NO it's not. UNFUN only to be found in this game.The game is a lot of fun.
I get what you're saying, and you're right.If you think like that then other soulslike must have the same gameplay pattern throughout the entire game too for you.
But without the open map, horse platforming, mount combat, summons, alternative route exploration to mix things up.
Is Haligtree the same as Stormveil castle?
Is Sofria River the same as Volcano Manor?
Is Farum Azula the same as Limgrave Tunnels?
There are no doubt ”samey” content but that goes for all games. If you look at a list of enemy types or dungeons or maps then you’ll quickly notice that ER is ahead of pretty much everything out there. Personally I don’t understand how they’ve managed to make the game in just a couple years.
I haven’t played Sekiro so I can’t compare it to that. It does seem like FROM’s most unique game besides Elden Ring. No upgrading scares me though, if I can’t explore to level up or grind to level up, how can I make less punishing?I get what you're saying, and you're right.
But i don't think we should accept that souls like combat should never change....adding a horse is cool for moving and jumping around to get items but it doesn't add anything to combat when its so simple.....its just an abuse tactic (run around a boss and slow slash it till it eventually dies)
Going from Sekiro to this is like they gave up on trying to make the combat interesting, its abusing iframes and rolling like an idiot - the difference in the stage doesn't matter.
NO it's not. UNFUN only to be found in this game.
I'm 40 hours in playing off an on and have an Astrologer up to level 60.
I STILL have no idea what I'm doing or what the point of the game is other than to kill anything you see.
The game Looks amazing, Plays amazing, ZERO bugs, No crashes.
The difficulty, while I consider it a hard game and it's frustrating most times I think it's actually fair and that I can beat it if I just try again.
Now for the bad
I have no idea what I'm doing or what the point of the game is other than kill anything you see.
Try and convince me that anyone has played this game without going online to learn what the hell is what and where is where and what does what.
The open world nature without quest logging cuts down 99.9 percent of all bugs. It simply doesn't tell me what I'm doing. Things can be bugging out and I would never know because the game doesn't tell you that your doing anything.
Find a blind woman get a quest. I think. Could be a quest. It is. But you would never really know it unless you first find her father, kill the big boss, find father again, find bind woman again. I have no idea if there is anything more to this quest, if it's completed, could be bugged, but again the game does not track this.
Level 60 and I have been using the same Staff and Shield and Armor from the beginning of the game. NOTHING I've found is any better than what I got. I've upgraded the staff to a +7 at a blacksmith but I do not know what the heck to do about armor. There is nothing that an Astrologer can wear that doesn't kill my rolling around ability.
Again I by myself can't find what to do about this after 40 hours. I'm going to have to look it up online.
The story? I don't give a rats ass about it after 40 hours. I don't care about anyone or anything in this game. Failure.
Most games after 40 hours I would know what the end game was all about. I've learned nothing of importance and I've explored all but the most northern parts of the map where the big city is.
In summary this game has it's mechanics down pact, It plays better than I think any other game I've played in a long time.
It's a big beautiful world. Best looking 3rd party game I've played this year.
But it fails in it's open world. Completely. Exploring is just that, exploring a big beautiful world. Things that you find only help in the game mechanic of upgrading and leveling up.
I can't give this game a score because it I don't think it's fun.
I continue to play it because I feel as though I can beat it eventually.
I'm in it for the challenge only.
I learn the story through Youtube video.NO it's not. UNFUN only to be found in this game.
I'm 40 hours in playing off an on and have an Astrologer up to level 60.
I STILL have no idea what I'm doing or what the point of the game is other than to kill anything you see.
The game Looks amazing, Plays amazing, ZERO bugs, No crashes.
The difficulty, while I consider it a hard game and it's frustrating most times I think it's actually fair and that I can beat it if I just try again.
Now for the bad
I have no idea what I'm doing or what the point of the game is other than kill anything you see.
Try and convince me that anyone has played this game without going online to learn what the hell is what and where is where and what does what.
The open world nature without quest logging cuts down 99.9 percent of all bugs. It simply doesn't tell me what I'm doing. Things can be bugging out and I would never know because the game doesn't tell you that your doing anything.
