unmodified corpse. Leonard Cohen was the closest thing approaching a regular person surviving in Rapture (and even then, he was absolutely nuts/important). What I would have liked to see would be an area of the city under control of average, unmodified citizens, normal people basically surviving the apocalypse. Half-life has its baseline civilians; Halo has its baseline marines, and so on. You’ve got your average Splicer, but they’re batshit insane and there are no average people caught in the middle to provide contrast.

Atlas the Wonder-Bastard: I knew the twist was coming, but I still can’t help but feel disappointed. Atlas was developed as this sympathetic/heroic figure of sorts, but all of that was tossed out for cheap shock and an uninspired boss-fight. Here’s my idea: Atlas doesn’t turn, Ryan retains position as THE big bad and dies at the end. Working in my aforementioned civilian idea, the regular people basically band together and assault Ryan’s stronghold with Atlas and the player at the lead. Ryan meets his end as he did here, except it occurs close to the game’s conclusion. Wouldn’t that be a more satisfying way to end things? The power players vie for power and attempt to eliminate each other for dominance, but in the end it is the plebeians who are the ones to rise up and take control of Rapture’s “Great Chain”.
 
D

Deleted member 30609

Unconfirmed Member
enjoy the game. one of the most interesting games released in 2007, sure.

be sure to play Bioshock 2 at some point as well. Less interesting settings/scenarios, much better combat/pacing.
 

Ashhong

Member
im afraid of spoilers in your OP. i just started the PC version of Bioshock 1, why is that the wrong Bioshock?
 

Sibylus

Banned
Ashhong said:
im afraid of spoilers in your OP. i just started the PC version of Bioshock 1, why is that the wrong Bioshock?
"Wrong" in the sense that Bioshock 2 released a little while ago.

e: I'll mark the story related stuff for ya.
 

kamspy

Member
Thought this was a Bioshock 2 thread and had my condolences prepared.

Carry on young man. Carry on.
 

Sibylus

Banned
Had an issue with some of the spoiler tags, but should be good to go now. I didn't bother marking discussion of items, loot, NPCs (story-critical ones are marked), or other gameplay stuff because most of the OP would be black :p

Story related stuff has been duly blotted.
 

Rhindle

Member
Botolf said:
Botolf Did Not Like:

Smuggler’s Hideout
> Splicer spam is something I can do without (unless it’s presented in a really unique way, like Cohen’s masked performers popping out during a suite of music).
Botolf should avoid Bioshock 2 like the plague then.
 

monocromo

Member
I know something that Botolf is not going to like about Bioshock, or at best be neutral.

Anyway, great game.

If you enjoy setting up traps for Big Daddies, get some explosive tubes and mix them with proximity mines.
 

HK-47

Oh, bitch bitch bitch.
Botolf should work on his crafting system instead of playing games that fall off a cliff in the final stretch!

Just kidding...maybe
 
Great game. The story and atmosphere is top notch. BS2 has a better gameplay engine due to improvements and the story holds through to the end but BS1 has the better story and the ALMIGHTY Fort Frolic level with Sander Cohen.
 

Sibylus

Banned
Some hoser who's late to the party more than he is on time.

HK-47 said:
Botolf should work on his crafting system instead of playing games that fall off a cliff in the final stretch!

Just kidding...maybe
Catch-22. If I hadn't been playing Bioshock, I wouldn't have been inspired to make a crafting system for L4D2! Funny how that works.

But yesh, I love those U-Invent machines and their transformation of junk into tools of death. Probably one of the elements I like the most out of the game so far. If the U-Invent allowed me to make guns and plasmids, I think it'd be about damn perfect.
 

Lourio

Member
FANTASTIC game.

Enjoy it and make sure to explore every nook and cranny from every level, makes the game an even greater experience!

Once your done, make sure to play the 2nd one right away.
 
I hate to be that guy, but can someone explain what was so fantastic about it?

I picked it up on Steam over a year ago for $15 dollars and I just can't force myself to play the game. I keep reading about how clever it is but i'm just having a hard time getting pulled in. Admittedly i'm not that far (I last remember getting the fire Plasmid) but so far it just seems like shooting/zapping raggedy ann enemies and basic adventure stuff. Does the gameplay get better?
 

NHale

Member
Reading the OP, reminded me of how awesome the first Bioshock was. There was so many memorable moments in that game that it's very easy to forget about them.

