Danjin44
The nicest person on this forum
These days I have no idea. Pokemon considered AAA IP and yet games like Shin Megami Tensei V have higher production value but still considered AA game."AAA" refers to budget, dont it?
These days I have no idea. Pokemon considered AAA IP and yet games like Shin Megami Tensei V have higher production value but still considered AA game."AAA" refers to budget, dont it?
For me AAA isn't just the budget, it's the implied quality. Totally agree those studios/games have a larger budget. I don't believe it necessarily results in a better quality game though.
Mass Effect Andromeda. AAA budget, not AAA quality.So what a game you dont like that has a massive budget? Is that not tripple AAA anymore?
Mass Effect Andromeda. AAA budget, not AAA quality.
MCC at launch, AAA budget not quality.
MCC now, AAA budget and AAA quality delivered finally.
Sure, perhaps I'm redefining the term somewhat but I've always viewed it as budget vs quality in terms of measuring AAA game titles. I cannot just go on either alone.This is this first time ive seen someone use AAA as a metric for quality. It will certainly make conversation confusing as most people refer to AAA as a metric of budget.
I consider quality part of the AAA equation too. Need both.This is this first time ive seen someone use AAA as a metric for quality. It will certainly make conversation confusing as most people refer to AAA as a metric of budget.
You and the other guy are outliers, anthem is AAA but not the best quality, same with other games, the order 1886, days gone maybe (please dont come at me if u like days gone, its just an example, relax)I consider quality part of the AAA equation too. Need both.
These days I have no idea. Pokemon considered AAA IP and yet games like Shin Megami Tensei V have higher production value but still considered AA game.
You also have to consider how much budget Pokemon has for marketing which Atlus doesn't anywhere near that for SMT5.Id argue both are AA.
Pokemon used to be AAA for the systems it was in, as technically it was good for those portables. For the switch its put to shame by indie games, only AAA thing about Pokemon is the sales.
The Last Night?What's the name of that Blade Runner looking game that was announced but hasn't released yet? It looks awesome, the pixel animation in it is stunning, has some John Wick style stuff going on. I'd post a gif but can't remember the name.
Nah, that game looks cool though.The Last Night?
What games is this?You mean like a 100+ million dollar investment to make a side scrolling game?
Are all the animations like captured by professional Hollywood stunt actors then redrawn from scratch by Kyoto Animation Studio?
Realistically Ori and the Will is like the peak of side scrollers in terms of budget. Watching the deep dives into how they put Ori together is like magic.
Its like the last time I looked at a game and dev techniques and thought to myself yeah these guys are really doing something special.
A true benchmark that likely only they will top.
But if you just mean you want good side scrollers to return.
I fully agree I think with the prevalence of digital there wouldnt be a need to release the game physically and with a good marketing push we good be in a golden era.
What games is this?
What games is this?
snip
They don't need it. But it looks like OP wants AAA pricetag instead, looking how he praising 8 hours 2d-sidescroller for full price.Why would a side-scroller ever need a AAA budget?
I have over 50 hours in Dread right now, though I have multiple playthroughs.They don't need it. But it looks like OP wants AAA pricetag instead, looking how he praising 8 hours 2d-sidescroller for full price.
Ori and fist production values piss all over dread dude, and they are full fledged 20 hours games, not 8 (i can also play those games for 50 hours but they don't magically become 50 hours game because of that).I have over 50 hours in Dread right now, though I have multiple playthroughs.
If you played the game you'd realise that timer doesn't actually count deaths. My first playthrough was well over 20 hours.
Dread is clearly a cut above the other 2D sidescrollers in production values with seamless 3D transitional cutscenes, gorgeous vistas and the best 2D gameplay and combat ever. I haven't played a game worth the full asking as much in years.
I own Ori and while great, it's not on Metroid's level. Dread completely destroys it in my opinion. Also, hours of gameplay have little to do with production values.Ori and fist production values piss all over dread dude, and they are full fledged 20 hours games, not 8.
Ori is arguably the best looking 2d game of all time dude, do you know what production values even are?! Dread looks well...dreadfull compared to ori, especially ori 2...I own Ori and while great, it's not on Metroid's level. Dread completely destroys it in my opinion. Also, hours of gameplay have nothing to do with production values.
Dread doesn't look dreadful compared to any 2D game. I don't even really like Ori's muddled visuals tbh, and the gameplay is certainly not even close. Production values are more than merely artwork btw, you'll never see seamless 3D cutscene transitions in Ori. Cut scenes are more prevalent in AAA budgeted games, but they're done just right in Dread where they don't take control away from the player for very long.Ori is arguably the best looking 2d game of all time dude, do you know what production values even are?! Dread looks well...dreadfull compared to ori, especially ori 2...