Find a blind woman get a quest. I think. Could be a quest. It is. But you would never really know it unless you first find her father, kill the big boss, find father again, find bind woman again. I have no idea if there is anything more to this quest, if it's completed, could be bugged, but again the game does not track this.
Level 60 and I have been using the same Staff and Shield and Armor from the beginning of the game. NOTHING I've found is any better than what I got. I've upgraded the staff to a +7 at a blacksmith but I do not know what the heck to do about armor. There is nothing that an Astrologer can wear that doesn't kill my rolling around ability.
Again I by myself can't find what to do about this after 40 hours. I'm going to have to look it up online.
The story? I don't give a rats ass about it after 40 hours. I don't care about anyone or anything in this game. Failure.
Most games after 40 hours I would know what the end game was all about. I've learned nothing of importance and I've explored all but the most northern parts of the map where the big city is.
In summary this game has it's mechanics down pact, It plays better than I think any other game I've played in a long time.
It's a big beautiful world. Best looking 3rd party game I've played this year.
But it fails in it's open world. Completely. Exploring is just that, exploring a big beautiful world. Things that you find only help in the game mechanic of upgrading and leveling up.
I can't give this game a score because it I don't think it's fun.
I continue to play it because I feel as though I can beat it eventually.
I'm in it for the challenge only.
in sekiro you have a single sword and can't make a build like in souls/bloodborne/elden ring by dumping points into a stat like health, endurance, dex, strength, etc.I haven’t played Sekiro so I can’t compare it to that. It does seem like FROM’s most unique game besides Elden Ring. No upgrading scares me though, if I can’t explore to level up or grind to level up, how can I make less punishing?
A big reason I managed to beat Elden Ring was because I could back and explore and level up some more, find a better talisman for Elden Beast, max out a new sword for Radagon. It was still a major struggle.
If this is considered overhyped then what’s considered better? Halo? Sonic the Hedgehog? Uncharted? Please. ER deserves every drop of praise it gets. Games like this are rare as fuck.
For me Sekiro is my all time favourite FROM game, not only it has the best and most satisfying combat also it has actual narrative and characters I can get attach to.sekiro shares a lot from other From Software games of course but it really stands on it's own from the others. you should definitely give it a shot it's an amazing game.
i'm torn between Bloodborne/Sekiro as my favourite. In my previous post I put bloodborne above sekiro but honestly it changes all the time lol.For me Sekiro is my all time favourite FROM game, not only it has the best and most satisfying combat also it has actual narrative and characters I can get attach to.
Demons/Dark Souls, Blooborne and Elden Ring all have interesting lore but I couldn’t care less about what’s going on with its actual plot or care about any of its characters.
Open world with more or less nothing to do than fight. I really hope that not many take this formula. After all the world is quite empty. But I guess this is the personal taste. E.g. I don't like the empty world of Zelda.Not the best game ever made, but probably the best game made in recent years, and a lesson for the whole industry in how to design and actual open world instead of a theme park full of map markers.
I get it, it's just that I really have a soft spot for games that limit you be it by time, by choices or by progression. To me an open world where you are free to spend as much time as you want is a missed opportunity to really elevate the game.Even malenia i was able to defeat in only a few tries, elden beast was the only boss i had more difficulty with in late game. But i think this kind of problem is unavoidable in open world rpgs unless you resort to some artificial limiters, which brings me...
Personally, even with its issues, i'm glad they made the game the way they did. Its a design philosophy that basically opens up to the player and isn't afraid of letting them exploit the game mechanics or do things in ways "they aren't supposed to". It feels much more liberating, and fun.
I absolutely hated how in Sekiro minibosses would automatically regain all their health bars if you hid from them. It was obviously put there because, even though the game highly encouraged the use of stealth, it still wanted it to be played "the right way". Its an artificial shackle that really muddied the experience for me.
Well interactions like “press a to pet dog” aren’t in the game but it has the most reward for just going in a direction and seeing what happens. I got 300 hours in the game. The first 200+ was me just exploring finding interesting things and playing. Would the game be better with more fruitless filler content like most open world games today? I don’t think so.What specifically about the exploration do you like? I liked the art, but there's not really any meaningful interaction with the world other than combat.