I hate being "that guy" but while Bioshock 2 has the better gunplay and it's far from being a bad game, it clearly lacks the memorable moments of the first Bioshock.
 

Dascu

Member
The combat is fairly boring, though the story and setting is nice. I do hate being sent on fetch quests all the time though.
 

Lourio

Member
DeaconKnowledge said:
I hate to be that guy, but can someone explain what was so fantastic about it?

I picked it up on Steam over a year ago for $15 dollars and I just can't force myself to play the game. I keep reading about how clever it is but i'm just having a hard time getting pulled in. Admittedly i'm not that far (I last remember getting the fire Plasmid) but so far it just seems like shooting/zapping raggedy ann enemies and basic adventure stuff. Does the gameplay get better?

If you don't give the game a chance then you will never find out why this game is FANTASTIC.
I remember getting sucked into the game immediately, everything from the music, sound fx, characters, enemies, storylines... I had to take a day off from work to complete the game because I couldn't drop my controller..
 
Patrick Roy said:
If you don't give the game a chance then you will never find out why this game is FANTASTIC.
I remember getting sucked into the game immediately, everything from the music, sound fx, characters, enemies, storylines... I had to take a day off from work to complete the game because I couldn't drop my controller..

I read everything but gameplay there, which is my problem. The game could be the Citizen Kane of stories but if the gameplay doesn't grab me i'll never see it.
 

Struct09

Member
DeaconKnowledge said:
I read everything but gameplay there, which is my problem. The game could be the Citizen Kane of stories but if the gameplay doesn't grab me i'll never see it.

I'm a gameplay whore, and I loved both BioShocks (their stories were nice, but I honestly didn't care too much about them). The main part of the gameplay that really grabbed me was the exploration, kind of related to why I like games like Metroid so much.

Different strokes for different folks, just sounds like the game isn't up your alley.
 

MoFuzz

Member
Botolf should consider using freeze on turrets/cameras for easier hacking since it slows the flow of pipe-juice.

The plot and atmosphere were definitely what kept me playing this to the end. The gameplay on its own is a bit too simplified from System Shock 2/Deus Ex mechanics but the game as a whole was still enjoyable nontheless.
 
Struct09 said:
I'm a gameplay whore, and I loved both BioShocks (their stories were nice, but I honestly didn't care too much about them). The main part of the gameplay that really grabbed me was the exploration, kind of related to why I like games like Metroid so much.

Different strokes for different folks, just sounds like the game isn't up your alley.

Sounds like it. Odd that you mentioned Metroid as it was that comparison that sucked me in. I'm just not seeing how it compares though. Oh well.
 

Sibylus

Banned
Force yourself to play up to and through Fort Frolic, see if it interests you in that time. Arcadia and Fort Frolic are probably my two favourite levels so far.

Patrick Roy said:
FANTASTIC game.

Enjoy it and make sure to explore every nook and cranny from every level, makes the game an even greater experience!

Once your done, make sure to play the 2nd one right away.
After finishing Fort Frolic in its entirety
Finding Cohen's projector room and going downstairs to find the freaky white Spider Splicers was pretty freaky, even though I kinda knew there were coming
, I went back through all of the chapters and filled in all of the map areas I had passed over the first time. It was definitely rewarding, just for the satisfaction and some extra goodies.

MoFuzz said:
Botolf should consider using freeze on turrets/cameras for easier hacking since it slows the flow of pipe-juice.

The plot and atmosphere were definitely what kept me playing this to the end. The gameplay on its own is a bit too simplified from System Shock 2/Deus Ex mechanics but the game as a whole was still enjoyable nontheless.
Heard about this yesterday, blew my mind because I had never even considered it (and I've had the capability for a good while). It's something I will definitely try to remember, I try to hack every machine I come across now. I like feeling like I "own" a section of the level :3

MNC said:
Or is it?

Totally the right game

You shouldn't refer to yourself in the third person! Makes you sound really narcistic!
In all seriousness, "I" has been abused in the OP enough already, figured I'd try something different with the section headers :D
 

Sibylus

Banned
Finished
Hephaestus. Some thoughts on this chapter, also can be found in the OP under the "Botolf was Neutral On:" category.

