Panajev2001a
GAF's Pleasant Genius
I think that compared to 11-12 years ago we are seeing what pushing for 4K or 1440p+ native resolution, HDR, 60-120 FPS, less artist intensive rendering hacks and more dynamic lighting, real-time ray traced reflections and shadows, physically based shading, etc… does in terms of requiring resources vs the expectations with 2+ console generations and insane growth in PC parts prices. There is a lot more going on under the hood of modern games sometimes we do not give them enough credit for.