Never said that production values and hours of gameplay are the same thing, but if i'm forced to pay 60 euros for a sidescroller, i would be more glad to pay for something with great prudut ion values and at least 15-20 of new contents (not stretching 8 hours of content into 50 because i'm bad at the game or whatever reason you had).
Muddled visuals?!Dread doesn't look dreadful compared to any 2D game. I don't even really like Ori's muddled visuals tbh, and the gameplay is certainly not even close. Production values are more than merely artwork btw, you'll never see seamless 3D cutscene transitions in Ori. Cut scenes are more prevalent in AAA budgeted games, but they're done just right in Dread where they don't take control away from the player for very long.
Nope I played it on Xbox One. I'm not going to say I didn't enjoy the game but Metroid is simply a higher caliber game and looks better as well. I presume you only played Ori and not Dread. If not, I guess we'll agree to disagree.Muddled visuals?!
Let me guess, you played the game on switch didn't you?!
And i was banned for a week because i said that switch owners are sadist who play the worst version of every third party game, oy vey...
I was not talking about the quality, i would probably like metroid more because i like combat\exploration more than platforming and i'm gonna buy the game on hard discount sooner or later.Nope I played it on Xbox One. I'm not going to say I didn't enjoy the game but Metroid is simply a higher caliber game and looks better as well. I presume you only played Ori and not Dread. If not, I guess we'll agree to disagree.
I've played Will of the Wisps as well. It's got great combat Dread is just the best ever on the 2D front.I was not talking about the quality, i would probably like metroid more because i like combat\exploration more than platforming and i'm gonna buy the game on hard discount sooner or later.
But muddling visuals are not a thing on ori, mayne the xone was 900p resolution...
But i player both games on oc at 4k and they are arguably the best 2d looking games of all time, especially the second who vastly improve the combat, try the second one when you have the chance, just not on your switch, the graphic is a big sellimg point of ori games (other thanxbeing greqt games in general).
Okay let's say Metroid's budget was a third of BOTW's, but still in the AAA range.That time was 30 years ago, methinks.
By the current definition of AAA, as vague as it was, you don’t need AAA budget to make such a game, so it couldn’t be AAA anyway.
Nobody except Nintendo is going to invest those resources and ask that price for a game of this kind in the 2020s, and I don’t think there’s any turning back.
Yeah ori sometimes is a bit confusing, not gonna lie, the sequel was better in this sense for me.I've played Will of the Wisps as well. It's got great combat Dread is just the best ever on the 2D front.
Ori is a beautiful game. When I say it looks muddled I mean more that it looks like a painting and it's a lot harder to see what's going on the screen. Dread has more of a gamey look which I prefer and closer attention is paid to allowing the player to see every detail on the screen, which is imperative to the gameplay.
I wouldn't say either is significantly better visually than the other, the designers were clearly going for completely different aesthetics.
I'll say that the first trailers of Dread had a lot of people echoing those comments because the areas of the game (Emmi sections) are virtually black and white. As later trailers became available, and especially when people got copies in their hands not falling victim to Youtube compression a lot of the attitude towards Dreads graphics has shifted to the positive.Yeah ori sometimes is a bit confusing, not gonna lie, the sequel was better in this sense for me.
Not sure if i share the best of all time narrative, i need to play it first but from the trailers i saw nothing that scream first in class tbh.
Maybe you don't see the graphic difference but you just had to look at the topics for both games, for ori we were all with our jaw on the ground and everyone and their mother praise the graphic for this brand, in dread topics you have people calling it cheap and mobile game since the first trailer, it's not like i'm the only one who think this.
It is a good looking game for the switch hardware, and the metroid aesthetcs helps a lot, but ori is a pinnacle of 2d graphic right now.
Yeah, but it’s Nintendo we’re talking about here.Okay let's say Metroid's budget was a third of BOTW's, but still in the AAA range.
If Nintendo sells over 5 million copies massive success no?
I think in order to pull this off you need a high caliber, big name franchises (I suggested Ninja Gaiden, and Metal Gear for instance) and the business model could be quite profitable.
You just know Nintendo is going to continue resurrecting higher budget action sidecrollers after Dread's success.
Side-scroller with expansive/expensive 3D world which you cannot explore because you are stuck on the 2d plane. I don't know - it just seems like a waste of money.
By it's design, and limitation of game concept itself - if they spent AAA -tier budget for it, it would be really a bad management of development fund.
I am all for a better looking game for sure.. but I am just not sure how would a 2D side-scroller could be as expensive as AAA games. I don't even think 3d Sonic games are as expensive to make AAA titles... no? Please correct me if I'm mistaken.