Hephaestus
> Not really crazy about how this chapter looked. It looked really cartoony or overdone in places, kind of like a little kid's conception of hell. I would have preferred if the volcanic vents were a lot more subtle, maybe located below the city and casting warm, orange light against the ceiling, with darkened floors and corners for contrast.
> The EMP bomb fetch quest was enjoyable, but seemed to be much less thematically interesting than Arcadia's Lazarus Vector quest.
> I liked the audio diaries in this chapter, lots of good stuff on attempted assassinations and the details of civil war.

> Rapture Central Control: Damn, that Suchong was a real dick.
> Rapture Central Control: I have to wonder if Ryan's death scene would have been a bit more "affecting" if the player had to make the swings. You'd still essentially have no choice, but it'd fit better with how you were being controlled throughout the game.
> Rapture Central Control: The Little Sister leading me to safety was a nice touch.
> Rapture Central Control: The realization that Fontaine could still verbally control me kind of dawned on me before the level ended, very glad to see that the game is tying that up and not leaving a very large potential plot-hole.
 

Mesijs

Member
Why the hate for Bioshock 2? I jumped into it just after 1 and I see many improvements: feels smoother, looks more beatiful, hacking improved, atmosphere still great. It's a vast improvement over 1, although I'm not very far into the game yet.
 

HK-47

Oh, bitch bitch bitch.
MNC said:
Or is it?

Totally the right game

You shouldn't refer to yourself in the third person! Makes you sound really narcistic!

He has an official license to refer to himself in third person.

Pro tip: He is joking around
 

Sibylus

Banned
Also,
kinda smh at the Atlas villain laugh. That shit is goofy :lol .

Goldrusher said:
The entire game is cartoony.
Eh, I wouldn't really agree. Heavily stylised, certainly,
but no chapters I've seen yet have been as cartoony as Hephaestus, to the point where I pause for a second and say, "Wait, really?" It took the underworld/forge of the gods theme and went a bit too far with it. A lot more subtlety would have been nice.

someguyinahat said:
So Botolf, since the game was gifted to you, are you choosing to play? Or just obeying?
The former (I think).
I may have to track Volcynika down and "massage" his brain with sporting equipment just to be safe.
 

Sibylus

Banned
Finished
Olympus Heights and Apollo Square
today.

Olympus Heights
> Nice setting, but I felt like it needed something. Maybe some hugeass sculptures or equally extravagant things. It's a place for the richest people to dwell, after all.
> I'm glad I wasn’t tasked to hunt down a million and a half ingredients for the mind control antidote.
> I didn't mind the shifting plasmids sequence all that much. Sure, it kind of rushed me through the level (went back after to explore), but it was a nice space of time to play with some plasmids I didn't really get much use out of. Fleshing that idea out more with additional complications might have been neat (such as plasmids malfunctioning and firing even when you used guns).
> I accidentally invoked Sander Cohen's wrath when I tapped some piano keys in the middle of a Splicer duet's dance. I was honestly going to leave them be, but I wanted to play with the piano :lol . So yeah, Cohen came down from his room all pissed and shit.0 After killing him quite easily, I went back to Fort Frolic and opened his Muse Box with the key I found on him. Kind of disappointed at the stuff I found.

Apollo Square
> The setting was really muddy and dingy, but it didn't really bother me because it worked, it genuinely felt like a ghetto.
> It was nice to see a Little Sister orphanage pop out, just for the satisfaction of seeing something that was talked about in Rapture diaries and news alerts previously.
> The contrast between Olympus Heights and Apollo Square was really quite cool to see. Maybe it would have been an even sharper contrast if Olympus Heights sat directly above the Square, the Rapture elite would more or less be living in the treetops while the poorest languished at the roots. Interesting things you could do with light in that setup, especially as it filters down into the poorer districts.

> Finally decided to craft the Booze Hound tonic. Now I'm putting all that alcohol in the world to good use!
> Clever Inventor and Prolific Inventor – aka plasmids targeted at dirty U-Invent addicts like me. I lapped that shit up!
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Meh, I found it pretty boring.

Then again I played System Shock 2, so Bioshock 1 wasn't impressive for me as it was for most others. :/

SHODAN > Ryan.

It wasn't bad, but there was a lot "been here, done that" for me. I did like that for the most part you aren't restricted to one "tree" (hacking/magic/guns) like you were in System Shock 2 (I think, my memory is fuzzy on that). So that was a plus/minus.
 
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